- Remove spurious line breaks and section texts into paragraphs.

- Remove spurious msg/endmsg in warlock and monk characters.
- Various subtle improvements to character class descriptions.
- Major rework of the welcome message and to the Crossfire Primer texts include
  placing the movement primer prior to the primers that refer to direction keys
  used to fire magic.  Texts regarding character appearance are changed to
  account for the fact that dragon/wraith/fireborn faces are not affected by a
  class selection.  In some cases, new relevant information has been added to
  better teach the concept presented in a primer.
- Re-synch the four Halls Of Selection except where the content differences
  are due to gameplay differences.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8037 282e977c-c81d-0410-88c4-b93c2d0d6712
master
kbulgrien 2007-12-24 17:41:23 +00:00
parent 1a7b67ee36
commit 50603e01ef
4 changed files with 606 additions and 1680 deletions

View File

@ -7,6 +7,7 @@ enter_x 7
enter_y 5
msg
Created: 2000-02-12
Modified: 2007-12-24 Kevin Bulgrien
endmsg
end
arch blocked
@ -315,20 +316,6 @@ x 1
y 16
end
arch warlock_class
msg
Warlock
You've divided your time between
learning magic and learning weapons,
but have totally disregarded
religious devotion. You're
physically stronger and hardier
because of your training, and you
know the use of weapons and bows.
However, you're just a bit clumsy in
both weaponry and magic because
you've had to divide your time
between them.
endmsg
face mage.151
x 1
y 16
@ -1255,8 +1242,7 @@ end
arch magic_mouth
msg
Step forward to become an Alchemist.
Alchemists are for somewhat advanced
players.
Alchemists are for somewhat advanced players.
endmsg
x 4
y 24
@ -1284,8 +1270,7 @@ end
arch magic_mouth
msg
Step forward to become a Sorcerer.
Sorcerers are difficult to play and
not recommended for beginners.
Sorcerers are difficult to play and not recommended for beginners.
endmsg
x 4
y 26
@ -1498,17 +1483,8 @@ end
arch magic_mouth
msg
Warlock
You've divided your time between
learning magic and learning weapons,
but have totally disregarded
religious devotion. You're
physically stronger and hardier
because of your training, and you
know the use of weapons and bows.
However, you're just a bit clumsy in
both weaponry and magic because
you've had to divide your time
between them.
You've divided your time between learning magic and learning weapons, but have totally disregarded religious devotion.
You're physically stronger and hardier because of your training, and you know the use of weapons and bows. However, you're just a bit clumsy in both weaponry and magic because you've had to divide your time between them.
endmsg
x 5
y 16
@ -1536,27 +1512,10 @@ end
arch magic_mouth
msg
Evoker
Your specialty is the use of attack
spells in combat. You practice these
spells daily, and your capacity to
cast them has increased hugely.
You've had some training in weaponry
to help defend yourself, but you tend
to leave most of the fighting to
others, so your physical training has
been somewhat lacking.
You've never learned to use magic
innately, but instead rely on a magic
talisman to channel mana for you.
The attack spells have imprinted
themselves somewhat on your talisman,
making it good for those and less
useful for anything else.
You have not been trained in
religious devotion: however, you
come from a religious family and will
have no particular difficulty taking
up the service of a god.
Your specialty is the use of attack spells in combat. You practice these spells daily, and your capacity to cast them has increased hugely.
You've had some training in weaponry to help defend yourself, but you tend to leave most of the fighting to others, so your physical training has been somewhat lacking.
You've never learned to use magic innately, but instead rely on a magic talisman to channel mana for you. The attack spells have imprinted themselves somewhat on your talisman, making it good for those and less useful for anything else.
You have not been trained in religious devotion: however, you come from a religious family and will have no particular difficulty taking up the service of a god.
endmsg
x 5
y 18
@ -1584,21 +1543,9 @@ end
arch magic_mouth
msg
Summoner
You've had more of an emphasis on
physical training than most
spellcasters, at the expense of less
time spent on casting spells. You've
never learned to use magic innately,
but instead rely on a magic talisman
to channel mana for you. Your work
has leaned heavily toward the art of
summoning creatures to help you in a
fight, and your talisman has become
attuned to that. That attunement,
however, makes it harder for you to
reject unwanted creatures. You've
also had a reasonable education in
religious devotion.
You've had more of an emphasis on physical training than most spellcasters, at the expense of less practice with spellcasting. You've never learned to use magic innately, but instead rely on a magic talisman to channel mana for you.
Your work has leaned heavily toward the art of summoning creatures to help you in a fight, and your talisman has become attuned to that. That attunement, however, makes it harder for you to reject unwanted creatures.
You've also had a reasonable education in religious devotion.
endmsg
x 5
y 20
@ -1626,17 +1573,9 @@ end
arch magic_mouth
msg
Wizard
You're the generalist of the
spellcasters. You've emphasized the
use of magic and studied all its
areas equally. You've learned
something about the gods and
religious devotion as well. To a
much lesser extent, you've studied
weaponry, but you've not had much
physical training: you're mostly
sedentary, and so you're not nearly
so strong and healthy as you could be.
You're the generalist of the spellcasters. You've emphasized the use of magic and studied all its areas equally.
You've learned something about the gods and religious devotion as well.
To a much lesser extent, you've studied weaponry, but you've not had much physical training: you're mostly sedentary, and so you're not nearly so strong and healthy as you could be.
endmsg
x 5
y 22
@ -1664,24 +1603,10 @@ end
arch magic_mouth
msg
Alchemist
Your specialty is magical devices and
concoctions, but you've also had some
training in weaponry, so that you can
fend off townsfolk angered by the
vile reeks that frequently emanate
from your workshop.
Searching for the perfect recipes and
trying to recover lost knowledge has
sharpened your wits considerably.
However, it's left little time for
physical training, and your sedentary
lifestyle has weakened you.
Your dependence on magical devices
extends to the use of a talisman to
channel mana. The talisman has
become attuned to detonation and
transmutation because of the way you
have used it.
Your specialty is magical devices and concoctions, but you've also had some training in weaponry, so that you could fend off townsfolk angered by the vile reeks that frequently emanate from your workshop.
Searching for the ultimate recipe and trying to recover lost knowledge has sharpened your wits considerably.
Your focus, however, has left little time for physical training, and your sedentary lifestyle has weakened you.
Your dependence on magical devices extends to the use of a talisman to channel mana. The talisman has become attuned to detonation and transmutation because of the way you have used it.
endmsg
x 5
y 24
@ -1709,29 +1634,10 @@ end
arch magic_mouth
msg
Sorcerer
Your study of magic has been
obsessive. Your frequent practice
has greatly enhanced your powers, and
your intellect has been sharpened
enormously by your quest for ever
better ways to channel energies.
However, you've totally neglected to
learn to use weaponry, and you're
soft and weak. Barbarians used to
push you around on the street until
you blasted one's leg off with a
lightning bolt. You reflected later
on the stupidity of this, because you
could by no means have blasted his
friends, too. Fortunately, they ran
off. You resolved to learn how to
take out a whole group of barbarians
before losing your temper again.
Your study of magic and magical
devices allows you to notice when an
object has a magical aura, and you
can often fathom the purpose of
magical devices.
Your study of magic has been obsessive. Your frequent practice has greatly enhanced your powers, and your intellect has been sharpened enormously by your quest for ever better ways to channel energies.
Barbarians used to push you around on the street until you blasted one's leg off with a lightning bolt. You reflected later on the stupidity of this, because you could by no means have blasted his friends, too. Fortunately, they ran off. You resolved to learn how to take out a whole group of barbarians before losing your temper again.
On the other hand, you have totally neglected to learn to use weaponry, so you're soft and weak.
Your study of magical devices allows you to notice when an object has a magical aura, and you are often able to fathom the purpose of magical devices.
endmsg
x 5
y 26
@ -1759,20 +1665,9 @@ end
arch magic_mouth
msg
Devotee
The axis of your existence is your
devotion to your god. However,
you've also been busy in other areas.
Your sensitivity to godly powers has
also caused your natural magical
ability to bloom, and your religious
order has encouraged your study.
Your religious superiors have forced
you to learn weaponry as well,
against your will. You will find
that they were wise to do so, but you
haven't trained as assiduously as you
should have, so you are soft and
weak.
The axis of your existence is your devotion to your god, but you've also been busy in other areas.
Your sensitivity to godly powers has also caused your natural magical ability to bloom, and your religious order has encouraged your study.
Your religious superiors have forced you to learn weaponry against your choice, but you will find that they were wise to do so. You haven't trained as assiduously as you should have, so you are soft and weak.
endmsg
x 5
y 28
@ -2227,18 +2122,9 @@ end
arch magic_mouth
msg
Welcome to the Hall of Selection.
Here you will pick what your
character's initial skills shall be.
Different classes start out with
different skills, but as you play the
game, you will be able to 'train'
your character to do whatever task
you wish. Like a person, your
character can learn a new career, IF
his native abilities allow it. Your
choice of class will, however, have a
permanent effect on how the player
will appear on the board.
Here you pick a character class. Each class starts out with different skills. Picking a class here does not permanently affect the skills you know as it is quite possible to 'train' your character in additional skills. Like a person, a character can learn a new career if his native abilities allow it.
Selection of a class also affects the appearance of your character on the game board. Even though a character may assume a new vocation by learning new skills, the appearance chosen here is permanent.
On this walk toward your destiny, some basic game concepts will be offered to prepare you for your adventures. Do not worry too much about all the details yet. After you select a class, you will have another chance to learn more about how to start playing Crossfire.
endmsg
x 7
y 8
@ -2261,24 +2147,12 @@ lifesave 1
end
arch magic_mouth
msg
Crossfire primer #1:
Picking things up and applying them.
On this square there is a piece of
food. Click around with your various
mouse buttons until you can pick it
up and drop it. In particular, learn
not to drop things you don't want to.
Some things are gone forever if you
drop them onto the ground.
You can use the command "help" to
learn more about other commands. The
',' (comma) key also picks up objects
below you. Another important key is
the ' key, which tells your client
that you're about to begin a text
command. On some clients you can
click in a window to type in a text
command.
Crossfire Primer #1:
How to pick up, drop, and apply things.
On this square there is a piece of food. Click around with various mouse buttons. One of the buttons will cause you to apply (eat) the food. Another button is used to pick up or drop items. It is important to get comfortable with pickup and drop early so that you do not accidentally drop things that are given to you after you select a class. Some of those items will disappear forever if you drop them.
The mouse is not the only way to do things. Keyboard keys are used also. For example, the "," (comma) key is quick way to pick up objects you are standing on.
Crossfire also has a rich set of text commands. To begin entering a text command, use the apostrophe (') key. On most modern clients, this places your cursor in a text entry box.
To pick up, drop, or apply objects, type an apostrophe followed by an appropriate text command. For example, typing a text command "take all" gets everything off of the floor at once. You can even be more specific by using an objects name. For example, "drop food" will cause all items named food to be dropped.
endmsg
x 7
y 9
@ -2293,136 +2167,88 @@ y 9
end
arch magic_mouth
msg
Crossfire primer #2:
Skills
Crossfire players can have many
skills. Type in the command "skills"
to see which ones you have. Right
now you have few or none. Soon, you
will be able to choose your beginning
skills, which are determined by your
choice of class.
The main ones are magic, weapons, and
praying. There are many more. Some
you will use like this:
use_skill alchemy
Others, like praying, weapons, and
magic are automatic.
endmsg
x 7
y 10
end
arch cobblestones2
x 7
y 10
end
arch dungeon_magic
x 7
y 10
end
arch magic_mouth
msg
Crossfire primer #3:
Magic
Players with magic skills can cast
magical spells. The magic skills are
evocation, pyromancy, sorcery, and
summoning.
Magical spells are used by typing, for
example:
cast small lightning
cast burning hands
These commands will set the RANGE
ATTACK to that magic spell. Then,
"firing" in a direction will invoke
that spell in that direction.
Magical energy is called mana, and it
is depleted whenever a player invokes
a magical spell. Mana is normally
replenished slowly, but certain items
may speed the process.
endmsg
x 7
y 11
end
arch cobblestones2
x 7
y 11
end
arch dungeon_magic
x 7
y 11
end
arch magic_mouth
msg
Crossfire primer #4:
Prayers
Players with the praying skill can
ask help of their gods, and get it.
Prayers and magical spells are used
in much the same way, for example,
by typing:
cast holy word
cast burning hands
These commands will set the RANGE
ATTACK to that prayer. Then,
"firing" in a direction will invoke
that prayer in that direction. Grace
is a measure of how pleased your god
is with you at the moment. Your god
will grant you favors if you have
sufficient grace for the favor, or
even sometimes if you don't.
However, asking for big favors when
you have insufficient grace may bring
down divine retribution.
Grace is slowly replenished, up to a
point. Beyond that point, you must
pray to gain more grace. This is a
convenient way to do this:
bind use_skill praying
P
Then simply hit the P key repeatedly.
This is also a good way to regenerate
grace quickly.
endmsg
x 7
y 12
end
arch cobblestones2
x 7
y 12
end
arch dungeon_magic
x 7
y 12
end
arch magic_mouth
msg
Crossfire primer #5:
Attacking with weapons or fists.
If you want to physically strike a
monster, all you need to do is run
into him with your player, many times
quickly. To do this best, you should
learn the keyboard commands for
running, and indeed, for moving in
general. For moving with the
keyboard:
Crossfire Primer #2:
Basic movement and melee combat.
During your adventures, you often need to battle monsters. If you want to physically strike a monster, just run into him with your player, many times, and quickly. This is called melee combat. To combat foes or escape with your life, learn the keyboard commands for running and moving.
Move using the following keys, or by using arrow key clusters or numeric key pads present on many keyboards:
yku
h l
bjn
Running in a direction is done by
<Ctrl> directon. Firing in
a direction is <Shift> direction.
It's generally better to hit a
monster with a weapon besides your
fists. Click on your inventory
until you figure out how to get a
weapon to be marked "wielded". Then,
you'll be able to hit the monster
with the weapon when you run into
him.
To run, hold the <Ctrl> key and press a direction key. When you run, it is not necessary to repeatedly press direction keys. You move in the indicated direction until the direction key is released.
It is better to hit a monster with a weapon rather than with fists. Click on your inventory until you figure out how to get a weapon "wielded". Once that is done, you'll be able to hit the monster with the weapon when you run into him.
Melee combat can be very effective, but be careful. Some monsters do a great deal of damage to character and equipment during close combat, and yet others are unaffected by physical damage, though these monsters do not appear in the easy dungeons you will play first.
To avoid melee combat, use ranged weapons like bows, crossbows, throwing weapons, or magic. Fire such ranged weapons by pressing the <Shift> key in combination with a direction key.
endmsg
x 7
y 10
end
arch cobblestones2
x 7
y 10
end
arch dungeon_magic
x 7
y 10
end
arch magic_mouth
msg
Crossfire Primer #3:
Skills
Crossfire players can have many skills. Type in the command "skills" to see which ones you have. Remember, the apostrophe key is used to begin entering typed commands. At the moment your character will have few or no skills. Selecting your character class is the way to choose your beginning skill set.
The primary skills are organized into groups that represent abilities to use various forms of magic, weapons, and praying, but there are also many other skills that do not fall into these broad categories.
Some skills are used by typing in commands like this:
use_skill alchemy
Other skills, like praying, weapons, and magic are used automatically. Skills may be inherent to your character, but they may also be acquired by using items like talismans, holy symbols, or other other inventory items.
endmsg
x 7
y 11
end
arch cobblestones2
x 7
y 11
end
arch dungeon_magic
x 7
y 11
end
arch magic_mouth
msg
Crossfire Primer #4:
Magic
Players with magical skills may cast mana-based spells. Magic skills are split into sub-groups called evocation, pyromancy, sorcery, and summoning, and are used by typing commands. For example:
cast small lightning
cast burning hands
The cast command "readies" a spell and selects a ranged attack to prepare for "firing" magic. To invoke the spell, fire, or shoot, in some direction after it has been readied. It is also possible to invoke a spell without having to fire or ready it. For example:
invoke word of recall
invoke small lightning
Using the invoke command does not change the melee or ranged weapon selection.
Magical energy is called mana and is depleted whenever a player invokes a magical spell. Mana is normally replenished slowly, but certain items may speed the recharging process.
endmsg
x 7
y 12
end
arch cobblestones2
x 7
y 12
end
arch dungeon_magic
x 7
y 12
end
arch magic_mouth
msg
Crossfire Primer #5:
Prayers
Players with the praying skill can ask help of their gods. Prayers and magical spells are used in much the same way as magic spells. For example:
cast holy word
cast cause light wounds
These commands set a ranged attack to that prayer. Then, like other ranged weapons, the spell is "fired" in a direction to invoke the prayer. The "invoke" command also works with praying spells.
Grace is a measure of how pleased your god is with you at the moment. Your god will grant you favors if you have sufficient grace, or even sometimes when you don't.
Asking for a big favor when you have insufficient grace may bring down divine retribution, so watch your grace meter when casting spells.
Grace is slowly replenished, up to a point. You must pray to gain more grace, or gain it faster than the natural replenishment rate. The following command may be used to set up a convenient way to pray:
bind use_skill praying
P
This is called keybinding, and sets up a hotkey for a commonly entered text command. After binding the command to the P key, pressing P causes your character to pray.
endmsg
x 7
y 13
@ -2437,24 +2263,12 @@ y 13
end
arch magic_mouth
msg
Crossfire primer #6.
Religions.
When you first begin the game, you
will be unable to use any prayers
because you have no god to grant them
as yet.
Religions are acquired by praying at
an altar. Any player with the
praying skill may pray at an altar
and become a devotee of that god.
The various deities are very
different from each other. Beginning
players should probably choose either
Mostrai or Valriel, and avoid Gaea
and Rugilli. Temples for most of the
religions are in the town Scorn,
where you will appear after you
choose a class.
Crossfire Primer #6.
Religions
Religions are acquired by praying at an altar. Any player with the praying skill may pray at an altar and become a devotee of that god.
The deities are very different from each other and can vastly affect how the game is played. Beginning players should probably choose either Mostrai or Valriel, and should probably avoid Gaea and Ruggilli.
Praying at an altar can have a number of advantages. For example, your god may grant you extra grace points, or may spontaneously bless you with some unexpected boon. Don't give up on praying at the altar as sometimes it takes quite a bit of prayer to convince your god that you are worthy.
Temples for most of the religions may be found in the town of Scorn, where new players should go after selecting a class.
endmsg
x 7
y 14
@ -2469,12 +2283,9 @@ y 14
end
arch magic_mouth
msg
To begin choosing, walk into the room
below, and examine the different
classes until you are satisfied.
When you find a class you like, walk
forward onto the circle for that
class.
To begin choosing a character class, walk into the room ahead. Examine the different classes by stepping on the first tile of each aisle. When you find a class that appeals to you, walk forward onto the teleport circle for that class. At that point, your character usually assumes the appearance of the fellow standing at the end of the aisle.
Note that your character's statistics like strength, dexterity, and so on, will be automatically adjusted according the chosen class. Keep this in mind when making a selection. Some statistics will get higher, and others will get lower.
It may be helpful to choose a class keeping in mind which statistics are high and low. For example, it may not be wise to pick a warrior class if your character has very low strength, and electing a magical class with a very low power statistic may prevent your character from using magic until artifacts may be found that raise your characters statistics to a useful level.
endmsg
x 7
y 15
@ -3106,14 +2917,9 @@ end
arch magic_mouth
msg
Warrior
As a Warrior you've been trained in
the art of combat with weapons and in
archery. Because of your training,
you're stronger, more agile, and
hardier than you would be otherwise.
However, your education has neglected
the magical arts, religious devotion,
and lacks breadth in general.
As a Warrior you've been trained in the art of combat with weapons and in archery.
Because of your training, you're stronger, more agile, and hardier than you would be otherwise.
Your education, however, has not included studies in the magical arts or religious devotion, and, in general, lacks breadth.
endmsg
x 9
y 16
@ -3141,28 +2947,10 @@ end
arch magic_mouth
msg
Barbarian
Growing up in the howling wilderness,
you've had no chance to pursue
anything remotely intellectual, let
alone learn your letters! It's
amazing you ever thought of leaving
your hovel and going somewhere else,
you're so ignorant.
But now you have. You find that
you're a lot tougher and stronger
than these cityfolk, and you know how
to get around in rough terrain.
You've learned archery in order to
fill your cookpot, and weaponry is
second nature to anyone who's had to
fight with the local orc-tribe over
food once a month.
You're deeply afraid of magic, and
it'll be awhile before you get over
that and develop any facility with
it. You've no deep problem with the
idea of gods, but you don't know much
about them.
Growing up in the howling wilderness, you've had no chance to pursue anything remotely intellectual, let alone learn your letters! It's amazing you ever thought of leaving your hovel and going somewhere else, you're so ignorant. But now you have.
You find that you're a lot tougher and stronger than these cityfolk, and you know how to get around in rough terrain. You've learned archery in order to fill your cookpot, and weaponry is second nature to anyone who's had to fight with the local orc-tribe over food once a month.
You're deeply afraid of magic, and it'll be a while before you get over that and develop any facility with it.
You've no deep problem with the idea of gods, but you don't know much about them.
endmsg
x 9
y 18
@ -3190,24 +2978,9 @@ end
arch magic_mouth
msg
Swashbuckler
On shipboard, you've learned good
balance and agility, and you've also
become strong and hardy. Because of
occasional oarswork, you and your
shipmates have an admirable command
of rhythm, and you can sing well.
You've learned to make the most of
your time in port: after you pass
out drunk in a bar and wake to find
yourself short your pay, you've found
ways to acquire new capital, or at
the very least, talk someone into
helping you out of your fix.
On numerous occasions, you've taken
up arms and the bow in defense of
your ship, so you're facile with
weapons, but you've had no chance to
learn any magic or the ways of gods.
Shipboard most of your life, you've learned good balance and agility, and you've also become strong and hardy. Because of occasional oarswork, you and your shipmates have an admirable command of rhythm, and you can sing well.
You've learned to make the most of your time in port: after passing out drunk in a bar and waking to find yourself short your pay, you've found ways to acquire new capital, or at the very least, talk someone into helping you out of your fix.
On numerous occasions, you've taken up arms and bow in defense of your ship, so you're facile with weapons, but you've had no chance to learn magic or the ways of gods.
endmsg
x 9
y 20
@ -3235,17 +3008,8 @@ end
arch magic_mouth
msg
Ninja
As a member of the secret society of
the Ninja, you've been taught archery
and the use of weapons, and also the
art of combat without weapons. Your
style of combat, though, leans very
much toward the sneak attack, so
you've been taught how to be
inconspicuous and how to appear in
places you're not expected. You have
had NO introduction to either
religious devotion or magic.
As a member of the secret society of the Ninja, you've been taught archery, the use of weapons, and also the art of combat without weapons. Your style of combat, leans very much toward the sneak attack, so you've been taught how to be inconspicuous and to appear in places you're not expected.
You have had no introduction to either religious devotion or magic.
endmsg
x 9
y 22
@ -3273,18 +3037,9 @@ end
arch magic_mouth
msg
Thief
As a thief you've learned to steal
and you're familiar with the value a
fence will give you on your "finds".
You've had some weaponry training,
including archery, this being
advisable to someone who is likely to
have acrimonious disagreements about
the ownership of valuable objects.
You've had no time for religious
devotion or the study of magecraft,
but your quick wits have kept you
alive many times.
Trained to be a thief from a young age, you've learned to steal and you're familiar with the value a fence will give you on your "finds".
You've had some weaponry training, including archery; this being advisable to someone who is likely to have acrimonious disagreements about the ownership of valuable objects.
You've had no time for either religious devotion or the study of magecraft, but your quick wits have been enough to keep you alive so far.
endmsg
x 9
y 24
@ -3312,17 +3067,9 @@ end
arch magic_mouth
msg
Monk
In the Monastery, they believed in
mental discipline and peace through
physical training, meditation, and,
to a lesser extent, religious
devotion. Your mental equilibrium
requires you to forego the use of
weapons, but your physical training
in karate means you're not helpless.
Your inner peacefulness grants you
the ability to regenerate faster and
to sense auras.
In the Monastery, they believed in mental discipline and peace through physical training, meditation, and, to a lesser extent, religious devotion.
Your mental equilibrium requires you to forego the use of weapons, but your physical training in karate means you're not helpless.
Your inner peace grants you the ability to regenerate faster and to sense metaphysical auras.
endmsg
x 9
y 26
@ -3350,22 +3097,9 @@ end
arch magic_mouth
msg
Paladin
You are a militant priest, with an
emphasis on 'priest'. You've been
taught archery and the use of
weapons, but great care has been
taken that you're doctrinally
correct. Now you've been sent out in
the world to convert the unrighteous
and destroy the enemies of the faith,
and your churchmembers have been
charged a pretty penny to equip you
to do it!
All other areas of your education
have been neglected. Perhaps aware
of your deficiency, your superiors
have given you a measure of
protection from magic.
You are a militant priest, with an emphasis on 'priest'.
You've been taught archery and the use of weapons, but great care has been taken that you're doctrinally correct. Now you've been sent out in the world to convert the unrighteous and destroy the enemies of the faith. Your churchmembers have been charged a pretty penny to equip you for the job!
All other areas of your education have been neglected. Perhaps aware of your deficiency, your superiors have given you some measure of protection from magic.
endmsg
x 9
y 28
@ -3393,17 +3127,9 @@ end
arch magic_mouth
msg
Priest
As a priest, you've learned an
intense devotion to your god, and
you've learned how to channel the
energies your god vouchsafes to his
devotees. You've been taught the use
of weapons, but only cursorily, and
your physical training has been
lacking in general. Since you're in
tune with the holy powers, you can
tell when a god has marked an object
as accursed.
As a priest, you've learned an intense devotion to your god, and you've learned how to channel the energies your god vouchsafes to his devotees.
You've been taught the use of weapons, but only cursorily, and your physical training has been lacking in general.
Since you're in tune with the holy powers, you can tell when a god has marked an object as accursed.
endmsg
x 9
y 30
@ -3519,8 +3245,7 @@ y 15
end
arch magic_mouth
msg
Step on the circle to become a
Warrior.
Step on the circle to become a Warrior.
endmsg
x 10
y 16
@ -3547,8 +3272,7 @@ y 17
end
arch magic_mouth
msg
Step onto the circle to become a
Barbarian.
Step onto the circle to become a Barbarian.
endmsg
x 10
y 18
@ -3575,8 +3299,7 @@ y 19
end
arch magic_mouth
msg
Step forward to become a
swashbuckler.
Step forward to become a Swashbuckler.
endmsg
x 10
y 20
@ -3630,7 +3353,7 @@ y 23
end
arch magic_mouth
msg
Step forward to become a thief.
Step forward to become a Thief.
endmsg
x 10
y 24
@ -3659,8 +3382,7 @@ arch magic_mouth
msg
Step forward to become a Monk.
Beware! Monks cannot use weapons.
This is a significant handicap:
experienced players only.
This is a significant handicap: experienced players only.
endmsg
x 10
y 26
@ -4494,19 +4216,6 @@ x 13
y 26
end
arch monk_class
msg
In the Monastery, they believed in
mental discipline and peace through
physical training, meditation, and to
a lesser extent, religious devotion.
Your mental equilibrium requires you
to forego the use of weapons, but
your physical training in karate
means you're not helpless. Your
inner peacefulness grants you the
ability to regenerate faster and to
sense auras.
endmsg
face monk.151
x 13
y 26

View File

@ -8,6 +8,7 @@ enter_x 7
enter_y 5
msg
Created: 2005-12-25 Pippijn van Steenhoven (pip88nl@gmail.com)
Modified: 2007-12-24 Kevin Bulgrien
endmsg
end
arch blocked
@ -1029,8 +1030,7 @@ end
arch magic_mouth
msg
Step forward to become an Alchemist.
Alchemists are for somewhat advanced
players.
Alchemists are for somewhat advanced players.
endmsg
x 4
y 24
@ -1059,8 +1059,7 @@ end
arch magic_mouth
msg
Step forward to become a Sorcerer.
Sorcerers are difficult to play and
not recommended for beginners.
Sorcerers are difficult to play and not recommended for beginners.
endmsg
x 4
y 26
@ -1274,17 +1273,8 @@ end
arch magic_mouth
msg
Warlock
You've divided your time between
learning magic and learning weapons,
but have totally disregarded
religious devotion. You're
physically stronger and hardier
because of your training, and you
know the use of weapons and bows.
However, you're just a bit clumsy in
both weaponry and magic because
you've had to divide your time
between them.
You've divided your time between learning magic and learning weapons, but have totally disregarded religious devotion.
You're physically stronger and hardier because of your training, and you know the use of weapons and bows. However, you're just a bit clumsy in both weaponry and magic because you've had to divide your time between them.
endmsg
x 5
y 16
@ -1313,27 +1303,10 @@ end
arch magic_mouth
msg
Evoker
Your specialty is the use of attack
spells in combat. You practice these
spells daily, and your capacity to
cast them has increased hugely.
You've had some training in weaponry
to help defend yourself, but you tend
to leave most of the fighting
to others, so your physical training
has been somewhat lacking.
You've never learend to use magic
innately, but instead rely on a magic
talisman to channel mana for you.
The attack spells have imprinted
themselves somewhat on your talisman,
making it good for those and less
useful for anything else.
You have not been trained in
religious devotion: however, you
come from a religious family and will
have no particular difficulty taking
up the service of a god.
Your specialty is the use of attack spells in combat. You practice these spells daily, and your capacity to cast them has increased hugely.
You've had some training in weaponry to help defend yourself, but you tend to leave most of the fighting to others, so your physical training has been somewhat lacking.
You've never learned to use magic innately, but instead rely on a magic talisman to channel mana for you. The attack spells have imprinted themselves somewhat on your talisman, making it good for those and less useful for anything else.
You have not been trained in religious devotion: however, you come from a religious family and will have no particular difficulty taking up the service of a god.
endmsg
x 5
y 18
@ -1362,21 +1335,9 @@ end
arch magic_mouth
msg
Summoner
You've had more of an emphasis on
physical training than most
spellcasters, at the expense of less
time spent on casting spells. You've
never learned to use magic innately,
but instead rely on a magic talisman
to channel mana for you. Your work
has leaned heavily toward the art of
summoning creatures to help you in a
fight, and your talisman has become
attuned to that. That attunement,
however, makes it harder for you to
reject unwanted creatures. You've
also had a reasonable education in
religious devotion.
You've had more of an emphasis on physical training than most spellcasters, at the expense of less practice with spellcasting. You've never learned to use magic innately, but instead rely on a magic talisman to channel mana for you.
Your work has leaned heavily toward the art of summoning creatures to help you in a fight, and your talisman has become attuned to that. That attunement, however, makes it harder for you to reject unwanted creatures.
You've also had a reasonable education in religious devotion.
endmsg
x 5
y 20
@ -1405,17 +1366,9 @@ end
arch magic_mouth
msg
Wizard
You're the generalist of the
spellcasters. You've emphasized the
use of magic and studied all its
areas equally. You've learned
something about the gods and
religious devotion as well. To a
much lesser extent, you've studied
weaponry, but you've not had much
physical training: you're mostly
sedentary, and so you're not nearly
so strong and healthy as you could be.
You're the generalist of the spellcasters. You've emphasized the use of magic and studied all its areas equally.
You've learned something about the gods and religious devotion as well.
To a much lesser extent, you've studied weaponry, but you've not had much physical training: you're mostly sedentary, and so you're not nearly so strong and healthy as you could be.
endmsg
x 5
y 22
@ -1444,24 +1397,10 @@ end
arch magic_mouth
msg
Alchemist
Your specialty is magical devices and
concoctions, but you've also had some
training in weaponry, so that you can
fend off townsfolk angered by the
vile reeks that frequently emanate
from your workshop.
Searching for the perfect recipes and
trying to recover lost knowledge has
sharpened your wits considerably.
However, it's left little time for
physical training, and your sedentary
lifestyle has weakened you.
Your dependence on magical devices
extends to the use of a talisman to
channel mana. The talisman has
become attuned to detonation and
transmutation because of how you've
used it.
Your specialty is magical devices and concoctions, but you've also had some training in weaponry, so that you could fend off townsfolk angered by the vile reeks that frequently emanate from your workshop.
Searching for the ultimate recipe and trying to recover lost knowledge has sharpened your wits considerably.
Your focus, however, has left little time for physical training, and your sedentary lifestyle has weakened you.
Your dependence on magical devices extends to the use of a talisman to channel mana. The talisman has become attuned to detonation and transmutation because of the way you have used it.
endmsg
x 5
y 24
@ -1488,29 +1427,10 @@ end
arch magic_mouth
msg
Sorcerer
Your study of magic has been
obsessive. Your frequent practice
has greatly enhanced your powers, and
your intellect has been sharpened
enormously by your quest for ever
betterways to channel energies.
However, you've totally neglected to
learn to use weaponry, and you're
soft and weak. Barbarians used to
push you around on the street until
you blasted one's leg off with a
lightning bolt. You reflected later
on the stupidity of this, because you
could by no means have blasted his
friends, too. Fortunately, they ran
off. You resolved to learn how to
take out a whole group of barbarians
before losing your temper again.
Your study of magic and magical
devices allows you to notice when an
object has a magical aura, and you
can often fathom the purpose of
magical devices.
Your study of magic has been obsessive. Your frequent practice has greatly enhanced your powers, and your intellect has been sharpened enormously by your quest for ever better ways to channel energies.
Barbarians used to push you around on the street until you blasted one's leg off with a lightning bolt. You reflected later on the stupidity of this, because you could by no means have blasted his friends, too. Fortunately, they ran off. You resolved to learn how to take out a whole group of barbarians before losing your temper again.
On the other hand, you have totally neglected to learn to use weaponry, so you're soft and weak.
Your study of magical devices allows you to notice when an object has a magical aura, and you are often able to fathom the purpose of magical devices.
endmsg
x 5
y 26
@ -1537,19 +1457,9 @@ end
arch magic_mouth
msg
Devotee
The axis of your existence is your
devotion to your god. However,
you've also been busy in other areas.
Your sensitivity to godly powers has
also caused your natural magical
ability to bloom, and your religious
order has encouraged your study.
Your religious superiors have forced
you to learn weaponry as well,
against your will. You will find
that they were wise to do so, but you
haven't trained as assiduously as you
should have, so you are soft and weak.
The axis of your existence is your devotion to your god, but you've also been busy in other areas.
Your sensitivity to godly powers has also caused your natural magical ability to bloom, and your religious order has encouraged your study.
Your religious superiors have forced you to learn weaponry against your choice, but you will find that they were wise to do so. You haven't trained as assiduously as you should have, so you are soft and weak.
endmsg
x 5
y 28
@ -1987,18 +1897,8 @@ end
arch magic_mouth
msg
Welcome to the Hall of Selection.
Here, you will pick what your
character's initial skills shall be.
Different classes start out with
different skills, but as you play the
game, you will be able to 'train'
your character to do whatever task
you wish. Like a person, your
character can learn a new career, IF
his native abilities allow it.
Your choice of class will, however,
have a permanent effect on how the
player shall appear on the board.
Here you pick a character class. Each class starts out with different skills. Picking a class here does not permanently affect the skills you know as it is quite possible to 'train' your character in additional skills. Like a person, a character can learn a new career if his native abilities allow it.
On this walk toward your destiny, some basic game concepts will be offered to prepare you for your adventures. Do not worry too much about all the details yet. After you select a class, you will have another chance to learn more about how to start playing Crossfire.
endmsg
x 7
y 8
@ -2021,24 +1921,12 @@ lifesave 1
end
arch magic_mouth
msg
Crossfire primer #1:
Picking things up and applying them.
On this square there is a piece of
food. Click around with your various
mouse buttons until you can pick it
up and drop it. In particular, learn
not to drop things you don't want to.
Some things are gone forever if you
drop them onto the ground.
You can use the command "help" to
learn more about other commands.
The ',' (comma) key also picks up
objects below you. Another important
key is the ' key, which tells your
client that you're about to begin a
text command. On some clients you
can click in a window to type in a
text command.
Crossfire Primer #1:
How to pick up, drop, and apply things.
On this square there is a piece of food. Click around with various mouse buttons. One of the buttons will cause you to apply (eat) the food. Another button is used to pick up or drop items. It is important to get comfortable with pickup and drop early so that you do not accidentally drop things that are given to you after you select a class. Some of those items will disappear forever if you drop them.
The mouse is not the only way to do things. Keyboard keys are used also. For example, the "," (comma) key is quick way to pick up objects you are standing on.
Crossfire also has a rich set of text commands. To begin entering a text command, use the apostrophe (') key. On most modern clients, this places your cursor in a text entry box.
To pick up, drop, or apply objects, type an apostrophe followed by an appropriate text command. For example, typing a text command "take all" gets everything off of the floor at once. You can even be more specific by using an objects name. For example, "drop food" will cause all items named food to be dropped.
endmsg
x 7
y 9
@ -2053,133 +1941,88 @@ y 9
end
arch magic_mouth
msg
Crossfire primer #2:
skills
Crossfire players can have many
skills. Type in the command "skills"
to see which ones you have. Right
now you have few or none. Soon, you
will be able to choose your beginning
skills, which are determined by your
choice of class.
The main ones are magic, weapons, and
praying. There are many more.
Some you will use like this:
use_skill alchemy
Others, like praying, weapons, and
magic are automatic.
endmsg
x 7
y 10
end
arch cobblestones2
x 7
y 10
end
arch dungeon_magic
x 7
y 10
end
arch magic_mouth
msg
Crossfire primer #3:
Magic
Players with the magic skill can cast
magical spells.
Magical spells are used in this way:
by typing, for example:
cast small lightning
cast burning hands
Either of these commands will set the
RANGE ATTACK to that magic spell.
Then, "firing" in a direction will
invoke that spell in that direction.
Magical energy is call mana, and it
is depleted whenever a player invokes
a magical spell. Mana is normally
replenished slowly, but certain items
may speed the process.
endmsg
x 7
y 11
end
arch cobblestones2
x 7
y 11
end
arch dungeon_magic
x 7
y 11
end
arch magic_mouth
msg
Crossfire primer #4:
Prayers
Players with the praying skill can
ask help of their gods, and get it.
Prayers and magical spells are used
in much the same way, for example,
by typing:
cast holy word
cast burning hands
Either of these commands will set the
RANGE ATTACK to that praying skill.
Then, "firing" in a direction will
invoke that prayer in that direction.
Grace is a measure of how pleased
your god is with you at the moment.
Your god will grant you favors if
you have sufficient grace for the
favor, or even sometimes if you don't.
However, asking for big favors when
you have insufficient grace may bring
down divine retribution.
Grace is slowly replenished, up
to a point. Beyond that point, you
must pray to gain more grace.
This is a convenient way to do this:
bind use_skill praying
P
Then simply hit the P key repeatedly.
This is also a good way to regenerate
grace quickly.
endmsg
x 7
y 12
end
arch cobblestones2
x 7
y 12
end
arch dungeon_magic
x 7
y 12
end
arch magic_mouth
msg
Crossfire primer #5:
Attacking with weapons or fists.
If you want to physically strike a
monster, all you need to do is run
into him with your player, many times
quickly. To do this best, you should
learn the keyboard commands for
running, and indeed, for moving in
general. For moving with the
keyboard:
Crossfire Primer #2:
Basic movement and melee combat.
During your adventures, you often need to battle monsters. If you want to physically strike a monster, just run into him with your player, many times, and quickly. This is called melee combat. To combat foes or escape with your life, learn the keyboard commands for running and moving.
Move using the following keys, or by using arrow key clusters or numeric key pads present on many keyboards:
yku
h l
bjn
Running in a direction is done by
<Ctrl> directon. Firing in
a direction is <shift> direction.
It's generally better to hit a
monster with a weapon besides your
fists. Click on your inventory
until you figure out how to get a
weapon to be marked "wielded". Then,
you'll be able to hit the monster
with the weapon when you run into him.
To run, hold the <Ctrl> key and press a direction key. When you run, it is not necessary to repeatedly press direction keys. You move in the indicated direction until the direction key is released.
It is better to hit a monster with a weapon rather than with fists. Click on your inventory until you figure out how to get a weapon "wielded". Once that is done, you'll be able to hit the monster with the weapon when you run into him.
Melee combat can be very effective, but be careful. Some monsters do a great deal of damage to character and equipment during close combat, and yet others are unaffected by physical damage, though these monsters do not appear in the easy dungeons you will play first.
To avoid melee combat, use ranged weapons like bows, crossbows, throwing weapons, or magic. Fire such ranged weapons by pressing the <Shift> key in combination with a direction key.
endmsg
x 7
y 10
end
arch cobblestones2
x 7
y 10
end
arch dungeon_magic
x 7
y 10
end
arch magic_mouth
msg
Crossfire Primer #3:
Skills
Crossfire players can have many skills. Type in the command "skills" to see which ones you have. Remember, the apostrophe key is used to begin entering typed commands. At the moment your character will have few or no skills. Selecting your character class is the way to choose your beginning skill set.
The primary skills are organized into groups that represent abilities to use various forms of magic, weapons, and praying, but there are also many other skills that do not fall into these broad categories.
Some skills are used by typing in commands like this:
use_skill alchemy
Other skills, like praying, weapons, and magic are used automatically. Skills may be inherent to your character, but they may also be acquired by using items like talismans, holy symbols, or other other inventory items.
endmsg
x 7
y 11
end
arch cobblestones2
x 7
y 11
end
arch dungeon_magic
x 7
y 11
end
arch magic_mouth
msg
Crossfire Primer #4:
Magic
Players with magical skills may cast mana-based spells. Magic skills are split into sub-groups called evocation, pyromancy, sorcery, and summoning, and are used by typing commands. For example:
cast small lightning
cast burning hands
The cast command "readies" a spell and selects a ranged attack to prepare for "firing" magic. To invoke the spell, fire, or shoot, in some direction after it has been readied. It is also possible to invoke a spell without having to fire or ready it. For example:
invoke word of recall
invoke small lightning
Using the invoke command does not change the melee or ranged weapon selection.
Magical energy is called mana and is depleted whenever a player invokes a magical spell. Mana is normally replenished slowly, but certain items may speed the recharging process.
endmsg
x 7
y 12
end
arch cobblestones2
x 7
y 12
end
arch dungeon_magic
x 7
y 12
end
arch magic_mouth
msg
Crossfire Primer #5:
Prayers
Players with the praying skill can ask help of their gods. Prayers and magical spells are used in much the same way as magic spells. For example:
cast holy word
cast cause light wounds
These commands set a ranged attack to that prayer. Then, like other ranged weapons, the spell is "fired" in a direction to invoke the prayer. The "invoke" command also works with praying spells.
Grace is a measure of how pleased your god is with you at the moment. Your god will grant you favors if you have sufficient grace, or even sometimes when you don't.
Asking for a big favor when you have insufficient grace may bring down divine retribution, so watch your grace meter when casting spells.
Grace is slowly replenished, up to a point. You must pray to gain more grace, or gain it faster than the natural replenishment rate. The following command may be used to set up a convenient way to pray:
bind use_skill praying
P
This is called keybinding, and sets up a hotkey for a commonly entered text command. After binding the command to the P key, pressing P causes your character to pray.
endmsg
x 7
y 13
@ -2194,24 +2037,12 @@ y 13
end
arch magic_mouth
msg
Crossfire primer #6.
Religions.
When you first begin the game, you
will be unable to use any prayers
because you have no god to grant them
as yet.
Religions are acquired by praying at
an altar. Any player with the
praying skill may pray at an altar
and become a devotee of that god.
The various dieties are very
different from each other. Beginning
players should probably choose either
Mostrai or Valriel, and avoid Gaea and
Rugilli. Temples for most of the
religions are in the town Scorn,
where you will appear after you
choose a class.
Crossfire Primer #6.
Religions
Religions are acquired by praying at an altar. Any player with the praying skill may pray at an altar and become a devotee of that god.
The deities are very different from each other and can vastly affect how the game is played. Beginning players should probably choose either Mostrai or Valriel, and should probably avoid Gaea and Ruggilli.
Praying at an altar can have a number of advantages. For example, your god may grant you extra grace points, or may spontaneously bless you with some unexpected boon. Don't give up on praying at the altar as sometimes it takes quite a bit of prayer to convince your god that you are worthy.
Temples for most of the religions may be found in the town of Scorn, where new players should go after selecting a class.
endmsg
x 7
y 14
@ -2226,12 +2057,9 @@ y 14
end
arch magic_mouth
msg
To begin choosing, walk into the room
below, and examine the different
classes until you are satisfied.
When you find a class you like, walk
forward onto the circle for that
class.
To begin choosing a character class, walk into the room ahead. Examine the different classes by stepping on the first tile of each aisle. When you find a class that appeals to you, walk forward onto the teleport circle for that class.
Note that your character's statistics like strength, dexterity, and so on, will be automatically adjusted according the chosen class. Keep this in mind when making a selection. Some statistics will get higher, and others will get lower.
It may be helpful to choose a class keeping in mind which statistics are high and low. For example, it may not be wise to pick a warrior class if your character has very low strength, and electing a magical class with a very low power statistic may prevent your character from using magic until artifacts may be found that raise your characters statistics to a useful level.
endmsg
x 7
y 15
@ -2835,14 +2663,9 @@ end
arch magic_mouth
msg
Warrior
As a Warrior you've been trained in
the art of combat with weapons and in
archery. Because of your training,
you're stronger, more agile, and
hardier than you would be otherwise.
However, your education has neglected
the magical arts, religious devotion,
and lacks breadth in general.
As a Warrior you've been trained in the art of combat with weapons and in archery.
Because of your training, you're stronger, more agile, and hardier than you would be otherwise.
Your education, however, has not included studies in the magical arts or religious devotion, and, in general, lacks breadth.
endmsg
x 9
y 16
@ -2869,28 +2692,10 @@ end
arch magic_mouth
msg
Barbarian
Growing up in the howling wilderness,
you've had no chance to pursue
anything remotely intellectual, let
alone learn your letters! It's
amazing you ever thought of leaving
your hovel and going somewhere else,
you're so ignorant.
But now you have. You find that
you're a lot tougher and stronger
than these cityfolk, and you know how
to get around in rough terrain.
You've learned archery in order to
fill your cookpot, and weaponry is
second nature to anyone who's had to
fight with the local orc-tribe over
food once a month.
You're deeply afraid of magic, and
it'll be awhile before you get over
that and develop any facility with
it. You've no deep problem with the
idea of gods, but you don't know much
about them.
Growing up in the howling wilderness, you've had no chance to pursue anything remotely intellectual, let alone learn your letters! It's amazing you ever thought of leaving your hovel and going somewhere else, you're so ignorant. But now you have.
You find that you're a lot tougher and stronger than these cityfolk, and you know how to get around in rough terrain. You've learned archery in order to fill your cookpot, and weaponry is second nature to anyone who's had to fight with the local orc-tribe over food once a month.
You're deeply afraid of magic, and it'll be a while before you get over that and develop any facility with it.
You've no deep problem with the idea of gods, but you don't know much about them.
endmsg
x 9
y 18
@ -2917,24 +2722,9 @@ end
arch magic_mouth
msg
Swashbuckler
On shipboard, you've learned good
balance and agility, and you've also
become strong and hardy. Because of
occasional oarswork, you and your
shipmates have an admirable command
of rhythm, and you can sing well.
You've learned to make the most of
your time in port: after you pass
out drunk in a bar and wake to find
yourself short your pay, you've found
ways to acquire new capital, or at
the very least, talk someone into
helping you out of your fix.
On numerous occasions, you've taken
up arms and the bow in defense of
your ship, so you're facile with
weapons, but you've had no chance to
learn any magic or the ways of gods.
Shipboard most of your life, you've learned good balance and agility, and you've also become strong and hardy. Because of occasional oarswork, you and your shipmates have an admirable command of rhythm, and you can sing well.
You've learned to make the most of your time in port: after passing out drunk in a bar and waking to find yourself short your pay, you've found ways to acquire new capital, or at the very least, talk someone into helping you out of your fix.
On numerous occasions, you've taken up arms and bow in defense of your ship, so you're facile with weapons, but you've had no chance to learn magic or the ways of gods.
endmsg
x 9
y 20
@ -2961,17 +2751,8 @@ end
arch magic_mouth
msg
Ninja
As a member of the secret society of
the Ninja, you've been taught archery
and the use of weapons, and also the
art of combat without weapons. Your
style of combat, though, leans very
much toward the sneak attack, so
you've been taught how to be
inconspicuous and how to appear in
places you're not expected. You have
had NO introduction to either
religious devotion or magic.
As a member of the secret society of the Ninja, you've been taught archery, the use of weapons, and also the art of combat without weapons. Your style of combat, leans very much toward the sneak attack, so you've been taught how to be inconspicuous and to appear in places you're not expected.
You have had no introduction to either religious devotion or magic.
endmsg
x 9
y 22
@ -2998,18 +2779,9 @@ end
arch magic_mouth
msg
Thief
As a thief you've learned to steal
and you're familiar with the value a
fence will give you on your "finds".
You've had some weaponry training,
including archery, this being
advisable to someone who is likely to
have acrimonious disagreements about
the ownership of valuable objects.
You've had no time for religious
devotion or the study of magecraft,
but your quick wits have kept you
alive many times.
Trained to be a thief from a young age, you've learned to steal and you're familiar with the value a fence will give you on your "finds".
You've had some weaponry training, including archery; this being advisable to someone who is likely to have acrimonious disagreements about the ownership of valuable objects.
You've had no time for either religious devotion or the study of magecraft, but your quick wits have been enough to keep you alive so far.
endmsg
x 9
y 24
@ -3036,17 +2808,9 @@ end
arch magic_mouth
msg
Monk
In the Monastery, they believed in
mental discipline and peace through
physical training, meditation, and to
a lesser extent, religious devotion.
Your mental equilibrium requires you
to forego the use of weapons, but
your physical training in karate
means you're not helpless. Your
inner peacefulness grants you the
ability to regenerate faster and to
sense auras.
In the Monastery, they believed in mental discipline and peace through physical training, meditation, and, to a lesser extent, religious devotion.
Your mental equilibrium requires you to forego the use of weapons, but your physical training in karate means you're not helpless.
Your inner peace grants you the ability to regenerate faster and to sense metaphysical auras.
endmsg
x 9
y 26
@ -3073,22 +2837,9 @@ end
arch magic_mouth
msg
Paladin
You are a militant priest, with an
emphasis on 'priest'. You've been
taught archery and the use of
weapons, but great care has been
taken that you're doctrinally
correct. Now you've been sent out
in the world to convert the
unrighteous and destroy the enemies
of the faith, and your churchmembers
have been charged a pretty penny to
equip you to do it!
All other areas of your education
have been neglected. Perhaps aware
of your deficiency, your superiors
have given you a measure of
protection from magic.
You are a militant priest, with an emphasis on 'priest'.
You've been taught archery and the use of weapons, but great care has been taken that you're doctrinally correct. Now you've been sent out in the world to convert the unrighteous and destroy the enemies of the faith. Your churchmembers have been charged a pretty penny to equip you for the job!
All other areas of your education have been neglected. Perhaps aware of your deficiency, your superiors have given you some measure of protection from magic.
endmsg
x 9
y 28
@ -3115,17 +2866,9 @@ end
arch magic_mouth
msg
Priest
As a priest, you've learned an
intense devotion to your god, and
you've learned how to channel the
energies your god vouchsafes to his
devotees. You've been taught the use
of weapons, but only cursorily, and
your physical training has been
lacking in general. Since you're in
tune with the holy powers, you can
tell when a god has marked an object
as accursed.
As a priest, you've learned an intense devotion to your god, and you've learned how to channel the energies your god vouchsafes to his devotees.
You've been taught the use of weapons, but only cursorily, and your physical training has been lacking in general.
Since you're in tune with the holy powers, you can tell when a god has marked an object as accursed.
endmsg
x 9
y 30
@ -3245,8 +2988,7 @@ blocksview 0
end
arch magic_mouth
msg
Step on the circle to become a
Warrior.
Step on the circle to become a Warrior.
endmsg
x 10
y 16
@ -3273,8 +3015,7 @@ blocksview 0
end
arch magic_mouth
msg
Step onto the circle to become a
Barbarian.
Step onto the circle to become a Barbarian.
endmsg
x 10
y 18
@ -3302,8 +3043,7 @@ blocksview 0
end
arch magic_mouth
msg
Step forward to become a
swashbuckler.
Step forward to become a Swashbuckler.
endmsg
x 10
y 20
@ -3359,7 +3099,7 @@ blocksview 0
end
arch magic_mouth
msg
Step forward to become a thief.
Step forward to become a Thief.
endmsg
x 10
y 24
@ -3389,8 +3129,7 @@ arch magic_mouth
msg
Step forward to become a Monk.
Beware! Monks cannot use weapons.
This is a significant handicap:
experienced players only.
This is a significant handicap: experienced players only.
endmsg
x 10
y 26

View File

@ -8,6 +8,7 @@ enter_x 7
enter_y 5
msg
Created: 2005-12-25 Pippijn van Steenhoven (pip88nl@gmail.com)
Modified: 2007-12-24 Kevin Bulgrien
endmsg
end
arch blocked
@ -911,8 +912,7 @@ end
arch magic_mouth
msg
Step forward to become an Alchemist.
Alchemists are for somewhat advanced
players.
Alchemists are for somewhat advanced players.
endmsg
x 4
y 24
@ -936,8 +936,7 @@ end
arch magic_mouth
msg
Step forward to become a Sorcerer.
Sorcerers are difficult to play and
not recommended for beginners.
Sorcerers are difficult to play and not recommended for beginners.
endmsg
x 4
y 26
@ -1132,17 +1131,8 @@ end
arch magic_mouth
msg
Warlock
You've divided your time between
learning magic and learning weapons,
but have totally disregarded
religious devotion. You're
physically stronger and hardier
because of your training, and you
know the use of weapons and bows.
However, you're just a bit clumsy in
both weaponry and magic because
you've had to divide your time
between them.
You've divided your time between learning magic and learning weapons, but have totally disregarded religious devotion.
You're physically stronger and hardier because of your training, and you know the use of weapons and bows. However, you're just a bit clumsy in both weaponry and magic because you've had to divide your time between them.
endmsg
x 5
y 16
@ -1166,27 +1156,10 @@ end
arch magic_mouth
msg
Evoker
Your specialty is the use of attack
spells in combat. You practice these
spells daily, and your capacity to
cast them has increased hugely.
You've had some training in weaponry
to help defend yourself, but you tend
to leave most of the fighting
to others, so your physical training
has been somewhat lacking.
You've never learend to use magic
innately, but instead rely on a magic
talisman to channel mana for you.
The attack spells have imprinted
themselves somewhat on your talisman,
making it good for those and less
useful for anything else.
You have not been trained in
religious devotion: however, you
come from a religious family and will
have no particular difficulty taking
up the service of a god.
Your specialty is the use of attack spells in combat. You practice these spells daily, and your capacity to cast them has increased hugely.
You've had some training in weaponry to help defend yourself, but you tend to leave most of the fighting to others, so your physical training has been somewhat lacking.
You've never learned to use magic innately, but instead rely on a magic talisman to channel mana for you. The attack spells have imprinted themselves somewhat on your talisman, making it good for those and less useful for anything else.
You have not been trained in religious devotion: however, you come from a religious family and will have no particular difficulty taking up the service of a god.
endmsg
x 5
y 18
@ -1210,21 +1183,9 @@ end
arch magic_mouth
msg
Summoner
You've had more of an emphasis on
physical training than most
spellcasters, at the expense of less
time spent on casting spells. You've
never learned to use magic innately,
but instead rely on a magic talisman
to channel mana for you. Your work
has leaned heavily toward the art of
summoning creatures to help you in a
fight, and your talisman has become
attuned to that. That attunement,
however, makes it harder for you to
reject unwanted creatures. You've
also had a reasonable education in
religious devotion.
You've had more of an emphasis on physical training than most spellcasters, at the expense of less practice with spellcasting. You've never learned to use magic innately, but instead rely on a magic talisman to channel mana for you.
Your work has leaned heavily toward the art of summoning creatures to help you in a fight, and your talisman has become attuned to that. That attunement, however, makes it harder for you to reject unwanted creatures.
You've also had a reasonable education in religious devotion.
endmsg
x 5
y 20
@ -1248,17 +1209,9 @@ end
arch magic_mouth
msg
Wizard
You're the generalist of the
spellcasters. You've emphasized the
use of magic and studied all its
areas equally. You've learned
something about the gods and
religious devotion as well. To a
much lesser extent, you've studied
weaponry, but you've not had much
physical training: you're mostly
sedentary, and so you're not nearly
so strong and healthy as you could be.
You're the generalist of the spellcasters. You've emphasized the use of magic and studied all its areas equally.
You've learned something about the gods and religious devotion as well.
To a much lesser extent, you've studied weaponry, but you've not had much physical training: you're mostly sedentary, and so you're not nearly so strong and healthy as you could be.
endmsg
x 5
y 22
@ -1282,24 +1235,10 @@ end
arch magic_mouth
msg
Alchemist
Your specialty is magical devices and
concoctions, but you've also had some
training in weaponry, so that you can
fend off townsfolk angered by the
vile reeks that frequently emanate
from your workshop.
Searching for the perfect recipes and
trying to recover lost knowledge has
sharpened your wits considerably.
However, it's left little time for
physical training, and your sedentary
lifestyle has weakened you.
Your dependence on magical devices
extends to the use of a talisman to
channel mana. The talisman has
become attuned to detonation and
transmutation because of how you've
used it.
Your specialty is magical devices and concoctions, but you've also had some training in weaponry, so that you could fend off townsfolk angered by the vile reeks that frequently emanate from your workshop.
Searching for the ultimate recipe and trying to recover lost knowledge has sharpened your wits considerably.
Your focus, however, has left little time for physical training, and your sedentary lifestyle has weakened you.
Your dependence on magical devices extends to the use of a talisman to channel mana. The talisman has become attuned to detonation and transmutation because of the way you have used it.
endmsg
x 5
y 24
@ -1323,29 +1262,10 @@ end
arch magic_mouth
msg
Sorcerer
Your study of magic has been
obsessive. Your frequent practice
has greatly enhanced your powers, and
your intellect has been sharpened
enormously by your quest for ever
betterways to channel energies.
However, you've totally neglected to
learn to use weaponry, and you're
soft and weak. Barbarians used to
push you around on the street until
you blasted one's leg off with a
lightning bolt. You reflected later
on the stupidity of this, because you
could by no means have blasted his
friends, too. Fortunately, they ran
off. You resolved to learn how to
take out a whole group of barbarians
before losing your temper again.
Your study of magic and magical
devices allows you to notice when an
object has a magical aura, and you
can often fathom the purpose of
magical devices.
Your study of magic has been obsessive. Your frequent practice has greatly enhanced your powers, and your intellect has been sharpened enormously by your quest for ever better ways to channel energies.
Barbarians used to push you around on the street until you blasted one's leg off with a lightning bolt. You reflected later on the stupidity of this, because you could by no means have blasted his friends, too. Fortunately, they ran off. You resolved to learn how to take out a whole group of barbarians before losing your temper again.
On the other hand, you have totally neglected to learn to use weaponry, so you're soft and weak.
Your study of magical devices allows you to notice when an object has a magical aura, and you are often able to fathom the purpose of magical devices.
endmsg
x 5
y 26
@ -1369,19 +1289,9 @@ end
arch magic_mouth
msg
Devotee
The axis of your existence is your
devotion to your god. However,
you've also been busy in other areas.
Your sensitivity to godly powers has
also caused your natural magical
ability to bloom, and your religious
order has encouraged your study.
Your religious superiors have forced
you to learn weaponry as well,
against your will. You will find
that they were wise to do so, but you
haven't trained as assiduously as you
should have, so you are soft and weak.
The axis of your existence is your devotion to your god, but you've also been busy in other areas.
Your sensitivity to godly powers has also caused your natural magical ability to bloom, and your religious order has encouraged your study.
Your religious superiors have forced you to learn weaponry against your choice, but you will find that they were wise to do so. You haven't trained as assiduously as you should have, so you are soft and weak.
endmsg
x 5
y 28
@ -1788,18 +1698,8 @@ end
arch magic_mouth
msg
Welcome to the Hall of Selection.
Here, you will pick what your
character's initial skills shall be.
Different classes start out with
different skills, but as you play the
game, you will be able to 'train'
your character to do whatever task
you wish. Like a person, your
character can learn a new career, IF
his native abilities allow it.
Your choice of class will, however,
have a permanent effect on how the
player shall appear on the board.
Here you pick a character class. Each class starts out with different skills. Picking a class here does not permanently affect the skills you know as it is quite possible to 'train' your character in additional skills. Like a person, a character can learn a new career if his native abilities allow it.
On this walk toward your destiny, some basic game concepts will be offered to prepare you for your adventures. Do not worry too much about all the details yet. After you select a class, you will have another chance to learn more about how to start playing Crossfire.
endmsg
x 7
y 8
@ -1824,24 +1724,12 @@ activate_on_release 0
end
arch magic_mouth
msg
Crossfire primer #1:
Picking things up and applying them.
On this square there is a piece of
food. Click around with your various
mouse buttons until you can pick it
up and drop it. In particular, learn
not to drop things you don't want to.
Some things are gone forever if you
drop them onto the ground.
You can use the command "help" to
learn more about other commands.
The ',' (comma) key also picks up
objects below you. Another important
key is the ' key, which tells your
client that you're about to begin a
text command. On some clients you
can click in a window to type in a
text command.
Crossfire Primer #1:
How to pick up, drop, and apply things.
On this square there is a piece of food. Click around with various mouse buttons. One of the buttons will cause you to apply (eat) the food. Another button is used to pick up or drop items. It is important to get comfortable with pickup and drop early so that you do not accidentally drop things that are given to you after you select a class. Some of those items will disappear forever if you drop them.
The mouse is not the only way to do things. Keyboard keys are used also. For example, the "," (comma) key is quick way to pick up objects you are standing on.
Crossfire also has a rich set of text commands. To begin entering a text command, use the apostrophe (') key. On most modern clients, this places your cursor in a text entry box.
To pick up, drop, or apply objects, type an apostrophe followed by an appropriate text command. For example, typing a text command "take all" gets everything off of the floor at once. You can even be more specific by using an objects name. For example, "drop food" will cause all items named food to be dropped.
endmsg
x 7
y 9
@ -1856,133 +1744,88 @@ y 9
end
arch magic_mouth
msg
Crossfire primer #2:
skills
Crossfire players can have many
skills. Type in the command "skills"
to see which ones you have. Right
now you have few or none. Soon, you
will be able to choose your beginning
skills, which are determined by your
choice of class.
The main ones are magic, weapons, and
praying. There are many more.
Some you will use like this:
use_skill alchemy
Others, like praying, weapons, and
magic are automatic.
endmsg
x 7
y 10
end
arch cobblestones2
x 7
y 10
end
arch dungeon_magic
x 7
y 10
end
arch magic_mouth
msg
Crossfire primer #3:
Magic
Players with the magic skill can cast
magical spells.
Magical spells are used in this way:
by typing, for example:
cast small lightning
cast burning hands
Either of these commands will set the
RANGE ATTACK to that magic spell.
Then, "firing" in a direction will
invoke that spell in that direction.
Magical energy is call mana, and it
is depleted whenever a player invokes
a magical spell. Mana is normally
replenished slowly, but certain items
may speed the process.
endmsg
x 7
y 11
end
arch cobblestones2
x 7
y 11
end
arch dungeon_magic
x 7
y 11
end
arch magic_mouth
msg
Crossfire primer #4:
Prayers
Players with the praying skill can
ask help of their gods, and get it.
Prayers and magical spells are used
in much the same way, for example,
by typing:
cast holy word
cast burning hands
Either of these commands will set the
RANGE ATTACK to that praying skill.
Then, "firing" in a direction will
invoke that prayer in that direction.
Grace is a measure of how pleased
your god is with you at the moment.
Your god will grant you favors if
you have sufficient grace for the
favor, or even sometimes if you don't.
However, asking for big favors when
you have insufficient grace may bring
down divine retribution.
Grace is slowly replenished, up
to a point. Beyond that point, you
must pray to gain more grace.
This is a convenient way to do this:
bind use_skill praying
P
Then simply hit the P key repeatedly.
This is also a good way to regenerate
grace quickly.
endmsg
x 7
y 12
end
arch cobblestones2
x 7
y 12
end
arch dungeon_magic
x 7
y 12
end
arch magic_mouth
msg
Crossfire primer #5:
Attacking with weapons or fists.
If you want to physically strike a
monster, all you need to do is run
into him with your player, many times
quickly. To do this best, you should
learn the keyboard commands for
running, and indeed, for moving in
general. For moving with the
keyboard:
Crossfire Primer #2:
Basic movement and melee combat.
During your adventures, you often need to battle monsters. If you want to physically strike a monster, just run into him with your player, many times, and quickly. This is called melee combat. To combat foes or escape with your life, learn the keyboard commands for running and moving.
Move using the following keys, or by using arrow key clusters or numeric key pads present on many keyboards:
yku
h l
bjn
Running in a direction is done by
<Ctrl> directon. Firing in
a direction is <shift> direction.
It's generally better to hit a
monster with a weapon besides your
fists. Click on your inventory
until you figure out how to get a
weapon to be marked "wielded". Then,
you'll be able to hit the monster
with the weapon when you run into him.
To run, hold the <Ctrl> key and press a direction key. When you run, it is not necessary to repeatedly press direction keys. You move in the indicated direction until the direction key is released.
It is better to hit a monster with a weapon rather than with fists. Click on your inventory until you figure out how to get a weapon "wielded". Once that is done, you'll be able to hit the monster with the weapon when you run into him.
Melee combat can be very effective, but be careful. Some monsters do a great deal of damage to character and equipment during close combat, and yet others are unaffected by physical damage, though these monsters do not appear in the easy dungeons you will play first.
To avoid melee combat, use ranged weapons like bows, crossbows, throwing weapons, or magic. Fire such ranged weapons by pressing the <Shift> key in combination with a direction key.
endmsg
x 7
y 10
end
arch cobblestones2
x 7
y 10
end
arch dungeon_magic
x 7
y 10
end
arch magic_mouth
msg
Crossfire Primer #3:
Skills
Crossfire players can have many skills. Type in the command "skills" to see which ones you have. Remember, the apostrophe key is used to begin entering typed commands. At the moment your character will have few or no skills. Selecting your character class is the way to choose your beginning skill set.
The primary skills are organized into groups that represent abilities to use various forms of magic, weapons, and praying, but there are also many other skills that do not fall into these broad categories.
Some skills are used by typing in commands like this:
use_skill alchemy
Other skills, like praying, weapons, and magic are used automatically. Skills may be inherent to your character, but they may also be acquired by using items like talismans, holy symbols, or other other inventory items.
endmsg
x 7
y 11
end
arch cobblestones2
x 7
y 11
end
arch dungeon_magic
x 7
y 11
end
arch magic_mouth
msg
Crossfire Primer #4:
Magic
Players with magical skills may cast mana-based spells. Magic skills are split into sub-groups called evocation, pyromancy, sorcery, and summoning, and are used by typing commands. For example:
cast small lightning
cast burning hands
The cast command "readies" a spell and selects a ranged attack to prepare for "firing" magic. To invoke the spell, fire, or shoot, in some direction after it has been readied. It is also possible to invoke a spell without having to fire or ready it. For example:
invoke word of recall
invoke small lightning
Using the invoke command does not change the melee or ranged weapon selection.
Magical energy is called mana and is depleted whenever a player invokes a magical spell. Mana is normally replenished slowly, but certain items may speed the recharging process.
endmsg
x 7
y 12
end
arch cobblestones2
x 7
y 12
end
arch dungeon_magic
x 7
y 12
end
arch magic_mouth
msg
Crossfire Primer #5:
Prayers
Players with the praying skill can ask help of their gods. Prayers and magical spells are used in much the same way as magic spells. For example:
cast holy word
cast cause light wounds
These commands set a ranged attack to that prayer. Then, like other ranged weapons, the spell is "fired" in a direction to invoke the prayer. The "invoke" command also works with praying spells.
Grace is a measure of how pleased your god is with you at the moment. Your god will grant you favors if you have sufficient grace, or even sometimes when you don't.
Asking for a big favor when you have insufficient grace may bring down divine retribution, so watch your grace meter when casting spells.
Grace is slowly replenished, up to a point. You must pray to gain more grace, or gain it faster than the natural replenishment rate. The following command may be used to set up a convenient way to pray:
bind use_skill praying
P
This is called keybinding, and sets up a hotkey for a commonly entered text command. After binding the command to the P key, pressing P causes your character to pray.
endmsg
x 7
y 13
@ -1997,24 +1840,12 @@ y 13
end
arch magic_mouth
msg
Crossfire primer #6.
Religions.
When you first begin the game, you
will be unable to use any prayers
because you have no god to grant them
as yet.
Religions are acquired by praying at
an altar. Any player with the
praying skill may pray at an altar
and become a devotee of that god.
The various dieties are very
different from each other. Beginning
players should probably choose either
Mostrai or Valriel, and avoid Gaea and
Rugilli. Temples for most of the
religions are in the town Scorn,
where you will appear after you
choose a class.
Crossfire Primer #6.
Religions
Religions are acquired by praying at an altar. Any player with the praying skill may pray at an altar and become a devotee of that god.
The deities are very different from each other and can vastly affect how the game is played. Beginning players should probably choose either Mostrai or Valriel, and should probably avoid Gaea and Ruggilli.
Praying at an altar can have a number of advantages. For example, your god may grant you extra grace points, or may spontaneously bless you with some unexpected boon. Don't give up on praying at the altar as sometimes it takes quite a bit of prayer to convince your god that you are worthy.
Temples for most of the religions may be found in the town of Scorn, where new players should go after selecting a class.
endmsg
x 7
y 14
@ -2029,12 +1860,9 @@ y 14
end
arch magic_mouth
msg
To begin choosing, walk into the room
below, and examine the different
classes until you are satisfied.
When you find a class you like, walk
forward onto the circle for that
class.
To begin choosing a character class, walk into the room ahead. Examine the different classes by stepping on the first tile of each aisle. When you find a class that appeals to you, walk forward onto the teleport circle for that class.
Note that your character's statistics like strength, dexterity, and so on, will be automatically adjusted according the chosen class. Keep this in mind when making a selection. Some statistics will get higher, and others will get lower.
It may be helpful to choose a class keeping in mind which statistics are high and low. For example, it may not be wise to pick a warrior class if your character has very low strength, and electing a magical class with a very low power statistic may prevent your character from using magic until artifacts may be found that raise your characters statistics to a useful level.
endmsg
x 7
y 15
@ -2612,14 +2440,9 @@ end
arch magic_mouth
msg
Warrior
As a Warrior you've been trained in
the art of combat with weapons and in
archery. Because of your training,
you're stronger, more agile, and
hardier than you would be otherwise.
However, your education has neglected
the magical arts, religious devotion,
and lacks breadth in general.
As a Warrior you've been trained in the art of combat with weapons and in archery.
Because of your training, you're stronger, more agile, and hardier than you would be otherwise.
Your education, however, has not included studies in the magical arts or religious devotion, and, in general, lacks breadth.
endmsg
x 9
y 16
@ -2643,28 +2466,10 @@ end
arch magic_mouth
msg
Barbarian
Growing up in the howling wilderness,
you've had no chance to pursue
anything remotely intellectual, let
alone learn your letters! It's
amazing you ever thought of leaving
your hovel and going somewhere else,
you're so ignorant.
But now you have. You find that
you're a lot tougher and stronger
than these cityfolk, and you know how
to get around in rough terrain.
You've learned archery in order to
fill your cookpot, and weaponry is
second nature to anyone who's had to
fight with the local orc-tribe over
food once a month.
You're deeply afraid of magic, and
it'll be awhile before you get over
that and develop any facility with
it. You've no deep problem with the
idea of gods, but you don't know much
about them.
Growing up in the howling wilderness, you've had no chance to pursue anything remotely intellectual, let alone learn your letters! It's amazing you ever thought of leaving your hovel and going somewhere else, you're so ignorant. But now you have.
You find that you're a lot tougher and stronger than these cityfolk, and you know how to get around in rough terrain. You've learned archery in order to fill your cookpot, and weaponry is second nature to anyone who's had to fight with the local orc-tribe over food once a month.
You're deeply afraid of magic, and it'll be a while before you get over that and develop any facility with it.
You've no deep problem with the idea of gods, but you don't know much about them.
endmsg
x 9
y 18
@ -2688,24 +2493,9 @@ end
arch magic_mouth
msg
Swashbuckler
On shipboard, you've learned good
balance and agility, and you've also
become strong and hardy. Because of
occasional oarswork, you and your
shipmates have an admirable command
of rhythm, and you can sing well.
You've learned to make the most of
your time in port: after you pass
out drunk in a bar and wake to find
yourself short your pay, you've found
ways to acquire new capital, or at
the very least, talk someone into
helping you out of your fix.
On numerous occasions, you've taken
up arms and the bow in defense of
your ship, so you're facile with
weapons, but you've had no chance to
learn any magic or the ways of gods.
Shipboard most of your life, you've learned good balance and agility, and you've also become strong and hardy. Because of occasional oarswork, you and your shipmates have an admirable command of rhythm, and you can sing well.
You've learned to make the most of your time in port: after passing out drunk in a bar and waking to find yourself short your pay, you've found ways to acquire new capital, or at the very least, talk someone into helping you out of your fix.
On numerous occasions, you've taken up arms and bow in defense of your ship, so you're facile with weapons, but you've had no chance to learn magic or the ways of gods.
endmsg
x 9
y 20
@ -2729,17 +2519,8 @@ end
arch magic_mouth
msg
Ninja
As a member of the secret society of
the Ninja, you've been taught archery
and the use of weapons, and also the
art of combat without weapons. Your
style of combat, though, leans very
much toward the sneak attack, so
you've been taught how to be
inconspicuous and how to appear in
places you're not expected. You have
had NO introduction to either
religious devotion or magic.
As a member of the secret society of the Ninja, you've been taught archery, the use of weapons, and also the art of combat without weapons. Your style of combat, leans very much toward the sneak attack, so you've been taught how to be inconspicuous and to appear in places you're not expected.
You have had no introduction to either religious devotion or magic.
endmsg
x 9
y 22
@ -2763,18 +2544,9 @@ end
arch magic_mouth
msg
Thief
As a thief you've learned to steal
and you're familiar with the value a
fence will give you on your "finds".
You've had some weaponry training,
including archery, this being
advisable to someone who is likely to
have acrimonious disagreements about
the ownership of valuable objects.
You've had no time for religious
devotion or the study of magecraft,
but your quick wits have kept you
alive many times.
Trained to be a thief from a young age, you've learned to steal and you're familiar with the value a fence will give you on your "finds".
You've had some weaponry training, including archery; this being advisable to someone who is likely to have acrimonious disagreements about the ownership of valuable objects.
You've had no time for either religious devotion or the study of magecraft, but your quick wits have been enough to keep you alive so far.
endmsg
x 9
y 24
@ -2798,17 +2570,9 @@ end
arch magic_mouth
msg
Monk
In the Monastery, they believed in
mental discipline and peace through
physical training, meditation, and to
a lesser extent, religious devotion.
Your mental equilibrium requires you
to forego the use of weapons, but
your physical training in karate
means you're not helpless. Your
inner peacefulness grants you the
ability to regenerate faster and to
sense auras.
In the Monastery, they believed in mental discipline and peace through physical training, meditation, and, to a lesser extent, religious devotion.
Your mental equilibrium requires you to forego the use of weapons, but your physical training in karate means you're not helpless.
Your inner peace grants you the ability to regenerate faster and to sense metaphysical auras.
endmsg
x 9
y 26
@ -2832,22 +2596,9 @@ end
arch magic_mouth
msg
Paladin
You are a militant priest, with an
emphasis on 'priest'. You've been
taught archery and the use of
weapons, but great care has been
taken that you're doctrinally
correct. Now you've been sent out
in the world to convert the
unrighteous and destroy the enemies
of the faith, and your churchmembers
have been charged a pretty penny to
equip you to do it!
All other areas of your education
have been neglected. Perhaps aware
of your deficiency, your superiors
have given you a measure of
protection from magic.
You are a militant priest, with an emphasis on 'priest'.
You've been taught archery and the use of weapons, but great care has been taken that you're doctrinally correct. Now you've been sent out in the world to convert the unrighteous and destroy the enemies of the faith. Your churchmembers have been charged a pretty penny to equip you for the job!
All other areas of your education have been neglected. Perhaps aware of your deficiency, your superiors have given you some measure of protection from magic.
endmsg
x 9
y 28
@ -2871,17 +2622,9 @@ end
arch magic_mouth
msg
Priest
As a priest, you've learned an
intense devotion to your god, and
you've learned how to channel the
energies your god vouchsafes to his
devotees. You've been taught the use
of weapons, but only cursorily, and
your physical training has been
lacking in general. Since you're in
tune with the holy powers, you can
tell when a god has marked an object
as accursed.
As a priest, you've learned an intense devotion to your god, and you've learned how to channel the energies your god vouchsafes to his devotees.
You've been taught the use of weapons, but only cursorily, and your physical training has been lacking in general.
Since you're in tune with the holy powers, you can tell when a god has marked an object as accursed.
endmsg
x 9
y 30
@ -2995,8 +2738,7 @@ y 16
end
arch magic_mouth
msg
Step on the circle to become a
Warrior.
Step on the circle to become a Warrior.
endmsg
x 10
y 16
@ -3019,8 +2761,7 @@ y 18
end
arch magic_mouth
msg
Step onto the circle to become a
Barbarian.
Step onto the circle to become a Barbarian.
endmsg
x 10
y 18
@ -3043,8 +2784,7 @@ y 20
end
arch magic_mouth
msg
Step forward to become a
swashbuckler.
Step forward to become a Swashbuckler.
endmsg
x 10
y 20
@ -3090,7 +2830,7 @@ y 24
end
arch magic_mouth
msg
Step forward to become a thief.
Step forward to become a Thief.
endmsg
x 10
y 24
@ -3115,8 +2855,7 @@ arch magic_mouth
msg
Step forward to become a Monk.
Beware! Monks cannot use weapons.
This is a significant handicap:
experienced players only.
This is a significant handicap: experienced players only.
endmsg
x 10
y 26

View File

@ -8,6 +8,7 @@ enter_x 7
enter_y 5
msg
Created: 2005-12-25 Pippijn van Steenhoven (pip88nl@gmail.com)
Modified: 2007-12-24 Kevin Bulgrien
endmsg
end
arch blocked
@ -1096,8 +1097,7 @@ end
arch magic_mouth
msg
Step forward to become an Alchemist.
Alchemists are for somewhat advanced
players.
Alchemists are for somewhat advanced players.
endmsg
x 4
y 23
@ -1122,8 +1122,7 @@ end
arch magic_mouth
msg
Step forward to become a Sorcerer.
Sorcerers are difficult to play and
not recommended for beginners.
Sorcerers are difficult to play and not recommended for beginners.
endmsg
x 4
y 25
@ -1329,17 +1328,8 @@ end
arch magic_mouth
msg
Warlock
You've divided your time between
learning magic and learning weapons,
but have totally disregarded
religious devotion. You're
physically stronger and hardier
because of your training, and you
know the use of weapons and bows.
However, you're just a bit clumsy in
both weaponry and magic because
you've had to divide your time
between them.
You've divided your time between learning magic and learning weapons, but have totally disregarded religious devotion.
You're physically stronger and hardier because of your training, and you know the use of weapons and bows. However, you're just a bit clumsy in both weaponry and magic because you've had to divide your time between them.
endmsg
x 5
y 15
@ -1364,27 +1354,10 @@ end
arch magic_mouth
msg
Evoker
Your specialty is the use of attack
spells in combat. You practice these
spells daily, and your capacity to
cast them has increased hugely.
You've had some training in weaponry
to help defend yourself, but you tend
to leave most of the fighting
to others, so your physical training
has been somewhat lacking.
You've never learend to use magic
innately, but instead rely on a magic
talisman to channel mana for you.
The attack spells have imprinted
themselves somewhat on your talisman,
making it good for those and less
useful for anything else.
You have not been trained in
religious devotion: however, you
come from a religious family and will
have no particular difficulty taking
up the service of a god.
Your specialty is the use of attack spells in combat. You practice these spells daily, and your capacity to cast them has increased hugely.
You've had some training in weaponry to help defend yourself, but you tend to leave most of the fighting to others, so your physical training has been somewhat lacking.
You've never learned to use magic innately, but instead rely on a magic talisman to channel mana for you. The attack spells have imprinted themselves somewhat on your talisman, making it good for those and less useful for anything else.
You have not been trained in religious devotion: however, you come from a religious family and will have no particular difficulty taking up the service of a god.
endmsg
x 5
y 17
@ -1409,21 +1382,9 @@ end
arch magic_mouth
msg
Summoner
You've had more of an emphasis on
physical training than most
spellcasters, at the expense of less
time spent on casting spells. You've
never learned to use magic innately,
but instead rely on a magic talisman
to channel mana for you. Your work
has leaned heavily toward the art of
summoning creatures to help you in a
fight, and your talisman has become
attuned to that. That attunement,
however, makes it harder for you to
reject unwanted creatures. You've
also had a reasonable education in
religious devotion.
You've had more of an emphasis on physical training than most spellcasters, at the expense of less practice with spellcasting. You've never learned to use magic innately, but instead rely on a magic talisman to channel mana for you.
Your work has leaned heavily toward the art of summoning creatures to help you in a fight, and your talisman has become attuned to that. That attunement, however, makes it harder for you to reject unwanted creatures.
You've also had a reasonable education in religious devotion.
endmsg
x 5
y 19
@ -1448,17 +1409,9 @@ end
arch magic_mouth
msg
Wizard
You're the generalist of the
spellcasters. You've emphasized the
use of magic and studied all its
areas equally. You've learned
something about the gods and
religious devotion as well. To a
much lesser extent, you've studied
weaponry, but you've not had much
physical training: you're mostly
sedentary, and so you're not nearly
so strong and healthy as you could be.
You're the generalist of the spellcasters. You've emphasized the use of magic and studied all its areas equally.
You've learned something about the gods and religious devotion as well.
To a much lesser extent, you've studied weaponry, but you've not had much physical training: you're mostly sedentary, and so you're not nearly so strong and healthy as you could be.
endmsg
x 5
y 21
@ -1483,24 +1436,10 @@ end
arch magic_mouth
msg
Alchemist
Your specialty is magical devices and
concoctions, but you've also had some
training in weaponry, so that you can
fend off townsfolk angered by the
vile reeks that frequently emanate
from your workshop.
Searching for the perfect recipes and
trying to recover lost knowledge has
sharpened your wits considerably.
However, it's left little time for
physical training, and your sedentary
lifestyle has weakened you.
Your dependence on magical devices
extends to the use of a talisman to
channel mana. The talisman has
become attuned to detonation and
transmutation because of how you've
used it.
Your specialty is magical devices and concoctions, but you've also had some training in weaponry, so that you could fend off townsfolk angered by the vile reeks that frequently emanate from your workshop.
Searching for the ultimate recipe and trying to recover lost knowledge has sharpened your wits considerably.
Your focus, however, has left little time for physical training, and your sedentary lifestyle has weakened you.
Your dependence on magical devices extends to the use of a talisman to channel mana. The talisman has become attuned to detonation and transmutation because of the way you have used it.
endmsg
x 5
y 23
@ -1525,29 +1464,10 @@ end
arch magic_mouth
msg
Sorcerer
Your study of magic has been
obsessive. Your frequent practice
has greatly enhanced your powers, and
your intellect has been sharpened
enormously by your quest for ever
betterways to channel energies.
However, you've totally neglected to
learn to use weaponry, and you're
soft and weak. Barbarians used to
push you around on the street until
you blasted one's leg off with a
lightning bolt. You reflected later
on the stupidity of this, because you
could by no means have blasted his
friends, too. Fortunately, they ran
off. You resolved to learn how to
take out a whole group of barbarians
before losing your temper again.
Your study of magic and magical
devices allows you to notice when an
object has a magical aura, and you
can often fathom the purpose of
magical devices.
Your study of magic has been obsessive. Your frequent practice has greatly enhanced your powers, and your intellect has been sharpened enormously by your quest for ever better ways to channel energies.
Barbarians used to push you around on the street until you blasted one's leg off with a lightning bolt. You reflected later on the stupidity of this, because you could by no means have blasted his friends, too. Fortunately, they ran off. You resolved to learn how to take out a whole group of barbarians before losing your temper again.
On the other hand, you have totally neglected to learn to use weaponry, so you're soft and weak.
Your study of magical devices allows you to notice when an object has a magical aura, and you are often able to fathom the purpose of magical devices.
endmsg
x 5
y 25
@ -1572,19 +1492,9 @@ end
arch magic_mouth
msg
Devotee
The axis of your existence is your
devotion to your god. However,
you've also been busy in other areas.
Your sensitivity to godly powers has
also caused your natural magical
ability to bloom, and your religious
order has encouraged your study.
Your religious superiors have forced
you to learn weaponry as well,
against your will. You will find
that they were wise to do so, but you
haven't trained as assiduously as you
should have, so you are soft and weak.
The axis of your existence is your devotion to your god, but you've also been busy in other areas.
Your sensitivity to godly powers has also caused your natural magical ability to bloom, and your religious order has encouraged your study.
Your religious superiors have forced you to learn weaponry against your choice, but you will find that they were wise to do so. You haven't trained as assiduously as you should have, so you are soft and weak.
endmsg
x 5
y 27
@ -2071,18 +1981,8 @@ end
arch magic_mouth
msg
Welcome to the Hall of Selection.
Here, you will pick what your
character's initial skills shall be.
Different classes start out with
different skills, but as you play the
game, you will be able to 'train'
your character to do whatever task
you wish. Like a person, your
character can learn a new career, IF
his native abilities allow it.
Your choice of class will, however,
have a permanent effect on how the
player shall appear on the board.
Here you pick a character class. Each class starts out with different skills. Picking a class here does not permanently affect the skills you know as it is quite possible to 'train' your character in additional skills. Like a person, a character can learn a new career if his native abilities allow it.
On this walk toward your destiny, some basic game concepts will be offered to prepare you for your adventures. Do not worry too much about all the details yet. After you select a class, you will have another chance to learn more about how to start playing Crossfire.
endmsg
x 7
y 8
@ -2105,24 +2005,12 @@ lifesave 1
end
arch magic_mouth
msg
Crossfire primer #1:
Picking things up and applying them.
On this square there is a piece of
food. Click around with your various
mouse buttons until you can pick it
up and drop it. In particular, learn
not to drop things you don't want to.
Some things are gone forever if you
drop them onto the ground.
You can use the command "help" to
learn more about other commands.
The ',' (comma) key also picks up
objects below you. Another important
key is the ' key, which tells your
client that you're about to begin a
text command. On some clients you
can click in a window to type in a
text command.
Crossfire Primer #1:
How to pick up, drop, and apply things.
On this square there is a piece of food. Click around with various mouse buttons. One of the buttons will cause you to apply (eat) the food. Another button is used to pick up or drop items. It is important to get comfortable with pickup and drop early so that you do not accidentally drop things that are given to you after you select a class. Some of those items will disappear forever if you drop them.
The mouse is not the only way to do things. Keyboard keys are used also. For example, the "," (comma) key is quick way to pick up objects you are standing on.
Crossfire also has a rich set of text commands. To begin entering a text command, use the apostrophe (') key. On most modern clients, this places your cursor in a text entry box.
To pick up, drop, or apply objects, type an apostrophe followed by an appropriate text command. For example, typing a text command "take all" gets everything off of the floor at once. You can even be more specific by using an objects name. For example, "drop food" will cause all items named food to be dropped.
endmsg
x 7
y 9
@ -2137,133 +2025,88 @@ y 9
end
arch magic_mouth
msg
Crossfire primer #2:
skills
Crossfire players can have many
skills. Type in the command "skills"
to see which ones you have. Right
now you have few or none. Soon, you
will be able to choose your beginning
skills, which are determined by your
choice of class.
The main ones are magic, weapons, and
praying. There are many more.
Some you will use like this:
use_skill alchemy
Others, like praying, weapons, and
magic are automatic.
endmsg
x 7
y 10
end
arch cobblestones2
x 7
y 10
end
arch dungeon_magic
x 7
y 10
end
arch magic_mouth
msg
Crossfire primer #3:
Magic
Players with the magic skill can cast
magical spells.
Magical spells are used in this way:
by typing, for example:
cast small lightning
cast burning hands
Either of these commands will set the
RANGE ATTACK to that magic spell.
Then, "firing" in a direction will
invoke that spell in that direction.
Magical energy is call mana, and it
is depleted whenever a player invokes
a magical spell. Mana is normally
replenished slowly, but certain items
may speed the process.
endmsg
x 7
y 11
end
arch cobblestones2
x 7
y 11
end
arch dungeon_magic
x 7
y 11
end
arch magic_mouth
msg
Crossfire primer #4:
Prayers
Players with the praying skill can
ask help of their gods, and get it.
Prayers and magical spells are used
in much the same way, for example,
by typing:
cast holy word
cast burning hands
Either of these commands will set the
RANGE ATTACK to that praying skill.
Then, "firing" in a direction will
invoke that prayer in that direction.
Grace is a measure of how pleased
your god is with you at the moment.
Your god will grant you favors if
you have sufficient grace for the
favor, or even sometimes if you don't.
However, asking for big favors when
you have insufficient grace may bring
down divine retribution.
Grace is slowly replenished, up
to a point. Beyond that point, you
must pray to gain more grace.
This is a convenient way to do this:
bind use_skill praying
P
Then simply hit the P key repeatedly.
This is also a good way to regenerate
grace quickly.
endmsg
x 7
y 12
end
arch cobblestones2
x 7
y 12
end
arch dungeon_magic
x 7
y 12
end
arch magic_mouth
msg
Crossfire primer #5:
Attacking with weapons or fists.
If you want to physically strike a
monster, all you need to do is run
into him with your player, many times
quickly. To do this best, you should
learn the keyboard commands for
running, and indeed, for moving in
general. For moving with the
keyboard:
Crossfire Primer #2:
Basic movement and melee combat.
During your adventures, you often need to battle monsters. If you want to physically strike a monster, just run into him with your player, many times, and quickly. This is called melee combat. To combat foes or escape with your life, learn the keyboard commands for running and moving.
Move using the following keys, or by using arrow key clusters or numeric key pads present on many keyboards:
yku
h l
bjn
Running in a direction is done by
<Ctrl> directon. Firing in
a direction is <shift> direction.
It's generally better to hit a
monster with a weapon besides your
fists. Click on your inventory
until you figure out how to get a
weapon to be marked "wielded". Then,
you'll be able to hit the monster
with the weapon when you run into him.
To run, hold the <Ctrl> key and press a direction key. When you run, it is not necessary to repeatedly press direction keys. You move in the indicated direction until the direction key is released.
It is better to hit a monster with a weapon rather than with fists. Click on your inventory until you figure out how to get a weapon "wielded". Once that is done, you'll be able to hit the monster with the weapon when you run into him.
Melee combat can be very effective, but be careful. Some monsters do a great deal of damage to character and equipment during close combat, and yet others are unaffected by physical damage, though these monsters do not appear in the easy dungeons you will play first.
To avoid melee combat, use ranged weapons like bows, crossbows, throwing weapons, or magic. Fire such ranged weapons by pressing the <Shift> key in combination with a direction key.
endmsg
x 7
y 10
end
arch cobblestones2
x 7
y 10
end
arch dungeon_magic
x 7
y 10
end
arch magic_mouth
msg
Crossfire Primer #3:
Skills
Crossfire players can have many skills. Type in the command "skills" to see which ones you have. Remember, the apostrophe key is used to begin entering typed commands. At the moment your character will have few or no skills. Selecting your character class is the way to choose your beginning skill set.
The primary skills are organized into groups that represent abilities to use various forms of magic, weapons, and praying, but there are also many other skills that do not fall into these broad categories.
Some skills are used by typing in commands like this:
use_skill alchemy
Other skills, like praying, weapons, and magic are used automatically. Skills may be inherent to your character, but they may also be acquired by using items like talismans, holy symbols, or other other inventory items.
endmsg
x 7
y 11
end
arch cobblestones2
x 7
y 11
end
arch dungeon_magic
x 7
y 11
end
arch magic_mouth
msg
Crossfire Primer #4:
Magic
Players with magical skills may cast mana-based spells. Magic skills are split into sub-groups called evocation, pyromancy, sorcery, and summoning, and are used by typing commands. For example:
cast small lightning
cast burning hands
The cast command "readies" a spell and selects a ranged attack to prepare for "firing" magic. To invoke the spell, fire, or shoot, in some direction after it has been readied. It is also possible to invoke a spell without having to fire or ready it. For example:
invoke word of recall
invoke small lightning
Using the invoke command does not change the melee or ranged weapon selection.
Magical energy is called mana and is depleted whenever a player invokes a magical spell. Mana is normally replenished slowly, but certain items may speed the recharging process.
endmsg
x 7
y 12
end
arch cobblestones2
x 7
y 12
end
arch dungeon_magic
x 7
y 12
end
arch magic_mouth
msg
Crossfire Primer #5:
Prayers
Players with the praying skill can ask help of their gods. Prayers and magical spells are used in much the same way as magic spells. For example:
cast holy word
cast cause light wounds
These commands set a ranged attack to that prayer. Then, like other ranged weapons, the spell is "fired" in a direction to invoke the prayer. The "invoke" command also works with praying spells.
Grace is a measure of how pleased your god is with you at the moment. Your god will grant you favors if you have sufficient grace, or even sometimes when you don't.
Asking for a big favor when you have insufficient grace may bring down divine retribution, so watch your grace meter when casting spells.
Grace is slowly replenished, up to a point. You must pray to gain more grace, or gain it faster than the natural replenishment rate. The following command may be used to set up a convenient way to pray:
bind use_skill praying
P
This is called keybinding, and sets up a hotkey for a commonly entered text command. After binding the command to the P key, pressing P causes your character to pray.
endmsg
x 7
y 13
@ -2278,24 +2121,12 @@ y 13
end
arch magic_mouth
msg
Crossfire primer #6.
Religions.
When you first begin the game, you
will be unable to use any prayers
because you have no god to grant them
as yet.
Religions are acquired by praying at
an altar. Any player with the
praying skill may pray at an altar
and become a devotee of that god.
The various dieties are very
different from each other. Beginning
players should probably choose either
Mostrai or Valriel, and avoid Gaea and
Rugilli. Temples for most of the
religions are in the town Scorn,
where you will appear after you
choose a class.
Crossfire Primer #6.
Religions
Religions are acquired by praying at an altar. Any player with the praying skill may pray at an altar and become a devotee of that god.
The deities are very different from each other and can vastly affect how the game is played. Beginning players should probably choose either Mostrai or Valriel, and should probably avoid Gaea and Ruggilli.
Praying at an altar can have a number of advantages. For example, your god may grant you extra grace points, or may spontaneously bless you with some unexpected boon. Don't give up on praying at the altar as sometimes it takes quite a bit of prayer to convince your god that you are worthy.
Temples for most of the religions may be found in the town of Scorn, where new players should go after selecting a class.
endmsg
x 7
y 14
@ -2310,12 +2141,9 @@ y 14
end
arch magic_mouth
msg
To begin choosing, walk into the room
below, and examine the different
classes until you are satisfied.
When you find a class you like, walk
forward onto the circle for that
class.
To begin choosing a character class, walk into the room ahead. Examine the different classes by stepping on the first tile of each aisle. When you find a class that appeals to you, walk forward onto the teleport circle for that class. At that point, your character will often assume the appearance of the fellow standing at the end of the aisle.
Note that your character's statistics like strength, dexterity, and so on, will be automatically adjusted according the chosen class. Keep this in mind when making a selection. Some statistics will get higher, and others will get lower.
It may be helpful to choose a class keeping in mind which statistics are high and low. For example, it may not be wise to pick a warrior class if your character has very low strength, and electing a magical class with a very low power statistic may prevent your character from using magic until artifacts may be found that raise your characters statistics to a useful level.
endmsg
x 7
y 15
@ -2983,14 +2811,9 @@ end
arch magic_mouth
msg
Warrior
As a Warrior you've been trained in
the art of combat with weapons and in
archery. Because of your training,
you're stronger, more agile, and
hardier than you would be otherwise.
However, your education has neglected
the magical arts, religious devotion,
and lacks breadth in general.
As a Warrior you've been trained in the art of combat with weapons and in archery.
Because of your training, you're stronger, more agile, and hardier than you would be otherwise.
Your education, however, has not included studies in the magical arts or religious devotion, and, in general, lacks breadth.
endmsg
x 9
y 15
@ -3015,28 +2838,10 @@ end
arch magic_mouth
msg
Barbarian
Growing up in the howling wilderness,
you've had no chance to pursue
anything remotely intellectual, let
alone learn your letters! It's
amazing you ever thought of leaving
your hovel and going somewhere else,
you're so ignorant.
But now you have. You find that
you're a lot tougher and stronger
than these cityfolk, and you know how
to get around in rough terrain.
You've learned archery in order to
fill your cookpot, and weaponry is
second nature to anyone who's had to
fight with the local orc-tribe over
food once a month.
You're deeply afraid of magic, and
it'll be awhile before you get over
that and develop any facility with
it. You've no deep problem with the
idea of gods, but you don't know much
about them.
Growing up in the howling wilderness, you've had no chance to pursue anything remotely intellectual, let alone learn your letters! It's amazing you ever thought of leaving your hovel and going somewhere else, you're so ignorant. But now you have.
You find that you're a lot tougher and stronger than these cityfolk, and you know how to get around in rough terrain. You've learned archery in order to fill your cookpot, and weaponry is second nature to anyone who's had to fight with the local orc-tribe over food once a month.
You're deeply afraid of magic, and it'll be a while before you get over that and develop any facility with it.
You've no deep problem with the idea of gods, but you don't know much about them.
endmsg
x 9
y 17
@ -3061,24 +2866,9 @@ end
arch magic_mouth
msg
Swashbuckler
On shipboard, you've learned good
balance and agility, and you've also
become strong and hardy. Because of
occasional oarswork, you and your
shipmates have an admirable command
of rhythm, and you can sing well.
You've learned to make the most of
your time in port: after you pass
out drunk in a bar and wake to find
yourself short your pay, you've found
ways to acquire new capital, or at
the very least, talk someone into
helping you out of your fix.
On numerous occasions, you've taken
up arms and the bow in defense of
your ship, so you're facile with
weapons, but you've had no chance to
learn any magic or the ways of gods.
Shipboard most of your life, you've learned good balance and agility, and you've also become strong and hardy. Because of occasional oarswork, you and your shipmates have an admirable command of rhythm, and you can sing well.
You've learned to make the most of your time in port: after passing out drunk in a bar and waking to find yourself short your pay, you've found ways to acquire new capital, or at the very least, talk someone into helping you out of your fix.
On numerous occasions, you've taken up arms and bow in defense of your ship, so you're facile with weapons, but you've had no chance to learn magic or the ways of gods.
endmsg
x 9
y 19
@ -3103,17 +2893,8 @@ end
arch magic_mouth
msg
Ninja
As a member of the secret society of
the Ninja, you've been taught archery
and the use of weapons, and also the
art of combat without weapons. Your
style of combat, though, leans very
much toward the sneak attack, so
you've been taught how to be
inconspicuous and how to appear in
places you're not expected. You have
had NO introduction to either
religious devotion or magic.
As a member of the secret society of the Ninja, you've been taught archery, the use of weapons, and also the art of combat without weapons. Your style of combat, leans very much toward the sneak attack, so you've been taught how to be inconspicuous and to appear in places you're not expected.
You have had no introduction to either religious devotion or magic.
endmsg
x 9
y 21
@ -3138,18 +2919,9 @@ end
arch magic_mouth
msg
Thief
As a thief you've learned to steal
and you're familiar with the value a
fence will give you on your "finds".
You've had some weaponry training,
including archery, this being
advisable to someone who is likely to
have acrimonious disagreements about
the ownership of valuable objects.
You've had no time for religious
devotion or the study of magecraft,
but your quick wits have kept you
alive many times.
Trained to be a thief from a young age, you've learned to steal and you're familiar with the value a fence will give you on your "finds".
You've had some weaponry training, including archery; this being advisable to someone who is likely to have acrimonious disagreements about the ownership of valuable objects.
You've had no time for either religious devotion or the study of magecraft, but your quick wits have been enough to keep you alive so far.
endmsg
x 9
y 23
@ -3174,17 +2946,9 @@ end
arch magic_mouth
msg
Monk
In the Monastery, they believed in
mental discipline and peace through
physical training, meditation, and to
a lesser extent, religious devotion.
Your mental equilibrium requires you
to forego the use of weapons, but
your physical training in karate
means you're not helpless. Your
inner peacefulness grants you the
ability to regenerate faster and to
sense auras.
In the Monastery, they believed in mental discipline and peace through physical training, meditation, and, to a lesser extent, religious devotion.
Your mental equilibrium requires you to forego the use of weapons, but your physical training in karate means you're not helpless.
Your inner peace grants you the ability to regenerate faster and to sense metaphysical auras.
endmsg
x 9
y 25
@ -3209,22 +2973,9 @@ end
arch magic_mouth
msg
Paladin
You are a militant priest, with an
emphasis on 'priest'. You've been
taught archery and the use of
weapons, but great care has been
taken that you're doctrinally
correct. Now you've been sent out
in the world to convert the
unrighteous and destroy the enemies
of the faith, and your churchmembers
have been charged a pretty penny to
equip you to do it!
All other areas of your education
have been neglected. Perhaps aware
of your deficiency, your superiors
have given you a measure of
protection from magic.
You are a militant priest, with an emphasis on 'priest'.
You've been taught archery and the use of weapons, but great care has been taken that you're doctrinally correct. Now you've been sent out in the world to convert the unrighteous and destroy the enemies of the faith. Your churchmembers have been charged a pretty penny to equip you for the job!
All other areas of your education have been neglected. Perhaps aware of your deficiency, your superiors have given you some measure of protection from magic.
endmsg
x 9
y 27
@ -3249,17 +3000,9 @@ end
arch magic_mouth
msg
Priest
As a priest, you've learned an
intense devotion to your god, and
you've learned how to channel the
energies your god vouchsafes to his
devotees. You've been taught the use
of weapons, but only cursorily, and
your physical training has been
lacking in general. Since you're in
tune with the holy powers, you can
tell when a god has marked an object
as accursed.
As a priest, you've learned an intense devotion to your god, and you've learned how to channel the energies your god vouchsafes to his devotees.
You've been taught the use of weapons, but only cursorily, and your physical training has been lacking in general.
Since you're in tune with the holy powers, you can tell when a god has marked an object as accursed.
endmsg
x 9
y 29
@ -3368,8 +3111,7 @@ y 15
end
arch magic_mouth
msg
Step on the circle to become a
Warrior.
Step on the circle to become a Warrior.
endmsg
x 10
y 15
@ -3393,8 +3135,7 @@ y 17
end
arch magic_mouth
msg
Step onto the circle to become a
Barbarian.
Step onto the circle to become a Barbarian.
endmsg
x 10
y 17
@ -3418,8 +3159,7 @@ y 19
end
arch magic_mouth
msg
Step forward to become a
swashbuckler.
Step forward to become a Swashbuckler.
endmsg
x 10
y 19
@ -3437,7 +3177,7 @@ end
arch blackmarble
name nothingness
name_pl nothingness
face blocked.111
face locked.111
x 10
y 21
end
@ -3467,7 +3207,7 @@ y 23
end
arch magic_mouth
msg
Step forward to become a thief.
Step forward to become a Thief.
endmsg
x 10
y 23
@ -3493,8 +3233,7 @@ arch magic_mouth
msg
Step forward to become a Monk.
Beware! Monks cannot use weapons.
This is a significant handicap:
experienced players only.
This is a significant handicap: experienced players only.
endmsg
x 10
y 25