Inform of given/taken items during dialogs

master
Nicolas Weeger 2022-10-09 10:29:59 +02:00
parent 0b8d7dfe12
commit 20b385f928
2 changed files with 7 additions and 1 deletions

View File

@ -19,6 +19,7 @@ if itemname == "money":
if quantity % 50 > 0:
id = character.CreateObject('silver coin')
CFItemBroker.Item(id).add(int(quantity % 10))
character.Write("{} gives you {}".format(speaker.Name, Crossfire.CostStringFromValue(quantity)))
else:
# what we will do, is increase the number of items the NPC is holding, then
# split the stack into the players inventory.
@ -45,6 +46,7 @@ else:
quantity = 1
newob = nextob.Clone(0)
newob.Quantity = quantity
character.Write("{} gives you {} {}".format(speaker.Name, quantity, newob.Name))
newob.InsertInto(character)
nextob=nextob.Below
else:
@ -55,6 +57,7 @@ else:
CFItemBroker.Item(inv).add(quantity+1)
newob = inv.Split(quantity)
character.Write("{} gives you {} {}".format(speaker.Name, quantity, newob.Name))
newob.InsertInto(character)
else:
# ok, we didn't find any

View File

@ -18,7 +18,7 @@
itemname = args[0]
if len(args) == 2:
quantity = args[1]
quantity = int(args[1])
else:
quantity = 1
Crossfire.Log(Crossfire.LogDebug, "CFDialog: trying to take: %s of item %s from character %s" %(quantity, itemname, character.Name ))
@ -26,12 +26,15 @@ if itemname == "money":
paid = character.PayAmount(int(quantity))
if paid == 0:
Crossfire.Log(Crossfire.LogError, "Tried to make player %s pay more than they had" %(character.Name))
character.Write("You give {} to {}".format(Crossfire.CostStringFromValue(int(quantity)), speaker.Name))
else:
inv = character.CheckInventory(itemname)
if inv:
if quantity == 0:
character.Write("You give {} {} to {}".format(inv.Quantity, inv.NameSingular if inv.Quantity == 1 else inv.NamePl, speaker.Name))
inv.Remove()
else:
character.Write("You give {} {} to {}".format(int(quantity), inv.NameSingular if quantity == 1 else inv.NamePl, speaker.Name))
status = CFItemBroker.Item(inv).subtract(int(quantity))
if status == 0:
Crossfire.Log(Crossfire.LogError, "Dialog script tried to remove more items than available from player %s" %(character.Name))