Initial upload of some version of gridarta

master
kts of kettek (nyaa) 2020-01-20 18:19:23 -08:00
commit 29f0838ae7
12 changed files with 7429 additions and 0 deletions

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<?xml version="1.0"?>
<!DOCTYPE GameObjectMatchers SYSTEM "GameObjectMatchers.dtd">
<GameObjectMatchers>
<GameObjectMatcher id="monster">
<title xml:lang="en">Monster</title>
<title xml:lang="de">Monster</title>
<title xml:lang="fr">Monstres</title>
<title xml:lang="sv">Monster</title>
<And>
<Attrib name="alive" />
<Or>
<Attrib name="monster" />
<Attrib name="generator" />
</Or>
</And>
</GameObjectMatcher>
<GameObjectMatcher id="wall">
<title xml:lang="en">Wall</title>
<title xml:lang="de">Wand</title>
<title xml:lang="fr">Murs</title>
<title xml:lang="sv">Väggar</title>
<And>
<TypeNrs numbers="0" />
<Attrib name="move_block" op="ne" value="" />
<Attrib name="is_floor" value="" />
</And>
</GameObjectMatcher>
<GameObjectMatcher id="connected">
<title xml:lang="en">Connected</title>
<title xml:lang="de">Verbunden</title>
<title xml:lang="fr">Objets connectés</title>
<title xml:lang="sv">Anslutna</title>
<Attrib name="connected" op="ne" value="" />
</GameObjectMatcher>
<GameObjectMatcher id="exit">
<title xml:lang="en">Exit</title>
<title xml:lang="de">Ausgang</title>
<title xml:lang="fr">Sorties</title>
<title xml:lang="sv">Utgångar</title>
<TypeNrs numbers="41 57 58 66 94 95" />
</GameObjectMatcher>
<GameObjectMatcher id="treasure">
<title xml:lang="en">Treasure</title>
<title xml:lang="de">Schatz</title>
<title xml:lang="fr">Trésors</title>
<title xml:lang="sv">Skatter</title>
<And>
<TypeNrs numbers="4 5 36 60 85 111 123 124 130" />
<Attrib name="no_pick" value="" />
</And>
</GameObjectMatcher>
<GameObjectMatcher id="door">
<title xml:lang="en">Doors and Keys</title>
<title xml:lang="de">Türen und Schlüssel</title>
<title xml:lang="fr">Portes et Clés</title>
<title xml:lang="sv">Dörrar och Nycklar</title>
<TypeNrs numbers="20 21 23 24 26 91" />
</GameObjectMatcher>
<GameObjectMatcher id="equipment">
<title xml:lang="en">Equipment</title>
<title xml:lang="de">Ausrüstung</title>
<title xml:lang="fr">Équipement</title>
<title xml:lang="sv">Utrustning</title>
<And>
<TypeNrs numbers="3 13 14 15 16 33 34 35 39 70 87 99 100 104 109 113 122" />
<Attrib name="no_pick" value="" />
</And>
</GameObjectMatcher>
<GameObjectMatcher id="blocked">
<title xml:lang="en">Blocked</title>
<title xml:lang="de">Blockiert</title>
<Attrib name="move_block" op="ne" value="" />
</GameObjectMatcher>
<GameObjectMatcher id="weak_wall">
<title xml:lang="en">Weak wall</title>
<title xml:lang="de">Zerstörbare Wand</title>
<And>
<Attrib name="alive" />
<Attrib name="tear_down" />
</And>
</GameObjectMatcher>
<GameObjectMatcher id="invisible">
<title xml:lang="en">Hidden items</title>
<title xml:lang="de">Versteckte Objekte</title>
<Attrib name="invisible" />
</GameObjectMatcher>
<GameObjectMatcher id="floor">
<title xml:lang="en">Floor</title>
<title xml:lang="de">Boden</title>
<Attrib name="is_floor" />
</GameObjectMatcher>
<GameObjectMatcher id="no_magic">
<title xml:lang="en">Magic forbidden</title>
<title xml:lang="de">Magie verboten</title>
<And>
<Attrib name="no_magic" />
<Attrib name="no_pick" />
</And>
</GameObjectMatcher>
<GameObjectMatcher id="no_prayer">
<title xml:lang="en">Unholy ground</title>
<title xml:lang="de">Ungeweihter Boden</title>
<And>
<Attrib name="damned" />
<Attrib name="no_pick" />
</And>
</GameObjectMatcher>
<GameObjectMatcher id="no_spells">
<title xml:lang="en">Spells forbidden</title>
<title xml:lang="de">Zaubern verboten</title>
<And>
<Attrib name="no_magic" />
<Attrib name="damned" />
<Attrib name="no_pick" />
</And>
</GameObjectMatcher>
<GameObjectMatcher id="living">
<title xml:lang="en">Living creature</title>
<title xml:lang="de">Lebewesen</title>
<Attrib name="alive" />
</GameObjectMatcher>
<GameObjectMatcher id="shop_square">
<title xml:lang="en">Shop Square</title>
<title xml:lang="de">Verkaufsfläche</title>
<TypeNrs numbers="68" />
</GameObjectMatcher>
<GameObjectMatcher id="shop">
<title xml:lang="en">Shop Square</title>
<title xml:lang="de">Geschäft</title>
<TypeNrs numbers="68" />
</GameObjectMatcher>
<GameObjectMatcher id="unique">
<title xml:lang="en">Unique squares/objects</title>
<title xml:lang="de">'unique'-Felder/Objekte</title>
<Attrib name="unique" />
</GameObjectMatcher>
<!-- Objects to be treated as floors in insertion tool -->
<GameObjectMatcher id="system_floor" system="true">
<title xml:lang="en">Floor</title>
<title xml:lang="de">Boden</title>
<Attrib name="is_floor" />
</GameObjectMatcher>
<!-- Objects to be put below the floor in insertion tool -->
<GameObjectMatcher id="system_below_floor" system="true">
<title xml:lang="en">Below Floor</title>
<title xml:lang="de">Unter Boden</title>
<TypeNrs numbers="-666" /> <!-- do not match anything for now -->
</GameObjectMatcher>
<!-- Objects to be put below the floor in insertion tool -->
<GameObjectMatcher id="system_wall" system="true">
<title xml:lang="en">Wall</title>
<title xml:lang="de">Wand</title>
<title xml:lang="fr">Murs</title>
<title xml:lang="sv">Väggar</title>
<And>
<TypeNrs numbers="0" />
<Attrib name="move_block" op="ne" value="" />
<Attrib name="is_floor" value="" />
</And>
</GameObjectMatcher>
<!-- Objects to be treated as monsters in insertion tool -->
<GameObjectMatcher id="system_monster" system="true">
<title xml:lang="en">Monster</title>
<title xml:lang="de">Monster</title>
<title xml:lang="fr">Monstres</title>
<title xml:lang="sv">Monster</title>
<And>
<Attrib name="alive" />
<Or>
<Attrib name="monster" />
<Attrib name="generator" />
</Or>
</And>
</GameObjectMatcher>
<!-- Objects to be treated as exits by the GUI -->
<GameObjectMatcher id="system_exit" system="true">
<title xml:lang="en">Exit</title>
<title xml:lang="de">Ausgang</title>
<title xml:lang="fr">Sorties</title>
<title xml:lang="sv">Utgångar</title>
<TypeNrs numbers="41 57 58 66 94 95" />
</GameObjectMatcher>
<GameObjectMatcher id="event_object">
<title xml:lang="en">Event Object</title>
<title xml:lang="de">Ereignisgegenstand</title>
<title xml:lang="fr">Objet d'Événement</title>
<Env/>
<TypeNrs numbers="116" />
</GameObjectMatcher>
<!-- Objects checked by the "Suspicious connection" map validator: objects
matching this matcher are connection sources. -->
<GameObjectMatcher id="system_connection_source" system="true">
<title xml:lang="en">Connected objects being a source</title>
<title xml:lang="en">Verbundene Objekte (Quellen)</title>
<TypeNrs numbers="17 18 27 29 30 31 32 51 64 92 93 155" />
</GameObjectMatcher>
<!-- Objects checked by the "Suspicious connection" map validator: objects
matching this matcher are connection sinks. -->
<GameObjectMatcher id="system_connection_sink" system="true">
<title xml:lang="en">Connected objects being a sink</title>
<title xml:lang="en">Verbundene Objekte (Senken)</title>
<Or>
<TypeNrs numbers="26 41 42 52 62 65 83 91 94 98 112" />
</Or>
</GameObjectMatcher>
<!-- Objects checked by the "Suspicious connection" map validator: objects
matching this matcher are connection sinks. This matcher exists in
order to match inventory objects since &lt;Env&gt; cannot be included
into &lt;Or&gt;. -->
<GameObjectMatcher id="system_connection_sink2" system="true">
<title xml:lang="en">Connected objects being a sink</title>
<title xml:lang="en">Verbundene Objekte (Senken)</title>
<Env/>
<And>
<TypeNrs numbers="116" />
<Attrib name="subtype" value="10" />
</And>
</GameObjectMatcher>
</GameObjectMatchers>

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<?xml version="1.0"?>
<!DOCTYPE lists SYSTEM "TreasureLists.dtd">
<lists>
<list name="God Intervention">
<entry name="Devourers"/>
<entry name="Gaea"/>
<entry name="Gnarg"/>
<entry name="Gorokh"/>
<entry name="Ixalovh"/>
<entry name="Lythander"/>
<entry name="Mostrai"/>
<entry name="Ruggilli"/>
<entry name="Sorig"/>
<entry name="Valkyrie"/>
<entry name="Valriel"/>
</list>
<list name="Dragon Player Evolution">
<entry name="dragon_ability_cold"/>
<entry name="dragon_ability_elec"/>
<entry name="dragon_ability_fire"/>
<entry name="dragon_ability_poison"/>
</list>
<list name="Player Creation">
<entry name="dragon_player_items"/>
<entry name="dwarf_player_items"/>
<entry name="elf_player_items"/>
<entry name="fenx_player_items"/>
<entry name="fireborn_player_items"/>
<entry name="gnome_player_items"/>
<entry name="half_orc_player_items"/>
<entry name="halfling_player_items"/>
<entry name="human_player_items"/>
<entry name="northman_player_items"/>
<entry name="quetzalcoatl_player_items"/>
<entry name="serpentman_player_items"/>
<entry name="troll_player_items"/>
<entry name="wraith_player_items"/>
</list>
</lists>

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../../crossfire-server-1.12/lib/animations

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/weapon/artifact/ChaosSword/CSword
/monster/dragon/Cwyvern
/monster/giant/DreadKnight/DK
/armour/shield/DShield
/armour/shield/DShieldm
/armour/shield/DShieldms
/armour/shield/DShields
/monster/giant/DreadKnight/EDK
/gods/elemental/Ixalovh
/ground/nimground/Nimground3_purple
/armour/mail/Pdragon_mail
/monster/acid/acid_pool
/monster/acid/acid_sphere
/misc/acid_spit
/monster/elemental/air_elemental
/monster/elemental/air_witch
/player/class/Wizardry/alchemist_class
/shop/alchemy_diamond_converter
/shop/alchemy_pearl_converter
/shop/alchemy_ruby_converter
/connect/altar
/gods/altars/altar_ruggilli
/gods/altars/altar_sorig
/connect/altar_trigger
/jewel/amethyst
/monster/angel/angel
/monster/angel/angel_sword
/monster/insect/ant/ant
/monster/insect/ant/ant_larvae
/monster/animal/ape
/monster/angel/archangel
/monster/chaos/archon
/monster/humanoid/Human/armless_cook
/monster/troll/armour_troll2
/weapon/bow/arrow
/spell/Bullet/asteroid
/spell/Golem/avatar
/monster/dragon/baby_dragon
/misc/Bagpipe/bagpipe
/spell/MovingBall/ball_lightning
/spell/Cone/banishment
/monster/undead/banshee
/monster/humanoid/Human/barbarian
/player/class/Warrior/barbarian_class
/construct/barrack/barrack_l
/construct/barrack/barrack_u
/monster/misc/Baslic/baslic
/monster/animal/bat
/monster/animal/Bear/bear
/monster/insect/bee/bee
/monster/insect/bee/beehive
/monster/animal/Behemoth/behemoth
/monster/beholder/beholder
/monster/beholder/beholder_leader_arc
/monster/giant/Belzebub/belzebub
/monster/demon/Big_Demon/big_demon
/monster/dragon/Dragon/big_dragon
/monster/dragon/Dragon/big_dragon_ancient
/monster/dragon/Dragon/big_dragon_spellcasting
/monster/dragon/Electric/big_elec
/monster/dragon/Electric/big_elec_spellcasting
/monster/giant/Big_Wiz/big_wiz
/monster/animal/bird
/monster/humanoid/Dragon/black_dragon1
/monster/humanoid/Dragon/black_dragon2
/monster/acid/black_pudding
/monster/acid/black_pudding_grow
/monster/acid/black_pudding_split
/monster/misc/blob
/wall/bwall/block_door_closed
/wall/bwall/block_door_open
/ground/blood_sea
/monster/humanoid/Dragon/blue_dragon1
/monster/humanoid/Dragon/blue_dragon2
/monster/acid/bluesphere
/weapon/bow/bolt
/spell/Bomb/bomb
/monster/dragon/bone_drake/bone_drake
/monster/demon/bone_head
/misc/brazier
/weapon/axe/brdaxe1
/monster/insect/ant/breeder_ant
/monster/misc/broo
/spell/Bullet/bullet
/spell/Bullet/bullet_mania
/planes/fire/burning_fountain
/gods/items/burning_tail/burningtail
/planes/fire/burningwall/burningwall_0
/planes/fire/burningwall/burningwall_1_1
/planes/fire/burningwall/burningwall_1_2
/planes/fire/burningwall/burningwall_1_3
/planes/fire/burningwall/burningwall_1_4
/planes/fire/burningwall/burningwall_2_1_1
/planes/fire/burningwall/burningwall_2_1_2
/planes/fire/burningwall/burningwall_2_2_1
/planes/fire/burningwall/burningwall_2_2_2
/planes/fire/burningwall/burningwall_2_2_3
/planes/fire/burningwall/burningwall_2_2_4
/planes/fire/burningwall/burningwall_3_1
/planes/fire/burningwall/burningwall_3_2
/planes/fire/burningwall/burningwall_3_3
/planes/fire/burningwall/burningwall_3_4
/planes/fire/burningwall/burningwall_4
/spell/Burnout/burnout
/connect/button_handle
/connect/button_lever
/connect/button_plate
/connect/button_small
/connect/button_trigger
/monster/giant/byakie/byakie
/monster/misc/c_knight
/monster/humanoid/Human/c_man
/monster/misc/c_minor_priest
/monster/misc/c_priest
/monster/humanoid/Human/c_sage
/monster/humanoid/Human/c_woman
/misc/Camp/campfire
/spell/Bolt/cancellation
/construct/castle/castle_a
/construct/castle/castle_a_northwest
/construct/castle/castle_a_western
/spell/Bullet/cause_wounds
/monster/insect/centipede/centipede
/monster/insect/centipede/centipede_r
/misc/chalice
/misc/chalice_bro
/misc/chalice_cop
/misc/chalice_iro
/misc/chalice_plat
/misc/chalice_sil
/misc/chalice_tin
/misc/chandelier_2
/misc/chandelier_2_copper
/ground/chaos
/ground/chaos_ball
/monster/dragon/Chaos_Dra/chaos_dragon
/spell/MoodChange/charm_aura
/monster/humanoid/Human/charwoman
/misc/Container/chest_valriel_2
/monster/animal/farmyard/chicken
/monster/dragon/Chinese_Dra/chinese_dragon
/monster/dragon/Chinese_Dra/chinese_dragon_spellcasting
/monster/humanoid/Human/cleric
/player/class/Religious/cleric_class
/indoor/clock
/indoor/clock_ag
/indoor/clock_cw
/indoor/clock_grand
/misc/Container/close_chest_valriel_2
/monster/animal/cobra
/monster/dragon/Hatchlings/cold_dragon
/planes/fire/coldmagma
/talisman/collar
/spell/Cone/color_spray
/spell/Cone/confusion
/monster/humanoid/Class/conjurer
/monster/humanoid/Class/conjurer2
/monster/misc/crawl/crawling_chaos
/connect/cwall_closed_1
/connect/cwall_open_1
/connect/cwallmural1_closed_1
/connect/cwallmural1_open_1
/monster/giant/cyclops/cyclops
/weapon/artifact/Fdagger/dagger_f
/monster/humanoid/Arabic/dancing_girl
/monster/misc/dancingsword
/monster/humanoid/Elf/dark_elf
/monster/humanoid/Elf/dark_elf2
/weapon/artifact/Darkblade/darkblade
/spell/Misc/darkness
/monster/undead/dave
/monster/undead/deathshead
/monster/misc/deathtree
/ground/deep_sea
/ground/deep_swamp
/monster/undead/demilich
/monster/demon/Demon_Lord/demon_lord
/weapon/artifact/Demonbane/demonbane
/spell/Misc/destruction
/spell/Detect/detect_magic
/spell/Detect/detect_monster
/connect/detector
/monster/demon/devil
/misc/dice
/light/dim_torch
/monster/animal/Wolf/dire_wolf
/monster/animal/Wolf/dire_wolf_sire
/connect/Director/director_1
/connect/Director/director_2
/connect/Director/director_3
/connect/Director/director_4
/connect/Director/director_5
/connect/Director/director_6
/connect/Director/director_7
/connect/Director/director_8
/connect/Director/director_turn
/disease/disgusting_puddle
/spell/MovingBall/divine_shock
/monster/giant/djinn/djinn
/monster/giant/djinn/djinn_magenta
/monster/giant/djinn/djinn_magenta_big
/monster/animal/Dog/dog
/monster/dragon/Dragonman/dragonman
/monster/dragon/drake/drake
/monster/beholder/dread
/inorganic/dust_effect
/monster/humanoid/Dwarf/dwarf
/player/race/dwarf_player
/monster/humanoid/Dwarf/dwarf_priest
/monster/humanoid/Dwarf/dwarf_wiz
/monster/elemental/earth_elemental
/monster/elemental/earth_witch
/wall/bwall/earthwall
/system/editcursor
/monster/dragon/Hatchlings/elec_dragon
/monster/elemental/elem_dust
/monster/elemental/elem_fire_black
/monster/humanoid/Elf/elf
/monster/humanoid/Elf/elf_1
/monster/humanoid/Elf/elf_guard
/monster/humanoid/Elf/elf_lass
/monster/humanoid/Elf/elf_man
/player/race/elf_player
/jewel/emerald
/spell/Misc/enchantment
/monster/misc/Ent/ent
/ground/Winter/evil_ice
/monster/demon/evil_master1
/monster/demon/evil_master2
/monster/demon/evil_master3
/monster/demon/evil_master4
/player/class/Wizardry/evoker_class
/exit/exit
/spell/Bomb/explosion
/spell/Bullet/Shell/explosion2
/monster/dragon/faerie_dragon
/monster/humanoid/Human/farmer
/spell/Cone/fear
/player/race/fenx_player
/player/race/fenx_player_class_warrior
/player/race/fenx_player_singing
/player/race/fenx_player_spellcasting
/player/race/fenx_player_sword
/monster/demon/fiend
/monster/humanoid/Class/fighter
/monster/dragon/Hatchlings/fire_dragon
/monster/elemental/fire_elemental
/spell/fire_permanent
/monster/elemental/fire_witch
/spell/Bullet/Fire/fireball
/spell/Bolt/firebolt
/monster/elemental/fireborn
/player/race/fireborn_player
/weapon/artifact/firebrand
/spell/Cone/firebreath
/spell/Bullet/Fire/firebullet
/misc/fireplace
/misc/firepot
/weapon/artifact/Firestar/firestar
/planes/fire/flaming_tower
/monster/insect/ant/fly_ant
/ground/fog
/ground/fog_wall
/exit/fogexit
/misc/Container/forge
/spell/Bolt/forked_lightning
/construct/fountain/fountain
/weapon/artifact/Fhammer/frost_hammer
/spell/Bolt/frostbolt
/monster/animal/fungus
/monster/animal/giant_worm/g_worm
/monster/troll/Gaelotroll/gaelotroll
/monster/humanoid/Gnome/gardengnome
/monster/misc/gargolye
/connect/Gates/gateTrg1
/connect/Gates/gateTrg2
/connect/Gates/gate_closed_1
/connect/Gates/gate_closed_2
/connect/Gates/gate_open_1
/connect/Gates/gate_open_2
/jewel/gem
/spell/Rune/generic_rune
/connect/Garden_gate/ggate_closed
/connect/Garden_gate/ggate_open
/monster/undead/ghast
/monster/undead/ghost
/monster/giant/giant
/monster/animal/giant_bat
/monster/animal/Giant_rat/giantrat
/armour/girdle/girdle_con
/armour/girdle/girdle_dam
/armour/girdle/girdle_str
/armour/girdle/girdle_strcon
/gods/items/glovesofsun/glovesofsun
/ground/glue
/monster/goblin/gnoll
/monster/goblin/gnoll_chief_arc
/monster/goblin/gnoll_leader_arc
/monster/humanoid/Gnome/gnome
/monster/humanoid/Gnome/gnome2
/player/race/gnome_player
/monster/goblin/goblin
/monster/goblin/goblin_chief_arc
/monster/goblin/goblin_leader_arc
/armour/gauntlets/god_finger
/spell/Smite/god_power
/floor/goldflagstone
/floor/goldfloor
/floor/goldfloor2
/ground/goldgrass
/spell/Golem/golem
/monster/misc/Ngolem/golem_necro
/spell/Golem/golem_red
/monster/animal/farmyard/goose
/monster/demon/gr_hellhound
/weapon/artifact/Gram/gram
/connect/Gates/grate_closed_1
/connect/Gates/grate_closed_2
/connect/Gates/grate_open_1
/connect/Gates/grate_open_2
/monster/humanoid/Dwarf/greater_dwarven_guard
/monster/humanoid/Dragon/green_dragon1
/monster/humanoid/Dragon/green_dragon2
/monster/acid/green_slime
/monster/dragon/Hatchlings/grey_dragon
/monster/undead/grimreaper
/monster/animal/gryphon/gryphon
/spell/Wand/gu_horn
/monster/goblin/Kobold/h_kobold
/monster/humanoid/Halfling/halfling
/monster/humanoid/Halfling/halfling2
/monster/humanoid/Halfling/halfling3
/monster/humanoid/Halfling/halfling_p
/player/race/halfling_player
/weapon/hammer/hammer_2
/misc/hangingfirepot
/spell/Healing/healing
/wall/bwall/hedge
/monster/demon/hellhound
/armour/helmet/helmetxray
/monster/angel/highangel
/weapon/artifact/HolyAvenger/holy_avenger
/spell/Bullet/holy_effect
/monster/humanoid/Arabic/holy_priest
/spell/Golem/holy_servant
/spell/Cone/holy_word
/spell/Smite/holy_wrath
/monster/animal/farmyard/horse
/monster/humanoid/Human/human
/player/race/human_player
/spell/Cone/icestorm
/flesh/demon/icor
/armour/boots/idaten
/connect/Gates/igateTrg1
/connect/Gates/igateTrg2
/connect/Gates/igate_closed_1
/connect/Gates/igate_closed_2
/connect/Gates/igate_open_1
/connect/Gates/igate_open_2
/monster/demon/imp
/disease/incontinence
/spell/Smite/insect_plague
/monster/giant/JessyB/jessyb
/construct/keep/keep
/monster/insect/bee/killer_bee
/monster/humanoid/Guard/knight
/monster/goblin/kobold
/weapon/artifact/Firestar/lamestar
/monster/misc/lamia/lamia
/ground/lava
/weapon/artifact/Lslasher/lava_s
/planes/fire/lava/lava_sea
/planes/fire/lava/lava_sea1
/spell/Bullet/lbullet
/wall/lbulletwall/lbulletwall
/monster/animal/leech/leech
/monster/humanoid/Dwarf/lesser_dwarven_guard
/spell/SummonMonster/lg_speedball
/monster/undead/lich
/spell/Misc/light
/spell/Bolt/lightning
/wall/lightningwall/lightningwall_t
/monster/angel/liteangel
/monster/chaos/living_chaos
/monster/misc/lokanth/lokanth
/spell/Bullet/loose_magic
/monster/humanoid/lord_e
/misc/Container/luggage
/monster/giant/mabu
/monster/humanoid/madman
/monster/humanoid/Human/mage
/player/class/Warrior/mage_class
/weapon/artifact/magi_staff
/weapon/bow/magic_bow
/spell/MagicMissile/magic_missile
/exit/magic_portal/magic_portal
/planes/fire/magma
/ground/major_chaos
/monster/humanoid/Human/man
/monster/humanoid/Human/man2
/spell/Bullet/manaball
/spell/Cone/manablast
/spell/Bolt/manabolt
/spell/Bullet/manabullet
/weapon/artifact/Masamune/masamune
/monster/animal/Dog/mastif
/monster/demon/medium_demon/mdemon
/connect/Doors/mdoor_closed_1
/connect/Doors/mdoor_closed_2
/connect/Doors/mdoor_open_1
/connect/Doors/mdoor_open_2
/monster/humanoid/Arabic/merchant
/inorganic/mercury
/monster/angel/mesangel
/spell/Bullet/meteor
/wall/mine/mine_secret_1_1
/wall/mine/mine_secret_1_2
/wall/mine/mine_secret_2_1
/wall/mine/mine_secret_2_2
/jewel/mithril
/armour/mail/mithril_ar_ele
/armour/mail/mithril_chainmail
/player/class/Religious/monk_class
/player/class/Warrior/Dwarf/mountain_dwarf_class
/monster/animal/mouse
/connect/mover_1
/connect/mover_2
/connect/mover_3
/connect/mover_4
/connect/mover_5
/connect/mover_6
/connect/mover_7
/connect/mover_8
/connect/mover_turn
/monster/misc/mudman
/spell/Golem/mystic_fist
/monster/undead/nazgul
/monster/humanoid/necromancer
/spell/MovingBall/negaball
/spell/Bolt/negabolt
/monster/animal/Neko/neko
/monster/undead/nightmare
/monster/humanoid/Human/ninja
/monster/humanoid/Class/ninja2
/player/class/Thief/ninja_class
/monster/humanoid/Class/northman
/player/race/northman_player
/monster/humanoid/Human/nun
/connect/Doors/odoorm2_closed_1
/connect/Doors/odoorm2_open_1
/connect/Doors/odoorm2bg_closed_1
/connect/Doors/odoorm2bg_open_1
/connect/Doors/odoorm2rw_closed_1
/connect/Doors/odoorm2rw_open_1
/connect/Doors/odoorn2_closed_1
/connect/Doors/odoorn2_open_1
/monster/goblin/ogre
/monster/goblin/ogre_chief_arc
/monster/goblin/ogre_leader_arc
/monster/goblin/ogre_r
/ground/oil_sea
/ground/oil_sea_ultra_viscous
/monster/goblin/ologhi
/monster/goblin/orc
/monster/goblin/orc_chief_arc
/monster/goblin/orc_leader_arc
/player/class/Religious/paladin_class
/monster/animal/panther
/monster/elemental/Para/para_air
/monster/elemental/Para/para_earth
/monster/elemental/Para/para_fire
/monster/elemental/Para/para_ice
/monster/elemental/Para/para_lava
/monster/elemental/Para/para_lightning
/monster/elemental/Para/para_mud
/monster/elemental/Para/para_water
/spell/Cone/paralyze
/jewel/pearl
/connect/pedestal
/connect/pedestal_trigger
/exit/magic_portal/perm_magic_portal
/ground/permanent_lava
/monster/acid/pet_necro
/inorganic/phil_phosphorus
/inorganic/phil_salt
/inorganic/phil_sulphur
/monster/humanoid/Class/pirate
/monster/humanoid/Human/pirate_lass
/connect/Hole/pit_closed
/connect/Hole/pit_open
/connect/Hole/pit_white-pink-c-marble_111_closed
/connect/Hole/pit_white-pink-c-marble_111_open
/connect/Hole/pit_white-pink-c-marble_112_closed
/connect/Hole/pit_white-pink-c-marble_112_open
/connect/Hole/pit_white-pink-c-marble_113_closed
/connect/Hole/pit_white-pink-c-marble_113_open
/connect/Hole/pit_white-pink-c-marble_114_closed
/connect/Hole/pit_white-pink-c-marble_114_open
/connect/Hole/pit_white-red-c-marble_111_closed
/connect/Hole/pit_white-red-c-marble_111_open
/connect/Hole/pit_white-red-c-marble_112_closed
/connect/Hole/pit_white-red-c-marble_112_open
/connect/Hole/pit_white-red-c-marble_113_closed
/connect/Hole/pit_white-red-c-marble_113_open
/connect/Hole/pit_white-red-c-marble_114_closed
/connect/Hole/pit_white-red-c-marble_114_open
/monster/misc/pixie
/player/race/pl_dragon_bl
/player/race/pl_dragon_blue
/player/race/pl_dragon_g
/player/race/pl_dragon_r
/player/race/pl_half_orc
/system/player_changer
/spell/MovingBall/poison_fog
/spell/MovingBall/poison_fog_sign
/spell/Bullet/poisonbullet
/spell/Bullet/poisoncloud
/monster/animal/Bear/polarbear
/spell/Misc/polymorph
/monster/humanoid/Human/postman/postman
/spell/power_crystal
/monster/humanoid/Human/priest
/player/class/Religious/priest_class
/monster/humanoid/Human/princess
/monster/humanoid/Human/prisoner
/spell/Change_Ability/protection
/monster/animal/Dog/pup
/monster/animal/giant_worm/purple_worm
/monster/humanoid/pyromaniac
/player/race/quetzalcoatl_player
/ground/quicksilver_sea
/monster/demon/raas
/disease/rabies
/monster/humanoid/Dragon/red_dragon1
/monster/humanoid/Dragon/red_dragon2
/wall/cwall-red/redweak_wall_3
/wall/cwall-red/redweak_wall_4
/armour/shield/reflector
/talisman/ring
/talisman/ring_nodrain
/armour/mail/robe_midnight
/spell/Wand/rod_heavy
/spell/Wand/rod_light
/jewel/ruby
/spell/Rune/rune_antimagic
/spell/Rune/rune_ball_lightning
/spell/Rune/rune_blast
/spell/Rune/rune_burning_hands
/spell/Rune/rune_confusion
/spell/Rune/rune_create_bomb
/spell/Rune/rune_death
/spell/Rune/rune_dragonbreath
/spell/Rune/rune_drain_magic
/spell/Rune/rune_fire
/spell/Rune/rune_frost
/spell/Rune/rune_heal
/spell/Rune/rune_icestorm
/spell/Rune/rune_large_fireball
/spell/Rune/rune_large_icestorm
/spell/Rune/rune_medium_fireball
/spell/Rune/rune_paralysis
/spell/Rune/rune_poison_cloud
/spell/Rune/rune_regenerate_spellpoints
/spell/Rune/rune_restoration
/spell/Rune/rune_shock
/spell/Rune/rune_small_lightning
/spell/Rune/rune_summon_air_elemental
/spell/Rune/rune_summon_devil
/spell/Rune/rune_summon_earth_elemental
/spell/Rune/rune_summon_fire_elemental
/spell/Rune/rune_summon_water_elemental
/spell/Rune/rune_transferrence
/monster/acid/rustmonster
/construct/Snow/s_barrack_up
/construct/Snow/s_barrack_up_2
/monster/elemental/Shadow/s_mastif
/monster/elemental/Shadow/s_wyvern
/monster/humanoid/Human/sage
/monster/misc/sandy
/jewel/sapphire
/monster/animal/scorpion
/ground/sea
/monster/misc/serpmen/serp_man
/monster/misc/serpmen/serp_priest
/monster/giant/serpent/serpent
/player/race/serpentman_player
/monster/elemental/Shadow/shadow
/monster/animal/shadowtiger/shadowpup
/monster/animal/shadowtiger/shadowtiger
/ground/shallow_sea
/monster/animal/farmyard/sheep
/spell/Bullet/Shell/shell
/gods/items/earth_shield/shield_gaea
/armour/gauntlets/shining_finger
/spell/Cone/shockwave
/weapon/misc/shovel_1
/monster/humanoid/siegfried
/monster/undead/Skeletal_mage/skeletalmage
/monster/undead/skeleton
/monster/undead/skeleton_chief_arc
/monster/undead/skeleton_leader_arc
/monster/undead/skree/skree
/monster/undead/skull
/weapon/artifact/skullcleaver
/monster/acid/slime
/monster/acid/slimecrawler/slimecrawler
/connect/Casino/slotmachine1
/connect/Casino/slotmachine2
/connect/Casino/slotmachine3
/spell/Cone/slow
/monster/giant/slug/slug
/monster/troll/small_troll
/monster/troll/smallt_green
/spell/MagicWall/smover/smover_1
/spell/MagicWall/smover/smover_2
/spell/MagicWall/smover/smover_3
/spell/MagicWall/smover/smover_4
/spell/MagicWall/smover/smover_5
/spell/MagicWall/smover/smover_6
/spell/MagicWall/smover/smover_7
/spell/MagicWall/smover/smover_8
/spell/MagicWall/smover/smover_turn
/monster/animal/snake
/spell/AnimateWeapon/snake_golem
/spell/Bullet/snowball
/spell/Bullet/snowstorm
/player/class/Wizardry/sorcerer_class
/spell/Cone/sparkshower
/weapon/misc/spear
/gods/items/spear_ixalovh
/spell/SummonMonster/speedball
/wall/speedbwall/speedballwall
/armour/boots/speedboots
/monster/misc/sphinx
/monster/insect/spider/spider
/monster/insect/spider/spider_gen
/ground/spider_web
/connect/Gates/spike_closed
/connect/Gates/spike_hidden
/connect/Gates/spike_moving
/connect/Gates/spike_open
/connect/Gates/spikes_closed
/connect/Gates/spikes_hidden
/connect/Gates/spikes_moving
/connect/Gates/spikes_open
/connect/Spinner/spinner_-135
/connect/Spinner/spinner_-45
/connect/Spinner/spinner_-90
/connect/Spinner/spinner_135
/connect/Spinner/spinner_180
/connect/Spinner/spinner_45
/connect/Spinner/spinner_90
/monster/insect/ant/spit_ant
/monster/humanoid/Elf/spock
/spell/Wand/staff
/monster/misc/stalker
/spell/Bolt/steambolt
/weapon/artifact/Sting/sting
/misc/Container/stove
/connect/stwall_closed_1
/connect/stwall_open_1
/spell/Bolt/sunspear
/monster/humanoid/Human/swashbuckler
/player/class/Warrior/swashbuckler_class
/weapon/sword/t_dagger
/gods/items/tear_gaea
/exit/teleporter
/ground/temp_fog
/monster/misc/tentacle/tentacle
/monster/misc/tentacle/tentacle2
/misc/thewheel/thewheel_short_ccwise-back
/misc/thewheel/thewheel_tall_2_ccwise-back
/misc/thewheel/thewheel_tall_ccwise-back
/monster/humanoid/Human/thief
/monster/humanoid/Class/thief_1
/player/class/Thief/thief_class
/weapon/bow/thundar_bolt
/monster/giant/Titan/titan
/light/torch_1
/misc/torch_cyan
/misc/torch_indigo
/misc/torch_vermilion
/spell/TownPortal/town_portal
/traps/trap
/traps/trap_blades
/disease/trap_diseased_needle
/traps/trap_needle
/traps/trap_rocks
/traps/trap_spike_pit
/traps/trap_spikes2
/connect/Hole/trapdoor_1
/connect/Hole/trapdoor_2
/connect/Hole/trapdoor_3
/connect/Hole/trapdoor_4
/weapon/misc/trident
/connect/trigger
/monster/troll/Troll/troll
/player/race/troll_player
/spell/Cone/turn_undead
/transport/turningboat
/flesh/misc/u_horn
/weapon/artifact/Usword/uk_sd
/monster/misc/Unicorn/unicorn
/monster/goblin/Kobold/unusual_kobold
/weapon/artifact/UW_Sword/uw_sword
/monster/undead/vampire
/monster/humanoid/Human/viking
/misc/violin
/spell/Bullet/vitriol_pool
/spell/Bullet/vitriol_splash
/spell/Wand/wand
/monster/insect/ant/war_ant
/player/class/Warrior/warlock_class
/monster/humanoid/Human/warrior
/monster/humanoid/Class/Warrior/warrior_1
/monster/humanoid/Class/Warrior/warrior_blue
/player/class/Warrior/warrior_class
/monster/humanoid/Class/Warrior/warrior_green
/monster/humanoid/Class/Warrior/warrior_grey
/monster/humanoid/Class/Warrior/warrior_lblue
/monster/humanoid/Class/Warrior/warrior_red
/monster/elemental/water_elemental
/monster/elemental/water_witch
/spell/Cone/wave
/armour/mail/wdsm
/wall/awall/weak_wall_1
/wall/awall/weak_wall_2
/wall/cwall/weak_wall_3
/wall/cwall/weak_wall_4
/wall/bwall/weak_wall_5
/wall/bwall/weak_wall_6
/connect/westcwall_closed_1
/connect/westcwall_open_1
/wall/cwall-west/westweak_wall_3
/wall/cwall-west/westweak_wall_4
/monster/angel/whim
/exit/whirlwind_exit
/monster/undead/wight
/spell/Cone/windstorm
/monster/chaos/witch_chaos
/armour/helmet/wiz_hat
/monster/humanoid/Human/wizard
/player/class/Wizardry/wizard_blue
/player/class/Wizardry/wizard_class
/player/class/Wizardry/wizard_green
/construct/tower/wizard_tower
/player/class/Wizardry/wizard_white
/player/class/Wizardry/wizard_yellow
/monster/animal/Wolf/wolf
/monster/humanoid/Human/woman
/monster/humanoid/Human/woman2
/monster/humanoid/Human/woman3
/monster/insect/ant/work_ant
/monster/dragon/WDragon/worthless_dragon
/monster/undead/wraith
/player/race/wraith_player
/spell/Cone/wrathful_eye
/wall/wwall/wwall_weak_1
/wall/wwall/wwall_weak_2
/monster/dragon/wyvern
/monster/insect/xan/xan
/monster/undead/zombie

View File

@ -0,0 +1 @@
../../crossfire-server-1.12/lib/archetypes

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@ -0,0 +1,741 @@
#
# autojoin.txt - This file contains data about which (wall-)arches belong
# together and in which directions they point. That is used by the
# CrossfireEditor to determine how to join walls in the autojoining mode.
# Feel free to modify this file to suite your needs.
#
# The file must be kept in the following format:
# Arches of same joining type must be grouped into sections. A new section
# is started by "start", then arch names get listed, 16 total -
# one per line. The section is followed by "end".
# The arch names must be listed in the following order
# (0 = no connection, N = north, E = east, S = south, W = west):
#
# 0, N, E, NE, S, NS, ES, NES, W, WN, WE, WNE, SW, SWN, ESW, NESW
#
# Autojoining works with anything except multisquare arches.
#
# Creator: Andreas Vogl
#
start
awall_0
awall_1_2
awall_1_4
awall_2_2_1
awall_1_1
awall_2_1_1
awall_2_2_2
awall_3_2
awall_1_3
awall_2_2_4
awall_2_1_2
awall_3_1
awall_2_2_3
awall_3_4
awall_3_3
awall_4
end
start
bench_0
bench_1_2
bench_1_4
bench_2_2_1
bench_1_1
bench_2_1_1
bench_2_2_2
bench_3_2
bench_1_3
bench_2_2_4
bench_2_1_2
bench_3_1
bench_2_2_3
bench_3_4
bench_3_3
bench_4
end
start
biglake_0
biglake_1_2
biglake_1_4
biglake_2_2_1
biglake_1_1
biglake_2_1_1
biglake_2_2_2
biglake_3_2
biglake_1_3
biglake_2_2_4
biglake_2_1_2
biglake_3_1
biglake_2_2_3
biglake_3_4
biglake_3_3
biglake_4
end
start
burningwall_0
burningwall_1_2
burningwall_1_4
burningwall_2_2_1
burningwall_1_1
burningwall_2_1_1
burningwall_2_2_2
burningwall_3_2
burningwall_1_3
burningwall_2_2_4
burningwall_2_1_2
burningwall_3_1
burningwall_2_2_3
burningwall_3_4
burningwall_3_3
burningwall_4
end
start
bwall_0
bwall_1_2
bwall_1_4
bwall_2_2_1
bwall_1_1
bwall_2_1_1
bwall_2_2_2
bwall_3_2
bwall_1_3
bwall_2_2_4
bwall_2_1_2
bwall_3_1
bwall_2_2_3
bwall_3_4
bwall_3_3
bwall_4
end
start
cwall_0
cwall_1_2
cwall_1_4
cwall_2_2_1
cwall_1_1
cwall_2_1_1
cwall_2_2_2
cwall_3_2
cwall_1_3
cwall_2_2_4
cwall_2_1_2
cwall_3_1
cwall_2_2_3
cwall_3_4
cwall_3_3
cwall_4
end
start
door_0
door_1_2
door_1_4
door_2_2_1
door_1_1
door_2_1_1
door_2_2_2
door_3_2
door_1_3
door_2_2_4
door_2_1_2
door_3_1
door_2_2_3
door_3_4
door_3_3
door_4
end
start
ewall_0
ewall_1_2
ewall_1_4
ewall_2_2_1
ewall_1_1
ewall_2_1_1
ewall_2_2_2
ewall_3_2
ewall_1_3
ewall_2_2_4
ewall_2_1_2
ewall_3_1
ewall_2_2_3
ewall_3_4
ewall_3_3
ewall_4
end
start
westcwall_0
westcwall_1_2
westcwall_1_4
westcwall_2_2_1
westcwall_1_1
westcwall_2_1_1
westcwall_2_2_2
westcwall_3_2
westcwall_1_3
westcwall_2_2_4
westcwall_2_1_2
westcwall_3_1
westcwall_2_2_3
westcwall_3_4
westcwall_3_3
westcwall_4
end
start
dirtroad_0
dirtroad_1_2
dirtroad_1_4
dirtroad_2_2_1
dirtroad_1_1
dirtroad_2_1_1
dirtroad_2_2_2
dirtroad_3_2
dirtroad_1_3
dirtroad_2_2_4
dirtroad_2_1_2
dirtroad_3_1
dirtroad_2_2_3
dirtroad_3_4
dirtroad_3_3
dirtroad_4
end
start
footpath_0
footpath_1_2
footpath_1_4
footpath_2_2_1
footpath_1_1
footpath_2_1_1
footpath_2_2_2
footpath_3_2
footpath_1_3
footpath_2_2_4
footpath_2_1_2
footpath_3_1
footpath_2_2_3
footpath_3_4
footpath_3_3
footpath_4
end
start
dun_0
dun_1_2
dun_1_4
dun_2_2_1
dun_1_1
dun_2_1_1
dun_2_2_2
dun_3_2
dun_1_3
dun_2_2_4
dun_2_1_2
dun_3_1
dun_2_2_3
dun_3_4
dun_3_3
dun_4
end
start
dwall_0
dwall_1_2
dwall_1_4
dwall_2_2_1
dwall_1_1
dwall_2_1_1
dwall_2_2_2
dwall_3_2
dwall_1_3
dwall_2_2_4
dwall_2_1_2
dwall_3_1
dwall_2_2_3
dwall_3_4
dwall_3_3
dwall_4
end
start
flagstone_0
flagstone_1_2
flagstone_1_4
flagstone_2_2_1
flagstone_1_1
flagstone_2_1_1
flagstone_2_2_2
flagstone_3_2
flagstone_1_3
flagstone_2_2_4
flagstone_2_1_2
flagstone_3_1
flagstone_2_2_3
flagstone_3_4
flagstone_3_3
flagstone_4
end
start
gwall_0
gwall_1_2
gwall_1_4
gwall_2_2_1
gwall_1_1
gwall_2_1_1
gwall_2_2_2
gwall_3_2
gwall_1_3
gwall_2_2_4
gwall_2_1_2
gwall_3_1
gwall_2_2_3
gwall_3_4
gwall_3_3
gwall_4
end
start
hedge_0
hedge_1_2
hedge_1_4
hedge_2_2_1
hedge_1_1
hedge_2_1_1
hedge_2_2_2
hedge_3_2
hedge_1_3
hedge_2_2_4
hedge_2_1_2
hedge_3_1
hedge_2_2_3
hedge_3_4
hedge_3_3
hedge_4
end
start
jcity_0
jcity_1_2
jcity_1_4
jcity_2_2_1
jcity_1_1
jcity_2_1_1
jcity_2_2_2
jcity_3_2
jcity_1_3
jcity_2_2_4
jcity_2_1_2
jcity_3_1
jcity_2_2_3
jcity_3_4
jcity_3_3
jcity_4
end
start
longtable_0
longtable_1_2
longtable_1_4
longtable_2_2_1
longtable_1_1
longtable_2_1_1
longtable_2_2_2
longtable_3_2
longtable_1_3
longtable_2_2_4
longtable_2_1_2
longtable_3_1
longtable_2_2_3
longtable_3_4
longtable_3_3
longtable_4
end
start
mine_0
mine_1_2
mine_1_4
mine_2_2_1
mine_1_1
mine_2_1_1
mine_2_2_2
mine_3_2
mine_1_3
mine_2_2_4
mine_2_1_2
mine_3_1
mine_2_2_3
mine_3_4
mine_3_3
mine_4
end
start
moat_0
moat_1_2
moat_1_4
moat_2_2_1
moat_1_1
moat_2_1_1
moat_2_2_2
moat_3_2
moat_1_3
moat_2_2_4
moat_2_1_2
moat_3_1
moat_2_2_3
moat_3_4
moat_3_3
moat_4
end
start
paved_0
paved_1_2
paved_1_4
paved_2_2_1
paved_1_1
paved_2_1_1
paved_2_2_2
paved_3_2
paved_1_3
paved_2_2_4
paved_2_1_2
paved_3_1
paved_2_2_3
paved_3_4
paved_3_3
paved_4
end
start
pier_0
pier_1_2
pier_1_4
pier_2_2_1
pier_1_1
pier_2_1_1
pier_2_2_2
pier_3_2
pier_1_3
pier_2_2_4
pier_2_1_2
pier_3_1
pier_2_2_3
pier_3_4
pier_3_3
pier_4
end
start
roughwall_0
roughwall_1_2
roughwall_1_4
roughwall_2_2_1
roughwall_1_1
roughwall_2_1_1
roughwall_2_2_2
roughwall_3_2
roughwall_1_3
roughwall_2_2_4
roughwall_2_1_2
roughwall_3_1
roughwall_2_2_3
roughwall_3_4
roughwall_3_3
roughwall_4
end
start
slevel_0
slevel_1_2
slevel_1_4
slevel_2_2_1
slevel_1_1
slevel_2_1_1
slevel_2_2_2
slevel_3_2
slevel_1_3
slevel_2_2_4
slevel_2_1_2
slevel_3_1
slevel_2_2_3
slevel_3_4
slevel_3_3
slevel_4
end
start
stwall_0
stwall_1_2
stwall_1_4
stwall_2_2_1
stwall_1_1
stwall_2_1_1
stwall_2_2_2
stwall_3_2
stwall_1_3
stwall_2_2_4
stwall_2_1_2
stwall_3_1
stwall_2_2_3
stwall_3_4
stwall_3_3
stwall_4
end
start
swall_0
swall_1_2
swall_1_4
swall_2_2_1
swall_1_1
swall_2_1_1
swall_2_2_2
swall_3_2
swall_1_3
swall_2_2_4
swall_2_1_2
swall_3_1
swall_2_2_3
swall_3_4
swall_3_3
swall_4
end
start
timberwall_0
timberwall_1_2
timberwall_1_4
timberwall_2_2_1
timberwall_1_1
timberwall_2_1_1
timberwall_2_2_2
timberwall_3_2
timberwall_1_3
timberwall_2_2_4
timberwall_2_1_2
timberwall_3_1
timberwall_2_2_3
timberwall_3_4
timberwall_3_3
timberwall_4
end
start
wall_0
wall_1_2
wall_1_4
wall_2_2_1
wall_1_1
wall_2_1_1
wall_2_2_2
wall_3_2
wall_1_3
wall_2_2_4
wall_2_1_2
wall_3_1
wall_2_2_3
wall_3_4
wall_3_3
wall_4
end
start
woodwall_0
woodwall_1_2
woodwall_1_4
woodwall_2_2_1
woodwall_1_1
woodwall_2_1_1
woodwall_2_2_2
woodwall_3_2
woodwall_1_3
woodwall_2_2_4
woodwall_2_1_2
woodwall_3_1
woodwall_2_2_3
woodwall_3_4
woodwall_3_3
woodwall_4
end
start
wwall_0
wwall_1_2
wwall_1_4
wwall_2_2_1
wwall_1_1
wwall_2_1_1
wwall_2_2_2
wwall_3_2
wwall_1_3
wwall_2_2_4
wwall_2_1_2
wwall_3_1
wwall_2_2_3
wwall_3_4
wwall_3_3
wwall_4
end
start
yellow_0
yellow_1_2
yellow_1_4
yellow_2_2_1
yellow_1_1
yellow_2_1_1
yellow_2_2_2
yellow_3_2
yellow_1_3
yellow_2_2_4
yellow_2_1_2
yellow_3_1
yellow_2_2_3
yellow_3_4
yellow_3_3
yellow_4
end
# start
# cave21
# cave_11
# cave_12
# cave10
# cave_14
# dun_2_1_1
# cave11
# cave1
# cave_13
# cave9
# dun_2_1_2
# cave4
# cave12
# cave3
# cave2
# blocked
# end
start
footbridge_0
footbridge_1_2
footbridge_1_4
footbridge_2_2_1
footbridge_1_1
footbridge_2_1_1
footbridge_2_2_2
footbridge_3_2
footbridge_1_3
footbridge_2_2_4
footbridge_2_1_2
footbridge_3_1
footbridge_2_2_3
footbridge_3_4
footbridge_3_3
footbridge_4
end
start
stonebridge_0
stonebridge_1_2
stonebridge_1_4
stonebridge_2_2_1
stonebridge_1_1
stonebridge_2_1_1
stonebridge_2_2_2
stonebridge_3_2
stonebridge_1_3
stonebridge_2_2_4
stonebridge_2_1_2
stonebridge_3_1
stonebridge_2_2_3
stonebridge_3_4
stonebridge_3_3
stonebridge_4
end
start
lava_biglake_0
lava_biglake_1_2
lava_biglake_1_4
lava_biglake_2_2_1
lava_biglake_1_1
lava_biglake_2_1_1
lava_biglake_2_2_2
lava_biglake_3_2
lava_biglake_1_3
lava_biglake_2_2_4
lava_biglake_2_1_2
lava_biglake_3_1
lava_biglake_2_2_3
lava_biglake_3_4
lava_biglake_3_3
lava_biglake_4
end
start
redcwall_0
redcwall_1_2
redcwall_1_4
redcwall_2_2_1
redcwall_1_1
redcwall_2_1_1
redcwall_2_2_2
redcwall_3_2
redcwall_1_3
redcwall_2_2_4
redcwall_2_1_2
redcwall_3_1
redcwall_2_2_3
redcwall_3_4
redcwall_3_3
redcwall_4
end
start
rough_wall_0
rough_wall_1_2
rough_wall_1_4
rough_wall_2_2_1
rough_wall_1_1
rough_wall_2_1_1
rough_wall_2_2_2
rough_wall_3_2
rough_wall_1_3
rough_wall_2_2_4
rough_wall_2_1_2
rough_wall_3_1
rough_wall_2_2_3
rough_wall_3_4
rough_wall_3_3
rough_wall_4
end
start
white_wall_0
white_wall_1_2
white_wall_1_4
white_wall_2_2_1
white_wall_1_1
white_wall_2_1_1
white_wall_2_2_2
white_wall_3_2
white_wall_1_3
white_wall_2_2_4
white_wall_2_1_2
white_wall_3_1
white_wall_2_2_3
white_wall_3_4
white_wall_3_3
white_wall_4
end

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../../crossfire-server-1.12/lib/bmaps.paths

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../../crossfire-server-1.12/lib/crossfire.0

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../../crossfire-server-1.12/lib/smooth

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../../crossfire-server-1.12/lib/treasures.bld

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