Spelling corrections.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6245 282e977c-c81d-0410-88c4-b93c2d0d6712master
parent
bfe1b3912a
commit
45d36cb162
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@ -20,7 +20,7 @@ make out the towns, roads, etc.
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Important landmarks
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The list of translation values below have been used in the update_maps
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script. The values are recoreded here in that they might be useful for
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script. The values are recorded here in that they might be useful for
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updating other maps that are contributed later.
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The format is:
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@ -58,7 +58,7 @@ The file land.c just gets compiled - if your system has a math
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library (-lm) you probably need to link that in.
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Given the same seed and other parameters, it will generate the same
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results if on the same platform. Eg, two different intel systems running
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results if on the same platform. E.g., two different intel systems running
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redhat 7.2 should generate the same results, but a redhat compared to
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solaris system, or linux intel vs linux power pc may very well generate
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different results.
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@ -3,7 +3,7 @@
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# into one large image. This should be run from the directory
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# where all the images are.
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# Note that this takes a while to run. Probably pretty proportional
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# to the the size of the target image.
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# to the size of the target image.
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# This is somewhat hacked for my usage - it presumes you run this
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# from the top level of the maps directory (eg, contains world, scorn,
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# etc directories). This is smart enough to regen the image files
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@ -114,7 +114,7 @@ void write_crossfire_maps(int mapy, int mapx)
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}
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}
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/* Basically, take a random bit and populate the area with terrain.
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* We do this so it won't be totally monolythic (have several forest types
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* We do this so it won't be totally monolithic (have several forest types
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* for example), yet patches will be the same thing, eg, a stretch of
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* desert, which wouldn't work very well if we just chose randomly
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* for each space.
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@ -410,7 +410,7 @@ main(int argc, char *argv)
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/* Make lakes and ocean trenches.
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* General note - it works better to have more passes, but each
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* pass doing less working - this results in more consistent lakes
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* and ocen trenching.
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* and ocean trenching.
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*/
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for (l=0; l<wpasses; l++) {
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/* for a small portion, we lower the area we make */
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@ -50,7 +50,7 @@ sub updatemap {
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$last = "";
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$parent = "";
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# Note that $/ is the input record seperator. By changing
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# Note that $/ is the input record separator. By changing
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# this to \nend\n, it means that when we read from the file,
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# we basically read an entire arch at the same time. Note that
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# given this, $ in regexps matches this value below, and not
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@ -196,7 +196,7 @@ of instantly getting toasted the second they enter the map.
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10) The structure of the map should make sense. That is to say,
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if you enter a house, the house should then not have a tower inside. Or
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a door to a shop. In other words, if a map has an exit to another map,
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that exit should make sense (ie, another level, tunnels, dungeons
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that exit should make sense (i.e., another level, tunnels, dungeons
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all make sense. However, another building the size of the original
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does not make sense.
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@ -372,7 +372,7 @@ to enter, you will need to change the face of exit for this to work. If
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you do this, you should also accompany it with a magic mouth.)
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5) Make sure you set the difficulty field in the map attributes to
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somethign meaningful. Crossfire will calculate a default dificulty,
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something meaningful. Crossfire will calculate a default difficulty,
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but its formula is hardly ideal. The difficulty of a map determines how
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magical the treasure will be (and some treasure types won't show up
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unless the map has a certain difficulty level.)
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@ -269,7 +269,7 @@ sub updatemap {
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$parent = "";
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$file = shift;
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# Note that $/ is the input record seperator. By changing
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# Note that $/ is the input record separator. By changing
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# this to \nend\n, it means that when we read from the file,
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# we basically read an entire arch at the same time. Note that
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# given this, $ in regexps matches this value below, and not
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@ -205,7 +205,7 @@ sub updatemap {
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$last = "";
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$parent = "";
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# Note that $/ is the input record seperator. By changing
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# Note that $/ is the input record separator. By changing
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# this to \nend\n, it means that when we read from the file,
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# we basically read an entire arch at the same time. Note that
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# given this, $ in regexps matches this value below, and not
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@ -5466,7 +5466,7 @@ speed 0.000000
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connected 50
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end
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arch check_inv
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slaying scolar of kurte
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slaying scholar of kurte
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x 24
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y 12
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move_block all
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@ -4957,8 +4957,8 @@ unique 1
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is_buildable 1
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end
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arch igate_open_2
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name seperator wall
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name_pl seperator wall
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name separator wall
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name_pl separator wall
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x 32
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y 3
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speed 0.500000
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@ -4974,8 +4974,8 @@ unique 1
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is_buildable 1
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end
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arch igate_open_2
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name seperator wall
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name_pl seperator wall
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name separator wall
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name_pl separator wall
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x 32
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y 4
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speed 0.500000
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@ -4991,8 +4991,8 @@ unique 1
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is_buildable 1
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end
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arch igate_open_2
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name seperator wall
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name_pl seperator wall
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name separator wall
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name_pl separator wall
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x 32
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y 5
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speed 0.500000
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@ -5008,8 +5008,8 @@ unique 1
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is_buildable 1
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end
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arch igate_open_2
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name seperator wall
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name_pl seperator wall
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name separator wall
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name_pl separator wall
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x 32
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y 6
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speed 0.500000
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@ -5025,8 +5025,8 @@ unique 1
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is_buildable 1
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end
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arch igate_open_2
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name seperator wall
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name_pl seperator wall
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name separator wall
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name_pl separator wall
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x 32
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y 7
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speed 0.500000
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@ -5042,8 +5042,8 @@ unique 1
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is_buildable 1
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end
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arch igate_open_2
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name seperator wall
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name_pl seperator wall
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name separator wall
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name_pl separator wall
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x 32
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y 8
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speed 0.500000
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@ -5059,8 +5059,8 @@ unique 1
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is_buildable 1
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end
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arch igate_open_2
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name seperator wall
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name_pl seperator wall
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name separator wall
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name_pl separator wall
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x 32
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y 9
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speed 0.500000
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@ -5076,8 +5076,8 @@ unique 1
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is_buildable 1
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end
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arch igate_open_2
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name seperator wall
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name_pl seperator wall
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name separator wall
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name_pl separator wall
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x 32
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y 10
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speed 0.500000
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@ -5093,8 +5093,8 @@ unique 1
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is_buildable 1
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end
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arch igate_open_2
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name seperator wall
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name_pl seperator wall
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name separator wall
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name_pl separator wall
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x 32
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y 11
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speed 0.500000
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@ -5110,8 +5110,8 @@ unique 1
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is_buildable 1
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end
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arch igate_open_2
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name seperator wall
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name_pl seperator wall
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name separator wall
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name_pl separator wall
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x 32
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y 12
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speed 0.500000
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@ -5466,7 +5466,7 @@ speed 0.000000
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connected 50
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end
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arch check_inv
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slaying scolar of kurte
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slaying scholar of kurte
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x 24
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y 12
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move_block all
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@ -8927,7 +8927,7 @@ speed 0.000000
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connected 50
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end
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arch check_inv
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slaying scolar of kurte
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slaying scholar of kurte
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x 24
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y 12
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move_block all
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@ -4052,7 +4052,7 @@ end
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arch sign
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msg
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Private Ltd
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rehersal
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rehearsal
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Do not disturb
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endmsg
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x 15
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@ -5324,7 +5324,7 @@ x 24
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y 12
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end
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arch check_inv
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slaying scolar of kurte
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slaying scholar of kurte
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move_block all
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x 24
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y 12
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@ -3652,8 +3652,8 @@ x 19
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y 18
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end
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arch altar
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name pay 3 goldcoins
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name_pl pay 3 goldcoins
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name pay 3 gold coins
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name_pl pay 3 gold coins
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slaying money
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food 30
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x 19
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@ -3756,8 +3756,8 @@ x 20
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y 6
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end
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arch altar
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name pay 1 goldcoin
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name_pl pay 1 goldcoin
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name pay 1 gold coin
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name_pl pay 1 gold coin
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slaying money
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x 20
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y 7
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@ -9570,7 +9570,7 @@ end
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arch sign
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msg
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Quit or double...
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put 20 goldcoins,
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put 20 gold coins,
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kill your opponent,
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and double your bet..
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endmsg
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@ -15542,7 +15542,7 @@ msg
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You kill all the monster,
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and lost your money...
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Don't forget that experience is
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the bigest treasure!
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the biggest treasure!
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dixit El Barchio.
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endmsg
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x 41
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@ -3,6 +3,6 @@ maps-small distribution. I called it darcap to better represent
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the main city in the area.
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caterham was merged into darcap - there were only a few connected
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buildings, and didn't seem like too much sense to make a seperate
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buildings, and didn't seem like too much sense to make a separate
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city just for them.
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@ -1418,7 +1418,7 @@ x 6
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y 15
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end
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arch goldfloor
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name drop 100 goldcoins
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name drop 100 gold coins
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food 100
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x 6
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y 15
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@ -1433,7 +1433,7 @@ x 6
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y 16
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end
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arch goldfloor
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name drop 100 goldcoins
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name drop 100 gold coins
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food 100
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x 6
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y 16
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@ -4347,7 +4347,7 @@ x 20
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y 15
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end
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arch goldfloor
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name drop 200 goldcoins
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name drop 200 gold coins
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food 200
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x 20
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y 15
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@ -4362,7 +4362,7 @@ x 20
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y 16
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end
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arch goldfloor
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name drop 200 goldcoins
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name drop 200 gold coins
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food 200
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x 20
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y 16
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@ -6133,7 +6133,7 @@ x 27
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y 15
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end
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arch goldfloor
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name drop 200 goldcoins
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name drop 200 gold coins
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food 200
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x 27
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y 15
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@ -6148,7 +6148,7 @@ x 27
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y 16
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end
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arch goldfloor
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name drop 200 goldcoins
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name drop 200 gold coins
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food 200
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x 27
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y 16
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@ -9048,7 +9048,7 @@ x 41
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y 15
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end
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arch goldfloor
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name drop 100 goldcoins
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name drop 100 gold coins
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food 100
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x 41
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y 15
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@ -9063,7 +9063,7 @@ x 41
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y 16
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end
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arch goldfloor
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name drop 100 goldcoins
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name drop 100 gold coins
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food 100
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x 41
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y 16
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@ -631,7 +631,7 @@ x 6
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y 3
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end
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arch goldfloor
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name drop 20 goldcoins
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name drop 20 gold coins
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food 20
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x 6
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y 3
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@ -647,7 +647,7 @@ x 6
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y 4
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end
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arch goldfloor
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name drop 20 goldcoins
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name drop 20 gold coins
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food 20
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x 6
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y 4
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@ -663,7 +663,7 @@ x 6
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y 5
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end
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arch goldfloor
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name drop 20 goldcoins
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name drop 20 gold coins
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food 20
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x 6
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y 5
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@ -679,7 +679,7 @@ x 6
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y 6
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end
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arch goldfloor
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name drop 20 goldcoins
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name drop 20 gold coins
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food 20
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x 6
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y 6
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@ -986,7 +986,7 @@ x 6
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y 10
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end
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arch goldfloor
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name drop 2 goldcoins
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name drop 2 gold coins
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food 2
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x 6
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y 10
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@ -1013,7 +1013,7 @@ x 6
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y 14
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end
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arch goldfloor
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name drop 20 goldcoins
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name drop 20 gold coins
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food 20
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x 6
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y 14
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@ -1024,7 +1024,7 @@ x 6
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y 15
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end
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arch goldfloor
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name drop 20 goldcoins
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name drop 20 gold coins
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food 20
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x 6
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y 15
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@ -1035,7 +1035,7 @@ x 6
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y 16
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end
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arch goldfloor
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name drop 20 goldcoins
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name drop 20 gold coins
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food 20
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x 6
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y 16
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@ -1046,7 +1046,7 @@ x 6
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y 17
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end
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arch goldfloor
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name drop 20 goldcoins
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name drop 20 gold coins
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food 20
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x 6
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y 17
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@ -1506,7 +1506,7 @@ x 9
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y 6
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end
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arch goldfloor
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name drop 4 goldcoins
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name drop 4 gold coins
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food 4
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x 9
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y 6
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@ -1663,7 +1663,7 @@ x 10
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y 3
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end
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arch goldfloor
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name drop 8 goldcoins
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name drop 8 gold coins
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food 8
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x 10
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y 3
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@ -1754,7 +1754,7 @@ x 10
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y 20
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end
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arch goldfloor
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name drop 8000 goldcoins
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name drop 8000 gold coins
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food 8000
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x 10
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y 20
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@ -2207,7 +2207,7 @@ x 12
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y 29
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end
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arch goldfloor
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name drop 4000 goldcoins
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name drop 4000 gold coins
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food 4000
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x 12
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y 29
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@ -2836,7 +2836,7 @@ x 17
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y 2
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end
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arch goldfloor
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name drop 16 goldcoins
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name drop 16 gold coins
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food 16
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x 17
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y 2
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@ -3068,7 +3068,7 @@ x 18
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y 15
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end
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arch goldfloor
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name drop 16000 goldcoins
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name drop 16000 gold coins
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food 16000
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x 18
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y 15
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@ -3305,7 +3305,7 @@ x 19
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y 27
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end
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arch goldfloor
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name drop 2000 goldcoins
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name drop 2000 gold coins
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food 2000
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x 19
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y 27
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@ -3808,7 +3808,7 @@ x 23
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y 3
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end
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arch goldfloor
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name drop 32 goldcoins
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name drop 32 gold coins
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food 32
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x 23
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y 3
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@ -4462,7 +4462,7 @@ x 26
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y 22
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end
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arch goldfloor
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name drop 500 goldcoins
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name drop 500 gold coins
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food 500
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x 26
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y 22
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@ -4502,7 +4502,7 @@ x 26
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y 29
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end
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arch goldfloor
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name drop 1000 goldcoins
|
||||
name drop 1000 gold coins
|
||||
food 1000
|
||||
x 26
|
||||
y 29
|
||||
|
@ -4582,7 +4582,7 @@ x 27
|
|||
y 10
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 125 goldcoins
|
||||
name drop 125 gold coins
|
||||
food 125
|
||||
x 27
|
||||
y 10
|
||||
|
@ -4880,7 +4880,7 @@ x 29
|
|||
y 4
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 64 goldcoins
|
||||
name drop 64 gold coins
|
||||
food 64
|
||||
x 29
|
||||
y 4
|
||||
|
@ -5095,7 +5095,7 @@ x 30
|
|||
y 16
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 250 goldcoins
|
||||
name drop 250 gold coins
|
||||
food 250
|
||||
x 30
|
||||
y 16
|
||||
|
|
|
@ -362,7 +362,7 @@ x 2
|
|||
y 13
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 30 goldcoins
|
||||
name drop 30 gold coins
|
||||
food 30
|
||||
x 2
|
||||
y 13
|
||||
|
|
|
@ -5215,7 +5215,7 @@ x 16
|
|||
y 10
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 20 goldcoins
|
||||
name drop 20 gold coins
|
||||
food 20
|
||||
x 16
|
||||
y 10
|
||||
|
@ -5230,7 +5230,7 @@ x 16
|
|||
y 11
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 20 goldcoins
|
||||
name drop 20 gold coins
|
||||
food 20
|
||||
x 16
|
||||
y 11
|
||||
|
@ -5245,7 +5245,7 @@ x 16
|
|||
y 12
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 20 goldcoins
|
||||
name drop 20 gold coins
|
||||
food 20
|
||||
x 16
|
||||
y 12
|
||||
|
@ -5260,7 +5260,7 @@ x 16
|
|||
y 13
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 20 goldcoins
|
||||
name drop 20 gold coins
|
||||
food 20
|
||||
x 16
|
||||
y 13
|
||||
|
@ -5431,7 +5431,7 @@ x 16
|
|||
y 35
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 20 goldcoins
|
||||
name drop 20 gold coins
|
||||
food 20
|
||||
x 16
|
||||
y 35
|
||||
|
@ -5446,7 +5446,7 @@ x 16
|
|||
y 36
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 20 goldcoins
|
||||
name drop 20 gold coins
|
||||
food 20
|
||||
x 16
|
||||
y 36
|
||||
|
@ -5461,7 +5461,7 @@ x 16
|
|||
y 37
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 20 goldcoins
|
||||
name drop 20 gold coins
|
||||
food 20
|
||||
x 16
|
||||
y 37
|
||||
|
@ -5476,7 +5476,7 @@ x 16
|
|||
y 38
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 20 goldcoins
|
||||
name drop 20 gold coins
|
||||
food 20
|
||||
x 16
|
||||
y 38
|
||||
|
@ -13282,7 +13282,7 @@ x 41
|
|||
y 10
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 20 goldcoins
|
||||
name drop 20 gold coins
|
||||
food 20
|
||||
x 41
|
||||
y 10
|
||||
|
@ -13297,7 +13297,7 @@ x 41
|
|||
y 11
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 20 goldcoins
|
||||
name drop 20 gold coins
|
||||
food 20
|
||||
x 41
|
||||
y 11
|
||||
|
@ -13312,7 +13312,7 @@ x 41
|
|||
y 12
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 20 goldcoins
|
||||
name drop 20 gold coins
|
||||
food 20
|
||||
x 41
|
||||
y 12
|
||||
|
@ -13327,7 +13327,7 @@ x 41
|
|||
y 13
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 20 goldcoins
|
||||
name drop 20 gold coins
|
||||
food 20
|
||||
x 41
|
||||
y 13
|
||||
|
@ -13498,7 +13498,7 @@ x 41
|
|||
y 35
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 20 goldcoins
|
||||
name drop 20 gold coins
|
||||
food 20
|
||||
x 41
|
||||
y 35
|
||||
|
@ -13513,7 +13513,7 @@ x 41
|
|||
y 36
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 20 goldcoins
|
||||
name drop 20 gold coins
|
||||
food 20
|
||||
x 41
|
||||
y 36
|
||||
|
@ -13528,7 +13528,7 @@ x 41
|
|||
y 37
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 20 goldcoins
|
||||
name drop 20 gold coins
|
||||
food 20
|
||||
x 41
|
||||
y 37
|
||||
|
@ -13543,7 +13543,7 @@ x 41
|
|||
y 38
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 20 goldcoins
|
||||
name drop 20 gold coins
|
||||
food 20
|
||||
x 41
|
||||
y 38
|
||||
|
|
|
@ -266,7 +266,7 @@ x 4
|
|||
y 1
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 20 goldcoins
|
||||
name drop 20 gold coins
|
||||
food 20
|
||||
x 4
|
||||
y 1
|
||||
|
@ -281,7 +281,7 @@ x 4
|
|||
y 2
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 20 goldcoins
|
||||
name drop 20 gold coins
|
||||
food 20
|
||||
x 4
|
||||
y 2
|
||||
|
@ -296,7 +296,7 @@ x 4
|
|||
y 3
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 20 goldcoins
|
||||
name drop 20 gold coins
|
||||
food 20
|
||||
x 4
|
||||
y 3
|
||||
|
@ -311,7 +311,7 @@ x 4
|
|||
y 4
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 20 goldcoins
|
||||
name drop 20 gold coins
|
||||
food 20
|
||||
x 4
|
||||
y 4
|
||||
|
|
|
@ -2104,7 +2104,7 @@ x 13
|
|||
y 6
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 20 goldcoins
|
||||
name drop 20 gold coins
|
||||
food 20
|
||||
x 13
|
||||
y 6
|
||||
|
@ -2123,7 +2123,7 @@ x 13
|
|||
y 7
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 20 goldcoins
|
||||
name drop 20 gold coins
|
||||
food 20
|
||||
x 13
|
||||
y 7
|
||||
|
@ -2142,7 +2142,7 @@ x 13
|
|||
y 8
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 20 goldcoins
|
||||
name drop 20 gold coins
|
||||
food 20
|
||||
x 13
|
||||
y 8
|
||||
|
@ -2161,7 +2161,7 @@ x 13
|
|||
y 9
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 20 goldcoins
|
||||
name drop 20 gold coins
|
||||
food 20
|
||||
x 13
|
||||
y 9
|
||||
|
|
|
@ -1458,7 +1458,7 @@ x 13
|
|||
y 6
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 20 goldcoins
|
||||
name drop 20 gold coins
|
||||
food 20
|
||||
x 13
|
||||
y 6
|
||||
|
@ -1469,7 +1469,7 @@ x 13
|
|||
y 7
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 20 goldcoins
|
||||
name drop 20 gold coins
|
||||
food 20
|
||||
x 13
|
||||
y 7
|
||||
|
@ -1480,7 +1480,7 @@ x 13
|
|||
y 8
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 20 goldcoins
|
||||
name drop 20 gold coins
|
||||
food 20
|
||||
x 13
|
||||
y 8
|
||||
|
@ -1491,7 +1491,7 @@ x 13
|
|||
y 9
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 20 goldcoins
|
||||
name drop 20 gold coins
|
||||
food 20
|
||||
x 13
|
||||
y 9
|
||||
|
|
|
@ -556,7 +556,7 @@ x 6
|
|||
y 11
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 20 goldcoins
|
||||
name drop 20 gold coins
|
||||
food 20
|
||||
x 6
|
||||
y 11
|
||||
|
@ -567,7 +567,7 @@ x 6
|
|||
y 12
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 20 goldcoins
|
||||
name drop 20 gold coins
|
||||
food 20
|
||||
x 6
|
||||
y 12
|
||||
|
@ -578,7 +578,7 @@ x 6
|
|||
y 13
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 20 goldcoins
|
||||
name drop 20 gold coins
|
||||
food 20
|
||||
x 6
|
||||
y 13
|
||||
|
@ -589,7 +589,7 @@ x 6
|
|||
y 14
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 20 goldcoins
|
||||
name drop 20 gold coins
|
||||
food 20
|
||||
x 6
|
||||
y 14
|
||||
|
|
|
@ -5324,7 +5324,7 @@ x 24
|
|||
y 12
|
||||
end
|
||||
arch check_inv
|
||||
slaying scolar of kurte
|
||||
slaying scholar of kurte
|
||||
move_block all
|
||||
x 24
|
||||
y 12
|
||||
|
|
|
@ -5324,7 +5324,7 @@ x 24
|
|||
y 12
|
||||
end
|
||||
arch check_inv
|
||||
slaying scolar of kurte
|
||||
slaying scholar of kurte
|
||||
move_block all
|
||||
x 24
|
||||
y 12
|
||||
|
|
|
@ -1806,7 +1806,7 @@ Enter the courthouse and you will
|
|||
understand me.
|
||||
The major difficulty is finding the
|
||||
places that are involved in this
|
||||
quest. E.g. I suspect the high volcanoe
|
||||
quest. E.g. I suspect the high volcano
|
||||
poses the fire-part...
|
||||
@match *
|
||||
I've devoted myself to the elemental
|
||||
|
@ -2212,7 +2212,7 @@ end
|
|||
arch ninja2
|
||||
msg
|
||||
@match [Ll]and|[Ee]xiled
|
||||
I lived north-east from here, untill I took a
|
||||
I lived north-east from here, until I took a
|
||||
boat out to talk to a forginer like you.
|
||||
They didn't let me go back.
|
||||
@match *
|
||||
|
@ -2608,7 +2608,7 @@ msg
|
|||
@match no|library|spell
|
||||
It's located in a mountain village,
|
||||
not far from here. Take a few
|
||||
goldcoins with you, I believe they
|
||||
gold coins with you, I believe they
|
||||
charge for a small entrance fee.
|
||||
@match *
|
||||
Did you know that there is a huge
|
||||
|
|
|
@ -7528,7 +7528,7 @@ x 20
|
|||
y 36
|
||||
end
|
||||
arch store_weapons
|
||||
name weaponshop
|
||||
name Weapon Shop
|
||||
slaying shops/weapon
|
||||
hp 7
|
||||
sp 14
|
||||
|
|
|
@ -3787,7 +3787,7 @@ leads you to Grimsu. Grimsu is a wizard who
|
|||
lives now for 400 years and got strong magic
|
||||
forces and a big knowledge about magic. He
|
||||
is due a spell which was spoken for 350 years
|
||||
resistant agains all physical forces.
|
||||
resistant against all physical forces.
|
||||
|
||||
Now adventurer, finish your work and decide
|
||||
yourself for one side but be warned: If you
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
arch map
|
||||
name Potionshop
|
||||
region Fogotten Town
|
||||
region Forgotten Town
|
||||
msg
|
||||
Creator: Knut Ahlers
|
||||
Date: 7/20/2005
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
arch map
|
||||
name Weaponshop
|
||||
name Weapon Shop
|
||||
region Forgotten Town
|
||||
msg
|
||||
Creator: Knut Ahlers
|
||||
|
|
|
@ -2816,7 +2816,7 @@ x 19
|
|||
y 2
|
||||
end
|
||||
arch altar_trigger
|
||||
name Drop 1000 goldcoins to enter
|
||||
name Drop 1000 gold coins to enter
|
||||
slaying money
|
||||
exp 240
|
||||
food 10000
|
||||
|
|
|
@ -1835,7 +1835,7 @@ y 1
|
|||
unique 1
|
||||
end
|
||||
arch key2
|
||||
name key to guild apaprtment 2
|
||||
name key to guild apartment 2
|
||||
slaying guildap2
|
||||
x 9
|
||||
y 1
|
||||
|
@ -4493,7 +4493,7 @@ arch sign
|
|||
name alchemy room
|
||||
msg
|
||||
In this room you may use the cauldron
|
||||
to test your alchemy recepies. Take
|
||||
to test your alchemy recipes. Take
|
||||
care if entering while someone else is
|
||||
experimenting, it might be dangerous
|
||||
to your health.
|
||||
|
|
|
@ -699,7 +699,7 @@ x 6
|
|||
y 13
|
||||
end
|
||||
arch sign
|
||||
name explaination sign
|
||||
name explanation sign
|
||||
msg
|
||||
In this house, you can buy keys. These
|
||||
key are unique and will open the
|
||||
|
@ -954,7 +954,7 @@ name pay 3000 diamonds to get key
|
|||
slaying diamond
|
||||
msg
|
||||
Pay 3000 diamonds to get the key for
|
||||
the manor by the northern wel
|
||||
the manor by the northern well.
|
||||
endmsg
|
||||
food 3000
|
||||
x 9
|
||||
|
|
|
@ -1766,7 +1766,7 @@ arch book_read
|
|||
name shiny black book
|
||||
msg
|
||||
In the depth of the snake pit, there
|
||||
lives a Great Wyrm of Choas, who
|
||||
lives a Great Wyrm of Chaos, who
|
||||
knows the magic of death. However it
|
||||
is death himself.
|
||||
endmsg
|
||||
|
|
|
@ -1743,7 +1743,7 @@ x 14
|
|||
y 4
|
||||
end
|
||||
arch spikes_open
|
||||
name wierd cobblestone
|
||||
name weird cobblestone
|
||||
face cobblesto2.111
|
||||
x 14
|
||||
y 4
|
||||
|
@ -1756,7 +1756,7 @@ x 14
|
|||
y 5
|
||||
end
|
||||
arch spikes_open
|
||||
name wierd cobblestone
|
||||
name weird cobblestone
|
||||
face cobblesto2.111
|
||||
x 14
|
||||
y 5
|
||||
|
@ -1807,7 +1807,7 @@ x 14
|
|||
y 9
|
||||
end
|
||||
arch spikes_open
|
||||
name wierd cobblestone
|
||||
name weird cobblestone
|
||||
face cobblesto2.111
|
||||
x 14
|
||||
y 9
|
||||
|
@ -1824,7 +1824,7 @@ x 14
|
|||
y 10
|
||||
end
|
||||
arch spikes_open
|
||||
name wierd cobblestone
|
||||
name weird cobblestone
|
||||
face cobblesto2.111
|
||||
x 14
|
||||
y 10
|
||||
|
|
|
@ -5730,7 +5730,7 @@ This is an arena. You enter and
|
|||
cannot come out until your luck is good
|
||||
enough to find an exit.
|
||||
This arena is not for the weak. The
|
||||
winner will gain the symbol of mightest
|
||||
winner will gain the symbol of mightiest
|
||||
of the realm.
|
||||
endmsg
|
||||
x 28
|
||||
|
@ -5747,7 +5747,7 @@ This is an arena. You enter and
|
|||
cannot come out until your luck is good
|
||||
enough to find an exit.
|
||||
This arena is not for the weak. The
|
||||
winner will gain the symbol of mightest
|
||||
winner will gain the symbol of mightiest
|
||||
of the realm.
|
||||
endmsg
|
||||
x 28
|
||||
|
|
|
@ -5329,7 +5329,7 @@ This is an arena. You enter and
|
|||
cannot come out until your luck is good
|
||||
enough to find an exit.
|
||||
This arena is not for the weak. The
|
||||
winner will gain the symbol of mightest
|
||||
winner will gain the symbol of mightiest
|
||||
of the realm.
|
||||
endmsg
|
||||
x 28
|
||||
|
@ -5346,7 +5346,7 @@ This is an arena. You enter and
|
|||
cannot come out until your luck is good
|
||||
enough to find an exit.
|
||||
This arena is not for the weak. The
|
||||
winner will gain the symbol of mightest
|
||||
winner will gain the symbol of mightiest
|
||||
of the realm.
|
||||
endmsg
|
||||
x 28
|
||||
|
@ -6214,7 +6214,7 @@ x 31
|
|||
y 31
|
||||
end
|
||||
arch dragon
|
||||
name big wyvern of choas
|
||||
name big wyvern of chaos
|
||||
Con 30
|
||||
Wis 30
|
||||
Int 12
|
||||
|
@ -6248,7 +6248,7 @@ arch ability_cold
|
|||
end
|
||||
end
|
||||
arch dragon
|
||||
name big wyvern of choas
|
||||
name big wyvern of chaos
|
||||
Con 30
|
||||
Wis 30
|
||||
Int 12
|
||||
|
|
|
@ -340,7 +340,7 @@ x 4
|
|||
y 9
|
||||
end
|
||||
arch oakdoor
|
||||
name oakdoor to a myterious looking chamber
|
||||
name oakdoor to a mysterious looking chamber
|
||||
slaying prison_s
|
||||
hp 1
|
||||
x 4
|
||||
|
@ -400,7 +400,7 @@ x 5
|
|||
y 9
|
||||
end
|
||||
arch oakdoor
|
||||
name oakdoor to a myterious looking chamber
|
||||
name oakdoor to a mysterious looking chamber
|
||||
slaying prison_s
|
||||
hp 2
|
||||
x 5
|
||||
|
|
|
@ -332,7 +332,7 @@ have to pay admission fee. Now I have
|
|||
opened the doors for you.
|
||||
Read the warnings in the lobby!
|
||||
@match *
|
||||
Hello advanturer. Do you intend to use
|
||||
Hello adventurer. Do you intend to use
|
||||
the training facilities upstairs?
|
||||
endmsg
|
||||
face ninja.111
|
||||
|
|
|
@ -7231,7 +7231,7 @@ The door to Elven Moon is at the center of the lake.
|
|||
@match lake
|
||||
The lake is north east of here. Did you need help?
|
||||
@match yes|help|Help|how*
|
||||
One must speak the magic words, the the
|
||||
One must speak the magic words, then the
|
||||
bridge will appear by the flowers.
|
||||
@match magic|magic words
|
||||
The elves change the words every now
|
||||
|
|
|
@ -895,7 +895,7 @@ end
|
|||
arch magic_mouth
|
||||
msg
|
||||
The marsh comes to life at this
|
||||
section. Mud stirring and and turns.
|
||||
section. Mud stirring and turns.
|
||||
A big mouth of mud forms. It seems to
|
||||
sense you. It rises and hesitates before
|
||||
you, as if regarding you
|
||||
|
@ -2013,7 +2013,7 @@ end
|
|||
arch magic_mouth
|
||||
msg
|
||||
The marsh comes to life at this
|
||||
section. Mud stirring and and turns.
|
||||
section. Mud stirring and turns.
|
||||
A big mouth of mud forms. It seems to
|
||||
sense you. It rises and hesitates before
|
||||
you, as if regarding you
|
||||
|
|
|
@ -129,7 +129,7 @@ end
|
|||
arch magic_mouth
|
||||
msg
|
||||
The marsh comes to life at this
|
||||
section. Mud stirring and and turns.
|
||||
section. Mud stirring and turns.
|
||||
A big mouth of mud forms. It seems to
|
||||
sense you. It rises and hesitates before
|
||||
you, as if regarding you
|
||||
|
@ -984,7 +984,7 @@ end
|
|||
arch magic_mouth
|
||||
msg
|
||||
The marsh comes to life at this
|
||||
section. Mud stirring and and turns.
|
||||
section. Mud stirring and turns.
|
||||
A big mouth of mud forms. It seems to
|
||||
sense you. It rises and hesitates before
|
||||
you, as if regarding you
|
||||
|
|
|
@ -952,7 +952,7 @@ end
|
|||
arch magic_mouth
|
||||
msg
|
||||
The marsh comes to life at this
|
||||
section. Mud stirring and and turns.
|
||||
section. Mud stirring and turns.
|
||||
A big mouth of mud forms. It seems to
|
||||
sense you. It rises and hesitates before
|
||||
you, as if regarding you
|
||||
|
@ -1869,7 +1869,7 @@ end
|
|||
arch magic_mouth
|
||||
msg
|
||||
The marsh comes to life at this
|
||||
section. Mud stirring and and turns.
|
||||
section. Mud stirring and turns.
|
||||
A big mouth of mud forms. It seems to
|
||||
sense you. It rises and hesitates before
|
||||
you, as if regarding you
|
||||
|
|
|
@ -26,7 +26,7 @@ end
|
|||
arch magic_mouth
|
||||
msg
|
||||
The marsh comes to life at this
|
||||
section. Mud stirring and and turns.
|
||||
section. Mud stirring and turns.
|
||||
A big mouth of mud forms. It seems to
|
||||
sense you. It rises and hesitates before
|
||||
you, as if regarding you
|
||||
|
@ -57,7 +57,7 @@ end
|
|||
arch magic_mouth
|
||||
msg
|
||||
The marsh comes to life at this
|
||||
section. Mud stirring and and turns.
|
||||
section. Mud stirring and turns.
|
||||
A big mouth of mud forms. It seems to
|
||||
sense you. It rises and hesitates before
|
||||
you, as if regarding you
|
||||
|
@ -88,7 +88,7 @@ end
|
|||
arch magic_mouth
|
||||
msg
|
||||
The marsh comes to life at this
|
||||
section. Mud stirring and and turns.
|
||||
section. Mud stirring and turns.
|
||||
A big mouth of mud forms. It seems to
|
||||
sense you. It rises and hesitates before
|
||||
you, as if regarding you
|
||||
|
@ -119,7 +119,7 @@ end
|
|||
arch magic_mouth
|
||||
msg
|
||||
The marsh comes to life at this
|
||||
section. Mud stirring and and turns.
|
||||
section. Mud stirring and turns.
|
||||
A big mouth of mud forms. It seems to
|
||||
sense you. It rises and hesitates before
|
||||
you, as if regarding you
|
||||
|
@ -150,7 +150,7 @@ end
|
|||
arch magic_mouth
|
||||
msg
|
||||
The marsh comes to life at this
|
||||
section. Mud stirring and and turns.
|
||||
section. Mud stirring and turns.
|
||||
A big mouth of mud forms. It seems to
|
||||
sense you. It rises and hesitates before
|
||||
you, as if regarding you
|
||||
|
@ -181,7 +181,7 @@ end
|
|||
arch magic_mouth
|
||||
msg
|
||||
The marsh comes to life at this
|
||||
section. Mud stirring and and turns.
|
||||
section. Mud stirring and turns.
|
||||
A big mouth of mud forms. It seems to
|
||||
sense you. It rises and hesitates before
|
||||
you, as if regarding you
|
||||
|
@ -212,7 +212,7 @@ end
|
|||
arch magic_mouth
|
||||
msg
|
||||
The marsh comes to life at this
|
||||
section. Mud stirring and and turns.
|
||||
section. Mud stirring and turns.
|
||||
A big mouth of mud forms. It seems to
|
||||
sense you. It rises and hesitates before
|
||||
you, as if regarding you
|
||||
|
@ -243,7 +243,7 @@ end
|
|||
arch magic_mouth
|
||||
msg
|
||||
The marsh comes to life at this
|
||||
section. Mud stirring and and turns.
|
||||
section. Mud stirring and turns.
|
||||
A big mouth of mud forms. It seems to
|
||||
sense you. It rises and hesitates before
|
||||
you, as if regarding you
|
||||
|
@ -274,7 +274,7 @@ end
|
|||
arch magic_mouth
|
||||
msg
|
||||
The marsh comes to life at this
|
||||
section. Mud stirring and and turns.
|
||||
section. Mud stirring and turns.
|
||||
A big mouth of mud forms. It seems to
|
||||
sense you. It rises and hesitates before
|
||||
you, as if regarding you
|
||||
|
@ -352,7 +352,7 @@ end
|
|||
arch magic_mouth
|
||||
msg
|
||||
The marsh comes to life at this
|
||||
section. Mud stirring and and turns.
|
||||
section. Mud stirring and turns.
|
||||
A big mouth of mud forms. It seems to
|
||||
sense you. It rises and hesitates before
|
||||
you, as if regarding you
|
||||
|
@ -387,7 +387,7 @@ end
|
|||
arch magic_mouth
|
||||
msg
|
||||
The marsh comes to life at this
|
||||
section. Mud stirring and and turns.
|
||||
section. Mud stirring and turns.
|
||||
A big mouth of mud forms. It seems to
|
||||
sense you. It rises and hesitates before
|
||||
you, as if regarding you
|
||||
|
@ -422,7 +422,7 @@ end
|
|||
arch magic_mouth
|
||||
msg
|
||||
The marsh comes to life at this
|
||||
section. Mud stirring and and turns.
|
||||
section. Mud stirring and turns.
|
||||
A big mouth of mud forms. It seems to
|
||||
sense you. It rises and hesitates before
|
||||
you, as if regarding you
|
||||
|
@ -457,7 +457,7 @@ end
|
|||
arch magic_mouth
|
||||
msg
|
||||
The marsh comes to life at this
|
||||
section. Mud stirring and and turns.
|
||||
section. Mud stirring and turns.
|
||||
A big mouth of mud forms. It seems to
|
||||
sense you. It rises and hesitates before
|
||||
you, as if regarding you
|
||||
|
@ -492,7 +492,7 @@ end
|
|||
arch magic_mouth
|
||||
msg
|
||||
The marsh comes to life at this
|
||||
section. Mud stirring and and turns.
|
||||
section. Mud stirring and turns.
|
||||
A big mouth of mud forms. It seems to
|
||||
sense you. It rises and hesitates before
|
||||
you, as if regarding you
|
||||
|
@ -527,7 +527,7 @@ end
|
|||
arch magic_mouth
|
||||
msg
|
||||
The marsh comes to life at this
|
||||
section. Mud stirring and and turns.
|
||||
section. Mud stirring and turns.
|
||||
A big mouth of mud forms. It seems to
|
||||
sense you. It rises and hesitates before
|
||||
you, as if regarding you
|
||||
|
@ -610,7 +610,7 @@ end
|
|||
arch magic_mouth
|
||||
msg
|
||||
The marsh comes to life at this
|
||||
section. Mud stirring and and turns.
|
||||
section. Mud stirring and turns.
|
||||
A big mouth of mud forms. It seems to
|
||||
sense you. It rises and hesitates before
|
||||
you, as if regarding you
|
||||
|
@ -669,7 +669,7 @@ end
|
|||
arch magic_mouth
|
||||
msg
|
||||
The marsh comes to life at this
|
||||
section. Mud stirring and and turns.
|
||||
section. Mud stirring and turns.
|
||||
A big mouth of mud forms. It seems to
|
||||
sense you. It rises and hesitates before
|
||||
you, as if regarding you
|
||||
|
@ -704,7 +704,7 @@ end
|
|||
arch magic_mouth
|
||||
msg
|
||||
The marsh comes to life at this
|
||||
section. Mud stirring and and turns.
|
||||
section. Mud stirring and turns.
|
||||
A big mouth of mud forms. It seems to
|
||||
sense you. It rises and hesitates before
|
||||
you, as if regarding you
|
||||
|
@ -791,7 +791,7 @@ end
|
|||
arch magic_mouth
|
||||
msg
|
||||
The marsh comes to life at this
|
||||
section. Mud stirring and and turns.
|
||||
section. Mud stirring and turns.
|
||||
A big mouth of mud forms. It seems to
|
||||
sense you. It rises and hesitates before
|
||||
you, as if regarding you
|
||||
|
@ -910,7 +910,7 @@ end
|
|||
arch magic_mouth
|
||||
msg
|
||||
The marsh comes to life at this
|
||||
section. Mud stirring and and turns.
|
||||
section. Mud stirring and turns.
|
||||
A big mouth of mud forms. It seems to
|
||||
sense you. It rises and hesitates before
|
||||
you, as if regarding you
|
||||
|
@ -941,7 +941,7 @@ end
|
|||
arch magic_mouth
|
||||
msg
|
||||
The marsh comes to life at this
|
||||
section. Mud stirring and and turns.
|
||||
section. Mud stirring and turns.
|
||||
A big mouth of mud forms. It seems to
|
||||
sense you. It rises and hesitates before
|
||||
you, as if regarding you
|
||||
|
@ -976,7 +976,7 @@ end
|
|||
arch magic_mouth
|
||||
msg
|
||||
The marsh comes to life at this
|
||||
section. Mud stirring and and turns.
|
||||
section. Mud stirring and turns.
|
||||
A big mouth of mud forms. It seems to
|
||||
sense you. It rises and hesitates before
|
||||
you, as if regarding you
|
||||
|
@ -1095,7 +1095,7 @@ end
|
|||
arch magic_mouth
|
||||
msg
|
||||
The marsh comes to life at this
|
||||
section. Mud stirring and and turns.
|
||||
section. Mud stirring and turns.
|
||||
A big mouth of mud forms. It seems to
|
||||
sense you. It rises and hesitates before
|
||||
you, as if regarding you
|
||||
|
@ -1126,7 +1126,7 @@ end
|
|||
arch magic_mouth
|
||||
msg
|
||||
The marsh comes to life at this
|
||||
section. Mud stirring and and turns.
|
||||
section. Mud stirring and turns.
|
||||
A big mouth of mud forms. It seems to
|
||||
sense you. It rises and hesitates before
|
||||
you, as if regarding you
|
||||
|
@ -1161,7 +1161,7 @@ end
|
|||
arch magic_mouth
|
||||
msg
|
||||
The marsh comes to life at this
|
||||
section. Mud stirring and and turns.
|
||||
section. Mud stirring and turns.
|
||||
A big mouth of mud forms. It seems to
|
||||
sense you. It rises and hesitates before
|
||||
you, as if regarding you
|
||||
|
@ -1264,7 +1264,7 @@ end
|
|||
arch magic_mouth
|
||||
msg
|
||||
The marsh comes to life at this
|
||||
section. Mud stirring and and turns.
|
||||
section. Mud stirring and turns.
|
||||
A big mouth of mud forms. It seems to
|
||||
sense you. It rises and hesitates before
|
||||
you, as if regarding you
|
||||
|
@ -1295,7 +1295,7 @@ end
|
|||
arch magic_mouth
|
||||
msg
|
||||
The marsh comes to life at this
|
||||
section. Mud stirring and and turns.
|
||||
section. Mud stirring and turns.
|
||||
A big mouth of mud forms. It seems to
|
||||
sense you. It rises and hesitates before
|
||||
you, as if regarding you
|
||||
|
@ -1330,7 +1330,7 @@ end
|
|||
arch magic_mouth
|
||||
msg
|
||||
The marsh comes to life at this
|
||||
section. Mud stirring and and turns.
|
||||
section. Mud stirring and turns.
|
||||
A big mouth of mud forms. It seems to
|
||||
sense you. It rises and hesitates before
|
||||
you, as if regarding you
|
||||
|
@ -1442,7 +1442,7 @@ end
|
|||
arch magic_mouth
|
||||
msg
|
||||
The marsh comes to life at this
|
||||
section. Mud stirring and and turns.
|
||||
section. Mud stirring and turns.
|
||||
A big mouth of mud forms. It seems to
|
||||
sense you. It rises and hesitates before
|
||||
you, as if regarding you
|
||||
|
@ -1473,7 +1473,7 @@ end
|
|||
arch magic_mouth
|
||||
msg
|
||||
The marsh comes to life at this
|
||||
section. Mud stirring and and turns.
|
||||
section. Mud stirring and turns.
|
||||
A big mouth of mud forms. It seems to
|
||||
sense you. It rises and hesitates before
|
||||
you, as if regarding you
|
||||
|
@ -1588,7 +1588,7 @@ end
|
|||
arch magic_mouth
|
||||
msg
|
||||
The marsh comes to life at this
|
||||
section. Mud stirring and and turns.
|
||||
section. Mud stirring and turns.
|
||||
A big mouth of mud forms. It seems to
|
||||
sense you. It rises and hesitates before
|
||||
you, as if regarding you
|
||||
|
@ -1619,7 +1619,7 @@ end
|
|||
arch magic_mouth
|
||||
msg
|
||||
The marsh comes to life at this
|
||||
section. Mud stirring and and turns.
|
||||
section. Mud stirring and turns.
|
||||
A big mouth of mud forms. It seems to
|
||||
sense you. It rises and hesitates before
|
||||
you, as if regarding you
|
||||
|
|
|
@ -1032,7 +1032,7 @@ deal with."
|
|||
@match buy|Buy|give|borrow|lend|take
|
||||
"No. They are not for sale and I
|
||||
don't lend my Dragon mail or my
|
||||
ragonbane. Unless you can impress me
|
||||
Dragonbane. Unless you can impress me
|
||||
and prove yourself worthy."
|
||||
@match dragonsteak|Dragonsteak
|
||||
"You can get dragonsteaks from
|
||||
|
|
|
@ -1363,7 +1363,7 @@ Inside are my collection of fine gems.
|
|||
Out at both wings are my collections of
|
||||
rare crowns of the lands. I don't use
|
||||
them any more. So I will give them to
|
||||
worthy advanturers.
|
||||
worthy adventurers.
|
||||
endmsg
|
||||
x 9
|
||||
y 11
|
||||
|
|
|
@ -316,11 +316,11 @@ x 1
|
|||
y 9
|
||||
end
|
||||
arch locked_door1
|
||||
name permenent ice
|
||||
name permanent ice
|
||||
slaying celestial
|
||||
msg
|
||||
You can't seem to be able to force
|
||||
yourself through this permenent ice.
|
||||
yourself through this permanent ice.
|
||||
endmsg
|
||||
face icecube.111
|
||||
x 1
|
||||
|
|
|
@ -3443,7 +3443,7 @@ end
|
|||
end
|
||||
arch key2
|
||||
name fragment-of-chaos
|
||||
slaying Choas
|
||||
slaying Chaos
|
||||
face destruction.111
|
||||
value 100000
|
||||
end
|
||||
|
|
|
@ -5496,7 +5496,7 @@ Imperial Post Services
|
|||
Thank you for choosing the IPS to
|
||||
take care of your messages. Want to
|
||||
get more ? We have a wide range of
|
||||
products ans services to offer to
|
||||
products and services to offer to
|
||||
anyone. Pirate ? Try our
|
||||
TalkParrots(tm) ! Beholder ? Enjoy
|
||||
our fabulous non-stereoscopical cards
|
||||
|
|
|
@ -2323,7 +2323,7 @@ name_pl vault access key (A1)
|
|||
slaying cdcvaulta1key
|
||||
msg
|
||||
This is the key to gain access to
|
||||
your vault and aquire the combination.
|
||||
your vault and acquire the combination.
|
||||
endmsg
|
||||
x 6
|
||||
y 11
|
||||
|
@ -2973,7 +2973,7 @@ name_pl vault access key (A1)
|
|||
slaying cdcvaultb2key
|
||||
msg
|
||||
This is the key to gain access to
|
||||
your vault and aquire the combination.
|
||||
your vault and acquire the combination.
|
||||
endmsg
|
||||
x 8
|
||||
y 11
|
||||
|
@ -3661,7 +3661,7 @@ name_pl vault access key (A1)
|
|||
slaying cdcvaultc3key
|
||||
msg
|
||||
This is the key to gain access to
|
||||
your vault and aquire the combination.
|
||||
your vault and acquire the combination.
|
||||
endmsg
|
||||
x 10
|
||||
y 11
|
||||
|
@ -4421,7 +4421,7 @@ name_pl vault access key (A1)
|
|||
slaying cdcvaultd4key
|
||||
msg
|
||||
This is the key to gain access to
|
||||
your vault and aquire the combination.
|
||||
your vault and acquire the combination.
|
||||
endmsg
|
||||
x 12
|
||||
y 11
|
||||
|
@ -5303,7 +5303,7 @@ name_pl vault access key (A1)
|
|||
slaying cdcvaulte5key
|
||||
msg
|
||||
This is the key to gain access to
|
||||
your vault and aquire the combination.
|
||||
your vault and acquire the combination.
|
||||
endmsg
|
||||
x 14
|
||||
y 11
|
||||
|
|
|
@ -129646,7 +129646,7 @@ name_pl bucher of devourerence
|
|||
msg
|
||||
@match *
|
||||
Thou shalt be slowly skinned alive
|
||||
untill death once thy hands are mine.
|
||||
until death once thy hands are mine.
|
||||
endmsg
|
||||
hp 11000
|
||||
maxhp 11000
|
||||
|
|
|
@ -56414,7 +56414,7 @@ y 34
|
|||
connected 99968
|
||||
end
|
||||
arch creator
|
||||
name fireelelemental
|
||||
name fireelemental
|
||||
name_pl balrog
|
||||
other_arch fire_elemental
|
||||
x 66
|
||||
|
|
|
@ -7914,7 +7914,7 @@ y 48
|
|||
connected 99968
|
||||
end
|
||||
arch creator
|
||||
name fireelelemental
|
||||
name fireelemental
|
||||
name_pl balrog
|
||||
other_arch fire_elemental
|
||||
x 12
|
||||
|
@ -8137,7 +8137,7 @@ y 58
|
|||
connected 99968
|
||||
end
|
||||
arch creator
|
||||
name fireelelemental
|
||||
name fireelemental
|
||||
name_pl balrog
|
||||
other_arch fire_elemental
|
||||
x 12
|
||||
|
@ -15256,7 +15256,7 @@ y 48
|
|||
connected 99968
|
||||
end
|
||||
arch creator
|
||||
name fireelelemental
|
||||
name fireelemental
|
||||
name_pl balrog
|
||||
other_arch fire_elemental
|
||||
x 24
|
||||
|
@ -15479,7 +15479,7 @@ y 58
|
|||
connected 99968
|
||||
end
|
||||
arch creator
|
||||
name fireelelemental
|
||||
name fireelemental
|
||||
name_pl balrog
|
||||
other_arch fire_elemental
|
||||
x 24
|
||||
|
|
|
@ -597,7 +597,7 @@ y 2
|
|||
connected 99968
|
||||
end
|
||||
arch creator
|
||||
name fireelelemental
|
||||
name fireelemental
|
||||
name_pl balrog
|
||||
other_arch fire_elemental
|
||||
x 2
|
||||
|
|
|
@ -14914,8 +14914,8 @@ x 36
|
|||
y 42
|
||||
end
|
||||
arch sign_w
|
||||
name Rare Poisined Discs
|
||||
name_pl Rare Poisined Discs
|
||||
name Rare Poisoned Discs
|
||||
name_pl Rare Poisoned Discs
|
||||
msg
|
||||
Rare Poisoned Discs imported from the
|
||||
East. The finest quality light-weight
|
||||
|
|
|
@ -14355,8 +14355,8 @@ x 36
|
|||
y 18
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 20 goldcoins
|
||||
name_pl drop 20 goldcoins
|
||||
name drop 20 gold coins
|
||||
name_pl drop 20 gold coins
|
||||
food 20
|
||||
x 36
|
||||
y 18
|
||||
|
@ -14375,8 +14375,8 @@ x 36
|
|||
y 20
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 20 goldcoins
|
||||
name_pl drop 20 goldcoins
|
||||
name drop 20 gold coins
|
||||
name_pl drop 20 gold coins
|
||||
food 20
|
||||
x 36
|
||||
y 20
|
||||
|
@ -14395,8 +14395,8 @@ x 36
|
|||
y 22
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 20 goldcoins
|
||||
name_pl drop 20 goldcoins
|
||||
name drop 20 gold coins
|
||||
name_pl drop 20 gold coins
|
||||
food 20
|
||||
x 36
|
||||
y 22
|
||||
|
@ -14415,8 +14415,8 @@ x 36
|
|||
y 24
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 20 goldcoins
|
||||
name_pl drop 20 goldcoins
|
||||
name drop 20 gold coins
|
||||
name_pl drop 20 gold coins
|
||||
food 20
|
||||
x 36
|
||||
y 24
|
||||
|
|
|
@ -23229,7 +23229,7 @@ end
|
|||
arch magic_mouth
|
||||
msg
|
||||
Assistant: OMG! He's got a BOMB!!!
|
||||
Gaurds! Gaurds!! Kill the adventurer!
|
||||
Guards! Guards!! Kill the adventurer!
|
||||
endmsg
|
||||
x 48
|
||||
y 46
|
||||
|
|
|
@ -67958,7 +67958,7 @@ end
|
|||
arch magic_mouth
|
||||
msg
|
||||
An Area Dragon Port Pass can be
|
||||
aquired at CDC Area Travels LTD. in
|
||||
acquired at CDC Area Travels LTD. in
|
||||
the CityDeClouds.
|
||||
endmsg
|
||||
x 48
|
||||
|
|
|
@ -14130,7 +14130,7 @@ y 26
|
|||
connected 99968
|
||||
end
|
||||
arch creator
|
||||
name fireelelemental
|
||||
name fireelemental
|
||||
name_pl balrog
|
||||
other_arch fire_elemental
|
||||
x 48
|
||||
|
|
|
@ -4889,8 +4889,8 @@ x 31
|
|||
y 1
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 100 goldcoins
|
||||
name_pl drop 100 goldcoins
|
||||
name drop 100 gold coins
|
||||
name_pl drop 100 gold coins
|
||||
msg
|
||||
Enjoy the game!
|
||||
endmsg
|
||||
|
@ -5076,8 +5076,8 @@ x 32
|
|||
y 1
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 100 goldcoins
|
||||
name_pl drop 100 goldcoins
|
||||
name drop 100 gold coins
|
||||
name_pl drop 100 gold coins
|
||||
msg
|
||||
Enjoy the game!
|
||||
endmsg
|
||||
|
|
|
@ -1649,7 +1649,7 @@ x 10
|
|||
y 12
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 1500 goldcoins
|
||||
name drop 1500 gold coins
|
||||
food 1500
|
||||
connected 1
|
||||
x 10
|
||||
|
@ -1790,7 +1790,7 @@ x 11
|
|||
y 12
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 1500 goldcoins
|
||||
name drop 1500 gold coins
|
||||
food 1500
|
||||
connected 1
|
||||
x 11
|
||||
|
|
|
@ -1811,7 +1811,7 @@ end
|
|||
arch book_clasp
|
||||
msg
|
||||
Speak thee to the dead tree beside the
|
||||
temple of Gorgokh - Ask.
|
||||
temple of Gorokh - Ask.
|
||||
If you answer the riddle you will be
|
||||
admitted into the inner sanctum.
|
||||
endmsg
|
||||
|
|
|
@ -5322,7 +5322,7 @@ x 24
|
|||
y 12
|
||||
end
|
||||
arch check_inv
|
||||
slaying scolar of kurte
|
||||
slaying scholar of kurte
|
||||
move_block all
|
||||
x 24
|
||||
y 12
|
||||
|
|
|
@ -868,7 +868,7 @@ x 9
|
|||
y 9
|
||||
end
|
||||
arch stair_3_down
|
||||
name stairs back to the begining
|
||||
name stairs back to the beginning
|
||||
slaying illtow1
|
||||
hp 18
|
||||
sp 18
|
||||
|
|
|
@ -1684,8 +1684,8 @@ x 5
|
|||
y 21
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 25 goldcoins
|
||||
name_pl drop 25 goldcoins
|
||||
name drop 25 gold coins
|
||||
name_pl drop 25 gold coins
|
||||
food 25
|
||||
x 5
|
||||
y 21
|
||||
|
@ -1704,8 +1704,8 @@ x 5
|
|||
y 23
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 25 goldcoins
|
||||
name_pl drop 25 goldcoins
|
||||
name drop 25 gold coins
|
||||
name_pl drop 25 gold coins
|
||||
food 25
|
||||
x 5
|
||||
y 23
|
||||
|
@ -1724,8 +1724,8 @@ x 5
|
|||
y 25
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 30 goldcoins
|
||||
name_pl drop 30 goldcoins
|
||||
name drop 30 gold coins
|
||||
name_pl drop 30 gold coins
|
||||
food 30
|
||||
x 5
|
||||
y 25
|
||||
|
@ -1751,7 +1751,7 @@ Accomidations for three including
|
|||
ample food and storage. Luxurious
|
||||
setting and a overlooking view of
|
||||
western Scorn to make your stay
|
||||
the best it can be. Complementry
|
||||
the best it can be. Complementary
|
||||
Newspaper included.
|
||||
endmsg
|
||||
x 5
|
||||
|
@ -1762,8 +1762,8 @@ x 5
|
|||
y 28
|
||||
end
|
||||
arch goldfloor
|
||||
name drop 50 goldcoins
|
||||
name_pl drop 50 goldcoins
|
||||
name drop 50 gold coins
|
||||
name_pl drop 50 gold coins
|
||||
food 50
|
||||
x 5
|
||||
y 28
|
||||
|
@ -3981,7 +3981,7 @@ WAR IMMINENT?
|
|||
Talk of war against the dragons is
|
||||
circulating around Scorn. Since the
|
||||
Dragon Emmisary started demanding
|
||||
tribute tentions have worsened. The
|
||||
tribute tensions have worsened. The
|
||||
question now seems to be how big an
|
||||
army must be raised?
|
||||
endmsg
|
||||
|
@ -8922,8 +8922,8 @@ x 25
|
|||
y 7
|
||||
end
|
||||
arch guard
|
||||
name Elite Mikhovian Gaurd
|
||||
name_pl Elite Mikhovian Gaurd
|
||||
name Elite Mikhovian Guard
|
||||
name_pl Elite Mikhovian Guard
|
||||
msg
|
||||
@match *
|
||||
endmsg
|
||||
|
@ -11809,8 +11809,8 @@ x 33
|
|||
y 15
|
||||
end
|
||||
arch guard
|
||||
name Elite Mikhovian Gaurd
|
||||
name_pl Elite Mikhovian Gaurd
|
||||
name Elite Mikhovian Guard
|
||||
name_pl Elite Mikhovian Guard
|
||||
msg
|
||||
@match *
|
||||
endmsg
|
||||
|
@ -13436,8 +13436,8 @@ x 37
|
|||
y 11
|
||||
end
|
||||
arch guard
|
||||
name Elite Mikhovian Gaurd
|
||||
name_pl Elite Mikhovian Gaurd
|
||||
name Elite Mikhovian Guard
|
||||
name_pl Elite Mikhovian Guard
|
||||
msg
|
||||
@match *
|
||||
endmsg
|
||||
|
@ -15813,8 +15813,8 @@ x 43
|
|||
y 15
|
||||
end
|
||||
arch guard
|
||||
name Elite Mikhovian Gaurd
|
||||
name_pl Elite Mikhovian Gaurd
|
||||
name Elite Mikhovian Guard
|
||||
name_pl Elite Mikhovian Guard
|
||||
msg
|
||||
@match *
|
||||
endmsg
|
||||
|
@ -18570,8 +18570,8 @@ x 51
|
|||
y 10
|
||||
end
|
||||
arch guard
|
||||
name Elite Mikhovian Gaurd
|
||||
name_pl Elite Mikhovian Gaurd
|
||||
name Elite Mikhovian Guard
|
||||
name_pl Elite Mikhovian Guard
|
||||
msg
|
||||
@match *
|
||||
endmsg
|
||||
|
|
|
@ -7762,8 +7762,8 @@ x 25
|
|||
y 15
|
||||
end
|
||||
arch knight
|
||||
name hired gaurd
|
||||
name_pl hired gaurd
|
||||
name hired guard
|
||||
name_pl hired guard
|
||||
hp 260
|
||||
x 25
|
||||
y 15
|
||||
|
@ -7786,8 +7786,8 @@ x 25
|
|||
y 16
|
||||
end
|
||||
arch knight
|
||||
name hired gaurd
|
||||
name_pl hired gaurd
|
||||
name hired guard
|
||||
name_pl hired guard
|
||||
hp 260
|
||||
x 25
|
||||
y 16
|
||||
|
@ -7810,8 +7810,8 @@ x 25
|
|||
y 17
|
||||
end
|
||||
arch knight
|
||||
name hired gaurd
|
||||
name_pl hired gaurd
|
||||
name hired guard
|
||||
name_pl hired guard
|
||||
hp 260
|
||||
x 25
|
||||
y 17
|
||||
|
@ -7834,8 +7834,8 @@ x 25
|
|||
y 18
|
||||
end
|
||||
arch knight
|
||||
name hired gaurd
|
||||
name_pl hired gaurd
|
||||
name hired guard
|
||||
name_pl hired guard
|
||||
hp 260
|
||||
x 25
|
||||
y 18
|
||||
|
@ -7858,8 +7858,8 @@ x 25
|
|||
y 19
|
||||
end
|
||||
arch knight
|
||||
name hired gaurd
|
||||
name_pl hired gaurd
|
||||
name hired guard
|
||||
name_pl hired guard
|
||||
hp 260
|
||||
x 25
|
||||
y 19
|
||||
|
@ -8212,8 +8212,8 @@ x 26
|
|||
y 28
|
||||
end
|
||||
arch knight
|
||||
name hired gaurd
|
||||
name_pl hired gaurd
|
||||
name hired guard
|
||||
name_pl hired guard
|
||||
hp 260
|
||||
x 26
|
||||
y 28
|
||||
|
@ -8430,8 +8430,8 @@ x 27
|
|||
y 16
|
||||
end
|
||||
arch knight
|
||||
name hired gaurd
|
||||
name_pl hired gaurd
|
||||
name hired guard
|
||||
name_pl hired guard
|
||||
hp 260
|
||||
x 27
|
||||
y 16
|
||||
|
@ -8454,8 +8454,8 @@ x 27
|
|||
y 17
|
||||
end
|
||||
arch knight
|
||||
name hired gaurd
|
||||
name_pl hired gaurd
|
||||
name hired guard
|
||||
name_pl hired guard
|
||||
hp 260
|
||||
x 27
|
||||
y 17
|
||||
|
@ -8566,8 +8566,8 @@ x 27
|
|||
y 28
|
||||
end
|
||||
arch knight
|
||||
name hired gaurd
|
||||
name_pl hired gaurd
|
||||
name hired guard
|
||||
name_pl hired guard
|
||||
hp 260
|
||||
x 27
|
||||
y 28
|
||||
|
@ -8902,8 +8902,8 @@ x 28
|
|||
y 28
|
||||
end
|
||||
arch knight
|
||||
name hired gaurd
|
||||
name_pl hired gaurd
|
||||
name hired guard
|
||||
name_pl hired guard
|
||||
hp 260
|
||||
x 28
|
||||
y 28
|
||||
|
@ -8942,8 +8942,8 @@ x 28
|
|||
y 31
|
||||
end
|
||||
arch knight
|
||||
name hired gaurd
|
||||
name_pl hired gaurd
|
||||
name hired guard
|
||||
name_pl hired guard
|
||||
hp 260
|
||||
x 28
|
||||
y 31
|
||||
|
@ -8966,8 +8966,8 @@ x 28
|
|||
y 32
|
||||
end
|
||||
arch knight
|
||||
name hired gaurd
|
||||
name_pl hired gaurd
|
||||
name hired guard
|
||||
name_pl hired guard
|
||||
hp 260
|
||||
x 28
|
||||
y 32
|
||||
|
|
|
@ -1502,7 +1502,7 @@ msg
|
|||
Yes, a wizard of high powers resides
|
||||
in this tower... or is said to. It
|
||||
has been so long since anyone dared
|
||||
to journy up the long flights (and, I
|
||||
to journey up the long flights (and, I
|
||||
dare say... fights) that it is not
|
||||
known what is in the upper echelons
|
||||
of the tower... ah there are so many
|
||||
|
@ -1510,7 +1510,7 @@ stories.
|
|||
@match stories|story|tower
|
||||
Well the towere extends into the
|
||||
clouds further than at least I can
|
||||
see... and it is roumored to have
|
||||
see... and it is rumored to have
|
||||
been here since ancient times...
|
||||
collecting wandering spirits... the
|
||||
very tavern that can be seen under us
|
||||
|
|
|
@ -1905,7 +1905,7 @@ in the deception and the body stashed
|
|||
away so none could release it.
|
||||
|
||||
But that has ended and a most
|
||||
terrible crime has been commited. The
|
||||
terrible crime has been committed. The
|
||||
bricks cry, their essence attack.
|
||||
|
||||
The second wizard is not dead...
|
||||
|
@ -2169,7 +2169,7 @@ in the deception and the body stashed
|
|||
away so none could release it.
|
||||
|
||||
But that has ended and a most
|
||||
terrible crime has been commited. The
|
||||
terrible crime has been committed. The
|
||||
bricks cry, their essence attack.
|
||||
|
||||
The second wizard is not dead...
|
||||
|
|
|
@ -6614,8 +6614,8 @@ reflect_spell 1
|
|||
run_away 0
|
||||
no_steal 1
|
||||
arch amulet
|
||||
name shining amulet of repulshion
|
||||
name_pl shining amulet of repulshion
|
||||
name shining amulet of repulsion
|
||||
name_pl shining amulet of repulsion
|
||||
slaying tttower32amushn
|
||||
resist_acid 10
|
||||
material 256
|
||||
|
|
|
@ -770,9 +770,9 @@ x 5
|
|||
y 4
|
||||
carrying 100
|
||||
arch key2
|
||||
name antartic castle key
|
||||
name_pl antartic castle key
|
||||
slaying castle1antartickey1234bb2
|
||||
name antarctic castle key
|
||||
name_pl antarctic castle key
|
||||
slaying castle1antarctickey1234bb2
|
||||
face key_blue.111
|
||||
end
|
||||
end
|
||||
|
|
|
@ -1199,7 +1199,7 @@ To Whom it may concern,
|
|||
Ruggilli is the true God of destruction. His power is the strength behind the
|
||||
mighty red dragons. You too can share this power, but at a cost. If you proceed
|
||||
with Ruggilli you will liken yourself to Him. Ruggilli has an immense appetite, you
|
||||
will find yourself eating more than is normal, carry alittle extra food and you
|
||||
will find yourself eating more than is normal, carry a little extra food and you
|
||||
need not worry, but woe if you run out. As a follower of Ruggilli, his protections
|
||||
and vulnerabilities are also shared. You will become more resistant to fire but less
|
||||
to cold, also your very skin will protect you from any physical projectile. This
|
||||
|
|
|
@ -948,7 +948,7 @@ you must face the Master soon....
|
|||
If this is what you wish to do, then
|
||||
you must answer me my riddle....
|
||||
What is at the end of time and at the
|
||||
begining of the end
|
||||
beginning of the end?
|
||||
endmsg
|
||||
x 6
|
||||
y 23
|
||||
|
|
|
@ -548,7 +548,7 @@ x 5
|
|||
y 6
|
||||
end
|
||||
arch note
|
||||
name orchish note
|
||||
name orcish note
|
||||
msg
|
||||
Beewar! Du not tuch! Danjir
|
||||
endmsg
|
||||
|
|
|
@ -831,7 +831,7 @@ x 7
|
|||
y 13
|
||||
end
|
||||
arch lake
|
||||
name puddl
|
||||
name puddle
|
||||
x 7
|
||||
y 14
|
||||
end
|
||||
|
|
|
@ -701,7 +701,7 @@ x 7
|
|||
y 6
|
||||
end
|
||||
arch chole_1
|
||||
name hole in the cieling
|
||||
name hole in the ceiling
|
||||
slaying /world/world_100_116
|
||||
hp 23
|
||||
sp 25
|
||||
|
|
|
@ -2110,7 +2110,7 @@ first. He is even older than us. You
|
|||
must be very careful...
|
||||
@match sword
|
||||
I forgot the name of Gothwolte's
|
||||
sword. Ask Timothey, my scolar. He
|
||||
sword. Ask Timothey, my scholar. He
|
||||
lives in lone village.
|
||||
@match eureca
|
||||
I cannot see him. But still, I feel
|
||||
|
|
|
@ -2958,102 +2958,102 @@ x 21
|
|||
y 20
|
||||
end
|
||||
arch gaelotroll
|
||||
name large zombi
|
||||
name large zombie
|
||||
x 5
|
||||
y 9
|
||||
end
|
||||
arch gaelotroll
|
||||
name large zombi
|
||||
name large zombie
|
||||
x 6
|
||||
y 12
|
||||
end
|
||||
arch gaelotroll
|
||||
name large zombi
|
||||
name large zombie
|
||||
x 7
|
||||
y 9
|
||||
end
|
||||
arch gaelotroll
|
||||
name large zombi
|
||||
name large zombie
|
||||
x 8
|
||||
y 12
|
||||
end
|
||||
arch gaelotroll
|
||||
name large zombi
|
||||
name large zombie
|
||||
x 8
|
||||
y 15
|
||||
end
|
||||
arch gaelotroll
|
||||
name large zombi
|
||||
name large zombie
|
||||
x 9
|
||||
y 9
|
||||
end
|
||||
arch gaelotroll
|
||||
name large zombi
|
||||
name large zombie
|
||||
x 10
|
||||
y 12
|
||||
end
|
||||
arch gaelotroll
|
||||
name large zombi
|
||||
name large zombie
|
||||
x 10
|
||||
y 15
|
||||
end
|
||||
arch gaelotroll
|
||||
name large zombi
|
||||
name large zombie
|
||||
x 11
|
||||
y 9
|
||||
end
|
||||
arch gaelotroll
|
||||
name large zombi
|
||||
name large zombie
|
||||
x 12
|
||||
y 12
|
||||
end
|
||||
arch gaelotroll
|
||||
name large zombi
|
||||
name large zombie
|
||||
x 12
|
||||
y 15
|
||||
end
|
||||
arch gaelotroll
|
||||
name large zombi
|
||||
name large zombie
|
||||
x 13
|
||||
y 9
|
||||
end
|
||||
arch gaelotroll
|
||||
name large zombi
|
||||
name large zombie
|
||||
x 14
|
||||
y 12
|
||||
end
|
||||
arch gaelotroll
|
||||
name large zombi
|
||||
name large zombie
|
||||
x 14
|
||||
y 15
|
||||
end
|
||||
arch gaelotroll
|
||||
name large zombi
|
||||
name large zombie
|
||||
x 15
|
||||
y 9
|
||||
end
|
||||
arch gaelotroll
|
||||
name large zombi
|
||||
name large zombie
|
||||
x 16
|
||||
y 12
|
||||
end
|
||||
arch gaelotroll
|
||||
name large zombi
|
||||
name large zombie
|
||||
x 16
|
||||
y 15
|
||||
end
|
||||
arch gaelotroll
|
||||
name large zombi
|
||||
name large zombie
|
||||
x 17
|
||||
y 9
|
||||
end
|
||||
arch gaelotroll
|
||||
name large zombi
|
||||
name large zombie
|
||||
x 18
|
||||
y 12
|
||||
end
|
||||
arch gaelotroll
|
||||
name large zombi
|
||||
name large zombie
|
||||
x 18
|
||||
y 15
|
||||
end
|
||||
|
|
|
@ -689,7 +689,7 @@ Gothwolte. I found out that his sword,
|
|||
the ancient dancing sword, is called
|
||||
"whirlwind".
|
||||
@match *
|
||||
I'm a scolar of the Kurte.
|
||||
I'm a scholar of the Kurte.
|
||||
endmsg
|
||||
face man.131
|
||||
hp 180
|
||||
|
|
|
@ -5324,7 +5324,7 @@ x 24
|
|||
y 12
|
||||
end
|
||||
arch check_inv
|
||||
slaying scolar of kurte
|
||||
slaying scholar of kurte
|
||||
move_block all
|
||||
x 24
|
||||
y 12
|
||||
|
|
|
@ -5324,7 +5324,7 @@ x 24
|
|||
y 12
|
||||
end
|
||||
arch check_inv
|
||||
slaying scolar of kurte
|
||||
slaying scholar of kurte
|
||||
move_block all
|
||||
x 24
|
||||
y 12
|
||||
|
|
|
@ -2222,7 +2222,7 @@ arch medium_guard
|
|||
name guard
|
||||
msg
|
||||
@match hi|Hi|hello|Hello
|
||||
Here is the headquater of Liberation
|
||||
Here is the headquarter of Liberation
|
||||
Army. Are you our member?
|
||||
If you are, please prove it
|
||||
endmsg
|
||||
|
@ -3306,7 +3306,7 @@ arch medium_guard
|
|||
name guard
|
||||
msg
|
||||
@match hi|Hi|hello|Hello
|
||||
Here is the headquater of Liberation
|
||||
Here is the headquarter of Liberation
|
||||
Army. Are you our member?
|
||||
If you are, please prove it
|
||||
endmsg
|
||||
|
|
|
@ -5949,7 +5949,7 @@ arch magic_mouth
|
|||
msg
|
||||
To find Eureca,
|
||||
the spy of regular army ... to the
|
||||
underground of headquater of
|
||||
underground of headquarter of
|
||||
liberation army
|
||||
endmsg
|
||||
x 23
|
||||
|
@ -8885,9 +8885,9 @@ end
|
|||
arch marker
|
||||
msg
|
||||
Congratulations, you passed the test!
|
||||
You are now a scolar of Kurte.
|
||||
You are now a scholar of Kurte.
|
||||
endmsg
|
||||
slaying scolar of kurte
|
||||
slaying scholar of kurte
|
||||
hp 1
|
||||
food 0
|
||||
speed 1.000000
|
||||
|
@ -9278,9 +9278,9 @@ end
|
|||
arch marker
|
||||
msg
|
||||
Congratulations, you passed the test!
|
||||
You are now a scolar of Kurte.
|
||||
You are now a scholar of Kurte.
|
||||
endmsg
|
||||
slaying scolar of kurte
|
||||
slaying scholar of kurte
|
||||
hp 1
|
||||
food 0
|
||||
speed 1.000000
|
||||
|
@ -9481,12 +9481,12 @@ Kurte is the beginning and the end.
|
|||
He is part of the land, and the
|
||||
land is *him*. The real question is:
|
||||
Who are you?
|
||||
@match scolar
|
||||
Yes, you are a now scolar of kurte.
|
||||
@match scholar
|
||||
Yes, you are a now scholar of kurte.
|
||||
<clap>, <clap>, <clap>...
|
||||
@match *
|
||||
For being so honest <chuckle>.. you
|
||||
are a scolar of Kurte. You should
|
||||
are a scholar of Kurte. You should
|
||||
buy an apartment and live in Nurnberg
|
||||
now!
|
||||
endmsg
|
||||
|
@ -9501,7 +9501,7 @@ x 37
|
|||
y 30
|
||||
end
|
||||
arch check_inv
|
||||
slaying scolar of kurte
|
||||
slaying scholar of kurte
|
||||
resist_physical 30
|
||||
resist_electricity 30
|
||||
resist_acid 30
|
||||
|
|
|
@ -799,7 +799,7 @@ arch wall_2_1_2
|
|||
x 8
|
||||
end
|
||||
arch check_inv
|
||||
slaying scolar of kurte
|
||||
slaying scholar of kurte
|
||||
x 8
|
||||
y 1
|
||||
resist_physical 30
|
||||
|
@ -828,7 +828,7 @@ end
|
|||
arch magic_mouth
|
||||
msg
|
||||
This teleporter accepts only
|
||||
scolars of Kurte!
|
||||
scholars of Kurte!
|
||||
endmsg
|
||||
x 8
|
||||
y 2
|
||||
|
@ -902,7 +902,7 @@ end
|
|||
arch magic_mouth
|
||||
msg
|
||||
Step on this teleporter if you want
|
||||
to become a scolar of Kurte. Prepare
|
||||
to become a scholar of Kurte. Prepare
|
||||
for a series of discerning tests.
|
||||
endmsg
|
||||
x 8
|
||||
|
|
|
@ -4324,7 +4324,7 @@ x 14
|
|||
y 23
|
||||
end
|
||||
arch check_inv
|
||||
slaying scolar of kurte
|
||||
slaying scholar of kurte
|
||||
connected 1
|
||||
x 14
|
||||
y 23
|
||||
|
@ -4616,7 +4616,7 @@ x 15
|
|||
y 22
|
||||
end
|
||||
arch check_inv
|
||||
slaying scolar of kurte
|
||||
slaying scholar of kurte
|
||||
connected 1
|
||||
x 15
|
||||
y 22
|
||||
|
@ -4647,7 +4647,7 @@ x 15
|
|||
y 24
|
||||
end
|
||||
arch check_inv
|
||||
slaying scolar of kurte
|
||||
slaying scholar of kurte
|
||||
connected 1
|
||||
x 15
|
||||
y 24
|
||||
|
@ -4951,7 +4951,7 @@ x 16
|
|||
y 23
|
||||
end
|
||||
arch check_inv
|
||||
slaying scolar of kurte
|
||||
slaying scholar of kurte
|
||||
connected 1
|
||||
x 16
|
||||
y 23
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
arch map
|
||||
region lonetown
|
||||
name townA_charch
|
||||
name townA_church
|
||||
msg
|
||||
Creator: Gnat the Gnu
|
||||
Email: gnu@foo.bar
|
||||
|
|
|
@ -767,10 +767,10 @@ Bauer's castle. Bauer deserves to DIE!
|
|||
@match eureca
|
||||
Eureca is the lord of this country.
|
||||
I mean, he used to be - before he
|
||||
dissapeared.
|
||||
disappeared.
|
||||
@match *
|
||||
Bauer has kidnapped Eureca! He caused
|
||||
the war... bauer is resposible for
|
||||
the war... bauer is responsible for
|
||||
EVERYTHING!
|
||||
endmsg
|
||||
face woman.131
|
||||
|
|
|
@ -214,7 +214,7 @@ arch magic_mouth
|
|||
name 5
|
||||
msg
|
||||
You hear Kurte's voice in your mind:
|
||||
"My scolar, for your convenience I
|
||||
"My scholar, for your convenience I
|
||||
have opened a time-warp-portal in
|
||||
your apartment"
|
||||
endmsg
|
||||
|
@ -652,7 +652,7 @@ y 3
|
|||
connected 1
|
||||
end
|
||||
arch check_inv
|
||||
slaying scolar of kurte
|
||||
slaying scholar of kurte
|
||||
x 6
|
||||
y 4
|
||||
connected 4
|
||||
|
|
|
@ -1182,7 +1182,7 @@ It's here in this city.
|
|||
@match lickmond
|
||||
He is the general of Regular Army.
|
||||
Usually he can be found in the
|
||||
Headquater.
|
||||
Headquarter.
|
||||
@match *
|
||||
Lickmond will save Eureca from the
|
||||
Resistance.
|
||||
|
@ -1490,22 +1490,22 @@ msg
|
|||
You hear voices from the other side
|
||||
of the wall:
|
||||
"voice A: Have you found the path to
|
||||
Eureca's treasure rooms yet?
|
||||
voice B: Not yet.. I'm sorry.
|
||||
There must be a well-hidden
|
||||
passage somewhere. But sooner
|
||||
or later we'll find it.
|
||||
voice A: Tell your team of loosers and
|
||||
itiots they shall HURRY UP!!
|
||||
I need Eureca's treasure, so
|
||||
that I can conquer the whole
|
||||
of pupland!
|
||||
voice C: ...And what about Eureca?
|
||||
voice A: Do I look like Eureca's
|
||||
babysitter?! He is gone, so
|
||||
this country needs a new
|
||||
king... pupland needs ME!
|
||||
Bua hua ha ha!
|
||||
Eureca's treasure rooms yet?
|
||||
voice B: Not yet.. I'm sorry.
|
||||
There must be a well-hidden
|
||||
passage somewhere. But sooner
|
||||
or later we'll find it.
|
||||
voice A: Tell your team of loosers and
|
||||
idiots they shall HURRY UP!!
|
||||
I need Eureca's treasure, so
|
||||
that I can conquer the whole
|
||||
of pupland!
|
||||
voice C: ...And what about Eureca?
|
||||
voice A: Do I look like Eureca's
|
||||
babysitter?! He is gone, so
|
||||
this country needs a new
|
||||
king... pupland needs ME!
|
||||
Bua hua ha ha!
|
||||
endmsg
|
||||
x 12
|
||||
y 1
|
||||
|
@ -1794,7 +1794,7 @@ msg
|
|||
@match spy
|
||||
Ask our members in the Guild of Law.
|
||||
@match head|resistance
|
||||
The headquater of resistance can be
|
||||
The headquarter of resistance can be
|
||||
found to the north-west of Eureca's
|
||||
castle.
|
||||
@match eureca
|
||||
|
@ -1802,7 +1802,7 @@ He was the lord of this country.
|
|||
@match *
|
||||
We will soon rescue lord Eureca from
|
||||
the hands of Resistance. Already, our
|
||||
spy is sneaking into their Headquater.
|
||||
spy is sneaking into their Headquarter.
|
||||
endmsg
|
||||
hp 100
|
||||
x 14
|
||||
|
|
|
@ -4516,7 +4516,7 @@ Invulnerable (potion shop)
|
|||
Polymorph (wand shop)
|
||||
Dick's house
|
||||
Castle(North side of the city)
|
||||
Headquater of Regular Army
|
||||
Headquarter of Regular Army
|
||||
Dungeon:
|
||||
aqueduct (underground of the city)
|
||||
Click de Pon (level 3)
|
||||
|
@ -4804,7 +4804,7 @@ x 6
|
|||
y 20
|
||||
end
|
||||
arch keep
|
||||
name Headquater of the Regular Army
|
||||
name Headquarter of the Regular Army
|
||||
slaying hq
|
||||
hp 9
|
||||
sp 18
|
||||
|
|
|
@ -730,7 +730,7 @@ msg
|
|||
"Kurte" - I don't have the slightest
|
||||
idea what or who that might be.
|
||||
@match yes|beer|war|senseless
|
||||
Did you ever meet the scolars of Kurte
|
||||
Did you ever meet the scholars of Kurte
|
||||
in their huts next to the sea?
|
||||
They are so wise, ask them about the
|
||||
war...
|
||||
|
@ -1857,7 +1857,7 @@ face warrior_grey.111
|
|||
msg
|
||||
@match money|would
|
||||
If I had more money I would do the
|
||||
same as Eureca: Grab it and dissapear!
|
||||
same as Eureca: Grab it and disappear!
|
||||
But I would take one of those two
|
||||
bunnies with me...
|
||||
@match *
|
||||
|
|
|
@ -2053,7 +2053,7 @@ unaggressive 1
|
|||
x 13
|
||||
y 2
|
||||
arch key2
|
||||
name zombi key
|
||||
name zombie key
|
||||
slaying 1235567
|
||||
end
|
||||
end
|
||||
|
|
|
@ -580,7 +580,7 @@ x 3
|
|||
y 14
|
||||
end
|
||||
arch sign_e
|
||||
name head quater rooms
|
||||
name head quarter rooms
|
||||
x 3
|
||||
y 14
|
||||
end
|
||||
|
|
|
@ -599,7 +599,7 @@ y 10
|
|||
move_block 0
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 3
|
||||
y 10
|
||||
level 20
|
||||
|
@ -622,7 +622,7 @@ y 11
|
|||
move_block 0
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 3
|
||||
y 11
|
||||
level 20
|
||||
|
@ -645,7 +645,7 @@ y 12
|
|||
move_block 0
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 3
|
||||
y 12
|
||||
level 20
|
||||
|
@ -668,7 +668,7 @@ y 13
|
|||
move_block 0
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 3
|
||||
y 13
|
||||
level 20
|
||||
|
@ -691,7 +691,7 @@ y 14
|
|||
move_block 0
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 3
|
||||
y 14
|
||||
level 20
|
||||
|
@ -753,7 +753,7 @@ x 4
|
|||
y 3
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 4
|
||||
y 3
|
||||
level 20
|
||||
|
@ -763,7 +763,7 @@ x 4
|
|||
y 4
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 4
|
||||
y 4
|
||||
level 20
|
||||
|
@ -773,7 +773,7 @@ x 4
|
|||
y 5
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 4
|
||||
y 5
|
||||
level 20
|
||||
|
@ -783,7 +783,7 @@ x 4
|
|||
y 6
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 4
|
||||
y 6
|
||||
level 20
|
||||
|
@ -821,7 +821,7 @@ x 4
|
|||
y 14
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 4
|
||||
y 14
|
||||
level 20
|
||||
|
@ -883,7 +883,7 @@ x 5
|
|||
y 3
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 5
|
||||
y 3
|
||||
level 20
|
||||
|
@ -893,7 +893,7 @@ x 5
|
|||
y 4
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 5
|
||||
y 4
|
||||
level 20
|
||||
|
@ -903,7 +903,7 @@ x 5
|
|||
y 5
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 5
|
||||
y 5
|
||||
level 20
|
||||
|
@ -913,7 +913,7 @@ x 5
|
|||
y 6
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 5
|
||||
y 6
|
||||
level 20
|
||||
|
@ -951,7 +951,7 @@ x 5
|
|||
y 14
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 5
|
||||
y 14
|
||||
level 20
|
||||
|
@ -1045,7 +1045,7 @@ x 6
|
|||
y 7
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 6
|
||||
y 7
|
||||
level 20
|
||||
|
@ -1055,7 +1055,7 @@ x 6
|
|||
y 8
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 6
|
||||
y 8
|
||||
level 20
|
||||
|
@ -1085,7 +1085,7 @@ x 6
|
|||
y 14
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 6
|
||||
y 14
|
||||
level 20
|
||||
|
@ -1179,7 +1179,7 @@ x 7
|
|||
y 7
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 7
|
||||
y 7
|
||||
level 20
|
||||
|
@ -1189,7 +1189,7 @@ x 7
|
|||
y 8
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 7
|
||||
y 8
|
||||
level 20
|
||||
|
@ -1219,7 +1219,7 @@ x 7
|
|||
y 14
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 7
|
||||
y 14
|
||||
level 20
|
||||
|
@ -1321,7 +1321,7 @@ x 8
|
|||
y 7
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 8
|
||||
y 7
|
||||
level 20
|
||||
|
@ -1331,7 +1331,7 @@ x 8
|
|||
y 8
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 8
|
||||
y 8
|
||||
level 20
|
||||
|
@ -1368,7 +1368,7 @@ x 8
|
|||
y 14
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 8
|
||||
y 14
|
||||
level 20
|
||||
|
@ -1454,7 +1454,7 @@ x 9
|
|||
y 7
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 9
|
||||
y 7
|
||||
level 20
|
||||
|
@ -1464,7 +1464,7 @@ x 9
|
|||
y 8
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 9
|
||||
y 8
|
||||
level 20
|
||||
|
@ -1494,7 +1494,7 @@ x 9
|
|||
y 14
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 9
|
||||
y 14
|
||||
level 20
|
||||
|
@ -1588,7 +1588,7 @@ x 10
|
|||
y 7
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 10
|
||||
y 7
|
||||
level 20
|
||||
|
@ -1598,7 +1598,7 @@ x 10
|
|||
y 8
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 10
|
||||
y 8
|
||||
level 20
|
||||
|
@ -1628,7 +1628,7 @@ x 10
|
|||
y 14
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 10
|
||||
y 14
|
||||
level 20
|
||||
|
@ -1690,7 +1690,7 @@ x 11
|
|||
y 3
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 11
|
||||
y 3
|
||||
level 20
|
||||
|
@ -1700,7 +1700,7 @@ x 11
|
|||
y 4
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 11
|
||||
y 4
|
||||
level 20
|
||||
|
@ -1710,7 +1710,7 @@ x 11
|
|||
y 5
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 11
|
||||
y 5
|
||||
level 20
|
||||
|
@ -1720,7 +1720,7 @@ x 11
|
|||
y 6
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 11
|
||||
y 6
|
||||
level 20
|
||||
|
@ -1758,7 +1758,7 @@ x 11
|
|||
y 14
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 11
|
||||
y 14
|
||||
level 20
|
||||
|
@ -1820,7 +1820,7 @@ x 12
|
|||
y 3
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 12
|
||||
y 3
|
||||
level 20
|
||||
|
@ -1830,7 +1830,7 @@ x 12
|
|||
y 4
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 12
|
||||
y 4
|
||||
level 20
|
||||
|
@ -1840,7 +1840,7 @@ x 12
|
|||
y 5
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 12
|
||||
y 5
|
||||
level 20
|
||||
|
@ -1850,7 +1850,7 @@ x 12
|
|||
y 6
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 12
|
||||
y 6
|
||||
level 20
|
||||
|
@ -1896,7 +1896,7 @@ x 12
|
|||
y 14
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 12
|
||||
y 14
|
||||
level 20
|
||||
|
@ -1999,7 +1999,7 @@ x 13
|
|||
y 10
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 13
|
||||
y 10
|
||||
level 20
|
||||
|
@ -2009,7 +2009,7 @@ x 13
|
|||
y 11
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 13
|
||||
y 11
|
||||
level 20
|
||||
|
@ -2019,7 +2019,7 @@ x 13
|
|||
y 12
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 13
|
||||
y 12
|
||||
level 20
|
||||
|
@ -2029,7 +2029,7 @@ x 13
|
|||
y 13
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 13
|
||||
y 13
|
||||
level 20
|
||||
|
@ -2052,7 +2052,7 @@ y 14
|
|||
move_block 0
|
||||
end
|
||||
arch angel
|
||||
name gardian angel
|
||||
name guardian angel
|
||||
x 13
|
||||
y 14
|
||||
level 20
|
||||
|
|
|
@ -141,7 +141,7 @@ class CFGuild:
|
|||
self.ranks=['Initiate', 'Novice', 'Guildman', 'Journeyman', 'Master', 'GuildMaster']
|
||||
self.status=['suspended', 'probation', 'good']
|
||||
self.duescap = 1000000 #arbitrary limit on dues (if you change it remember it currently is an int)
|
||||
self.demeritcap = 100 #arbirtary limit on demerits
|
||||
self.demeritcap = 100 #arbitrary limit on demerits
|
||||
self.qpcap = 100
|
||||
guild_name = '%s_log' %self.guildname
|
||||
self.guildlist = CFData(guild_name, guildheader)
|
||||
|
|
|
@ -78,7 +78,7 @@ Merged in map updates and changes, which include:
|
|||
* mainfloor, Toolshed Token (found in Guild_HQ)
|
||||
* Note: the first gate opens for everyone, it's the second gate that requires the Toolshed token to be turned in for it to open
|
||||
* mis-matched slaying field on the altar (slaying Toolshed_token) and the name of the Token (Toolshed Token)- now fixed
|
||||
* Fixed the problem where othe rnearby pay altars would disappear when the toolshed was "purchased"
|
||||
* Fixed the problem where other nearby pay altars would disappear when the toolshed was "purchased"
|
||||
* mainfloor, Garden Token (found in Guild_HQ)
|
||||
* mis-matched slaying field on the altar (slaying garden_token) and the name of the Token (Garden Token)
|
||||
* mainfloor, drop 5 tissue paper for a portal to the Pupland Terminal - requires bolt_silk instead of tissue paper
|
||||
|
@ -113,7 +113,7 @@ Update 05-12-04
|
|||
|
||||
Uploaded guild package to CVS.
|
||||
Changes - the cauldrons and the charging room I spent a while agonizing over. They were natural guild enhancements but much too much value for any reasonable expense to buy them. Then I thought that they should be pay access but at a greatly reduced rate. SO when you buy a forge or whatever for your guild it is available on a perplayer daily rate of 50pl (compared to 200pl for access in Scorn). This is I think a good comprimise. The charging room should work the same way but be more expensive (?). Changing this in the maps took me some time so I didn't get a chance to test all the connects yet however. I still wanted to get the maps and scripts in to CVS so they could be versioned.
|
||||
The other change was to the storage house. I basically removed the seperate storage house and added member 'lounges' for all the different guild member ranks above the first (Initiate) - Ryo's building system will get more use this way and players will have another reward for advancement. - a custom lounge. There are no links to the lounges from the main guild maps yet.
|
||||
The other change was to the storage house. I basically removed the separate storage house and added member 'lounges' for all the different guild member ranks above the first (Initiate) - Ryo's building system will get more use this way and players will have another reward for advancement. - a custom lounge. There are no links to the lounges from the main guild maps yet.
|
||||
|
||||
Update 04-11-30
|
||||
|
||||
|
|
|
@ -3642,7 +3642,7 @@ problem these days, so every fighter
|
|||
must know how to defeat them.
|
||||
First you will have to take on some
|
||||
of the standard varietees before we
|
||||
will will let you go up against the
|
||||
will let you go up against the
|
||||
big guys
|
||||
endmsg
|
||||
x 8
|
||||
|
@ -11111,7 +11111,7 @@ name welldressed man
|
|||
msg
|
||||
@match *
|
||||
This test includes some really big
|
||||
problems, literaly.
|
||||
problems, literally.
|
||||
A band of giants have been plagueing
|
||||
the countryside and your job will be
|
||||
to seek them out and end this threat.
|
||||
|
@ -13128,7 +13128,7 @@ Welcome to the first test.
|
|||
A simple show of strength is needed to
|
||||
continue. Just push the weights all
|
||||
the way to the plates to show us that
|
||||
you atleast have some strength in that
|
||||
you at least have some strength in that
|
||||
scrawny body.
|
||||
endmsg
|
||||
x 27
|
||||
|
|
|
@ -14,7 +14,7 @@ msg
|
|||
@match *
|
||||
This is the one true path, give
|
||||
yourself to the devourers and the
|
||||
way shall ope
|
||||
way shall open.
|
||||
endmsg
|
||||
Con 15
|
||||
Wis 0
|
||||
|
|
|
@ -372,7 +372,7 @@ msg
|
|||
@match *
|
||||
This is the one true path, give
|
||||
yourself to the devourers and the
|
||||
way shall ope
|
||||
way shall open.
|
||||
endmsg
|
||||
Con 15
|
||||
Wis 9
|
||||
|
@ -8157,7 +8157,7 @@ x 47
|
|||
y 3
|
||||
end
|
||||
arch altar_none
|
||||
name altar of an unkown god
|
||||
name altar of an unknown god
|
||||
x 47
|
||||
y 3
|
||||
end
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue