Fix spelling errors.

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4022 282e977c-c81d-0410-88c4-b93c2d0d6712
master
akirschbaum 2005-11-10 19:17:44 +00:00
parent c028c6cc90
commit 528fe2e638
1 changed files with 6 additions and 6 deletions

View File

@ -32,11 +32,11 @@ The mailboxes could be put in different places, there should be a few around out
*******Imperial Banking**************
These are Imperial bank (actually Scuds Bank) if you want to
add some banks to non-imperial cities (?) maybe consider making different
scripts to and use a different currency and a new account database
so players can have other bank accout (bankdatabase="<your bank>Bank_DB")
changing the bank notes is harder since it involves making a new arch, but
These are Imperial bank (actually Scuds Bank) if you want to
add some banks to non-imperial cities (?) maybe consider making different
scripts to and use a different currency and a new account database
so players can have other bank account (bankdatabase="<your bank>Bank_DB")
changing the bank notes is harder since it involves making a new arch, but
you should be able to do so with little problems.
But remember less is more....
@ -44,7 +44,7 @@ But remember less is more....
Right now the only place to get imperial script is the bank. I think it is better
to keep it this way and not use imperial script as treasure or make converters.
Maybe on a rare occasion have imperials as a quest reward, but remember all Python
studff should be optional. Do however consider using imperials for python gadgetry
stuff should be optional. Do however consider using imperials for python gadgetry
(like slot machines or other such optional gizmos), but only in the Imperial lands.
Make sure you have updated the python_remove.py script to remove accounts when players quit