arch/construct
rjtanner 0ca958d14a Archetype update. Pixel and color clean up for Large Western house graphic (construct/house/house_larg_west.base.x11.png).
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@17874 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-04-07 21:26:05 +00:00
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Palace Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
Snow Modifed building signs to make them easier to read in the game. 2011-04-10 18:32:01 +00:00
Treehouse Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
barrack Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
castle Touch up of the front gate on the western castle graphics. 2011-05-02 05:33:15 +00:00
fort Some pixel recoloring to make the windows more apparent Fort Sym graphic. 2011-05-01 04:21:12 +00:00
fountain Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
hold Small color touch up on some of the vines growing on the front of darkhold. 2011-09-02 07:06:22 +00:00
house Archetype update. Pixel and color clean up for Large Western house graphic (construct/house/house_larg_west.base.x11.png). 2012-04-07 21:26:05 +00:00
keep Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
roof Remove stray attributes "tall_height". 2011-06-11 15:40:02 +00:00
temple Refactor and pixel color clean up of cathedral graphic. 2011-09-05 01:27:55 +00:00
tower Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
town Redisgned the roof of RL House 1 (rl_house1) graphic. 2011-09-19 01:43:51 +00:00
window Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ 2009-01-25 08:53:48 +00:00
bungalow.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
bungalow.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
bungalow.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00