Create utility library for movement.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6364 282e977c-c81d-0410-88c4-b93c2d0d6712master
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# CFMove.py - various move-related functions.
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#
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# Copyright (C) 2007 Nicolas Weeger
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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'''Those represents the x/y offsets to move to a specific direction.'''
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dir_x = [ 0, 0, 1, 1, 1, 0, -1, -1, -1 ]
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dir_y = [ 0, -1, -1, 0, 1, 1, 1, 0, -1 ]
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def coordinates_to_dir(x, y):
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'''This returns, for the specified offsets, the direction to move to get there.'''
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q = 0
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if(y == 0):
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q = -300 * x;
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else:
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q = int(x * 100 / y);
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if(y>0):
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if(q < -242):
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return 3
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if (q < -41):
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return 2
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if (q < 41):
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return 1
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if (q < 242):
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return 8 ;
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return 7
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if (q < -242):
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return 7
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if (q < -41):
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return 6
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if (q < 41):
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return 5
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if (q < 242):
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return 4
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return 3
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def get_object_to(obj, x, y):
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'''This tries to move obj to the (x, y) location.
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Return value is:
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* 0: object is on the spot
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* 1: object moved towards the goal
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* 2: object's movement was blocked.
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'''
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if obj.X == x and obj.Y == y:
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return 0
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# Move returns 0 for couldn't move, 1 for moved.
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return 2 - obj.Move(coordinates_to_dir(obj.X - x, obj.Y - y))
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@ -7,6 +7,7 @@
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import Crossfire
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import random
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import CFMove
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key_target = 'chicken_target' # where the chicken is trying to go
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key_food = 'chicken_food' # currently eaten food
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@ -15,38 +16,6 @@ stay_on_floor = 'small_stones' # what ground it'll stay on
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# what the chicken will eat, and food increase
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eat = { 'orc\'s livers' : 5, 'orc\'s hearts' : 6, 'goblin\'s livers' : 1, 'goblin\'s hearts' : 2 }
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# those should be in some common library
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dir_x = [ 0, 0, 1, 1, 1, 0, -1, -1, -1 ]
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dir_y = [ 0, -1, -1, 0, 1, 1, 1, 0, -1 ]
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# this should be in some common library
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def coordinates_to_dir(x, y):
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q = 0
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if(y == 0):
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q = -300 * x;
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else:
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q = int(x * 100 / y);
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if(y>0):
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if(q < -242):
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return 3
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if (q < -41):
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return 2
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if (q < 41):
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return 1
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if (q < 242):
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return 8 ;
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return 7
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if (q < -242):
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return 7
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if (q < -41):
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return 6
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if (q < 41):
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return 5
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if (q < 242):
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return 4
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return 3
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# returns floor with specific name
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def has_floor(x, y, name):
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obj = Crossfire.WhoAmI().Map.ObjectAt(x, y)
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@ -85,8 +54,7 @@ def move_chicken():
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if target != '':
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x = int(target.split('|')[0])
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y = int(target.split('|')[1])
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if chicken.X != x or chicken.Y != y:
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chicken.Move(coordinates_to_dir(chicken.X - x, chicken.Y - y))
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if CFMove.get_object_to(chicken, x, y) != 0:
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return
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# target found, let's try to eat it
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food = find_food(chicken, x, y)
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@ -129,7 +97,7 @@ def move_chicken():
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# nothing found, random walk
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for test in [1, 10]:
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dir = random.randint(1, 8)
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if (has_floor(chicken.X + dir_x[dir], chicken.Y + dir_y[dir], stay_on_floor)):
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if (has_floor(chicken.X + CFMove.dir_x[dir], chicken.Y + CFMove.dir_y[dir], stay_on_floor)):
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chicken.Move(dir)
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Crossfire.SetReturnValue(1)
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return
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