Fix for bug# 1694503 - Bug in Shing Tower, re-arranged the stacking order so that the altar appears when show invis is used, the other issue with the invis door was fixed in an earlier commit. Other changes are due to map editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5999 282e977c-c81d-0410-88c4-b93c2d0d6712master
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239d5748df
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1045e67c20
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@ -1,13 +1,13 @@
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arch map
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region pupland
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name st7
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region pupland
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width 17
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height 13
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msg
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Creator: Gnat the Gnu
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Email: gnu@foo.bar
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Date: Mon Feb 12 18:16:09 1996
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endmsg
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x 17
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y 13
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end
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arch blocked
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end
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@ -430,8 +430,8 @@ face statue.111
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x 5
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y 5
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weight 1000000
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can_roll 1
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move_type 1
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can_roll 1
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end
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arch button_plate
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x 5
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@ -504,9 +504,9 @@ end
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arch axe_3
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name golden axe
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face axe_3_golden.111
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materialname gold
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x 6
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y 1
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materialname gold
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value 10000000
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end
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arch flagstone
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@ -552,18 +552,6 @@ x 6
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y 6
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connected 11
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end
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arch altar
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slaying golden axe
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msg
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Which axe did you drop, gold or
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iron?
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endmsg
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food 1
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x 6
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y 6
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invisible 1
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connected 10
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end
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arch magic_ear
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msg
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@match iron|Iron
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@ -583,6 +571,18 @@ x 6
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y 6
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move_block 0
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end
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arch altar
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slaying golden axe
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msg
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Which axe did you drop, gold or
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iron?
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endmsg
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food 1
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x 6
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y 6
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invisible 1
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connected 10
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end
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arch button_plate
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x 6
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y 7
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@ -693,9 +693,9 @@ face statue.111
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x 7
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y 7
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weight 2000000
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move_type 1
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move_block all
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can_roll 1
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move_type 1
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end
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arch flagstone
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x 7
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@ -991,12 +991,11 @@ end
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arch leather_armour
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name Yoroi of Banzai
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ac 4
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armour 10
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x 11
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y 6
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immune 131072
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value 100000
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weight 5000
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armour 131072
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end
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arch flagstone
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x 11
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