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darth_bob e3b2b86922 This is a script for moving one set dirs into another, be very careful you can make mistakes very easily with it!
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1483 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-28 06:02:16 +00:00
armour Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets. 2001-12-28 05:46:28 +00:00
connect Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets. 2001-12-28 05:46:28 +00:00
construct Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets. 2001-12-28 05:46:28 +00:00
dev This is a script for moving one set dirs into another, be very careful you can make mistakes very easily with it! 2001-12-28 06:02:16 +00:00
disease new disease, rabies 2001-11-06 01:35:44 +00:00
door Lightened and devalued a key 2001-04-22 06:42:40 +00:00
exit Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets. 2001-12-28 05:46:28 +00:00
flesh A bunch of new/improved art for the standard set. 2001-03-15 13:13:58 +00:00
floor Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets. 2001-12-28 05:46:28 +00:00
food Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets. 2001-12-28 05:46:28 +00:00
gods Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets. 2001-12-28 05:46:28 +00:00
ground Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets. 2001-12-28 05:46:28 +00:00
indoor Big bunch of new graphics for the standard png set. 2001-08-30 15:39:29 +00:00
inorganic A bunch of new images for the standard png set. 2001-09-10 20:05:42 +00:00
jewel Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets. 2001-12-28 05:46:28 +00:00
light Fixed the PNG images of paladin and flint_and_steel 2001-01-25 19:45:17 +00:00
magic Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets. 2001-12-28 05:46:28 +00:00
misc Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets. 2001-12-28 05:46:28 +00:00
monster Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets. 2001-12-28 05:46:28 +00:00
optical Addition of PNG images. MSW 5/30/2000 2000-05-31 07:15:11 +00:00
player Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets. 2001-12-28 05:46:28 +00:00
potion Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets. 2001-12-28 05:46:28 +00:00
random New pngs by AndreasV and J.Taporg 2001-01-28 02:25:54 +00:00
readable New pngs by AndreasV and J.Taporg 2001-01-28 02:25:54 +00:00
river Removed some old unneeded crap. 2001-09-10 20:29:29 +00:00
shop Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets. 2001-12-28 05:46:28 +00:00
skills Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets. 2001-12-28 05:46:28 +00:00
spell Some new/corrected pngs. 2001-03-10 14:25:49 +00:00
system Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets. 2001-12-28 05:46:28 +00:00
talisman Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets. 2001-12-28 05:46:28 +00:00
transport Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets. 2001-12-28 05:46:28 +00:00
traps Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets. 2001-12-28 05:46:28 +00:00
wall Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets. 2001-12-28 05:46:28 +00:00
weapon Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets. 2001-12-28 05:46:28 +00:00
CHANGES MSW 2000-12-26: 2000-12-27 06:05:09 +00:00
Naming.doc See CHANGES file. 2000-04-17 14:37:09 +00:00
README Initial revision 1999-03-29 04:46:48 +00:00

README

This is a generic README file for the arch directory.
You should also read the CHANGES for and Naming.doc file.

 The color bitmap files use the XPM library (called xpm-3.4f on
most ftp sites.  A later version may be out now.)

 This library is needed in order to compile crossfire with the color
pixmap support.

 The pixmap files have the same name as the bitmap file with ".xpm"
concatenated to the end.  If your system has short filename length
limits, this may cause a problem.

 I use 'pixmap' to edit the xpm files.  This should be available the
same place the xpm library can be found.  It does require the xpm
library.

All of the XPM files have been colored.  However, only a small number
have actually been done so properly - that is, by hand, and with the
proper outlines.  Many people are working on fixing more of these up.

 If you do start to work on colorizing the other directories, please
let me know.  Otherwise, you may start working on something that someone
else has already done.

The file xpm.template in the dev directory is a XPM file that has all of
the colors that are allowable for XPM files.  This is to limit the total
number of colors used, in order not of overrun color spaces on systems.
If you really need a color not in that file, please send mail to Mark
Wedel (mwedel@pyramid.com), and it might be added to the list of
acceptable colors.

For a list of colors to use, look at the dev/xpm.template file.


 Mark Wedel
mwedel@pyramid.com
----
Some coloring/perspective hints/clarifcations from David Sundqvist:

Perspective in Crossfire is based on the XY coordinate system of possible
player movements, with a slight tilting of the graphics to allow for
greater detail and more interesting graphics, since walls have to be in
that perspective to allow joining. X and Y in graphics should correspond
to X and Y in the object. Z in the object is represented with 2 Y/X.
Keeping perspective consistency is mainly important in fixed objects
like buildings, walls and other background.

Light should generally come from the right side, so the left side of
buildings should be darker or shaded, as needed. 

Wind is generally coming from the left side, so smoke or other things
affected by wind should be travelling towards the right side.