diff --git a/python/misc/npc_dialog.py b/python/misc/npc_dialog.py index e281bcadf..4898568e4 100644 --- a/python/misc/npc_dialog.py +++ b/python/misc/npc_dialog.py @@ -89,6 +89,12 @@ # "msg" defines one or more responses that will be given if the rule triggers. # When more than one "msg" value is set up, the NPC randomly selects which one # to say each time the rule is applied. +# +# A relatively complex example of an npc_dialog.py dialog is given in the Gork +# treasure room quest. See ../scorn/kar/gork.msg in particular as it +# demonstrates how multiple precondition flag values may be exploited to +# produce non-linear and variable-path conversations that are less likely to +# frustrate a player. import Crossfire import os