Part of Patch #327 Various changes to Lord Byron's Castle, courtesy of Kevin Zheng. Moved stairway locations to better match upper level of the castle, slight movement of scorpion generators at Lord Byron's Castle, Mainfloor (santo_dominion/lord_byron/main) in Santo Dominion.

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18636 282e977c-c81d-0410-88c4-b93c2d0d6712
master
rjtanner 2013-03-27 00:30:41 +00:00
parent 2a102265cd
commit 585fdbee45
1 changed files with 13 additions and 24 deletions

View File

@ -1897,7 +1897,10 @@ arch flagstone
x 7
y 7
end
arch generate_scorpion
arch stair2_up
slaying 1st_floor
hp 1
sp 1
x 7
y 7
end
@ -1905,10 +1908,7 @@ arch flagstone
x 7
y 8
end
arch stair_up
slaying 1st_floor
hp 1
sp 2
arch generate_scorpion
x 7
y 8
end
@ -6125,10 +6125,6 @@ x 21
y 14
connected 10
end
arch flagstone
x 21
y 14
end
arch beholder
x 21
y 14
@ -7374,13 +7370,6 @@ arch flagstone
x 25
y 10
end
arch stair2_down
slaying dungeon
hp -1
sp -1
x 25
y 10
end
arch flagstone
x 25
y 11
@ -8074,8 +8063,8 @@ y 25
end
arch stair2_down
slaying dungeon
hp -1
sp -1
hp 30
sp 1
x 27
y 25
end
@ -8965,7 +8954,7 @@ arch flagstone
x 30
y 15
end
arch cwall_2_1_2
arch weak_wall_4
x 30
y 15
end
@ -12590,7 +12579,10 @@ arch flagstone
x 42
y 7
end
arch generate_scorpion
arch stair2_up
slaying 1st_floor
hp 38
sp 1
x 42
y 7
end
@ -12598,10 +12590,7 @@ arch flagstone
x 42
y 8
end
arch stair_up
slaying 1st_floor
hp 38
sp 2
arch generate_scorpion
x 42
y 8
end