scorn/scorn: Removed, city is world map - keeping that one around will

likely result in confusion.
.emergency: New file, contains emergency map information to use for
  this distribution.
world/world_105_115: Fix gatehouse to city to work properly - remove
  exits from it, and put invisible exits under the relevant
  portions so that players get transported to the correct place inside
  the gatehouse.
HallOfSelection: Fix problem with monks be teleported to wrong location
  within the city.
MSW 2002-06-15


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1627 282e977c-c81d-0410-88c4-b93c2d0d6712
master
mwedel 2002-06-15 07:51:10 +00:00
parent 072ea9f031
commit 500afbdeca
4 changed files with 22 additions and 10067 deletions

5
.emergency 100644
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@ -0,0 +1,5 @@
# Basic file that resets the emergency path.
# syntax is very basic - one thing per line
/world/world_105_115
5
37

View File

@ -3485,7 +3485,7 @@ end
arch player_changer
slaying /world/world_105_115
hp 5
sp 20
sp 37
x 11
y 26
arch monk_class

10059
scorn/scorn

File diff suppressed because it is too large Load Diff

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@ -12,10 +12,10 @@ Email: gnu@foo.bar
Date: Sun Dec 16 20:53:13 2001
endmsg
outdoor 1
tile_path_1 world_105_114
tile_path_2 world_106_115
tile_path_3 world_105_116
tile_path_4 world_104_115
tile_path_1 /world/world_105_114
tile_path_2 /world/world_106_115
tile_path_3 /world/world_105_116
tile_path_4 /world/world_104_115
end
arch sea
end
@ -8020,13 +8020,17 @@ arch cobblestones2
x 20
y 37
end
arch guard_house_1
arch invis_exit
slaying /scorn/misc/gatehouse
hp 1
sp 7
x 20
y 37
end
arch guard_house_1
x 20
y 37
end
arch dungeon_magic
x 20
y 38
@ -8432,8 +8436,14 @@ arch cobblestones2
x 21
y 37
end
arch guard_house_2
arch invis_exit
slaying /scorn/misc/gatehouse
hp 26
sp 7
x 21
y 37
end
arch guard_house_2
x 21
y 37
end
@ -10728,7 +10738,6 @@ name_pl Scorn City Limits
msg
Santo Dominion - 350 miles north
Brest - 518 miles south
endmsg
x 32
y 36