Fix damage getting really big, more fun effects.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6733 282e977c-c81d-0410-88c4-b93c2d0d6712master
parent
61eec188ca
commit
58defe2894
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@ -6,32 +6,29 @@ ac = Crossfire.WhoIsActivator()
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r = random.random()
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if (r <= 0.01):
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ac.Write("Your weapon suddenly seems lighter!")
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me.Dam = me.Dam + 10
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me.BeenApplied=0
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me.Identified=0
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if me.Weight == me.Archetype.Clone.Weight:
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ac.Write("Your weapon suddenly seems lighter!")
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me.Weight = 9 * me.Archetype.Clone.Weight / 10
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me.Dam = me.Archetype.Clone.Dam
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me.LastSP = me.Archetype.Clone.LastSP
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elif (r <= 0.02):
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ac.Write("Your weapon suddenly seems darker!")
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me.Dam = me.Dam - 10
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me.BeenApplied=0
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me.Identified=0
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if me.Dam == me.Archetype.Clone.Dam:
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ac.Write("Your weapon suddenly seems sharper!")
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me.Dam = 2 * me.Archetype.Clone.Dam
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me.Weight = me.Archetype.Clone.Weight
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me.LastSP = me.Archetype.Clone.LastSP
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elif (r <= 0.03):
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ac.Write("Your weapon suddenly seems lighter!")
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me.Dam = me.Dam + 10
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me.Identified=0
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me.BeenApplied=0
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if me.LastSP == me.Archetype.Clone.LastSP:
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ac.Write("Your weapon suddenly seems easier to handle!")
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me.LastSP = me.Archetype.Clone.LastSP + 1
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me.Dam = me.Archetype.Clone.Dam
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me.Weight = me.Archetype.Clone.Weight
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elif (r <= 0.04):
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ac.Write("Your weapon suddenly seems colder!")
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me.AttackType = Crossfire.AttackType.COLD + Crossfire.AttackType.PHYSICAL
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me.Identified=0
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me.BeenApplied=0
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elif (r <= 0.05):
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ac.Write("Your weapon suddenly seems warmer!")
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me.AttackType=Crossfire.AttackType.FIRE + Crossfire.AttackType.PHYSICAL
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me.Identified=0
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me.BeenApplied=0
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elif (r <= 0.06):
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ac.Write("Your weapon suddenly emits sparks!")
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me.AttackType=Crossfire.AttackType.ELECTRICITY + Crossfire.AttackType.PHYSICAL
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me.Identified=0
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me.BeenApplied=0
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