Changes to the Undead Church - moved the entrance to the Animator Quest one tile to the right and have it hidden by an existing tree. Added an inventory check so that only those who are working on and have completed the Baronet Royalty Quest may enter. This also keeps low level players from accidently ending up in a map that is beyond their level. Changes were made per IRC discussion on 2008-Jan-23.

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8255 282e977c-c81d-0410-88c4-b93c2d0d6712
master
rjtanner 2008-01-24 07:18:36 +00:00
parent 9f901e3103
commit 31e1c262ad
1 changed files with 25 additions and 15 deletions

View File

@ -401,21 +401,7 @@ arch generate_zombie
x 3
y 13
end
arch hole
slaying /!
msg
layoutstyle onion
floorstyle lightdirt
wallstyle dungeon2
exitstyle sstair
decorstyle creepy
monsterstyle undead
symmetry 4
dungeon_level 1
dungeon_depth 5
orientation 1
final_map /scorn/peterm/undead_quest
endmsg
arch grass_only
x 3
y 14
end
@ -510,6 +496,30 @@ arch zombie
x 4
y 13
end
arch check_inv
slaying Noble Rank Baronet
x 4
y 14
move_block walk fly_low
end
arch hole
slaying /!
msg
layoutstyle onion
floorstyle lightdirt
wallstyle dungeon2
exitstyle sstair
decorstyle creepy
monsterstyle undead
symmetry 4
dungeon_level 1
dungeon_depth 5
orientation 1
final_map /scorn/peterm/undead_quest
endmsg
x 4
y 14
end
arch tree
x 4
y 14