From 4f64edf0863ede6ea4ca0f08f8631dc205e02437 Mon Sep 17 00:00:00 2001 From: SilverNexus Date: Fri, 11 Aug 2023 08:42:11 -0400 Subject: [PATCH] Addition of a pop-up Bank of Skud to rarely appear in random maps. Current rendition contains one randomly-defined converter table and an unresponsive teller. These may be changed in the future. --- styles/specialmaps/mini_bank | 153 +++++++++++++++++++++++++++++++++++ 1 file changed, 153 insertions(+) create mode 100644 styles/specialmaps/mini_bank diff --git a/styles/specialmaps/mini_bank b/styles/specialmaps/mini_bank new file mode 100644 index 000000000..9e9149184 --- /dev/null +++ b/styles/specialmaps/mini_bank @@ -0,0 +1,153 @@ +arch map +name Pop-Up Bank of Skud +width 6 +height 6 +msg +Created: Avion +2004-03-22 +Modified: 2023-08-11 Daniel Hawkins +endmsg +end +arch tile_tan_floor +x 1 +y 1 +end +arch wall_2_2_2 +x 1 +y 1 +end +arch tile_tan_floor +x 1 +y 2 +end +arch window_win1 +x 1 +y 2 +end +arch tile_tan_floor +x 1 +y 3 +end +arch swall_1_4_half +x 1 +y 3 +end +arch wall_2_1_1 +x 1 +y 3 +end +arch tile_tan_floor +x 1 +y 4 +end +arch wall_1_2 +x 1 +y 4 +end +arch tile_tan_floor +x 2 +y 1 +end +arch window_win2 +x 2 +y 1 +end +arch tile_tan_floor +x 2 +y 2 +end +arch firepot_bright +x 2 +y 2 +end +arch tile_tan_floor +x 2 +y 3 +end +arch swall_2_1_2 +x 2 +y 3 +end +arch tile_tan_floor +x 2 +y 4 +end +arch sign_e +msg +Change your money here! + +Please form a single-file line. +endmsg +x 2 +y 4 +end +arch tile_tan_floor +x 3 +y 1 +end +arch window_win2 +x 3 +y 1 +end +arch tile_tan_floor +x 3 +y 2 +end +arch black_dragon2 +name teller +x 3 +y 2 +no_mood_change 1 +end +arch tile_tan_floor +x 3 +y 3 +end +arch swall_2_1_2 +x 3 +y 3 +end +arch tile_tan_floor +x 3 +y 4 +end +arch random_converter +x 3 +y 4 +end +arch tile_tan_floor +x 4 +y 1 +end +arch wall_2_2_3 +x 4 +y 1 +end +arch tile_tan_floor +x 4 +y 2 +end +arch window_win1 +x 4 +y 2 +end +arch tile_tan_floor +x 4 +y 3 +end +arch wall_2_1_1 +x 4 +y 3 +end +arch swall_1_3_half +x 4 +y 3 +end +arch tile_tan_floor +x 4 +y 4 +end +arch wall_1_2 +x 4 +y 4 +end