arch/monster/undead/Skeletal_mage
akirschbaum 78278bfb4d Add explicit 'move_type walk' to all monsters.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5863 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-24 14:07:48 +00:00
..
skeletalmage.arc Add explicit 'move_type walk' to all monsters. 2007-03-24 14:07:48 +00:00
skeletalmage.base.111.png Rename of files to include base in name - for multiple image set support 2001-12-31 07:02:41 +00:00
skeletalmage.base.112.png Rename of files to include base in name - for multiple image set support 2001-12-31 07:02:41 +00:00
skeletalmage.base.113.png Rename of files to include base in name - for multiple image set support 2001-12-31 07:02:41 +00:00
skeletalmage.clsc.111.png Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets. 2001-12-28 05:46:28 +00:00
skeletalmage.clsc.112.png Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets. 2001-12-28 05:46:28 +00:00
skeletalmage.clsc.113.png Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets. 2001-12-28 05:46:28 +00:00
skeletalmage.trs Fix a few arc errors related to panther.111 disappearing, but 2004-02-02 00:34:09 +00:00