90 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Python
		
	
	
			
		
		
	
	
			90 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Python
		
	
	
# CFCampfire.py - Talking campfire-related classes
 | 
						|
#
 | 
						|
# Copyright (C) 2006 Nicolas Weeger
 | 
						|
#
 | 
						|
# This program is free software; you can redistribute it and/or modify
 | 
						|
# it under the terms of the GNU General Public License as published by
 | 
						|
# the Free Software Foundation; either version 2 of the License, or
 | 
						|
# (at your option) any later version.
 | 
						|
#
 | 
						|
# This program is distributed in the hope that it will be useful,
 | 
						|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
# GNU General Public License for more details.
 | 
						|
#
 | 
						|
# You should have received a copy of the GNU General Public License
 | 
						|
# along with this program; if not, write to the Free Software
 | 
						|
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 | 
						|
#
 | 
						|
 | 
						|
import Crossfire
 | 
						|
import random
 | 
						|
import os
 | 
						|
 | 
						|
key_status = 'campfire_status'
 | 
						|
key_line = 'campfire_line'
 | 
						|
key_story = 'campfire_story'
 | 
						|
status_read = 'read'
 | 
						|
status_pause = 'pause'
 | 
						|
 | 
						|
class CFCampfire:
 | 
						|
	'''Main handling class.'''
 | 
						|
 | 
						|
	def say(self):
 | 
						|
		'''Called when the player talks to the firecamp.'''
 | 
						|
		w = Crossfire.WhoAmI()
 | 
						|
		
 | 
						|
		if ( Crossfire.WhatIsMessage() == 'story' ):
 | 
						|
			if w.ReadKey(key_status) == '':
 | 
						|
				w.Say('So you want a story, he... All right.')
 | 
						|
				if w.ReadKey(key_story) == '':
 | 
						|
					w.WriteKey(key_story,self.get_story(), 1)
 | 
						|
				w.WriteKey(key_status, status_read, 1)
 | 
						|
				w.WriteKey(key_line, '0', 1)
 | 
						|
				w.CreateTimer(2,1)
 | 
						|
		elif ( Crossfire.WhatIsMessage() == 'pause' ):
 | 
						|
			if w.ReadKey(key_status) == status_read:
 | 
						|
				w.Say('Sure, let\'s rest some.')
 | 
						|
				w.WriteKey(key_status, status_pause, 1)
 | 
						|
		elif ( Crossfire.WhatIsMessage() == 'resume' ):
 | 
						|
			if w.ReadKey(key_status) == status_pause:
 | 
						|
				w.Say('Ok, let\'s continue.')
 | 
						|
				w.WriteKey(key_status, status_read, 1)
 | 
						|
		elif ( Crossfire.WhatIsMessage() == 'stop' ):
 | 
						|
			if w.ReadKey(key_status) != '':
 | 
						|
				w.WriteKey(key_status, '', 1)
 | 
						|
				w.WriteKey(key_story,'', 1)
 | 
						|
				w.Say('Hump, very well, I\'ll keep quiet from now on.')
 | 
						|
 | 
						|
	def get_story(self):
 | 
						|
		'''Returns a random story from the stories directory, internal use.'''
 | 
						|
		story_dir = os.path.join( Crossfire.DataDirectory(), 'stories' )
 | 
						|
		stories = os.listdir(story_dir)
 | 
						|
		return stories[random.randint(0, len(stories) - 1)]
 | 
						|
 | 
						|
	def timer(self):
 | 
						|
		'''Called when the firecamp's timer expire. Sends more of the story.'''
 | 
						|
		w = Crossfire.WhoAmI()
 | 
						|
		if w.ReadKey(key_status) == '':
 | 
						|
			# Been stopped in talking, probably.
 | 
						|
			return
 | 
						|
 | 
						|
		line = int('0' + w.ReadKey(key_line))
 | 
						|
 | 
						|
		if w.ReadKey(key_status) == status_pause:
 | 
						|
			w.CreateTimer(1,1)
 | 
						|
			return
 | 
						|
 | 
						|
		f = open(os.path.join( Crossfire.DataDirectory(), 'stories', w.ReadKey(key_story)), 'r')
 | 
						|
		c = f.read().split('\n')
 | 
						|
		if line >= len(c):
 | 
						|
			w.Say('End of story.')
 | 
						|
			w.WriteKey(key_status, '', 1)
 | 
						|
			w.WriteKey(key_line, '0', 1)
 | 
						|
			w.WriteKey(key_story, '', 1)
 | 
						|
		else:
 | 
						|
			w.Say(c[line])
 | 
						|
			w.CreateTimer(len(c[line]) / 10,1)
 | 
						|
			line = line + 1
 | 
						|
			w.WriteKey(key_line, str(line), 1)
 |