Hook to animate through cfanim.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13344 282e977c-c81d-0410-88c4-b93c2d0d6712master
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# -*- coding: utf-8 -*-
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# animate.py
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# This is one of the files that can be called by an npc_dialog.
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# The following code runs when a dialog has a post rule of 'animate'
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# The syntax is ["animate", "path to the animation file", "animation"]
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# Have the NPC perform the specified animation.
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# Path is mandatory, "animation" defaults to the animation specified
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# in the file by the "animation" tag.
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# During the animation, the NPC will not reply to dialogs at all.
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## DIALOGCHECK
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## MINARGS 1
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## MAXARGS 2
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## .*
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## .*
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## ENDDIALOGCHECK
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event = speaker.CreateObject("event_user")
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event.Title = "Animator"
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event.Slaying = args[0]
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anim = ""
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if len(args) > 1:
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anim = args[1]
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speaker.Event(speaker, speaker, anim, 0)
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