Fix spelling errors.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4022 282e977c-c81d-0410-88c4-b93c2d0d6712master
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c028c6cc90
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@ -32,11 +32,11 @@ The mailboxes could be put in different places, there should be a few around out
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*******Imperial Banking**************
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These are Imperial bank (actually Scuds Bank) if you want to
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add some banks to non-imperial cities (?) maybe consider making different
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scripts to and use a different currency and a new account database
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so players can have other bank accout (bankdatabase="<your bank>Bank_DB")
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changing the bank notes is harder since it involves making a new arch, but
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These are Imperial bank (actually Scuds Bank) if you want to
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add some banks to non-imperial cities (?) maybe consider making different
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scripts to and use a different currency and a new account database
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so players can have other bank account (bankdatabase="<your bank>Bank_DB")
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changing the bank notes is harder since it involves making a new arch, but
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you should be able to do so with little problems.
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But remember less is more....
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@ -44,7 +44,7 @@ But remember less is more....
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Right now the only place to get imperial script is the bank. I think it is better
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to keep it this way and not use imperial script as treasure or make converters.
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Maybe on a rare occasion have imperials as a quest reward, but remember all Python
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studff should be optional. Do however consider using imperials for python gadgetry
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stuff should be optional. Do however consider using imperials for python gadgetry
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(like slot machines or other such optional gizmos), but only in the Imperial lands.
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Make sure you have updated the python_remove.py script to remove accounts when players quit
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