123 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Python
		
	
	
			
		
		
	
	
			123 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Python
		
	
	
# CFMapTransformer.py - CFMapTransformer class
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#
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# Copyright (C) 2007 David Delbecq
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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#
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# The author can be reached via e-mail at tchize+cfpython@gmail.com
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#
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# Small helper class. Instanciate with
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# transform = CFMapTransformer(key) 
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# or 
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# transform = CFMapTransformer(key, map)
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# default map value is to use The map of current event.
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#
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# The key is used to keep track of transform. Different transforms 
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# on same map should use different key to prevent mixup
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# transformAll(criteria,whatTo)
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# criteria can be a single String or a list,
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# whatTo can be a single String or a list.
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# This will scan the whole map for item's whose
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# "name" are in the list of criteria and transform
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# the to one of the whatTo objects, choosen randomly.
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# original object is kept in inventory of newly created 
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# item and can be restored from there
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# untransformAll()
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# this no argument method cancel all changes that have been
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# made by transformAll 
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import Crossfire
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import random
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def GetObjectMap(o):
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    while (o.Env):
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        o=o.Env
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    if (o.Map):
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        return o.Map
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    return None
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def MakeIdentifier(key):
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    m = Crossfire.CreateObjectByName("force")
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    m.Name= key
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    m.Speed=0
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    return m
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class CFMapTransformer:
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    key = None
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    cfmap = None
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    def __init__(self,key,cfmap=None):
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        self.key=key
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        if (cfmap):
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            self.cfmap=cfmap
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        else:
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            o = Crossfire.WhoAmI()
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            while (o.Env):
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                o = o.Env
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            self.cfmap = o.Map
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    def transformAll(self, criteria, whatTo):
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        mustClean = False
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        if (not isinstance (criteria,list)):
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            criteria = [criteria]
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        for x in range (self.cfmap.Width):
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            for y in range (self.cfmap.Height):
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                top = self.cfmap.ObjectAt(x,y)
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                while (top):
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                    #print "testing %s at (%d %d) for match against criteria %s" %(top.Name,x,y,criteria)
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                    next = top.Above
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                    if (set([top.Name]) & set (criteria) ):
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                        #print "matched"
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                        #do the replace
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                        if isinstance(whatTo,list):
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                            ob = Crossfire.CreateObjectByName(whatTo[random.randint(0,len(whatTo)-1)])
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                        else:
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                            ob = Crossfire.CreateObjectByName(whatTo)
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                        force = MakeIdentifier(self.key)
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                        force.InsertInto(ob)
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                        top.InsertInto(ob)
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                        ob.Pickable=False
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                        self.cfmap.Insert(ob,x,y)
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                        #handle living stuff by freezing them
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                        force.WriteKey("inside_speed","%f" %top.Speed,1)
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                        top.Speed = 0
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                    top=next
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    def untransformAll(self):
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        for x in range(self.cfmap.Width):
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            for y in range(self.cfmap.Height):
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                top = self.cfmap.ObjectAt(x,y)
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                while (top):
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                    #print "checking at (%d,%d) if %s need a restore" %(x,y,top.Name)
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                    next = top.Above
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                    match = False
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                    inv = top.Inventory
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                    torestore = None
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                    while(inv):
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                        #print "    checking inventory item %s" %inv.Name
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                        if (inv.Type == Crossfire.Type.FORCE) and (inv.Name == self.key):
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                            oldspeed = float(inv.ReadKey("inside_speed"))
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                            #print "i found the force, luke"
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                            match = True
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                        elif (inv.Type != Crossfire.Type.EVENT_CONNECTOR):
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                            #print "found what to restore"
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                            torestore = inv
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                        inv = inv.Below
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                    if match and (torestore != None):
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                        #print "found something to restore"
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                        torestore.Speed = oldspeed
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                        self.cfmap.Insert(torestore,x,y)
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                        top.Remove()
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                    top=next
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