Experience rewarder script.

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6415 282e977c-c81d-0410-88c4-b93c2d0d6712
master
ryo_saeba 2007-06-04 18:38:35 +00:00
parent d366678c26
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# Script to give experience to a player.
#
# Copyright 2007 Nicolas Weeger
# Released as GPL
#
# This script will give experience to the "activating" player.
# It should be linked through the "trigger" event of an altar, or similar thing.
# Options are specified in the event object's fields.
# A key/value will be used to store in the player if she activated the item already.
#
# Available options are:
# - exp: experience to gain
# - skill: skill to add experience to. Can be empty, in which case exp is given to the general exp only
# - wc: what to do when the player doesn't know the skill:
# - 0: give the player the skill
# - 1: give player exp to total, no skill
# - 2: player gets nothing
# - race: if set, the player can only use once this item.
import Crossfire
key_prefix = 'experience_rewarder_'
def do_give_exp():
pl = Crossfire.WhoIsActivator()
evt = Crossfire.WhatIsEvent()
if evt.Race != None and evt.Race != '':
if pl.ReadKey(key_prefix + evt.Race) != '':
return
pl.WriteKey(key_prefix + evt.Race, 'used', 1)
if evt.Skill == None or evt.Skill == '':
pl.AddExp(evt.Exp)
return
wc = evt.WC
if wc < 0 or wc > 2:
wc = 1
pl.AddExp(evt.Exp, evt.Skill, wc)
do_give_exp()