Spelling corrections in the comments. No functional changes.

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@19184 282e977c-c81d-0410-88c4-b93c2d0d6712
master
rjtanner 2013-12-19 08:24:23 +00:00
parent 2b7352de16
commit 0fc452e604
1 changed files with 5 additions and 5 deletions

View File

@ -21,7 +21,7 @@ int altitude[MAX_SIZE][MAX_SIZE];
#define MAP_SIZE 50
/* There will be a total of 2500 maps (eek) - 50 in
* each diretion. startx and starty are where to start
* each direction. startx and starty are where to start
* numbering from. I chose 100 for a few reasons - 1) it
* gives room to the left and above to add some things (another
* continent for that matter), and 2) since the format allows
@ -356,7 +356,7 @@ main(int argc, char *argv)
}
}
/* This basically produces areas of high varience (eg, islands, peaks, valleys, etc) */
/* This basically produces areas of high variance (eg, islands, peaks, valleys, etc) */
for (l=0; l<npasses; l++) {
x = random()%max_x;
@ -468,11 +468,11 @@ main(int argc, char *argv)
/* Make this 100 so that we eliminate/reduce the lakiness of
* the map that is otherwise generated - otherwise, the map
* looks like an archipelligo
* looks like an archipelago
*/
#define AVG_PT -10
/* water - does the same as above, but try to more equally balnace the spaces*/
/* water - does the same as above, but try to more equally balance the spaces*/
r = 1;
for (k=0; k<40; k++) {
for (x=2; x<max_x-2; x++) {
@ -512,7 +512,7 @@ main(int argc, char *argv)
fprintf(fp, "0 0 127 ");
/* Shallow water should really be just at the coastal
* area, so put a big gap between shallow and deep.
* this also evens out the occurance of the different types
* this also evens out the occurrence of the different types
* to be more equal
*/
else if (junk < -99)