Changes to the Undead Church - moved the entrance to the Animator Quest one tile to the right and have it hidden by an existing tree. Added an inventory check so that only those who are working on and have completed the Baronet Royalty Quest may enter. This also keeps low level players from accidently ending up in a map that is beyond their level. Changes were made per IRC discussion on 2008-Jan-23.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8255 282e977c-c81d-0410-88c4-b93c2d0d6712master
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9f901e3103
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31e1c262ad
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@ -401,21 +401,7 @@ arch generate_zombie
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x 3
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y 13
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end
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arch hole
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slaying /!
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msg
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layoutstyle onion
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floorstyle lightdirt
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wallstyle dungeon2
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exitstyle sstair
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decorstyle creepy
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monsterstyle undead
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symmetry 4
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dungeon_level 1
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dungeon_depth 5
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orientation 1
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final_map /scorn/peterm/undead_quest
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endmsg
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arch grass_only
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x 3
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y 14
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end
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@ -510,6 +496,30 @@ arch zombie
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x 4
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y 13
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end
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arch check_inv
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slaying Noble Rank Baronet
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x 4
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y 14
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move_block walk fly_low
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end
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arch hole
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slaying /!
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msg
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layoutstyle onion
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floorstyle lightdirt
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wallstyle dungeon2
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exitstyle sstair
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decorstyle creepy
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monsterstyle undead
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symmetry 4
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dungeon_level 1
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dungeon_depth 5
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orientation 1
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final_map /scorn/peterm/undead_quest
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endmsg
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x 4
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y 14
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end
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arch tree
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x 4
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y 14
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