diff --git a/python/casino/diamondslots.py b/python/casino/diamondslots.py index c83524945..e1b75d9f8 100644 --- a/python/casino/diamondslots.py +++ b/python/casino/diamondslots.py @@ -3,31 +3,31 @@ #Standard type Diamond Slots #FYI - This one uses an object for cointype and not the money code :) -import CFPython +import Crossfire import CFGamble -import CFItemBroker +import CFItemBroker -activator=CFPython.WhoIsActivator() -activatorname=CFPython.GetName(activator) -whoami=CFPython.WhoAmI() +activator=Crossfire.WhoIsActivator() +activatorname=activator.Name +whoami=Crossfire.WhoAmI() #gets slot name and adds map name for unique jackpot -slotname= '%s#%s' %(CFPython.GetName(whoami),CFPython.GetMapPath(CFPython.GetMap(whoami))) -x=CFPython.GetXPosition(activator) -y=CFPython.GetYPosition(activator) - -cointype = "gem" #What type of coin is this slotmachine using? -minpot = 200 #Minimum slot jackpot size +slotname= '%s#%s' %(whoami.Name,whoami.Map.Path) +x=activator.X +y=activator.Y + +cointype = "gem" #What type of coin is this slotmachine using? +minpot = 200 #Minimum slot jackpot size maxpot = 10000 #Maxiumum slot jackpot size cost = 1 #Price of usage -#Change the items on the slot spinner or the number of items. +#Change the items on the slot spinner or the number of items. slotlist = ["Silver", "Gold", "Platinum", "Sapphire", "Emerald", "Ruby", "Diamond", "JackPot"] spinners = 4 #How many spinners on the slotmachine? Slots=CFGamble.SlotMachine(slotname,slotlist,minpot,maxpot) -object = CFPython.CheckInventory(activator,cointype) +object = activator.CheckInventory(cointype) if (object): pay = CFItemBroker.Item(object).subtract(cost) if (pay): @@ -35,7 +35,7 @@ if (object): results = Slots.spin(spinners) pay = 0 pot = Slots.checkslot() - CFPython.Write('%s' %results, activator, 7) + activator.Write('%s' %results, 7) for item in results: #match all but one - pays out by coin e.g 3 to 1 or 4 to 1 if results.count(item) == spinners-1: @@ -57,19 +57,19 @@ if (object): pay = 15 else: break - CFPython.Write("%d %ss, a minor win!" %(spinners-1,item),activator) + activator.Write("%d %ss, a minor win!" %(spinners-1,item)) payoff = cost*pay Slots.payoff(payoff) - id = CFPython.CreateObject(cointype, (x, y)) + id = activator.Map.CreateObject(cointype, x, y) CFItemBroker.Item(id).add(payoff) if payoff == 1: message = "you win %d %s!" %(payoff,cointype) else: - message = "You win %d %ss!!" %(payoff,cointype) + message = "You win %d %ss!!" %(payoff,cointype) break elif results.count(item) == spinners: #all match - pays out as percent of pot - CFPython.Write('%d %ss, a Major win!' %(spinners,item),activator) + activator.Write('%d %ss, a Major win!' %(spinners,item)) if item == "Silver": pay = .1 elif item == "Gold": @@ -88,18 +88,18 @@ if (object): pay = 1 payoff = pot*pay Slots.payoff(payoff) - id = CFPython.CreateObject(cointype, (x, y)) + id = activator.Map.CreateObject(cointype, x, y) CFItemBroker.Item(id).add(payoff) if payoff == 1: message = "you win %d %s!" %(payoff,cointype) else: - message = "You win %d %ss!!" %(payoff,cointype) + message = "You win %d %ss!!" %(payoff,cointype) break else: message = "Better luck next time!" - CFPython.Write(message,activator) - CFPython.Write("%d in the Jackpot, Play again?" %Slots.checkslot(),activator) + activator.Write(message) + activator.Write("%d in the Jackpot, Play again?" %Slots.checkslot()) else: - CFPython.Write("Sorry, you do not have enough %ss" %(cointype),activator) + activator.Write("Sorry, you do not have enough %ss" %(cointype)) else: - CFPython.Write("Sorry, you do not have any %ss" %(cointype),activator) + activator.Write("Sorry, you do not have any %ss" %(cointype)) diff --git a/python/casino/goldslots.py b/python/casino/goldslots.py index 017360c6e..a8783185e 100644 --- a/python/casino/goldslots.py +++ b/python/casino/goldslots.py @@ -2,24 +2,24 @@ #to make a new kind of slot machine, copy this file, change the settings and point the slotmachine to the new file. # Standard type Gold Slots -import CFPython +import Crossfire import CFGamble import CFItemBroker -activator=CFPython.WhoIsActivator() -activatorname=CFPython.GetName(activator) -whoami=CFPython.WhoAmI() +activator=Crossfire.WhoIsActivator() +activatorname=activator.Name +whoami=Crossfire.WhoAmI() #gets slot name and adds map name for unique jackpot -slotname= '%s#%s' %(CFPython.GetName(whoami),CFPython.GetMapPath(CFPython.GetMap(whoami))) -x=CFPython.GetXPosition(activator) -y=CFPython.GetYPosition(activator) - -cointype = "goldcoin" #What type of coin is this slotmachine using? -minpot = 100 #Minimum slot jackpot size +slotname= '%s#%s' %(whoami.Name,whoami.Map.Path) +x=activator.X +y=activator.Y + +cointype = "goldcoin" #What type of coin is this slotmachine using? +minpot = 100 #Minimum slot jackpot size maxpot = 50000 #Maxiumum slot jackpot size cost = 1 #Price of usage -#Change the items on the slot spinner or the number of items. +#Change the items on the slot spinner or the number of items. slotlist = ["Club", "Staff", "Shield", "Sword", "Wand", "Scroll", "JackPot"] spinners = 4 #How many spinners on the slotmachine? @@ -27,12 +27,12 @@ spinners = 4 #How many spinners on the slotmachine? Slots=CFGamble.SlotMachine(slotname,slotlist,minpot,maxpot) -if (CFPython.PayAmount(activator, cost*10)):#goldcoin +if (activator.PayAmount(cost*10)):#goldcoin Slots.placebet(cost) results = Slots.spin(spinners) pay = 0 pot = Slots.checkslot() - CFPython.Write('%s' %results, activator, 7) + activator.Write('%s' %results, 7) for item in results: #match all but one - pays out by coin e.g 3 to 1 or 4 to 1 if results.count(item) == spinners-1: @@ -52,19 +52,19 @@ if (CFPython.PayAmount(activator, cost*10)):#goldcoin pay = 20 else: break - CFPython.Write("%d %ss, a minor win!" %(spinners-1,item),activator) + activator.Write("%d %ss, a minor win!" %(spinners-1,item)) payoff = cost*pay Slots.payoff(payoff) - id = CFPython.CreateObject(cointype, (x, y)) + id = activator.Map.CreateObject(cointype, x, y) CFItemBroker.Item(id).add(payoff) if payoff == 1: message = "you win %d %s!" %(payoff,cointype) else: - message = "You win %d %ss!!" %(payoff,cointype) + message = "You win %d %ss!!" %(payoff,cointype) break elif results.count(item) == spinners: #all match - pays out as percent of pot - CFPython.Write('%d %ss, a Major win!' %(spinners,item),activator) + activator.Write('%d %ss, a Major win!' %(spinners,item)) if item == "Club": pay = .10 elif item == "Staff": @@ -81,16 +81,16 @@ if (CFPython.PayAmount(activator, cost*10)):#goldcoin pay = 1 payoff = pot*pay Slots.payoff(payoff) - id = CFPython.CreateObject(cointype, (x, y)) + id = activator.Map.CreateObject(cointype, x, y) CFItemBroker.Item(id).add(payoff) if payoff == 1: message == "you win %d %s!" %(payoff,cointype) else: - message = "You win %d %ss!!" %(payoff,cointype) + message = "You win %d %ss!!" %(payoff,cointype) break else: message = "Better luck next time!" - CFPython.Write(message,activator) - CFPython.Write("%d in the Jackpot, Play again?" %Slots.checkslot(),activator) + activator.Write(message) + activator.Write("%d in the Jackpot, Play again?" %Slots.checkslot()) else: - CFPython.Write("Sorry, you do not have enough money",activator) + activator.Write("Sorry, you do not have enough money") diff --git a/python/casino/imperialslots.py b/python/casino/imperialslots.py index 33c07310b..361453d4f 100644 --- a/python/casino/imperialslots.py +++ b/python/casino/imperialslots.py @@ -3,31 +3,31 @@ #Standard type Imperial Slots #FYI - This one uses an object for cointype and not the money code :) -import CFPython +import Crossfire import CFGamble import CFItemBroker -activator=CFPython.WhoIsActivator() -activatorname=CFPython.GetName(activator) -whoami=CFPython.WhoAmI() +activator=Crossfire.WhoIsActivator() +activatorname=activator.Name +whoami=Crossfire.WhoAmI() #gets slot name and adds map name for unique jackpot -slotname= '%s#%s' %(CFPython.GetName(whoami),CFPython.GetMapPath(CFPython.GetMap(whoami))) -x=CFPython.GetXPosition(activator) -y=CFPython.GetYPosition(activator) - -cointype = "imperial" #What type of coin is this slotmachine using? -minpot = 200 #Minimum slot jackpot size +slotname= '%s#%s' %(whoami.Name,whoami.Map.Path) +x=activator.X +y=activator.Y + +cointype = "imperial" #What type of coin is this slotmachine using? +minpot = 200 #Minimum slot jackpot size maxpot = 10000 #Maxiumum slot jackpot size cost = 1 #Price of usage -#Change the items on the slot spinner or the number of items. +#Change the items on the slot spinner or the number of items. slotlist = ["Dread", "Dragon", "Knight", "Wizard", "Titan", "Septre", "Emperor", "JackPot"] spinners = 4 #How many spinners on the slotmachine? Slots=CFGamble.SlotMachine(slotname,slotlist,minpot,maxpot) -object = CFPython.CheckInventory(activator,cointype) +object = activator.CheckInventory(cointype) if (object): pay = CFItemBroker.Item(object).subtract(cost) if (pay): @@ -35,7 +35,7 @@ if (object): results = Slots.spin(spinners) pay = 0 pot = Slots.checkslot() - CFPython.Write('%s' %results, activator, 7) + activator.Write('%s' %results, 7) for item in results: #match all but one - pays out by coin e.g 3 to 1 or 4 to 1 if results.count(item) == spinners-1: @@ -57,19 +57,19 @@ if (object): pay = 20 else: break - CFPython.Write("%d %ss, a minor win!" %(spinners-1,item),activator) + activator.Write("%d %ss, a minor win!" %(spinners-1,item)) payoff = cost*pay Slots.payoff(payoff) - id = CFPython.CreateObject(cointype, (x, y)) + id = activator.Map.CreateObject(cointype, x, y) CFItemBroker.Item(id).add(payoff) if payoff == 1: message = "you win %d %s!" %(payoff,cointype) else: - message = "You win %d %ss!!" %(payoff,cointype) + message = "You win %d %ss!!" %(payoff,cointype) break elif results.count(item) == spinners: #all match - pays out as percent of pot - CFPython.Write('%d %ss, a Major win!' %(spinners,item),activator) + activator.Write('%d %ss, a Major win!' %(spinners,item)) if item == "Dread": pay = .1 elif item == "Dragon": @@ -88,18 +88,18 @@ if (object): pay = 1 payoff = pot*pay Slots.payoff(payoff) - id = CFPython.CreateObject(cointype, (x, y)) + id = activator.Map.CreateObject(cointype, x, y) CFItemBroker.Item(id).add(payoff) if payoff == 1: message = "you win %d %s!" %(payoff,cointype) else: - message = "You win %d %ss!!" %(payoff,cointype) + message = "You win %d %ss!!" %(payoff,cointype) break else: message = "Better luck next time!" - CFPython.Write(message,activator) - CFPython.Write("%d in the Jackpot, Play again?" %Slots.checkslot(),activator) + activator.Write(message) + activator.Write("%d in the Jackpot, Play again?" %Slots.checkslot()) else: - CFPython.Write("Sorry, you do not have enough %ss" %(cointype),activator) + activator.Write("Sorry, you do not have enough %ss" %(cointype)) else: - CFPython.Write("Sorry, you do not have any %ss" %(cointype),activator) + activator.Write("Sorry, you do not have any %ss" %(cointype)) diff --git a/python/casino/platinumslots.py b/python/casino/platinumslots.py index 69e266328..40b6fced7 100644 --- a/python/casino/platinumslots.py +++ b/python/casino/platinumslots.py @@ -2,24 +2,24 @@ #to make a new kind of slot machine, copy this file, change the settings and point the slotmachine to the new file. # Standard type Platinum Slots -import CFPython +import Crossfire import CFGamble import CFItemBroker -activator=CFPython.WhoIsActivator() -activatorname=CFPython.GetName(activator) -whoami=CFPython.WhoAmI() +activator=Crossfire.WhoIsActivator() +activatorname=activator.Name +whoami=Crossfire.WhoAmI() #gets slot name and adds map name for unique jackpot -slotname= '%s#%s' %(CFPython.GetName(whoami),CFPython.GetMapPath(CFPython.GetMap(whoami))) -x=CFPython.GetXPosition(activator) -y=CFPython.GetYPosition(activator) - -cointype = "platinacoin" #What type of coin is this slotmachine using? -minpot = 200 #Minimum slot jackpot size +slotname= '%s#%s' %(whoami.Name,whoami.Map.Path) +x=activator.X +y=activator.Y + +cointype = "platinacoin" #What type of coin is this slotmachine using? +minpot = 200 #Minimum slot jackpot size maxpot = 100000 #Maxiumum slot jackpot size cost = 1 #Price of usage -#Change the items on the slot spinner or the number of items. +#Change the items on the slot spinner or the number of items. slotlist = ["Jester", "Lord", "Lady", "Prince", "Princess", "King", "Queen", "JackPot"] spinners = 4 #How many spinners on the slotmachine? @@ -27,12 +27,12 @@ spinners = 4 #How many spinners on the slotmachine? Slots=CFGamble.SlotMachine(slotname,slotlist,minpot,maxpot) -if (CFPython.PayAmount(activator, cost*50)):#platinumcoin +if (activator.PayAmount(cost*50)):#platinumcoin Slots.placebet(cost) results = Slots.spin(spinners) pay = 0 pot = Slots.checkslot() - CFPython.Write('%s' %results, activator, 7) + activator.Write('%s' %results, 7) for item in results: #match all but one - pays out by coin e.g 3 to 1 or 4 to 1 if results.count(item) == spinners-1: @@ -54,19 +54,19 @@ if (CFPython.PayAmount(activator, cost*50)):#platinumcoin pay = 25 else: break - CFPython.Write("%d %ss, a minor win!" %(spinners-1,item),activator) + activator.Write("%d %ss, a minor win!" %(spinners-1,item)) payoff = cost*pay Slots.payoff(payoff) - id = CFPython.CreateObject(cointype, (x, y)) + id = activator.Map.CreateObject(cointype, x, y) CFItemBroker.Item(id).add(payoff) if payoff == 1: message = "you win %d %s!" %(payoff,cointype) else: - message = "You win %d %ss!!" %(payoff,cointype) + message = "You win %d %ss!!" %(payoff,cointype) break elif results.count(item) == spinners: #all match - pays out as percent of pot - CFPython.Write('%d %ss, a Major win!' %(spinners,item),activator) + activator.Write('%d %ss, a Major win!' %(spinners,item)) if item == "Jester": pay = .1 elif item == "Lord": @@ -85,16 +85,16 @@ if (CFPython.PayAmount(activator, cost*50)):#platinumcoin pay = 1 payoff = pot*pay Slots.payoff(payoff) - id = CFPython.CreateObject(cointype, (x, y)) + id = activator.Map.CreateObject(cointype, x, y) CFItemBroker.Item(id).add(payoff) if payoff == 1: message = "you win %d %s!" %(payoff,cointype) else: - message = "You win %d %ss!!" %(payoff,cointype) + message = "You win %d %ss!!" %(payoff,cointype) break else: message = "Better luck next time!" - CFPython.Write(message,activator) - CFPython.Write("%d in the Jackpot, Play again?" %Slots.checkslot(),activator) + activator.Write(message,activator) + activator.Write("%d in the Jackpot, Play again?" %Slots.checkslot()) else: - CFPython.Write("Sorry, you do not have enough money",activator) + activator.Write("Sorry, you do not have enough money") diff --git a/python/casino/silverslots.py b/python/casino/silverslots.py index c9c592bb7..df51169a6 100644 --- a/python/casino/silverslots.py +++ b/python/casino/silverslots.py @@ -1,24 +1,24 @@ #SlotMachine configuration file #to make a new kind of slot machine, copy this file, change the settings and point the slotmachine to the new file. -import CFPython +import Crossfire import CFGamble import CFItemBroker -activator=CFPython.WhoIsActivator() -activatorname=CFPython.GetName(activator) -whoami=CFPython.WhoAmI() +activator=Crossfire.WhoIsActivator() +activatorname=activator.Name +whoami=Crossfire.WhoAmI() #gets slot name and adds map name for unique jackpot -slotname= '%s#%s' %(CFPython.GetName(whoami),CFPython.GetMapPath(CFPython.GetMap(whoami))) -x=CFPython.GetXPosition(activator) -y=CFPython.GetYPosition(activator) - -cointype = "silvercoin" #What type of coin is this slotmachine using? -minpot = 100 #Minimum slot jackpot size +slotname= '%s#%s' %(whoami.Name,whoami.Map.Path) +x=activator.X +y=activator.Y + +cointype = "silvercoin" #What type of coin is this slotmachine using? +minpot = 100 #Minimum slot jackpot size maxpot = 50000 #Maxiumum slot jackpot size cost = 1 #Price of usage -#Change the items on the slot spinner or the number of items. +#Change the items on the slot spinner or the number of items. slotlist = ["Merchant", "Coin", "Diamond", "Imp", "Devil", "JackPot"] spinners = 4 #How many spinners on the slotmachine? @@ -26,12 +26,12 @@ spinners = 4 #How many spinners on the slotmachine? Slots=CFGamble.SlotMachine(slotname,slotlist,minpot,maxpot) -if (CFPython.PayAmount(activator, cost)):#silvercoin +if (activator.PayAmount(cost)):#silvercoin Slots.placebet(cost) results = Slots.spin(spinners) pay = 0 pot = Slots.checkslot() - CFPython.Write('%s' %results, activator, 7) + activator.Write('%s' %results, 7) for item in results: #match all but one - pays out by coin e.g 3 to 1 or 4 to 1 if results.count(item) == spinners-1: @@ -49,19 +49,19 @@ if (CFPython.PayAmount(activator, cost)):#silvercoin pay = 20 else: break - CFPython.Write("%d %ss, a minor win!" %(spinners-1,item),activator) + activator.Write("%d %ss, a minor win!" %(spinners-1,item)) payoff = cost*pay Slots.payoff(payoff) - id = CFPython.CreateObject(cointype, (x, y)) + id = activator.Map.CreateObject(cointype, x, y) CFItemBroker.Item(id).add(payoff) if payoff == 1: message = "you win %d %s!" %(payoff,cointype) else: - message = "You win %d %ss!!" %(payoff,cointype) + message = "You win %d %ss!!" %(payoff,cointype) break elif results.count(item) == spinners: #all match - pays out as percent of pot - CFPython.Write('%d %ss, a Major win!' %(spinners,item),activator) + activator.Write('%d %ss, a Major win!' %(spinners,item)) if item == "Merchant": pay = .10 elif item == "Coin": @@ -76,16 +76,16 @@ if (CFPython.PayAmount(activator, cost)):#silvercoin pay = 1 payoff = pot*pay Slots.payoff(payoff) - id = CFPython.CreateObject(cointype, (x, y)) + id = activator.Map.CreateObject(cointype, x, y) CFItemBroker.Item(id).add(payoff) if payoff == 1: message = "you win %d %s!" %(payoff,cointype) else: - message = "You win %d %ss!!" %(payoff,cointype) + message = "You win %d %ss!!" %(payoff,cointype) break else: message = "Better luck next time!" - CFPython.Write(message,activator) - CFPython.Write("%d in the Jackpot, Play again?" %Slots.checkslot(),activator) + activator.Write(message) + activator.Write("%d in the Jackpot, Play again?" %Slots.checkslot()) else: - CFPython.Write("Sorry, you do not have enough money",activator) + activator.Write("Sorry, you do not have enough money")