arch/construct
kbulgrien f3471caafe - Move various road/path/bridge arches from the wall and construct folders
into a new road folder to make them easier to locate by folder name when
  working in gridarta.  Road items in the river and planes foldersare unmoved
  as they are stylistically tied very hard to the arches in those locations.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13402 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-15 07:57:42 +00:00
..
Palace Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
Snow
Treehouse Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
barrack
castle Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
fort
fountain
hold
house Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
keep Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
roof
temple
tower
town - Move various road/path/bridge arches from the wall and construct folders 2010-06-15 07:57:42 +00:00
window Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ 2009-01-25 08:53:48 +00:00
bungalow.arc
bungalow.base.111.png
bungalow.face