arch/ground/new
temitchell ed1bf5d6a2 renumbered all the smoothing to make some room and fix some ugliness
this scheme goes along the lines of:

beach - 10
sea - 20
floors/roads - 30
grass - 40
hills - 60
mountains - 100
forests - 125
trees - 140


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2256 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-18 04:01:09 +00:00
..
dunes.arc renumbered all the smoothing to make some room and fix some ugliness 2003-07-18 04:01:09 +00:00
dunes.base.111.png
dunes.clsc.111.png
earth.arc
earth.base.111.png
earth.clsc.111.png
fernsdense.arc
fernsdense.base.111.png
fernssparse.arc
fernssparse.base.111.png
forestsparse.arc
forestsparse.base.111.png
grass_br_gr.arc add new images that tile better for the dark and medium grass. New images 2002-12-03 02:41:27 +00:00
grass_br_gr.base.111.png add new images that tile better for the dark and medium grass. New images 2002-12-03 02:41:27 +00:00
grassbrown.arc add new images that tile better for the dark and medium grass. New images 2002-12-03 02:41:27 +00:00
grassbrown.base.111.png add new images that tile better for the dark and medium grass. New images 2002-12-03 02:41:27 +00:00
grassdark.arc
grassdark.base.111.png add new images that tile better for the dark and medium grass. New images 2002-12-03 02:41:27 +00:00
grassmedium.arc
grassmedium.base.111.png add new images that tile better for the dark and medium grass. New images 2002-12-03 02:41:27 +00:00
palm.arc
palm.base.111.png
palm.clsc.111.png added a bunch of new classic pics to enhance the set and to make the weather a bit less troubling players using that image set 2002-12-20 05:42:36 +00:00
palms.arc
palms.base.111.png