arch/weapon/misc
SilverNexus aa17853df9 Redraw trident images for base set, since the darkened version was hard to see on some floors.
Worth noting that these are derived from the classic trident faces, for whenever (if ever) we figure out the licensing on our long-lived imagery.
2021-09-05 01:16:59 -04:00
..
kama1.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 19:58:31 +00:00
kama_1.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
kama_1.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 19:58:31 +00:00
kama_2.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
kama_2.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 19:58:31 +00:00
lspear.arc Buff two-handed weapons' stat blocks. 2021-01-24 04:54:26 +00:00
lspear.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
poleaxe.arc Buff two-handed weapons' stat blocks. 2021-01-24 04:54:26 +00:00
poleaxe.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
poleaxe.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 19:58:31 +00:00
sai1.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 19:58:31 +00:00
sai_1.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
sai_1.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 19:58:31 +00:00
sai_2.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
sai_2.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 19:58:31 +00:00
scythe1.arc Buff two-handed weapons' stat blocks. 2021-01-24 04:54:26 +00:00
scythe_1.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
shovel_1.arc Buff two-handed weapons' stat blocks. 2021-01-24 04:54:26 +00:00
shovel_1.base.111.png Redesign of the shovel graphic (weapon/misc/shovel_1.base.*.png). Animation to come later. 2012-04-17 05:03:09 +00:00
shovel_1.base.112.png Redesign of the shovel graphic (weapon/misc/shovel_1.base.*.png). Animation to come later. 2012-04-17 05:03:09 +00:00
shovel_1.base.113.png Redesign of the shovel graphic (weapon/misc/shovel_1.base.*.png). Animation to come later. 2012-04-17 05:03:09 +00:00
shovel_1.base.114.png Redesign of the shovel graphic (weapon/misc/shovel_1.base.*.png). Animation to come later. 2012-04-17 05:03:09 +00:00
shovel_1.base.115.png Redesign of the shovel graphic (weapon/misc/shovel_1.base.*.png). Animation to come later. 2012-04-17 05:03:09 +00:00
shovel_1.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 19:58:31 +00:00
sickle1.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 19:58:31 +00:00
sickle_1.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
sickle_1.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 19:58:31 +00:00
spear.arc Update some item's race to 'throwing'. 2011-12-30 19:59:02 +00:00
spear.base.101.png Pixel and color clean up for spear graphic (weapon/misc/spear.base.*.png) 2012-04-16 06:15:53 +00:00
spear.base.111.png Pixel and color clean up for spear graphic (weapon/misc/spear.base.*.png) 2012-04-16 06:15:53 +00:00
spear.base.121.png Pixel and color clean up for spear graphic (weapon/misc/spear.base.*.png) 2012-04-16 06:15:53 +00:00
spear.base.131.png Pixel and color clean up for spear graphic (weapon/misc/spear.base.*.png) 2012-04-16 06:15:53 +00:00
spear.base.141.png Pixel and color clean up for spear graphic (weapon/misc/spear.base.*.png) 2012-04-16 06:15:53 +00:00
spear.base.151.png Pixel and color clean up for spear graphic (weapon/misc/spear.base.*.png) 2012-04-16 06:15:53 +00:00
spear.base.161.png Pixel and color clean up for spear graphic (weapon/misc/spear.base.*.png) 2012-04-16 06:15:53 +00:00
spear.base.171.png Pixel and color clean up for spear graphic (weapon/misc/spear.base.*.png) 2012-04-16 06:15:53 +00:00
spear.base.181.png Pixel and color clean up for spear graphic (weapon/misc/spear.base.*.png) 2012-04-16 06:15:53 +00:00
spear.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 19:58:31 +00:00
stake.arc Tweaks due to ability to use compound race designations for damage calculations. 2018-05-24 01:59:14 +00:00
stake.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
stake.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 19:58:31 +00:00
t_star1.arc Update some item's race to 'throwing'. 2011-12-30 19:59:02 +00:00
t_star1.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
t_star1.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 19:58:31 +00:00
taifu_1.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 19:58:31 +00:00
taifu_1.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
taifu_1.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 19:58:31 +00:00
trident.arc Update some item's race to 'throwing'. 2011-12-30 19:59:02 +00:00
trident.base.101.png Redraw trident images for base set, since the darkened version was hard to see on some floors. 2021-09-05 01:16:59 -04:00
trident.base.111.png Redraw trident images for base set, since the darkened version was hard to see on some floors. 2021-09-05 01:16:59 -04:00
trident.base.121.png Redraw trident images for base set, since the darkened version was hard to see on some floors. 2021-09-05 01:16:59 -04:00
trident.base.131.png Redraw trident images for base set, since the darkened version was hard to see on some floors. 2021-09-05 01:16:59 -04:00
trident.base.141.png Redraw trident images for base set, since the darkened version was hard to see on some floors. 2021-09-05 01:16:59 -04:00
trident.base.151.png Redraw trident images for base set, since the darkened version was hard to see on some floors. 2021-09-05 01:16:59 -04:00
trident.base.161.png Redraw trident images for base set, since the darkened version was hard to see on some floors. 2021-09-05 01:16:59 -04:00
trident.base.171.png Redraw trident images for base set, since the darkened version was hard to see on some floors. 2021-09-05 01:16:59 -04:00
trident.base.181.png Redraw trident images for base set, since the darkened version was hard to see on some floors. 2021-09-05 01:16:59 -04:00
trident.clsc.101.png Make tridents less blindingly bright. Move old images to classic image set. 2020-09-14 23:44:02 +00:00
trident.clsc.111.png Make tridents less blindingly bright. Move old images to classic image set. 2020-09-14 23:44:02 +00:00
trident.clsc.121.png Make tridents less blindingly bright. Move old images to classic image set. 2020-09-14 23:44:02 +00:00
trident.clsc.131.png Make tridents less blindingly bright. Move old images to classic image set. 2020-09-14 23:44:02 +00:00
trident.clsc.141.png Make tridents less blindingly bright. Move old images to classic image set. 2020-09-14 23:44:02 +00:00
trident.clsc.151.png Make tridents less blindingly bright. Move old images to classic image set. 2020-09-14 23:44:02 +00:00
trident.clsc.161.png Make tridents less blindingly bright. Move old images to classic image set. 2020-09-14 23:44:02 +00:00
trident.clsc.171.png Make tridents less blindingly bright. Move old images to classic image set. 2020-09-14 23:44:02 +00:00
trident.clsc.181.png Make tridents less blindingly bright. Move old images to classic image set. 2020-09-14 23:44:02 +00:00
trident.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 19:58:31 +00:00
twinblade_spear.arc Patch #270 New Items - 6 different items (with some changes for clarity and item property conflicts as noted in the patch summary on SourceForge.) 2017-03-19 06:26:41 +00:00
twinblade_spear.base.111.png Patch #270 New Items - 6 different items (with some changes for clarity and item property conflicts as noted in the patch summary on SourceForge.) 2017-03-19 06:26:41 +00:00