arch/monster/humanoid
meflin2 74a92689cd monster rebalance - rebase AC
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14770 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-07-02 17:27:20 +00:00
..
Arabic monster rebalance - rebase AC 2011-07-02 17:27:20 +00:00
Class
Dragon
Dwarf monster rebalance - rebase AC 2011-07-02 17:27:20 +00:00
Elf
Gnome
Guard
Halfling
Human
lord_e.arc monster rebalance - rebase AC 2011-07-02 17:27:20 +00:00
lord_e.base.111.png
lord_e.base.112.png
lord_e.clsc.111.png
lord_e.clsc.112.png
lord_e.face
madman.arc
madman.base.111.png
madman.base.112.png
madman.clsc.111.png
madman.clsc.112.png
madman.face
madman.trs
madman_gen.arc
madman_gen.base.111.png
madman_gen.clsc.111.png
madman_gen.face
necro.arc
necro.base.111.png
necro.base.112.png
necro.clsc.111.png
necro.clsc.112.png
necro.face
necromancer.face
pyro_gen.arc
pyro_gen.base.111.png
pyro_gen.clsc.111.png
pyro_gen.face
pyromaniac.arc
pyromaniac.base.111.png
pyromaniac.base.112.png
pyromaniac.base.113.png
pyromaniac.base.114.png
pyromaniac.clsc.111.png
pyromaniac.clsc.112.png
pyromaniac.clsc.113.png
pyromaniac.clsc.114.png
pyromaniac.face
pyromaniac.trs
siegfried.arc
siegfried.base.111.png
siegfried.base.112.png
siegfried.clsc.111.png
siegfried.clsc.112.png
siegfried.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 13:41:22 +00:00