From 4f0c75aac3933b339d7586b106af0076cf60065c Mon Sep 17 00:00:00 2001 From: ryo_saeba Date: Sat, 8 May 2010 12:28:49 +0000 Subject: [PATCH] Use Crossfire.NPCSay() to have NPCs talk after the player. git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13157 282e977c-c81d-0410-88c4-b93c2d0d6712 --- python/CFDialog.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/python/CFDialog.py b/python/CFDialog.py index c298e012c..b707321cc 100644 --- a/python/CFDialog.py +++ b/python/CFDialog.py @@ -207,7 +207,7 @@ class Dialog: message = message.replace('$me', self.__speaker.QueryName()) message = message.replace('$you', self.__character.QueryName()) - self.__speaker.Say(message) + Crossfire.NPCSay(self.__speaker, message); if rule.getRequires() == None: if rule.getSuggests() != None: self.__speaker.Say(rule.getSuggests())