arch/CHANGES

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Changes for SVN top of tree:
Replace "object xxx" with "Object xxx".
Andreas Kirschbaum 2007-06-12
Fix bug #1687761: Archetype using undefined type number.
Nicolas Weeger 2007-05-07
Fix incorrectly converted jessyb.base.x13.png multi-part image.
Andreas Kirschbaum 2007-05-06
Replace "no_pass 1" with "move_block all".
Andreas Kirschbaum 2007-04-05
spell/Bolt/steambolt.arc: Remove old LIGHTNING(12) type.
Alex Schultz 2007-04-03
Fix bug #1687729: Spell "create repulsion wall" is broken. Missing
move_block field. Also replace obsolete no_pass with move_block all.
spell/MagicWall/spell_create_earth_wall.arc spell_repelwall.arc
Nicolas Weeger 2007-03-25
Make event_xxx invisible, avoids many issues in the object handling
routines.
---
Start splitting server/lib/treasures file in many files.
Rename player class files/random items for coherence.
Nicolas Weeger 2007-03-17
Converted all remaining multi-part base images into single images
with the facename.base.x??.png format. Deleted the old multi-part
images and adjusted the archetypes accordingly. This is a huge
commit, but I thought it best to do it all in one commit so that if
something is horribly wrong, it can be reverted with one command.
Most of the conversion was automated, so if there's a problem I'm not
seeing, it probably affects them all.
Aaron Baugher 2007-02-16
Created addition shoreline tiles for the ground/sea.arc tile set to
add sea_F.base.111.png and sea_F.clsc.111.png that form a round pool
surrounded by transparency. This tile might be used to fix indoor
water pools by providing a replacement for blake_0 which has grass
surrounding the water. Also modified sea.arc accordingly.
Kevin Bulgrien 2007-02-12
Created additional shoreline tiles for the sea.arc tile set to
fix some maps that use the blake.arc tile set to allow shorelines
to have rounded edges instead of corners. The blake.arc tile set
is not the same color as the sea.arc tile set unless you are using
the classic png's, so the seas sometimes are shown in different
colors of blue. The tiles added are "coves" that have transparency
on three sides. The naming convention used is consistent with the
big lake tile set. The naming.doc rules for walls is followed if
you consider a shoreline to be a sort of wall.
Kevin Bulgrien 2007-02-10
Add new archetype and images for the IPO package, from Mike B.
Aaron Baugher 2007-02-10
Add new archetype and images for the IPO carton box, from Mike B.
Aaron Baugher 2007-02-08
Add new force archetype monk_no_use_weapon. It will be inserted into
inventories of monk players to prevent them from using weapons.
Andreas Kirschbaum 2005-11-01
Make bullet swarm fire small bullets instead of magic bullets. Previously
bullet swarm (which is an evocation spell) gave sorcery exp.
Andreas Kirschbaum 2005-10-28
Correct rune definitions. Some runes did use obsolete fields or had
inconsistent definitions.
Andreas Kirschbaum 2004-09-14
Many many changes since last entry due to new server code and
maintenance efforts. Highlights - large image support allows
for images larger than 32x32 - many images consolidated for easier
maintenance (ongoing). Spell and skill code changes heavily
modified spells and skill arches (more arch based now).
four point animation added to most player race and classes, smoothing
images added to support smoothing code and ground arches changed
to accommodate. Arches added for weather system, new monsters,
new items, new npcs, triggered traps and trigger marker added.
New images added for classic set as well. See server changelog
for more info. Hope to maintain this file better in the future.
TM 2004-01-26
Add archetypes from Todd Mitchell. These add wolfs and bears,
with bodyparts for them. Also changes races for readable scroll
objects so that scrollcase objects can be used. Add ruined tower.
New images for some objects.
Commited by MSW 2002-08-20
Fix monster arcs that had incorrect wrists/foot (1 instead of 2)
Fix update_monster script that generated the errors in the first place.
Add body information to the player/old/*.arc for very old player files.
Move crown from misc directory to armour/helmet, add appropriate body_info.
Add needed body info for elven boots.
MSW 2002-07-15
Update arcs to use body_info for equipping items.
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14
MSW 2000-12-26:
Added new archetypes & god changes for new god code. Changes by Jan E.,
checked in my MSW.
PeterM 2000-12-3: Convert
protected/immune/vulnerable/armour to new PR system for
all arcs.
MSW 2000-12-3:
Commit for PR code. General changes was to clean up archetypes that
were immune/protected/vulnerable to the same attacktype (ie, protected &
immune). Disease code changed to use last_grace instead of armour for
contagious values. Gods still need to be fixed up.
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MSW 2000-11-22: talisman/ring_drain.arc - give object speed 0.1
so it will animate (animation already in place, just was not being
used.)
PeterM: Totally reorganized player/*, splitting it into races and
classes. Classes are themselves split into four main subtypes.
New images from dnh were also added, as well as new classes/races.
See http://langmuir.eecs.berkeley.edu/~peterm/Race.html and
http://langmuir.eecs.berkeley.edu/~peterm/Class.html
Changes for Crossfire 0.95.7:
ground/Lake/blake_*.png: Remove transperancies from these images so they
display properly. MSW 9/20/2000
ground/sea*png: Remove transperancies from png images since they should not
be transparent. MSW 8/23/2000
door/Locked/key2.arc, misc/Container/bag.arc, misc/Container/bookshelf.arc,
misc/Container/cauldron.arc, misc/Container/chest_2.arc,
misc/Container/depositbox.arc, misc/Container/key_ring.arc,
misc/Container/mailbox.arc, misc/Container/pouch.arc,
misc/Container/r_sack.arc misc/Container/sack.arc: Remove the 'a' from the
objects name. The client adds it anyways, so you see 'a a bag' for example,
but also when using the commands like 'drop that match on an item name, having
to match against the 'a ' is a bit non intuitive. MSW 6/27/2000
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Changes for Crossfire 0.95.6:
also skills/holysymbol and lockpicks.
skills/tailsman.arc: added nrof to archetype so these things will join.
-PeterM
--- BEGIN apply() cleanup patch --- Jan Echternach 5/26/2000
Added level 1 to all archetypes with type 88 (CONE) that can do damage.
ground/chaos.arc, arch chaos and arch major_chaos
ground/lava.arc, arch lava and arch permanent_lava
Added walk_on 1.
ground/chaos_ball.arc, arch chaos_ball
magic/banishment.arc, arch banishment
magic/colorspray.arc, arch color_spray
magic/counterspell.arc, arch counterspell
magic/face_of_death.arc, arch face_of_death
magic/shockwave.arc, arch shockwave
dev/unused/0.91.1/Flyingnote/flyingnote.arc, arch flyingnote
magic/Cold/icestorm.arc, arch icestorm
magic/Fire/firebreath.arc, arch firebreath
magic/Effect/confuse.arc, arch confuse
magic/Effect/fear.arc, arch fear
magic/Effect/holy_word.arc, arch holy_word
magic/Effect/paralyze.arc, arch paralyze
magic/Effect/slow.arc, arch slow
magic/Effect/turnundead.arc, arch turn_undead
magic/Mana/manablast.arc, arch manablast
Added walk_on 1 and fly_on 1.
connect/trig_altar.arc
connect/trig_lever.arc
connect/trig_pedes.arc
Changes to support bug fixes for trigger types: Replace speed with exp.
Set is_animated 0. Remove last face from animation sequence.
connect/trig_altar.arc
Bugfix: Faces where swapped.
connect/trig_button.arc, arch button_trigger
New archetype.
--- END apply() cleanup patch --- Jan Echternach 5/26/2000
Added level 1 to all archetypes with type 5 (POTION), because these
archetypes are spellcasters and therefore need a level.
- Jan Echternach 5/24/2000
skills/scroll_set_traps
Name of the skill is 'skill_set_trap', not 'skill_set_traps'.
- Jan Echternach 5/22/2000
Added level 1 to all archetypes with type 62 (FIREWALL) which didn't have
a level yet, because these archetypes are spellcasters and therefore need
a level. - Jan Echternach 5/16/2000
dev/unused/0.91.1/grave.arc, arch grave_close
Removed type 37 from archetype, because this type will be removed from
the server code. - Jan Echternach 5/16/2000
Some archetypes had fly_on or walk_on set, although they were not handled
by move_apply(). - Jan Echternach 5/16/2000
ground/sea.arc, arch sea1
Removed walk_on 1.
ground/meteor.arc, arch fire_trail
Removed walk_on 1 and fly_on 1.
spell/gu_horn.arc, spell/horn.arc, spell/horn1.arc, spell/horn3.arc
Added level 1 to fix the problem that most horns were casting spells
without a level. - Jan Echternach 4/19/2000
Too many items gave Pow bonus. - Jan Echternach 4/17/2000
armour/helmet/wiz_hat.arc
Changed (Int +1, Pow +1) back to (Int +2).
armour/mail/robe_midnight.arc
Changed (Pow +2) back to (Wis +2).
weapon/artifact/magi_staff.arc
Reduced (Pow +2) to (Pow +1).
Set level 1 for all archetypes that had alive 1 but no level.
- Jan Echternach 4/17/2000
Naming.doc: Fixed a typo. - Jan Echternach 4/17/2000
---BEGIN BATCH UPDATE--- DAMN 9/17/1999
Added "nrof 1" to the following archetypes:
armour/boots/elvenboots.arc
armour/boots/idaten.arc
armour/boots/lev_boots.arc
armour/boots/speedboots.arc
armour/cloak/magic_resist.arc
armour/helmet/helmet_bri.arc
armour/helmet/helmetxray.arc
armour/mail/Pdragonmail.arc
armour/mail/dragonmail.arc
armour/mail/gale.arc
armour/mail/wdsm.arc
armour/shield/DShield.arc
armour/shield/DShieldm.arc
armour/shield/DShieldms.arc
armour/shield/DShields.arc
armour/shield/dragon_shi.arc
armour/shield/eyeshield.arc
armour/shield/holyshield.arc
armour/shield/reflector.arc
armour/shield/uw_shield.arc
armour/shield/wds.arc
flesh/human/corpse.arc
flesh/human/corpse1.arc
flesh/human/corpse_pl.arc
indoor/clock.arc
misc/Bagpipe/bagpipe.arc
misc/chalice.arc
misc/crown.arc
misc/torch_cyan.arc
misc/torch_indigo.arc
misc/torch_vermilion.arc
readable/bookRead.arc
readable/book_clasp.arc
readable/card.arc
readable/diploma.arc
readable/letter.arc
readable/note.arc
readable/quarto.arc
readable/scroll.arc
readable/scroll_2.arc
readable/tome.arc
spell/gu_horn.arc
spell/horn.arc
spell/horn2.arc
spell/horn3.arc
talisman/collar.arc
weapon/artifact/ChaosSword/CSword.arc
weapon/artifact/Darkblade/darkblade.arc
weapon/artifact/Demonbane/demonbane.arc
weapon/artifact/Fhammer/frost_hammer.arc
weapon/artifact/Firestar/fakefirestar.arc
weapon/artifact/Firestar/firestar.arc
weapon/artifact/Gram/gram.arc
weapon/artifact/Kdagger/k_dagger.arc
weapon/artifact/Lslasher/lava_s.arc
weapon/artifact/Masamune/masamune.arc
weapon/artifact/Sting/sting.arc
weapon/artifact/UW_Sword/uw_sword.arc
weapon/artifact/bonecrush.arc
weapon/artifact/defender.arc
weapon/artifact/dragonslay.arc
weapon/artifact/excalibur.arc
weapon/artifact/firebrand.arc
weapon/artifact/frostbrand.arc
weapon/artifact/harakiri.arc
weapon/artifact/mjoellnir.arc
weapon/artifact/skullcleav.arc
weapon/chained/nunchacu_1.arc
weapon/chained/nunchacu_2.arc
weapon/chained/shootingstar.arc
weapon/misc/shovel_1.arc
weapon/misc/stake.arc
weapon/misc/taifu_1.arc
weapon/sword/katana_1.arc
armour/helmet/wiz_hat.arc
Changed (Int +2) to (Int +1, Pow +1)
Added nrof 1
armour/mail/mithril_ar_ele.arc
Changed (Cha +2) to (Cha +1, speed +1)
reduced penalties to sp regen and movement speed
armour/mail/robe_midnight.arc
Changed (Wis +2) to (Pow +2)
Added nrof 1
spell/power_crystal.arc
removed duplicate weight entry
Did _not_ add nrof 1
weapon/artifact/HolyAvenger/holyave.arc
Added attacktype: blinding and nrof 1
weapon/artifact/Usword/uk_sd.arc
changed weight 1qq000 (yes, the letter Q) to 11100
added nrof 1
weapon/artifact/deathbring.arc
added attacktype: depletion and nrof 1
weapon/artifact/magi_staff.arc
changed name from Staff of Magi to Staff of the Magi
changed stat bonuses from (Int +2, Wis +1) to (Int +1, Pow +2)
added wc +5 and nrof 1
weapon/artifact/mournblade.arc
changed attacktype: magic, drain to attacktype: drain, weaponmagic
added nrof 1
weapon/artifact/stormbring.arc
changed prot: magic to prot: magic, electricity
changed attacktype: magic, drain to attacktype: electricity, drain
added nrof 1
---END BATCH UPDATE--- DAMN 9/17/1999
Give power crystal a weight of one. This allows it to be picked up - msw
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Changes for Crossfire 0.93.3:
Number of images cleaned up/improved/created by David Sundqvist.
Several new images/archetyps added - new wall types, dedicated altars for
the gods (very nicely looking), and some other changes by David.
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Changes for Crossfire 0.92.7
Cleaned up the dev directory some - got rid of a bunch of files that have
since been merged. Also, got rid of things that should no longer be
applicable (via code changes), and stuff in which there was only and archetype
object - there should be enough examples out there on how to create new
archetyps.
Weight for some monsters updated to be in more in line with what should be
expected.
Editable cleaned up for a bunch of objects.
Half orc and halfling player types added.
Some archetyps for throwing added
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Changes for Crossfire 0.92.6
Several objects added for Brian Thomas valley quest maps - some disabled
archetypes moved back into palce.
Changes for Crossfire 0.92.5
Many archetypes added for the kunji maps.
Changes for Crossfire 0.91.7
Many new archetypes added by Brian Thomas (thomas@nomad.astro.psu.edu).
These are spread out in many different directories.
Spectres are no longer animated. In this way, invisibilty on them works
properly.
Changes for Crossfire 0.90.5:
Changed editable value in some items so they appear in the proper
place for crossedit.
Moved all files in the 'item' directory into misc.
Changes for Crossfire 0.90.4:
Added DarkOrange to xpm.template file. Before, there were only
two oranges, and the dark orange was closer to a brown.
Cleaned up some of the X Pixmaps. Eliminated some colors from the
various files that are not in the official xpm.template file.
Merged the soda archetypes in. Like Chico, they were at least
partially colored as I transfered them.
Tried to clean up the directories some. All spell effects should
now be in magic, where as items that are related to spells (wands,
books, horns, rods, etc) are in spells. Either item or misc should
be removed, as the stuff in them seems like it could be placed
in the other directory.
Changes for crossfire 0.90.3:
Merged chico archetypes in their proper location, instead of being
in a separate directly. Colored them as I went.
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Archetypes
old name new name comment
steinblokk bwall_0 duplicates
dun1 blocked
dun15 blocked
mine1 blocked
mine15 blocked
thief thief_1 conficts with player archetypes
warrior warrior_1
elf elf_1
ninja ninja_1
skilt obsolete
guarddd[13] empty archetypes (bitmaps are in dev)
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Bitmaps
barbarian[1-3] old barbarian animation ?
halbert[1-3] old human animation ?
cleric[1-3] old cleric animation ?
dun1, mine1 black square
slime_acid some test version of green slime ?
spider* hevi's bitmaps
pouch identical with sack.111 and not used