Added dust on top of the unused teleporters in the game lobbies so that players can see easily which ones are active.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9693 282e977c-c81d-0410-88c4-b93c2d0d6712master
parent
be26971beb
commit
1588d6f5e4
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@ -6,6 +6,7 @@ height 11
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msg
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Created: 2008-07-24 Chad Opperman | cromagic@sbcglobal.net
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Modified: 2008-07-29 Chad Opperman | cromagic@sbcglobal.net
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Modified: 2008-08-01 Raphaël Quinet
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endmsg
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end
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arch stonefloor2
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@ -105,6 +106,10 @@ sp 6
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x 1
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y 3
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end
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arch dust_effect
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x 1
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y 3
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end
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arch stonefloor2
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x 1
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y 4
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@ -120,6 +125,10 @@ sp 6
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x 1
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y 5
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end
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arch dust_effect
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x 1
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y 5
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end
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arch stonefloor2
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x 1
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y 6
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@ -135,6 +144,10 @@ sp 6
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x 1
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y 7
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end
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arch dust_effect
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x 1
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y 7
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end
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arch stonefloor2
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x 1
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y 8
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@ -150,6 +163,10 @@ sp 6
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x 1
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y 9
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end
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arch dust_effect
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x 1
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y 9
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end
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arch stonefloor2
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x 1
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y 10
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@ -387,7 +404,7 @@ end
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arch sign
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name Deathmatch Explanation
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msg
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This is the Deathmatch lobby. Deathmatch is similar to arena dueling, except its really laid back. It is not restricted to 2 people at once...any number of people can play. Also, its open, meaning anyone can enter and leave whenever they want. There is no trophies for killing either, since its so unofficial and laid back. Also, the fighting areas are much larger than the arena, and offer varying circumstances to fight under.
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This is the Deathmatch lobby. Deathmatch is similar to arena dueling, except it is really laid back. It is not restricted to 2 people at once... any number of people can play. Also, it is open, meaning anyone can enter and leave whenever they want. There are no trophies for killing either, since it is so unofficial and laid back. Also, the fighting areas are much larger than the traditional arena, and offer varying circumstances to fight under.
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endmsg
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x 6
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y 5
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@ -6,6 +6,7 @@ height 11
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msg
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Created: 2008-07-24 Chad Opperman | cromagic@sbcglobal.net
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Modified: 2008-07-26 Chad Opperman | cromagic@sbcglobal.net
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Modified: 2008-08-01 Raphaël Quinet
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endmsg
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end
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arch stonefloor2
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@ -469,6 +470,10 @@ name Course Pending
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x 8
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y 3
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end
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arch dust_effect
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x 8
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y 3
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end
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arch stonefloor2
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x 8
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y 4
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@ -482,6 +487,10 @@ name Course Pending
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x 8
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y 5
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end
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arch dust_effect
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x 8
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y 5
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end
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arch stonefloor2
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x 8
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y 6
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@ -495,6 +504,10 @@ name Course Pending
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x 8
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y 7
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end
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arch dust_effect
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x 8
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y 7
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end
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arch stonefloor2
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x 8
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y 8
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@ -508,6 +521,10 @@ name Course Pending
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x 8
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y 9
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end
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arch dust_effect
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x 8
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y 9
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end
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arch stonefloor2
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x 8
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y 10
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@ -6,6 +6,7 @@ height 11
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msg
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Created: 2008-07-24 Chad Opperman | cromagic@sbcglobal.net
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Modified: 2008-07-30 Chad Opperman | cromagic@sbcglobal.net
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Modified: 2008-08-01 Raphaël Quinet
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endmsg
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end
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arch stonefloor2
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@ -105,6 +106,10 @@ sp 6
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x 1
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y 3
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end
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arch dust_effect
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x 1
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y 3
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end
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arch stonefloor2
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x 1
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y 4
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@ -120,6 +125,10 @@ sp 6
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x 1
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y 5
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end
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arch dust_effect
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x 1
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y 5
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end
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arch stonefloor2
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x 1
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y 6
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@ -135,6 +144,10 @@ sp 6
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x 1
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y 7
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end
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arch dust_effect
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x 1
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y 7
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end
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arch stonefloor2
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x 1
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y 8
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@ -150,6 +163,10 @@ sp 6
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x 1
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y 9
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end
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arch dust_effect
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x 1
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y 9
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end
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arch stonefloor2
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x 1
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y 10
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