From 2386618e1b97d6aff066ac11dd144260bf5a0275 Mon Sep 17 00:00:00 2001 From: rjtanner Date: Sat, 17 Mar 2007 07:33:43 +0000 Subject: [PATCH] Made the Guild Tool Shed a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed forges or workbenches if they should appear during normal player use. Also had to update the Guild Main Floor map to link to the new Tool Shed map. git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5778 282e977c-c81d-0410-88c4-b93c2d0d6712 --- templates/guild/guild_toolshed | 2644 ++++++++++++++++++++++++++++++++ templates/guild/mainfloor | 8 + 2 files changed, 2652 insertions(+) create mode 100644 templates/guild/guild_toolshed diff --git a/templates/guild/guild_toolshed b/templates/guild/guild_toolshed new file mode 100644 index 000000000..6cd11caf8 --- /dev/null +++ b/templates/guild/guild_toolshed @@ -0,0 +1,2644 @@ +arch map +name Guild Tool Shed +difficulty 1 +width 28 +height 16 +msg +Creator: Rick Tanner +Editor: CrossfireEditor +Date: 3/17/2007 +endmsg +end +arch grass +end +arch grass +y 1 +end +arch river_w-e +y 1 +end +arch grass +y 2 +end +arch grass +y 3 +end +arch grass +y 4 +end +arch grass +y 5 +end +arch grass +y 6 +end +arch grass +y 7 +end +arch grass +y 8 +end +arch grass +y 9 +end +arch grass +y 10 +end +arch grass +y 11 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27 +y 15 +end diff --git a/templates/guild/mainfloor b/templates/guild/mainfloor index 7d5660a01..ad9225730 100644 --- a/templates/guild/mainfloor +++ b/templates/guild/mainfloor @@ -2125,6 +2125,14 @@ arch light4 x 7 y 23 end +arch invis_exit +slaying guild_toolshed +hp 14 +sp 4 +x 7 +y 23 +blocksview 1 +end arch dungeon_magic x 7 y 24