Spelling corrections.

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6245 282e977c-c81d-0410-88c4-b93c2d0d6712
master
akirschbaum 2007-05-12 22:46:19 +00:00
parent bfe1b3912a
commit 45d36cb162
151 changed files with 583 additions and 594 deletions

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@ -20,7 +20,7 @@ make out the towns, roads, etc.
Important landmarks
The list of translation values below have been used in the update_maps
script. The values are recoreded here in that they might be useful for
script. The values are recorded here in that they might be useful for
updating other maps that are contributed later.
The format is:
@ -58,7 +58,7 @@ The file land.c just gets compiled - if your system has a math
library (-lm) you probably need to link that in.
Given the same seed and other parameters, it will generate the same
results if on the same platform. Eg, two different intel systems running
results if on the same platform. E.g., two different intel systems running
redhat 7.2 should generate the same results, but a redhat compared to
solaris system, or linux intel vs linux power pc may very well generate
different results.

View File

@ -3,7 +3,7 @@
# into one large image. This should be run from the directory
# where all the images are.
# Note that this takes a while to run. Probably pretty proportional
# to the the size of the target image.
# to the size of the target image.
# This is somewhat hacked for my usage - it presumes you run this
# from the top level of the maps directory (eg, contains world, scorn,
# etc directories). This is smart enough to regen the image files

View File

@ -114,7 +114,7 @@ void write_crossfire_maps(int mapy, int mapx)
}
}
/* Basically, take a random bit and populate the area with terrain.
* We do this so it won't be totally monolythic (have several forest types
* We do this so it won't be totally monolithic (have several forest types
* for example), yet patches will be the same thing, eg, a stretch of
* desert, which wouldn't work very well if we just chose randomly
* for each space.
@ -410,7 +410,7 @@ main(int argc, char *argv)
/* Make lakes and ocean trenches.
* General note - it works better to have more passes, but each
* pass doing less working - this results in more consistent lakes
* and ocen trenching.
* and ocean trenching.
*/
for (l=0; l<wpasses; l++) {
/* for a small portion, we lower the area we make */

View File

@ -50,7 +50,7 @@ sub updatemap {
$last = "";
$parent = "";
# Note that $/ is the input record seperator. By changing
# Note that $/ is the input record separator. By changing
# this to \nend\n, it means that when we read from the file,
# we basically read an entire arch at the same time. Note that
# given this, $ in regexps matches this value below, and not

View File

@ -196,7 +196,7 @@ of instantly getting toasted the second they enter the map.
10) The structure of the map should make sense. That is to say,
if you enter a house, the house should then not have a tower inside. Or
a door to a shop. In other words, if a map has an exit to another map,
that exit should make sense (ie, another level, tunnels, dungeons
that exit should make sense (i.e., another level, tunnels, dungeons
all make sense. However, another building the size of the original
does not make sense.
@ -372,7 +372,7 @@ to enter, you will need to change the face of exit for this to work. If
you do this, you should also accompany it with a magic mouth.)
5) Make sure you set the difficulty field in the map attributes to
somethign meaningful. Crossfire will calculate a default dificulty,
something meaningful. Crossfire will calculate a default difficulty,
but its formula is hardly ideal. The difficulty of a map determines how
magical the treasure will be (and some treasure types won't show up
unless the map has a certain difficulty level.)

View File

@ -269,7 +269,7 @@ sub updatemap {
$parent = "";
$file = shift;
# Note that $/ is the input record seperator. By changing
# Note that $/ is the input record separator. By changing
# this to \nend\n, it means that when we read from the file,
# we basically read an entire arch at the same time. Note that
# given this, $ in regexps matches this value below, and not

View File

@ -205,7 +205,7 @@ sub updatemap {
$last = "";
$parent = "";
# Note that $/ is the input record seperator. By changing
# Note that $/ is the input record separator. By changing
# this to \nend\n, it means that when we read from the file,
# we basically read an entire arch at the same time. Note that
# given this, $ in regexps matches this value below, and not

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@ -5466,7 +5466,7 @@ speed 0.000000
connected 50
end
arch check_inv
slaying scolar of kurte
slaying scholar of kurte
x 24
y 12
move_block all

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@ -4957,8 +4957,8 @@ unique 1
is_buildable 1
end
arch igate_open_2
name seperator wall
name_pl seperator wall
name separator wall
name_pl separator wall
x 32
y 3
speed 0.500000
@ -4974,8 +4974,8 @@ unique 1
is_buildable 1
end
arch igate_open_2
name seperator wall
name_pl seperator wall
name separator wall
name_pl separator wall
x 32
y 4
speed 0.500000
@ -4991,8 +4991,8 @@ unique 1
is_buildable 1
end
arch igate_open_2
name seperator wall
name_pl seperator wall
name separator wall
name_pl separator wall
x 32
y 5
speed 0.500000
@ -5008,8 +5008,8 @@ unique 1
is_buildable 1
end
arch igate_open_2
name seperator wall
name_pl seperator wall
name separator wall
name_pl separator wall
x 32
y 6
speed 0.500000
@ -5025,8 +5025,8 @@ unique 1
is_buildable 1
end
arch igate_open_2
name seperator wall
name_pl seperator wall
name separator wall
name_pl separator wall
x 32
y 7
speed 0.500000
@ -5042,8 +5042,8 @@ unique 1
is_buildable 1
end
arch igate_open_2
name seperator wall
name_pl seperator wall
name separator wall
name_pl separator wall
x 32
y 8
speed 0.500000
@ -5059,8 +5059,8 @@ unique 1
is_buildable 1
end
arch igate_open_2
name seperator wall
name_pl seperator wall
name separator wall
name_pl separator wall
x 32
y 9
speed 0.500000
@ -5076,8 +5076,8 @@ unique 1
is_buildable 1
end
arch igate_open_2
name seperator wall
name_pl seperator wall
name separator wall
name_pl separator wall
x 32
y 10
speed 0.500000
@ -5093,8 +5093,8 @@ unique 1
is_buildable 1
end
arch igate_open_2
name seperator wall
name_pl seperator wall
name separator wall
name_pl separator wall
x 32
y 11
speed 0.500000
@ -5110,8 +5110,8 @@ unique 1
is_buildable 1
end
arch igate_open_2
name seperator wall
name_pl seperator wall
name separator wall
name_pl separator wall
x 32
y 12
speed 0.500000

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@ -5466,7 +5466,7 @@ speed 0.000000
connected 50
end
arch check_inv
slaying scolar of kurte
slaying scholar of kurte
x 24
y 12
move_block all

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@ -8927,7 +8927,7 @@ speed 0.000000
connected 50
end
arch check_inv
slaying scolar of kurte
slaying scholar of kurte
x 24
y 12
move_block all

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@ -4052,7 +4052,7 @@ end
arch sign
msg
Private Ltd
rehersal
rehearsal
Do not disturb
endmsg
x 15

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@ -5324,7 +5324,7 @@ x 24
y 12
end
arch check_inv
slaying scolar of kurte
slaying scholar of kurte
move_block all
x 24
y 12

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@ -3652,8 +3652,8 @@ x 19
y 18
end
arch altar
name pay 3 goldcoins
name_pl pay 3 goldcoins
name pay 3 gold coins
name_pl pay 3 gold coins
slaying money
food 30
x 19
@ -3756,8 +3756,8 @@ x 20
y 6
end
arch altar
name pay 1 goldcoin
name_pl pay 1 goldcoin
name pay 1 gold coin
name_pl pay 1 gold coin
slaying money
x 20
y 7

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@ -9570,7 +9570,7 @@ end
arch sign
msg
Quit or double...
put 20 goldcoins,
put 20 gold coins,
kill your opponent,
and double your bet..
endmsg
@ -15542,7 +15542,7 @@ msg
You kill all the monster,
and lost your money...
Don't forget that experience is
the bigest treasure!
the biggest treasure!
dixit El Barchio.
endmsg
x 41

View File

@ -3,6 +3,6 @@ maps-small distribution. I called it darcap to better represent
the main city in the area.
caterham was merged into darcap - there were only a few connected
buildings, and didn't seem like too much sense to make a seperate
buildings, and didn't seem like too much sense to make a separate
city just for them.

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@ -1418,7 +1418,7 @@ x 6
y 15
end
arch goldfloor
name drop 100 goldcoins
name drop 100 gold coins
food 100
x 6
y 15
@ -1433,7 +1433,7 @@ x 6
y 16
end
arch goldfloor
name drop 100 goldcoins
name drop 100 gold coins
food 100
x 6
y 16
@ -4347,7 +4347,7 @@ x 20
y 15
end
arch goldfloor
name drop 200 goldcoins
name drop 200 gold coins
food 200
x 20
y 15
@ -4362,7 +4362,7 @@ x 20
y 16
end
arch goldfloor
name drop 200 goldcoins
name drop 200 gold coins
food 200
x 20
y 16
@ -6133,7 +6133,7 @@ x 27
y 15
end
arch goldfloor
name drop 200 goldcoins
name drop 200 gold coins
food 200
x 27
y 15
@ -6148,7 +6148,7 @@ x 27
y 16
end
arch goldfloor
name drop 200 goldcoins
name drop 200 gold coins
food 200
x 27
y 16
@ -9048,7 +9048,7 @@ x 41
y 15
end
arch goldfloor
name drop 100 goldcoins
name drop 100 gold coins
food 100
x 41
y 15
@ -9063,7 +9063,7 @@ x 41
y 16
end
arch goldfloor
name drop 100 goldcoins
name drop 100 gold coins
food 100
x 41
y 16

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@ -631,7 +631,7 @@ x 6
y 3
end
arch goldfloor
name drop 20 goldcoins
name drop 20 gold coins
food 20
x 6
y 3
@ -647,7 +647,7 @@ x 6
y 4
end
arch goldfloor
name drop 20 goldcoins
name drop 20 gold coins
food 20
x 6
y 4
@ -663,7 +663,7 @@ x 6
y 5
end
arch goldfloor
name drop 20 goldcoins
name drop 20 gold coins
food 20
x 6
y 5
@ -679,7 +679,7 @@ x 6
y 6
end
arch goldfloor
name drop 20 goldcoins
name drop 20 gold coins
food 20
x 6
y 6

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@ -986,7 +986,7 @@ x 6
y 10
end
arch goldfloor
name drop 2 goldcoins
name drop 2 gold coins
food 2
x 6
y 10
@ -1013,7 +1013,7 @@ x 6
y 14
end
arch goldfloor
name drop 20 goldcoins
name drop 20 gold coins
food 20
x 6
y 14
@ -1024,7 +1024,7 @@ x 6
y 15
end
arch goldfloor
name drop 20 goldcoins
name drop 20 gold coins
food 20
x 6
y 15
@ -1035,7 +1035,7 @@ x 6
y 16
end
arch goldfloor
name drop 20 goldcoins
name drop 20 gold coins
food 20
x 6
y 16
@ -1046,7 +1046,7 @@ x 6
y 17
end
arch goldfloor
name drop 20 goldcoins
name drop 20 gold coins
food 20
x 6
y 17
@ -1506,7 +1506,7 @@ x 9
y 6
end
arch goldfloor
name drop 4 goldcoins
name drop 4 gold coins
food 4
x 9
y 6
@ -1663,7 +1663,7 @@ x 10
y 3
end
arch goldfloor
name drop 8 goldcoins
name drop 8 gold coins
food 8
x 10
y 3
@ -1754,7 +1754,7 @@ x 10
y 20
end
arch goldfloor
name drop 8000 goldcoins
name drop 8000 gold coins
food 8000
x 10
y 20
@ -2207,7 +2207,7 @@ x 12
y 29
end
arch goldfloor
name drop 4000 goldcoins
name drop 4000 gold coins
food 4000
x 12
y 29
@ -2836,7 +2836,7 @@ x 17
y 2
end
arch goldfloor
name drop 16 goldcoins
name drop 16 gold coins
food 16
x 17
y 2
@ -3068,7 +3068,7 @@ x 18
y 15
end
arch goldfloor
name drop 16000 goldcoins
name drop 16000 gold coins
food 16000
x 18
y 15
@ -3305,7 +3305,7 @@ x 19
y 27
end
arch goldfloor
name drop 2000 goldcoins
name drop 2000 gold coins
food 2000
x 19
y 27
@ -3808,7 +3808,7 @@ x 23
y 3
end
arch goldfloor
name drop 32 goldcoins
name drop 32 gold coins
food 32
x 23
y 3
@ -4462,7 +4462,7 @@ x 26
y 22
end
arch goldfloor
name drop 500 goldcoins
name drop 500 gold coins
food 500
x 26
y 22
@ -4502,7 +4502,7 @@ x 26
y 29
end
arch goldfloor
name drop 1000 goldcoins
name drop 1000 gold coins
food 1000
x 26
y 29
@ -4582,7 +4582,7 @@ x 27
y 10
end
arch goldfloor
name drop 125 goldcoins
name drop 125 gold coins
food 125
x 27
y 10
@ -4880,7 +4880,7 @@ x 29
y 4
end
arch goldfloor
name drop 64 goldcoins
name drop 64 gold coins
food 64
x 29
y 4
@ -5095,7 +5095,7 @@ x 30
y 16
end
arch goldfloor
name drop 250 goldcoins
name drop 250 gold coins
food 250
x 30
y 16

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@ -362,7 +362,7 @@ x 2
y 13
end
arch goldfloor
name drop 30 goldcoins
name drop 30 gold coins
food 30
x 2
y 13

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@ -5215,7 +5215,7 @@ x 16
y 10
end
arch goldfloor
name drop 20 goldcoins
name drop 20 gold coins
food 20
x 16
y 10
@ -5230,7 +5230,7 @@ x 16
y 11
end
arch goldfloor
name drop 20 goldcoins
name drop 20 gold coins
food 20
x 16
y 11
@ -5245,7 +5245,7 @@ x 16
y 12
end
arch goldfloor
name drop 20 goldcoins
name drop 20 gold coins
food 20
x 16
y 12
@ -5260,7 +5260,7 @@ x 16
y 13
end
arch goldfloor
name drop 20 goldcoins
name drop 20 gold coins
food 20
x 16
y 13
@ -5431,7 +5431,7 @@ x 16
y 35
end
arch goldfloor
name drop 20 goldcoins
name drop 20 gold coins
food 20
x 16
y 35
@ -5446,7 +5446,7 @@ x 16
y 36
end
arch goldfloor
name drop 20 goldcoins
name drop 20 gold coins
food 20
x 16
y 36
@ -5461,7 +5461,7 @@ x 16
y 37
end
arch goldfloor
name drop 20 goldcoins
name drop 20 gold coins
food 20
x 16
y 37
@ -5476,7 +5476,7 @@ x 16
y 38
end
arch goldfloor
name drop 20 goldcoins
name drop 20 gold coins
food 20
x 16
y 38
@ -13282,7 +13282,7 @@ x 41
y 10
end
arch goldfloor
name drop 20 goldcoins
name drop 20 gold coins
food 20
x 41
y 10
@ -13297,7 +13297,7 @@ x 41
y 11
end
arch goldfloor
name drop 20 goldcoins
name drop 20 gold coins
food 20
x 41
y 11
@ -13312,7 +13312,7 @@ x 41
y 12
end
arch goldfloor
name drop 20 goldcoins
name drop 20 gold coins
food 20
x 41
y 12
@ -13327,7 +13327,7 @@ x 41
y 13
end
arch goldfloor
name drop 20 goldcoins
name drop 20 gold coins
food 20
x 41
y 13
@ -13498,7 +13498,7 @@ x 41
y 35
end
arch goldfloor
name drop 20 goldcoins
name drop 20 gold coins
food 20
x 41
y 35
@ -13513,7 +13513,7 @@ x 41
y 36
end
arch goldfloor
name drop 20 goldcoins
name drop 20 gold coins
food 20
x 41
y 36
@ -13528,7 +13528,7 @@ x 41
y 37
end
arch goldfloor
name drop 20 goldcoins
name drop 20 gold coins
food 20
x 41
y 37
@ -13543,7 +13543,7 @@ x 41
y 38
end
arch goldfloor
name drop 20 goldcoins
name drop 20 gold coins
food 20
x 41
y 38

View File

@ -266,7 +266,7 @@ x 4
y 1
end
arch goldfloor
name drop 20 goldcoins
name drop 20 gold coins
food 20
x 4
y 1
@ -281,7 +281,7 @@ x 4
y 2
end
arch goldfloor
name drop 20 goldcoins
name drop 20 gold coins
food 20
x 4
y 2
@ -296,7 +296,7 @@ x 4
y 3
end
arch goldfloor
name drop 20 goldcoins
name drop 20 gold coins
food 20
x 4
y 3
@ -311,7 +311,7 @@ x 4
y 4
end
arch goldfloor
name drop 20 goldcoins
name drop 20 gold coins
food 20
x 4
y 4

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@ -2104,7 +2104,7 @@ x 13
y 6
end
arch goldfloor
name drop 20 goldcoins
name drop 20 gold coins
food 20
x 13
y 6
@ -2123,7 +2123,7 @@ x 13
y 7
end
arch goldfloor
name drop 20 goldcoins
name drop 20 gold coins
food 20
x 13
y 7
@ -2142,7 +2142,7 @@ x 13
y 8
end
arch goldfloor
name drop 20 goldcoins
name drop 20 gold coins
food 20
x 13
y 8
@ -2161,7 +2161,7 @@ x 13
y 9
end
arch goldfloor
name drop 20 goldcoins
name drop 20 gold coins
food 20
x 13
y 9

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@ -1458,7 +1458,7 @@ x 13
y 6
end
arch goldfloor
name drop 20 goldcoins
name drop 20 gold coins
food 20
x 13
y 6
@ -1469,7 +1469,7 @@ x 13
y 7
end
arch goldfloor
name drop 20 goldcoins
name drop 20 gold coins
food 20
x 13
y 7
@ -1480,7 +1480,7 @@ x 13
y 8
end
arch goldfloor
name drop 20 goldcoins
name drop 20 gold coins
food 20
x 13
y 8
@ -1491,7 +1491,7 @@ x 13
y 9
end
arch goldfloor
name drop 20 goldcoins
name drop 20 gold coins
food 20
x 13
y 9

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@ -556,7 +556,7 @@ x 6
y 11
end
arch goldfloor
name drop 20 goldcoins
name drop 20 gold coins
food 20
x 6
y 11
@ -567,7 +567,7 @@ x 6
y 12
end
arch goldfloor
name drop 20 goldcoins
name drop 20 gold coins
food 20
x 6
y 12
@ -578,7 +578,7 @@ x 6
y 13
end
arch goldfloor
name drop 20 goldcoins
name drop 20 gold coins
food 20
x 6
y 13
@ -589,7 +589,7 @@ x 6
y 14
end
arch goldfloor
name drop 20 goldcoins
name drop 20 gold coins
food 20
x 6
y 14

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@ -5324,7 +5324,7 @@ x 24
y 12
end
arch check_inv
slaying scolar of kurte
slaying scholar of kurte
move_block all
x 24
y 12

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@ -5324,7 +5324,7 @@ x 24
y 12
end
arch check_inv
slaying scolar of kurte
slaying scholar of kurte
move_block all
x 24
y 12

View File

@ -1806,7 +1806,7 @@ Enter the courthouse and you will
understand me.
The major difficulty is finding the
places that are involved in this
quest. E.g. I suspect the high volcanoe
quest. E.g. I suspect the high volcano
poses the fire-part...
@match *
I've devoted myself to the elemental
@ -2212,7 +2212,7 @@ end
arch ninja2
msg
@match [Ll]and|[Ee]xiled
I lived north-east from here, untill I took a
I lived north-east from here, until I took a
boat out to talk to a forginer like you.
They didn't let me go back.
@match *
@ -2608,7 +2608,7 @@ msg
@match no|library|spell
It's located in a mountain village,
not far from here. Take a few
goldcoins with you, I believe they
gold coins with you, I believe they
charge for a small entrance fee.
@match *
Did you know that there is a huge

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@ -7528,7 +7528,7 @@ x 20
y 36
end
arch store_weapons
name weaponshop
name Weapon Shop
slaying shops/weapon
hp 7
sp 14

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@ -3787,7 +3787,7 @@ leads you to Grimsu. Grimsu is a wizard who
lives now for 400 years and got strong magic
forces and a big knowledge about magic. He
is due a spell which was spoken for 350 years
resistant agains all physical forces.
resistant against all physical forces.
Now adventurer, finish your work and decide
yourself for one side but be warned: If you

View File

@ -1,6 +1,6 @@
arch map
name Potionshop
region Fogotten Town
region Forgotten Town
msg
Creator: Knut Ahlers
Date: 7/20/2005

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@ -1,5 +1,5 @@
arch map
name Weaponshop
name Weapon Shop
region Forgotten Town
msg
Creator: Knut Ahlers

View File

@ -2816,7 +2816,7 @@ x 19
y 2
end
arch altar_trigger
name Drop 1000 goldcoins to enter
name Drop 1000 gold coins to enter
slaying money
exp 240
food 10000

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@ -1835,7 +1835,7 @@ y 1
unique 1
end
arch key2
name key to guild apaprtment 2
name key to guild apartment 2
slaying guildap2
x 9
y 1
@ -4493,7 +4493,7 @@ arch sign
name alchemy room
msg
In this room you may use the cauldron
to test your alchemy recepies. Take
to test your alchemy recipes. Take
care if entering while someone else is
experimenting, it might be dangerous
to your health.

View File

@ -699,7 +699,7 @@ x 6
y 13
end
arch sign
name explaination sign
name explanation sign
msg
In this house, you can buy keys. These
key are unique and will open the
@ -954,7 +954,7 @@ name pay 3000 diamonds to get key
slaying diamond
msg
Pay 3000 diamonds to get the key for
the manor by the northern wel
the manor by the northern well.
endmsg
food 3000
x 9

View File

@ -1766,7 +1766,7 @@ arch book_read
name shiny black book
msg
In the depth of the snake pit, there
lives a Great Wyrm of Choas, who
lives a Great Wyrm of Chaos, who
knows the magic of death. However it
is death himself.
endmsg

View File

@ -1743,7 +1743,7 @@ x 14
y 4
end
arch spikes_open
name wierd cobblestone
name weird cobblestone
face cobblesto2.111
x 14
y 4
@ -1756,7 +1756,7 @@ x 14
y 5
end
arch spikes_open
name wierd cobblestone
name weird cobblestone
face cobblesto2.111
x 14
y 5
@ -1807,7 +1807,7 @@ x 14
y 9
end
arch spikes_open
name wierd cobblestone
name weird cobblestone
face cobblesto2.111
x 14
y 9
@ -1824,7 +1824,7 @@ x 14
y 10
end
arch spikes_open
name wierd cobblestone
name weird cobblestone
face cobblesto2.111
x 14
y 10

View File

@ -5730,7 +5730,7 @@ This is an arena. You enter and
cannot come out until your luck is good
enough to find an exit.
This arena is not for the weak. The
winner will gain the symbol of mightest
winner will gain the symbol of mightiest
of the realm.
endmsg
x 28
@ -5747,7 +5747,7 @@ This is an arena. You enter and
cannot come out until your luck is good
enough to find an exit.
This arena is not for the weak. The
winner will gain the symbol of mightest
winner will gain the symbol of mightiest
of the realm.
endmsg
x 28

View File

@ -5329,7 +5329,7 @@ This is an arena. You enter and
cannot come out until your luck is good
enough to find an exit.
This arena is not for the weak. The
winner will gain the symbol of mightest
winner will gain the symbol of mightiest
of the realm.
endmsg
x 28
@ -5346,7 +5346,7 @@ This is an arena. You enter and
cannot come out until your luck is good
enough to find an exit.
This arena is not for the weak. The
winner will gain the symbol of mightest
winner will gain the symbol of mightiest
of the realm.
endmsg
x 28
@ -6214,7 +6214,7 @@ x 31
y 31
end
arch dragon
name big wyvern of choas
name big wyvern of chaos
Con 30
Wis 30
Int 12
@ -6248,7 +6248,7 @@ arch ability_cold
end
end
arch dragon
name big wyvern of choas
name big wyvern of chaos
Con 30
Wis 30
Int 12

View File

@ -340,7 +340,7 @@ x 4
y 9
end
arch oakdoor
name oakdoor to a myterious looking chamber
name oakdoor to a mysterious looking chamber
slaying prison_s
hp 1
x 4
@ -400,7 +400,7 @@ x 5
y 9
end
arch oakdoor
name oakdoor to a myterious looking chamber
name oakdoor to a mysterious looking chamber
slaying prison_s
hp 2
x 5

View File

@ -332,7 +332,7 @@ have to pay admission fee. Now I have
opened the doors for you.
Read the warnings in the lobby!
@match *
Hello advanturer. Do you intend to use
Hello adventurer. Do you intend to use
the training facilities upstairs?
endmsg
face ninja.111

View File

@ -7231,7 +7231,7 @@ The door to Elven Moon is at the center of the lake.
@match lake
The lake is north east of here. Did you need help?
@match yes|help|Help|how*
One must speak the magic words, the the
One must speak the magic words, then the
bridge will appear by the flowers.
@match magic|magic words
The elves change the words every now

View File

@ -895,7 +895,7 @@ end
arch magic_mouth
msg
The marsh comes to life at this
section. Mud stirring and and turns.
section. Mud stirring and turns.
A big mouth of mud forms. It seems to
sense you. It rises and hesitates before
you, as if regarding you
@ -2013,7 +2013,7 @@ end
arch magic_mouth
msg
The marsh comes to life at this
section. Mud stirring and and turns.
section. Mud stirring and turns.
A big mouth of mud forms. It seems to
sense you. It rises and hesitates before
you, as if regarding you

View File

@ -129,7 +129,7 @@ end
arch magic_mouth
msg
The marsh comes to life at this
section. Mud stirring and and turns.
section. Mud stirring and turns.
A big mouth of mud forms. It seems to
sense you. It rises and hesitates before
you, as if regarding you
@ -984,7 +984,7 @@ end
arch magic_mouth
msg
The marsh comes to life at this
section. Mud stirring and and turns.
section. Mud stirring and turns.
A big mouth of mud forms. It seems to
sense you. It rises and hesitates before
you, as if regarding you

View File

@ -952,7 +952,7 @@ end
arch magic_mouth
msg
The marsh comes to life at this
section. Mud stirring and and turns.
section. Mud stirring and turns.
A big mouth of mud forms. It seems to
sense you. It rises and hesitates before
you, as if regarding you
@ -1869,7 +1869,7 @@ end
arch magic_mouth
msg
The marsh comes to life at this
section. Mud stirring and and turns.
section. Mud stirring and turns.
A big mouth of mud forms. It seems to
sense you. It rises and hesitates before
you, as if regarding you

View File

@ -26,7 +26,7 @@ end
arch magic_mouth
msg
The marsh comes to life at this
section. Mud stirring and and turns.
section. Mud stirring and turns.
A big mouth of mud forms. It seems to
sense you. It rises and hesitates before
you, as if regarding you
@ -57,7 +57,7 @@ end
arch magic_mouth
msg
The marsh comes to life at this
section. Mud stirring and and turns.
section. Mud stirring and turns.
A big mouth of mud forms. It seems to
sense you. It rises and hesitates before
you, as if regarding you
@ -88,7 +88,7 @@ end
arch magic_mouth
msg
The marsh comes to life at this
section. Mud stirring and and turns.
section. Mud stirring and turns.
A big mouth of mud forms. It seems to
sense you. It rises and hesitates before
you, as if regarding you
@ -119,7 +119,7 @@ end
arch magic_mouth
msg
The marsh comes to life at this
section. Mud stirring and and turns.
section. Mud stirring and turns.
A big mouth of mud forms. It seems to
sense you. It rises and hesitates before
you, as if regarding you
@ -150,7 +150,7 @@ end
arch magic_mouth
msg
The marsh comes to life at this
section. Mud stirring and and turns.
section. Mud stirring and turns.
A big mouth of mud forms. It seems to
sense you. It rises and hesitates before
you, as if regarding you
@ -181,7 +181,7 @@ end
arch magic_mouth
msg
The marsh comes to life at this
section. Mud stirring and and turns.
section. Mud stirring and turns.
A big mouth of mud forms. It seems to
sense you. It rises and hesitates before
you, as if regarding you
@ -212,7 +212,7 @@ end
arch magic_mouth
msg
The marsh comes to life at this
section. Mud stirring and and turns.
section. Mud stirring and turns.
A big mouth of mud forms. It seems to
sense you. It rises and hesitates before
you, as if regarding you
@ -243,7 +243,7 @@ end
arch magic_mouth
msg
The marsh comes to life at this
section. Mud stirring and and turns.
section. Mud stirring and turns.
A big mouth of mud forms. It seems to
sense you. It rises and hesitates before
you, as if regarding you
@ -274,7 +274,7 @@ end
arch magic_mouth
msg
The marsh comes to life at this
section. Mud stirring and and turns.
section. Mud stirring and turns.
A big mouth of mud forms. It seems to
sense you. It rises and hesitates before
you, as if regarding you
@ -352,7 +352,7 @@ end
arch magic_mouth
msg
The marsh comes to life at this
section. Mud stirring and and turns.
section. Mud stirring and turns.
A big mouth of mud forms. It seems to
sense you. It rises and hesitates before
you, as if regarding you
@ -387,7 +387,7 @@ end
arch magic_mouth
msg
The marsh comes to life at this
section. Mud stirring and and turns.
section. Mud stirring and turns.
A big mouth of mud forms. It seems to
sense you. It rises and hesitates before
you, as if regarding you
@ -422,7 +422,7 @@ end
arch magic_mouth
msg
The marsh comes to life at this
section. Mud stirring and and turns.
section. Mud stirring and turns.
A big mouth of mud forms. It seems to
sense you. It rises and hesitates before
you, as if regarding you
@ -457,7 +457,7 @@ end
arch magic_mouth
msg
The marsh comes to life at this
section. Mud stirring and and turns.
section. Mud stirring and turns.
A big mouth of mud forms. It seems to
sense you. It rises and hesitates before
you, as if regarding you
@ -492,7 +492,7 @@ end
arch magic_mouth
msg
The marsh comes to life at this
section. Mud stirring and and turns.
section. Mud stirring and turns.
A big mouth of mud forms. It seems to
sense you. It rises and hesitates before
you, as if regarding you
@ -527,7 +527,7 @@ end
arch magic_mouth
msg
The marsh comes to life at this
section. Mud stirring and and turns.
section. Mud stirring and turns.
A big mouth of mud forms. It seems to
sense you. It rises and hesitates before
you, as if regarding you
@ -610,7 +610,7 @@ end
arch magic_mouth
msg
The marsh comes to life at this
section. Mud stirring and and turns.
section. Mud stirring and turns.
A big mouth of mud forms. It seems to
sense you. It rises and hesitates before
you, as if regarding you
@ -669,7 +669,7 @@ end
arch magic_mouth
msg
The marsh comes to life at this
section. Mud stirring and and turns.
section. Mud stirring and turns.
A big mouth of mud forms. It seems to
sense you. It rises and hesitates before
you, as if regarding you
@ -704,7 +704,7 @@ end
arch magic_mouth
msg
The marsh comes to life at this
section. Mud stirring and and turns.
section. Mud stirring and turns.
A big mouth of mud forms. It seems to
sense you. It rises and hesitates before
you, as if regarding you
@ -791,7 +791,7 @@ end
arch magic_mouth
msg
The marsh comes to life at this
section. Mud stirring and and turns.
section. Mud stirring and turns.
A big mouth of mud forms. It seems to
sense you. It rises and hesitates before
you, as if regarding you
@ -910,7 +910,7 @@ end
arch magic_mouth
msg
The marsh comes to life at this
section. Mud stirring and and turns.
section. Mud stirring and turns.
A big mouth of mud forms. It seems to
sense you. It rises and hesitates before
you, as if regarding you
@ -941,7 +941,7 @@ end
arch magic_mouth
msg
The marsh comes to life at this
section. Mud stirring and and turns.
section. Mud stirring and turns.
A big mouth of mud forms. It seems to
sense you. It rises and hesitates before
you, as if regarding you
@ -976,7 +976,7 @@ end
arch magic_mouth
msg
The marsh comes to life at this
section. Mud stirring and and turns.
section. Mud stirring and turns.
A big mouth of mud forms. It seems to
sense you. It rises and hesitates before
you, as if regarding you
@ -1095,7 +1095,7 @@ end
arch magic_mouth
msg
The marsh comes to life at this
section. Mud stirring and and turns.
section. Mud stirring and turns.
A big mouth of mud forms. It seems to
sense you. It rises and hesitates before
you, as if regarding you
@ -1126,7 +1126,7 @@ end
arch magic_mouth
msg
The marsh comes to life at this
section. Mud stirring and and turns.
section. Mud stirring and turns.
A big mouth of mud forms. It seems to
sense you. It rises and hesitates before
you, as if regarding you
@ -1161,7 +1161,7 @@ end
arch magic_mouth
msg
The marsh comes to life at this
section. Mud stirring and and turns.
section. Mud stirring and turns.
A big mouth of mud forms. It seems to
sense you. It rises and hesitates before
you, as if regarding you
@ -1264,7 +1264,7 @@ end
arch magic_mouth
msg
The marsh comes to life at this
section. Mud stirring and and turns.
section. Mud stirring and turns.
A big mouth of mud forms. It seems to
sense you. It rises and hesitates before
you, as if regarding you
@ -1295,7 +1295,7 @@ end
arch magic_mouth
msg
The marsh comes to life at this
section. Mud stirring and and turns.
section. Mud stirring and turns.
A big mouth of mud forms. It seems to
sense you. It rises and hesitates before
you, as if regarding you
@ -1330,7 +1330,7 @@ end
arch magic_mouth
msg
The marsh comes to life at this
section. Mud stirring and and turns.
section. Mud stirring and turns.
A big mouth of mud forms. It seems to
sense you. It rises and hesitates before
you, as if regarding you
@ -1442,7 +1442,7 @@ end
arch magic_mouth
msg
The marsh comes to life at this
section. Mud stirring and and turns.
section. Mud stirring and turns.
A big mouth of mud forms. It seems to
sense you. It rises and hesitates before
you, as if regarding you
@ -1473,7 +1473,7 @@ end
arch magic_mouth
msg
The marsh comes to life at this
section. Mud stirring and and turns.
section. Mud stirring and turns.
A big mouth of mud forms. It seems to
sense you. It rises and hesitates before
you, as if regarding you
@ -1588,7 +1588,7 @@ end
arch magic_mouth
msg
The marsh comes to life at this
section. Mud stirring and and turns.
section. Mud stirring and turns.
A big mouth of mud forms. It seems to
sense you. It rises and hesitates before
you, as if regarding you
@ -1619,7 +1619,7 @@ end
arch magic_mouth
msg
The marsh comes to life at this
section. Mud stirring and and turns.
section. Mud stirring and turns.
A big mouth of mud forms. It seems to
sense you. It rises and hesitates before
you, as if regarding you

View File

@ -1032,7 +1032,7 @@ deal with."
@match buy|Buy|give|borrow|lend|take
"No. They are not for sale and I
don't lend my Dragon mail or my
ragonbane. Unless you can impress me
Dragonbane. Unless you can impress me
and prove yourself worthy."
@match dragonsteak|Dragonsteak
"You can get dragonsteaks from

View File

@ -1363,7 +1363,7 @@ Inside are my collection of fine gems.
Out at both wings are my collections of
rare crowns of the lands. I don't use
them any more. So I will give them to
worthy advanturers.
worthy adventurers.
endmsg
x 9
y 11

View File

@ -316,11 +316,11 @@ x 1
y 9
end
arch locked_door1
name permenent ice
name permanent ice
slaying celestial
msg
You can't seem to be able to force
yourself through this permenent ice.
yourself through this permanent ice.
endmsg
face icecube.111
x 1

View File

@ -3443,7 +3443,7 @@ end
end
arch key2
name fragment-of-chaos
slaying Choas
slaying Chaos
face destruction.111
value 100000
end

View File

@ -5496,7 +5496,7 @@ Imperial Post Services
Thank you for choosing the IPS to
take care of your messages. Want to
get more ? We have a wide range of
products ans services to offer to
products and services to offer to
anyone. Pirate ? Try our
TalkParrots(tm) ! Beholder ? Enjoy
our fabulous non-stereoscopical cards

View File

@ -2323,7 +2323,7 @@ name_pl vault access key (A1)
slaying cdcvaulta1key
msg
This is the key to gain access to
your vault and aquire the combination.
your vault and acquire the combination.
endmsg
x 6
y 11
@ -2973,7 +2973,7 @@ name_pl vault access key (A1)
slaying cdcvaultb2key
msg
This is the key to gain access to
your vault and aquire the combination.
your vault and acquire the combination.
endmsg
x 8
y 11
@ -3661,7 +3661,7 @@ name_pl vault access key (A1)
slaying cdcvaultc3key
msg
This is the key to gain access to
your vault and aquire the combination.
your vault and acquire the combination.
endmsg
x 10
y 11
@ -4421,7 +4421,7 @@ name_pl vault access key (A1)
slaying cdcvaultd4key
msg
This is the key to gain access to
your vault and aquire the combination.
your vault and acquire the combination.
endmsg
x 12
y 11
@ -5303,7 +5303,7 @@ name_pl vault access key (A1)
slaying cdcvaulte5key
msg
This is the key to gain access to
your vault and aquire the combination.
your vault and acquire the combination.
endmsg
x 14
y 11

View File

@ -129646,7 +129646,7 @@ name_pl bucher of devourerence
msg
@match *
Thou shalt be slowly skinned alive
untill death once thy hands are mine.
until death once thy hands are mine.
endmsg
hp 11000
maxhp 11000

View File

@ -56414,7 +56414,7 @@ y 34
connected 99968
end
arch creator
name fireelelemental
name fireelemental
name_pl balrog
other_arch fire_elemental
x 66

View File

@ -7914,7 +7914,7 @@ y 48
connected 99968
end
arch creator
name fireelelemental
name fireelemental
name_pl balrog
other_arch fire_elemental
x 12
@ -8137,7 +8137,7 @@ y 58
connected 99968
end
arch creator
name fireelelemental
name fireelemental
name_pl balrog
other_arch fire_elemental
x 12
@ -15256,7 +15256,7 @@ y 48
connected 99968
end
arch creator
name fireelelemental
name fireelemental
name_pl balrog
other_arch fire_elemental
x 24
@ -15479,7 +15479,7 @@ y 58
connected 99968
end
arch creator
name fireelelemental
name fireelemental
name_pl balrog
other_arch fire_elemental
x 24

View File

@ -597,7 +597,7 @@ y 2
connected 99968
end
arch creator
name fireelelemental
name fireelemental
name_pl balrog
other_arch fire_elemental
x 2

View File

@ -14914,8 +14914,8 @@ x 36
y 42
end
arch sign_w
name Rare Poisined Discs
name_pl Rare Poisined Discs
name Rare Poisoned Discs
name_pl Rare Poisoned Discs
msg
Rare Poisoned Discs imported from the
East. The finest quality light-weight

View File

@ -14355,8 +14355,8 @@ x 36
y 18
end
arch goldfloor
name drop 20 goldcoins
name_pl drop 20 goldcoins
name drop 20 gold coins
name_pl drop 20 gold coins
food 20
x 36
y 18
@ -14375,8 +14375,8 @@ x 36
y 20
end
arch goldfloor
name drop 20 goldcoins
name_pl drop 20 goldcoins
name drop 20 gold coins
name_pl drop 20 gold coins
food 20
x 36
y 20
@ -14395,8 +14395,8 @@ x 36
y 22
end
arch goldfloor
name drop 20 goldcoins
name_pl drop 20 goldcoins
name drop 20 gold coins
name_pl drop 20 gold coins
food 20
x 36
y 22
@ -14415,8 +14415,8 @@ x 36
y 24
end
arch goldfloor
name drop 20 goldcoins
name_pl drop 20 goldcoins
name drop 20 gold coins
name_pl drop 20 gold coins
food 20
x 36
y 24

View File

@ -23229,7 +23229,7 @@ end
arch magic_mouth
msg
Assistant: OMG! He's got a BOMB!!!
Gaurds! Gaurds!! Kill the adventurer!
Guards! Guards!! Kill the adventurer!
endmsg
x 48
y 46

View File

@ -67958,7 +67958,7 @@ end
arch magic_mouth
msg
An Area Dragon Port Pass can be
aquired at CDC Area Travels LTD. in
acquired at CDC Area Travels LTD. in
the CityDeClouds.
endmsg
x 48

View File

@ -14130,7 +14130,7 @@ y 26
connected 99968
end
arch creator
name fireelelemental
name fireelemental
name_pl balrog
other_arch fire_elemental
x 48

View File

@ -4889,8 +4889,8 @@ x 31
y 1
end
arch goldfloor
name drop 100 goldcoins
name_pl drop 100 goldcoins
name drop 100 gold coins
name_pl drop 100 gold coins
msg
Enjoy the game!
endmsg
@ -5076,8 +5076,8 @@ x 32
y 1
end
arch goldfloor
name drop 100 goldcoins
name_pl drop 100 goldcoins
name drop 100 gold coins
name_pl drop 100 gold coins
msg
Enjoy the game!
endmsg

View File

@ -1649,7 +1649,7 @@ x 10
y 12
end
arch goldfloor
name drop 1500 goldcoins
name drop 1500 gold coins
food 1500
connected 1
x 10
@ -1790,7 +1790,7 @@ x 11
y 12
end
arch goldfloor
name drop 1500 goldcoins
name drop 1500 gold coins
food 1500
connected 1
x 11

View File

@ -1811,7 +1811,7 @@ end
arch book_clasp
msg
Speak thee to the dead tree beside the
temple of Gorgokh - Ask.
temple of Gorokh - Ask.
If you answer the riddle you will be
admitted into the inner sanctum.
endmsg

View File

@ -5322,7 +5322,7 @@ x 24
y 12
end
arch check_inv
slaying scolar of kurte
slaying scholar of kurte
move_block all
x 24
y 12

View File

@ -868,7 +868,7 @@ x 9
y 9
end
arch stair_3_down
name stairs back to the begining
name stairs back to the beginning
slaying illtow1
hp 18
sp 18

View File

@ -1684,8 +1684,8 @@ x 5
y 21
end
arch goldfloor
name drop 25 goldcoins
name_pl drop 25 goldcoins
name drop 25 gold coins
name_pl drop 25 gold coins
food 25
x 5
y 21
@ -1704,8 +1704,8 @@ x 5
y 23
end
arch goldfloor
name drop 25 goldcoins
name_pl drop 25 goldcoins
name drop 25 gold coins
name_pl drop 25 gold coins
food 25
x 5
y 23
@ -1724,8 +1724,8 @@ x 5
y 25
end
arch goldfloor
name drop 30 goldcoins
name_pl drop 30 goldcoins
name drop 30 gold coins
name_pl drop 30 gold coins
food 30
x 5
y 25
@ -1751,7 +1751,7 @@ Accomidations for three including
ample food and storage. Luxurious
setting and a overlooking view of
western Scorn to make your stay
the best it can be. Complementry
the best it can be. Complementary
Newspaper included.
endmsg
x 5
@ -1762,8 +1762,8 @@ x 5
y 28
end
arch goldfloor
name drop 50 goldcoins
name_pl drop 50 goldcoins
name drop 50 gold coins
name_pl drop 50 gold coins
food 50
x 5
y 28
@ -3981,7 +3981,7 @@ WAR IMMINENT?
Talk of war against the dragons is
circulating around Scorn. Since the
Dragon Emmisary started demanding
tribute tentions have worsened. The
tribute tensions have worsened. The
question now seems to be how big an
army must be raised?
endmsg
@ -8922,8 +8922,8 @@ x 25
y 7
end
arch guard
name Elite Mikhovian Gaurd
name_pl Elite Mikhovian Gaurd
name Elite Mikhovian Guard
name_pl Elite Mikhovian Guard
msg
@match *
endmsg
@ -11809,8 +11809,8 @@ x 33
y 15
end
arch guard
name Elite Mikhovian Gaurd
name_pl Elite Mikhovian Gaurd
name Elite Mikhovian Guard
name_pl Elite Mikhovian Guard
msg
@match *
endmsg
@ -13436,8 +13436,8 @@ x 37
y 11
end
arch guard
name Elite Mikhovian Gaurd
name_pl Elite Mikhovian Gaurd
name Elite Mikhovian Guard
name_pl Elite Mikhovian Guard
msg
@match *
endmsg
@ -15813,8 +15813,8 @@ x 43
y 15
end
arch guard
name Elite Mikhovian Gaurd
name_pl Elite Mikhovian Gaurd
name Elite Mikhovian Guard
name_pl Elite Mikhovian Guard
msg
@match *
endmsg
@ -18570,8 +18570,8 @@ x 51
y 10
end
arch guard
name Elite Mikhovian Gaurd
name_pl Elite Mikhovian Gaurd
name Elite Mikhovian Guard
name_pl Elite Mikhovian Guard
msg
@match *
endmsg

View File

@ -7762,8 +7762,8 @@ x 25
y 15
end
arch knight
name hired gaurd
name_pl hired gaurd
name hired guard
name_pl hired guard
hp 260
x 25
y 15
@ -7786,8 +7786,8 @@ x 25
y 16
end
arch knight
name hired gaurd
name_pl hired gaurd
name hired guard
name_pl hired guard
hp 260
x 25
y 16
@ -7810,8 +7810,8 @@ x 25
y 17
end
arch knight
name hired gaurd
name_pl hired gaurd
name hired guard
name_pl hired guard
hp 260
x 25
y 17
@ -7834,8 +7834,8 @@ x 25
y 18
end
arch knight
name hired gaurd
name_pl hired gaurd
name hired guard
name_pl hired guard
hp 260
x 25
y 18
@ -7858,8 +7858,8 @@ x 25
y 19
end
arch knight
name hired gaurd
name_pl hired gaurd
name hired guard
name_pl hired guard
hp 260
x 25
y 19
@ -8212,8 +8212,8 @@ x 26
y 28
end
arch knight
name hired gaurd
name_pl hired gaurd
name hired guard
name_pl hired guard
hp 260
x 26
y 28
@ -8430,8 +8430,8 @@ x 27
y 16
end
arch knight
name hired gaurd
name_pl hired gaurd
name hired guard
name_pl hired guard
hp 260
x 27
y 16
@ -8454,8 +8454,8 @@ x 27
y 17
end
arch knight
name hired gaurd
name_pl hired gaurd
name hired guard
name_pl hired guard
hp 260
x 27
y 17
@ -8566,8 +8566,8 @@ x 27
y 28
end
arch knight
name hired gaurd
name_pl hired gaurd
name hired guard
name_pl hired guard
hp 260
x 27
y 28
@ -8902,8 +8902,8 @@ x 28
y 28
end
arch knight
name hired gaurd
name_pl hired gaurd
name hired guard
name_pl hired guard
hp 260
x 28
y 28
@ -8942,8 +8942,8 @@ x 28
y 31
end
arch knight
name hired gaurd
name_pl hired gaurd
name hired guard
name_pl hired guard
hp 260
x 28
y 31
@ -8966,8 +8966,8 @@ x 28
y 32
end
arch knight
name hired gaurd
name_pl hired gaurd
name hired guard
name_pl hired guard
hp 260
x 28
y 32

View File

@ -1502,7 +1502,7 @@ msg
Yes, a wizard of high powers resides
in this tower... or is said to. It
has been so long since anyone dared
to journy up the long flights (and, I
to journey up the long flights (and, I
dare say... fights) that it is not
known what is in the upper echelons
of the tower... ah there are so many
@ -1510,7 +1510,7 @@ stories.
@match stories|story|tower
Well the towere extends into the
clouds further than at least I can
see... and it is roumored to have
see... and it is rumored to have
been here since ancient times...
collecting wandering spirits... the
very tavern that can be seen under us

View File

@ -1905,7 +1905,7 @@ in the deception and the body stashed
away so none could release it.
But that has ended and a most
terrible crime has been commited. The
terrible crime has been committed. The
bricks cry, their essence attack.
The second wizard is not dead...
@ -2169,7 +2169,7 @@ in the deception and the body stashed
away so none could release it.
But that has ended and a most
terrible crime has been commited. The
terrible crime has been committed. The
bricks cry, their essence attack.
The second wizard is not dead...

View File

@ -6614,8 +6614,8 @@ reflect_spell 1
run_away 0
no_steal 1
arch amulet
name shining amulet of repulshion
name_pl shining amulet of repulshion
name shining amulet of repulsion
name_pl shining amulet of repulsion
slaying tttower32amushn
resist_acid 10
material 256

View File

@ -770,9 +770,9 @@ x 5
y 4
carrying 100
arch key2
name antartic castle key
name_pl antartic castle key
slaying castle1antartickey1234bb2
name antarctic castle key
name_pl antarctic castle key
slaying castle1antarctickey1234bb2
face key_blue.111
end
end

View File

@ -1199,7 +1199,7 @@ To Whom it may concern,
Ruggilli is the true God of destruction. His power is the strength behind the
mighty red dragons. You too can share this power, but at a cost. If you proceed
with Ruggilli you will liken yourself to Him. Ruggilli has an immense appetite, you
will find yourself eating more than is normal, carry alittle extra food and you
will find yourself eating more than is normal, carry a little extra food and you
need not worry, but woe if you run out. As a follower of Ruggilli, his protections
and vulnerabilities are also shared. You will become more resistant to fire but less
to cold, also your very skin will protect you from any physical projectile. This

View File

@ -948,7 +948,7 @@ you must face the Master soon....
If this is what you wish to do, then
you must answer me my riddle....
What is at the end of time and at the
begining of the end
beginning of the end?
endmsg
x 6
y 23

View File

@ -548,7 +548,7 @@ x 5
y 6
end
arch note
name orchish note
name orcish note
msg
Beewar! Du not tuch! Danjir
endmsg

View File

@ -831,7 +831,7 @@ x 7
y 13
end
arch lake
name puddl
name puddle
x 7
y 14
end

View File

@ -701,7 +701,7 @@ x 7
y 6
end
arch chole_1
name hole in the cieling
name hole in the ceiling
slaying /world/world_100_116
hp 23
sp 25

View File

@ -2110,7 +2110,7 @@ first. He is even older than us. You
must be very careful...
@match sword
I forgot the name of Gothwolte's
sword. Ask Timothey, my scolar. He
sword. Ask Timothey, my scholar. He
lives in lone village.
@match eureca
I cannot see him. But still, I feel

View File

@ -2958,102 +2958,102 @@ x 21
y 20
end
arch gaelotroll
name large zombi
name large zombie
x 5
y 9
end
arch gaelotroll
name large zombi
name large zombie
x 6
y 12
end
arch gaelotroll
name large zombi
name large zombie
x 7
y 9
end
arch gaelotroll
name large zombi
name large zombie
x 8
y 12
end
arch gaelotroll
name large zombi
name large zombie
x 8
y 15
end
arch gaelotroll
name large zombi
name large zombie
x 9
y 9
end
arch gaelotroll
name large zombi
name large zombie
x 10
y 12
end
arch gaelotroll
name large zombi
name large zombie
x 10
y 15
end
arch gaelotroll
name large zombi
name large zombie
x 11
y 9
end
arch gaelotroll
name large zombi
name large zombie
x 12
y 12
end
arch gaelotroll
name large zombi
name large zombie
x 12
y 15
end
arch gaelotroll
name large zombi
name large zombie
x 13
y 9
end
arch gaelotroll
name large zombi
name large zombie
x 14
y 12
end
arch gaelotroll
name large zombi
name large zombie
x 14
y 15
end
arch gaelotroll
name large zombi
name large zombie
x 15
y 9
end
arch gaelotroll
name large zombi
name large zombie
x 16
y 12
end
arch gaelotroll
name large zombi
name large zombie
x 16
y 15
end
arch gaelotroll
name large zombi
name large zombie
x 17
y 9
end
arch gaelotroll
name large zombi
name large zombie
x 18
y 12
end
arch gaelotroll
name large zombi
name large zombie
x 18
y 15
end

View File

@ -689,7 +689,7 @@ Gothwolte. I found out that his sword,
the ancient dancing sword, is called
"whirlwind".
@match *
I'm a scolar of the Kurte.
I'm a scholar of the Kurte.
endmsg
face man.131
hp 180

View File

@ -5324,7 +5324,7 @@ x 24
y 12
end
arch check_inv
slaying scolar of kurte
slaying scholar of kurte
move_block all
x 24
y 12

View File

@ -5324,7 +5324,7 @@ x 24
y 12
end
arch check_inv
slaying scolar of kurte
slaying scholar of kurte
move_block all
x 24
y 12

View File

@ -2222,7 +2222,7 @@ arch medium_guard
name guard
msg
@match hi|Hi|hello|Hello
Here is the headquater of Liberation
Here is the headquarter of Liberation
Army. Are you our member?
If you are, please prove it
endmsg
@ -3306,7 +3306,7 @@ arch medium_guard
name guard
msg
@match hi|Hi|hello|Hello
Here is the headquater of Liberation
Here is the headquarter of Liberation
Army. Are you our member?
If you are, please prove it
endmsg

View File

@ -5949,7 +5949,7 @@ arch magic_mouth
msg
To find Eureca,
the spy of regular army ... to the
underground of headquater of
underground of headquarter of
liberation army
endmsg
x 23
@ -8885,9 +8885,9 @@ end
arch marker
msg
Congratulations, you passed the test!
You are now a scolar of Kurte.
You are now a scholar of Kurte.
endmsg
slaying scolar of kurte
slaying scholar of kurte
hp 1
food 0
speed 1.000000
@ -9278,9 +9278,9 @@ end
arch marker
msg
Congratulations, you passed the test!
You are now a scolar of Kurte.
You are now a scholar of Kurte.
endmsg
slaying scolar of kurte
slaying scholar of kurte
hp 1
food 0
speed 1.000000
@ -9481,12 +9481,12 @@ Kurte is the beginning and the end.
He is part of the land, and the
land is *him*. The real question is:
Who are you?
@match scolar
Yes, you are a now scolar of kurte.
@match scholar
Yes, you are a now scholar of kurte.
<clap>, <clap>, <clap>...
@match *
For being so honest <chuckle>.. you
are a scolar of Kurte. You should
are a scholar of Kurte. You should
buy an apartment and live in Nurnberg
now!
endmsg
@ -9501,7 +9501,7 @@ x 37
y 30
end
arch check_inv
slaying scolar of kurte
slaying scholar of kurte
resist_physical 30
resist_electricity 30
resist_acid 30

View File

@ -799,7 +799,7 @@ arch wall_2_1_2
x 8
end
arch check_inv
slaying scolar of kurte
slaying scholar of kurte
x 8
y 1
resist_physical 30
@ -828,7 +828,7 @@ end
arch magic_mouth
msg
This teleporter accepts only
scolars of Kurte!
scholars of Kurte!
endmsg
x 8
y 2
@ -902,7 +902,7 @@ end
arch magic_mouth
msg
Step on this teleporter if you want
to become a scolar of Kurte. Prepare
to become a scholar of Kurte. Prepare
for a series of discerning tests.
endmsg
x 8

View File

@ -4324,7 +4324,7 @@ x 14
y 23
end
arch check_inv
slaying scolar of kurte
slaying scholar of kurte
connected 1
x 14
y 23
@ -4616,7 +4616,7 @@ x 15
y 22
end
arch check_inv
slaying scolar of kurte
slaying scholar of kurte
connected 1
x 15
y 22
@ -4647,7 +4647,7 @@ x 15
y 24
end
arch check_inv
slaying scolar of kurte
slaying scholar of kurte
connected 1
x 15
y 24
@ -4951,7 +4951,7 @@ x 16
y 23
end
arch check_inv
slaying scolar of kurte
slaying scholar of kurte
connected 1
x 16
y 23

View File

@ -1,6 +1,6 @@
arch map
region lonetown
name townA_charch
name townA_church
msg
Creator: Gnat the Gnu
Email: gnu@foo.bar

View File

@ -767,10 +767,10 @@ Bauer's castle. Bauer deserves to DIE!
@match eureca
Eureca is the lord of this country.
I mean, he used to be - before he
dissapeared.
disappeared.
@match *
Bauer has kidnapped Eureca! He caused
the war... bauer is resposible for
the war... bauer is responsible for
EVERYTHING!
endmsg
face woman.131

View File

@ -214,7 +214,7 @@ arch magic_mouth
name 5
msg
You hear Kurte's voice in your mind:
"My scolar, for your convenience I
"My scholar, for your convenience I
have opened a time-warp-portal in
your apartment"
endmsg
@ -652,7 +652,7 @@ y 3
connected 1
end
arch check_inv
slaying scolar of kurte
slaying scholar of kurte
x 6
y 4
connected 4

View File

@ -1182,7 +1182,7 @@ It's here in this city.
@match lickmond
He is the general of Regular Army.
Usually he can be found in the
Headquater.
Headquarter.
@match *
Lickmond will save Eureca from the
Resistance.
@ -1490,22 +1490,22 @@ msg
You hear voices from the other side
of the wall:
"voice A: Have you found the path to
Eureca's treasure rooms yet?
voice B: Not yet.. I'm sorry.
There must be a well-hidden
passage somewhere. But sooner
or later we'll find it.
voice A: Tell your team of loosers and
itiots they shall HURRY UP!!
I need Eureca's treasure, so
that I can conquer the whole
of pupland!
voice C: ...And what about Eureca?
voice A: Do I look like Eureca's
babysitter?! He is gone, so
this country needs a new
king... pupland needs ME!
Bua hua ha ha!
Eureca's treasure rooms yet?
voice B: Not yet.. I'm sorry.
There must be a well-hidden
passage somewhere. But sooner
or later we'll find it.
voice A: Tell your team of loosers and
idiots they shall HURRY UP!!
I need Eureca's treasure, so
that I can conquer the whole
of pupland!
voice C: ...And what about Eureca?
voice A: Do I look like Eureca's
babysitter?! He is gone, so
this country needs a new
king... pupland needs ME!
Bua hua ha ha!
endmsg
x 12
y 1
@ -1794,7 +1794,7 @@ msg
@match spy
Ask our members in the Guild of Law.
@match head|resistance
The headquater of resistance can be
The headquarter of resistance can be
found to the north-west of Eureca's
castle.
@match eureca
@ -1802,7 +1802,7 @@ He was the lord of this country.
@match *
We will soon rescue lord Eureca from
the hands of Resistance. Already, our
spy is sneaking into their Headquater.
spy is sneaking into their Headquarter.
endmsg
hp 100
x 14

View File

@ -4516,7 +4516,7 @@ Invulnerable (potion shop)
Polymorph (wand shop)
Dick's house
Castle(North side of the city)
Headquater of Regular Army
Headquarter of Regular Army
Dungeon:
aqueduct (underground of the city)
Click de Pon (level 3)
@ -4804,7 +4804,7 @@ x 6
y 20
end
arch keep
name Headquater of the Regular Army
name Headquarter of the Regular Army
slaying hq
hp 9
sp 18

View File

@ -730,7 +730,7 @@ msg
"Kurte" - I don't have the slightest
idea what or who that might be.
@match yes|beer|war|senseless
Did you ever meet the scolars of Kurte
Did you ever meet the scholars of Kurte
in their huts next to the sea?
They are so wise, ask them about the
war...
@ -1857,7 +1857,7 @@ face warrior_grey.111
msg
@match money|would
If I had more money I would do the
same as Eureca: Grab it and dissapear!
same as Eureca: Grab it and disappear!
But I would take one of those two
bunnies with me...
@match *

View File

@ -2053,7 +2053,7 @@ unaggressive 1
x 13
y 2
arch key2
name zombi key
name zombie key
slaying 1235567
end
end

View File

@ -580,7 +580,7 @@ x 3
y 14
end
arch sign_e
name head quater rooms
name head quarter rooms
x 3
y 14
end

View File

@ -599,7 +599,7 @@ y 10
move_block 0
end
arch angel
name gardian angel
name guardian angel
x 3
y 10
level 20
@ -622,7 +622,7 @@ y 11
move_block 0
end
arch angel
name gardian angel
name guardian angel
x 3
y 11
level 20
@ -645,7 +645,7 @@ y 12
move_block 0
end
arch angel
name gardian angel
name guardian angel
x 3
y 12
level 20
@ -668,7 +668,7 @@ y 13
move_block 0
end
arch angel
name gardian angel
name guardian angel
x 3
y 13
level 20
@ -691,7 +691,7 @@ y 14
move_block 0
end
arch angel
name gardian angel
name guardian angel
x 3
y 14
level 20
@ -753,7 +753,7 @@ x 4
y 3
end
arch angel
name gardian angel
name guardian angel
x 4
y 3
level 20
@ -763,7 +763,7 @@ x 4
y 4
end
arch angel
name gardian angel
name guardian angel
x 4
y 4
level 20
@ -773,7 +773,7 @@ x 4
y 5
end
arch angel
name gardian angel
name guardian angel
x 4
y 5
level 20
@ -783,7 +783,7 @@ x 4
y 6
end
arch angel
name gardian angel
name guardian angel
x 4
y 6
level 20
@ -821,7 +821,7 @@ x 4
y 14
end
arch angel
name gardian angel
name guardian angel
x 4
y 14
level 20
@ -883,7 +883,7 @@ x 5
y 3
end
arch angel
name gardian angel
name guardian angel
x 5
y 3
level 20
@ -893,7 +893,7 @@ x 5
y 4
end
arch angel
name gardian angel
name guardian angel
x 5
y 4
level 20
@ -903,7 +903,7 @@ x 5
y 5
end
arch angel
name gardian angel
name guardian angel
x 5
y 5
level 20
@ -913,7 +913,7 @@ x 5
y 6
end
arch angel
name gardian angel
name guardian angel
x 5
y 6
level 20
@ -951,7 +951,7 @@ x 5
y 14
end
arch angel
name gardian angel
name guardian angel
x 5
y 14
level 20
@ -1045,7 +1045,7 @@ x 6
y 7
end
arch angel
name gardian angel
name guardian angel
x 6
y 7
level 20
@ -1055,7 +1055,7 @@ x 6
y 8
end
arch angel
name gardian angel
name guardian angel
x 6
y 8
level 20
@ -1085,7 +1085,7 @@ x 6
y 14
end
arch angel
name gardian angel
name guardian angel
x 6
y 14
level 20
@ -1179,7 +1179,7 @@ x 7
y 7
end
arch angel
name gardian angel
name guardian angel
x 7
y 7
level 20
@ -1189,7 +1189,7 @@ x 7
y 8
end
arch angel
name gardian angel
name guardian angel
x 7
y 8
level 20
@ -1219,7 +1219,7 @@ x 7
y 14
end
arch angel
name gardian angel
name guardian angel
x 7
y 14
level 20
@ -1321,7 +1321,7 @@ x 8
y 7
end
arch angel
name gardian angel
name guardian angel
x 8
y 7
level 20
@ -1331,7 +1331,7 @@ x 8
y 8
end
arch angel
name gardian angel
name guardian angel
x 8
y 8
level 20
@ -1368,7 +1368,7 @@ x 8
y 14
end
arch angel
name gardian angel
name guardian angel
x 8
y 14
level 20
@ -1454,7 +1454,7 @@ x 9
y 7
end
arch angel
name gardian angel
name guardian angel
x 9
y 7
level 20
@ -1464,7 +1464,7 @@ x 9
y 8
end
arch angel
name gardian angel
name guardian angel
x 9
y 8
level 20
@ -1494,7 +1494,7 @@ x 9
y 14
end
arch angel
name gardian angel
name guardian angel
x 9
y 14
level 20
@ -1588,7 +1588,7 @@ x 10
y 7
end
arch angel
name gardian angel
name guardian angel
x 10
y 7
level 20
@ -1598,7 +1598,7 @@ x 10
y 8
end
arch angel
name gardian angel
name guardian angel
x 10
y 8
level 20
@ -1628,7 +1628,7 @@ x 10
y 14
end
arch angel
name gardian angel
name guardian angel
x 10
y 14
level 20
@ -1690,7 +1690,7 @@ x 11
y 3
end
arch angel
name gardian angel
name guardian angel
x 11
y 3
level 20
@ -1700,7 +1700,7 @@ x 11
y 4
end
arch angel
name gardian angel
name guardian angel
x 11
y 4
level 20
@ -1710,7 +1710,7 @@ x 11
y 5
end
arch angel
name gardian angel
name guardian angel
x 11
y 5
level 20
@ -1720,7 +1720,7 @@ x 11
y 6
end
arch angel
name gardian angel
name guardian angel
x 11
y 6
level 20
@ -1758,7 +1758,7 @@ x 11
y 14
end
arch angel
name gardian angel
name guardian angel
x 11
y 14
level 20
@ -1820,7 +1820,7 @@ x 12
y 3
end
arch angel
name gardian angel
name guardian angel
x 12
y 3
level 20
@ -1830,7 +1830,7 @@ x 12
y 4
end
arch angel
name gardian angel
name guardian angel
x 12
y 4
level 20
@ -1840,7 +1840,7 @@ x 12
y 5
end
arch angel
name gardian angel
name guardian angel
x 12
y 5
level 20
@ -1850,7 +1850,7 @@ x 12
y 6
end
arch angel
name gardian angel
name guardian angel
x 12
y 6
level 20
@ -1896,7 +1896,7 @@ x 12
y 14
end
arch angel
name gardian angel
name guardian angel
x 12
y 14
level 20
@ -1999,7 +1999,7 @@ x 13
y 10
end
arch angel
name gardian angel
name guardian angel
x 13
y 10
level 20
@ -2009,7 +2009,7 @@ x 13
y 11
end
arch angel
name gardian angel
name guardian angel
x 13
y 11
level 20
@ -2019,7 +2019,7 @@ x 13
y 12
end
arch angel
name gardian angel
name guardian angel
x 13
y 12
level 20
@ -2029,7 +2029,7 @@ x 13
y 13
end
arch angel
name gardian angel
name guardian angel
x 13
y 13
level 20
@ -2052,7 +2052,7 @@ y 14
move_block 0
end
arch angel
name gardian angel
name guardian angel
x 13
y 14
level 20

View File

@ -141,7 +141,7 @@ class CFGuild:
self.ranks=['Initiate', 'Novice', 'Guildman', 'Journeyman', 'Master', 'GuildMaster']
self.status=['suspended', 'probation', 'good']
self.duescap = 1000000 #arbitrary limit on dues (if you change it remember it currently is an int)
self.demeritcap = 100 #arbirtary limit on demerits
self.demeritcap = 100 #arbitrary limit on demerits
self.qpcap = 100
guild_name = '%s_log' %self.guildname
self.guildlist = CFData(guild_name, guildheader)

View File

@ -78,7 +78,7 @@ Merged in map updates and changes, which include:
* mainfloor, Toolshed Token (found in Guild_HQ)
* Note: the first gate opens for everyone, it's the second gate that requires the Toolshed token to be turned in for it to open
* mis-matched slaying field on the altar (slaying Toolshed_token) and the name of the Token (Toolshed Token)- now fixed
* Fixed the problem where othe rnearby pay altars would disappear when the toolshed was "purchased"
* Fixed the problem where other nearby pay altars would disappear when the toolshed was "purchased"
* mainfloor, Garden Token (found in Guild_HQ)
* mis-matched slaying field on the altar (slaying garden_token) and the name of the Token (Garden Token)
* mainfloor, drop 5 tissue paper for a portal to the Pupland Terminal - requires bolt_silk instead of tissue paper
@ -113,7 +113,7 @@ Update 05-12-04
Uploaded guild package to CVS.
Changes - the cauldrons and the charging room I spent a while agonizing over. They were natural guild enhancements but much too much value for any reasonable expense to buy them. Then I thought that they should be pay access but at a greatly reduced rate. SO when you buy a forge or whatever for your guild it is available on a perplayer daily rate of 50pl (compared to 200pl for access in Scorn). This is I think a good comprimise. The charging room should work the same way but be more expensive (?). Changing this in the maps took me some time so I didn't get a chance to test all the connects yet however. I still wanted to get the maps and scripts in to CVS so they could be versioned.
The other change was to the storage house. I basically removed the seperate storage house and added member 'lounges' for all the different guild member ranks above the first (Initiate) - Ryo's building system will get more use this way and players will have another reward for advancement. - a custom lounge. There are no links to the lounges from the main guild maps yet.
The other change was to the storage house. I basically removed the separate storage house and added member 'lounges' for all the different guild member ranks above the first (Initiate) - Ryo's building system will get more use this way and players will have another reward for advancement. - a custom lounge. There are no links to the lounges from the main guild maps yet.
Update 04-11-30

View File

@ -3642,7 +3642,7 @@ problem these days, so every fighter
must know how to defeat them.
First you will have to take on some
of the standard varietees before we
will will let you go up against the
will let you go up against the
big guys
endmsg
x 8
@ -11111,7 +11111,7 @@ name welldressed man
msg
@match *
This test includes some really big
problems, literaly.
problems, literally.
A band of giants have been plagueing
the countryside and your job will be
to seek them out and end this threat.
@ -13128,7 +13128,7 @@ Welcome to the first test.
A simple show of strength is needed to
continue. Just push the weights all
the way to the plates to show us that
you atleast have some strength in that
you at least have some strength in that
scrawny body.
endmsg
x 27

View File

@ -14,7 +14,7 @@ msg
@match *
This is the one true path, give
yourself to the devourers and the
way shall ope
way shall open.
endmsg
Con 15
Wis 0

View File

@ -372,7 +372,7 @@ msg
@match *
This is the one true path, give
yourself to the devourers and the
way shall ope
way shall open.
endmsg
Con 15
Wis 9
@ -8157,7 +8157,7 @@ x 47
y 3
end
arch altar_none
name altar of an unkown god
name altar of an unknown god
x 47
y 3
end

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