diff --git a/python/casino/diamondslots.py b/python/casino/diamondslots.py index 9104a2b72..36bfc5624 100644 --- a/python/casino/diamondslots.py +++ b/python/casino/diamondslots.py @@ -23,6 +23,10 @@ cost = 1 #Price of usage #Change the items on the slot spinner or the number of items. slotlist = ["Silver", "Gold", "Platinum", "Sapphire", "Emerald", "Ruby", "Diamond", "JackPot"] +#Major as percent of pot. Minor as how many times cost +slotminor = [1, 2, 3, 4, 5, 6, 10, 15] +slotmajor = [.1, .15, .25, .30, .40, .50, .60, 1] + spinners = 4 #How many spinners on the slotmachine? Slots=CFGamble.SlotMachine(slotname,slotlist,minpot,maxpot) @@ -39,22 +43,8 @@ if (object): for item in results: #match all but one - pays out by coin e.g 3 to 1 or 4 to 1 if results.count(item) == spinners-1: - if item == "Silver": - pay = 1 - elif item == "Gold": - pay = 2 - elif item == "Platinum": - pay = 3 - elif item == "Sapphire": - pay = 4 - elif item == "Emerald": - pay = 5 - elif item == "Ruby": - pay = 6 - elif item == "Diamond": - pay = 10 - elif item == "JackPot": - pay = 15 + if item in slotlist: + pay = slotminor[slotlist.index(item)] else: break activator.Write("%d %ss, a minor win!" %(spinners-1,item)) @@ -70,22 +60,10 @@ if (object): elif results.count(item) == spinners: #all match - pays out as percent of pot activator.Write('%d %ss, a Major win!' %(spinners,item)) - if item == "Silver": - pay = .1 - elif item == "Gold": - pay = .15 - elif item == "Platinum": - pay = .25 - elif item == "Sapphire": - pay = .3 - elif item == "Emerald": - pay = .4 - elif item == "Ruby": - pay = .5 - elif item == "Diamond": - pay = .6 - elif item == "JackPot": - pay = 1 + if item in slotlist: + pay = slotmajor[slotlist.index(item)] + else: + break payoff = pot*pay Slots.payoff(payoff) id = activator.Map.CreateObject(cointype, x, y) diff --git a/python/casino/goldslots.py b/python/casino/goldslots.py index ed55f0799..ff9513fbe 100644 --- a/python/casino/goldslots.py +++ b/python/casino/goldslots.py @@ -22,6 +22,11 @@ cost = 1 #Price of usage #Change the items on the slot spinner or the number of items. slotlist = ["Club", "Staff", "Shield", "Sword", "Wand", "Scroll", "JackPot"] +#Pay for minor and major wins. +#Major as percent of pot. Minor as how many times cost +slotminor = [1, 2, 3, 4, 5, 10, 20] +slotmajor = [.10, .15, .20, .25, .35, .50, 1] + spinners = 4 #How many spinners on the slotmachine? @@ -36,22 +41,10 @@ if (activator.PayAmount(cost*10)):#goldcoin for item in results: #match all but one - pays out by coin e.g 3 to 1 or 4 to 1 if results.count(item) == spinners-1: - if item == "Club": - pay = 1 - elif item == "Staff": - pay = 2 - elif item == "Shield": - pay = 3 - elif item == "Sword": - pay = 4 - elif item == "Wand": - pay = 5 - elif item == "Scroll": - pay = 10 - elif item == "JackPot": - pay = 20 + if item in slotlist: + pay = slotminor[slotlist.index(item)] else: - break + break activator.Write("%d %ss, a minor win!" %(spinners-1,item)) payoff = cost*pay Slots.payoff(payoff) @@ -65,20 +58,10 @@ if (activator.PayAmount(cost*10)):#goldcoin elif results.count(item) == spinners: #all match - pays out as percent of pot activator.Write('%d %ss, a Major win!' %(spinners,item)) - if item == "Club": - pay = .10 - elif item == "Staff": - pay = .15 - elif item == "Shield": - pay = .20 - elif item == "Sword": - pay = .25 - elif item == "Wand": - pay = .35 - elif item == "Scroll": - pay = .50 - elif item == "JackPot": - pay = 1 + if item in slotlist: + pay = slotmajor[slotlist.index(item)] + else: + break payoff = pot*pay Slots.payoff(payoff) id = activator.Map.CreateObject(cointype, x, y) diff --git a/python/casino/imperialslots.py b/python/casino/imperialslots.py index b0da2bcab..6db59927f 100644 --- a/python/casino/imperialslots.py +++ b/python/casino/imperialslots.py @@ -23,6 +23,11 @@ cost = 1 #Price of usage #Change the items on the slot spinner or the number of items. slotlist = ["Dread", "Dragon", "Knight", "Wizard", "Titan", "Septre", "Emperor", "JackPot"] +#Pay for minor and major wins. +#Major as percent of pot. Minor as how many times cost +slotminor = [1, 2, 3, 4, 5, 6, 10, 20] +slotmajor = [.1, .15, .20, .25, .30, .40, .50, 1] + spinners = 4 #How many spinners on the slotmachine? Slots=CFGamble.SlotMachine(slotname,slotlist,minpot,maxpot) @@ -39,22 +44,8 @@ if (object): for item in results: #match all but one - pays out by coin e.g 3 to 1 or 4 to 1 if results.count(item) == spinners-1: - if item == "Dread": - pay = 1 - elif item == "Dragon": - pay = 2 - elif item == "Knight": - pay = 3 - elif item == "Wizard": - pay = 4 - elif item == "Titan": - pay = 5 - elif item == "Septre": - pay = 6 - elif item == "Emperor": - pay = 10 - elif item == "JackPot": - pay = 20 + if item in slotlist: + pay = slotminor[slotlist.index(item)] else: break activator.Write("%d %ss, a minor win!" %(spinners-1,item)) @@ -70,22 +61,10 @@ if (object): elif results.count(item) == spinners: #all match - pays out as percent of pot activator.Write('%d %ss, a Major win!' %(spinners,item)) - if item == "Dread": - pay = .1 - elif item == "Dragon": - pay = .15 - elif item == "Knight": - pay = .20 - elif item == "Wizard": - pay = .25 - elif item == "Titan": - pay = .30 - elif item == "Septre": - pay = .40 - elif item == "Emperor": - pay = .50 - elif item == "JackPot": - pay = 1 + if item in slotlist: + pay = slotmajor[slotlist.index(item)] + else: + break payoff = pot*pay Slots.payoff(payoff) id = activator.Map.CreateObject(cointype, x, y) diff --git a/python/casino/platinumslots.py b/python/casino/platinumslots.py index aec01819d..bfdf9023d 100644 --- a/python/casino/platinumslots.py +++ b/python/casino/platinumslots.py @@ -22,6 +22,11 @@ cost = 1 #Price of usage #Change the items on the slot spinner or the number of items. slotlist = ["Jester", "Lord", "Lady", "Prince", "Princess", "King", "Queen", "JackPot"] +#Pay for minor and major wins. +#Major as percent of pot. Minor as how many times cost +slotminor = [1, 2, 3, 4, 5, 10, 20, 25] +slotmajor = [.1, .15, .25, .3, .4, .5, .6, 1] + spinners = 4 #How many spinners on the slotmachine? @@ -36,24 +41,10 @@ if (activator.PayAmount(cost*50)):#platinumcoin for item in results: #match all but one - pays out by coin e.g 3 to 1 or 4 to 1 if results.count(item) == spinners-1: - if item == "Jester": - pay = 1 - elif item == "Lord": - pay = 2 - elif item == "Lady": - pay = 3 - elif item == "Prince": - pay = 4 - elif item == "Princess": - pay = 5 - elif item == "Queen": - pay = 10 - elif item == "King": - pay = 20 - elif item == "JackPot": - pay = 25 + if item in slotlist: + pay = slotminor[slotlist.index(item)] else: - break + break activator.Write("%d %ss, a minor win!" %(spinners-1,item)) payoff = cost*pay Slots.payoff(payoff) @@ -67,22 +58,10 @@ if (activator.PayAmount(cost*50)):#platinumcoin elif results.count(item) == spinners: #all match - pays out as percent of pot activator.Write('%d %ss, a Major win!' %(spinners,item)) - if item == "Jester": - pay = .1 - elif item == "Lord": - pay = .15 - elif item == "Lady": - pay = .25 - elif item == "Prince": - pay = .3 - elif item == "Princess": - pay = .4 - elif item == "Queen": - pay = .5 - elif item == "King": - pay = .6 - elif item == "JackPot": - pay = 1 + if item in slotlist: + pay = slotmajor[slotlist.index(item)] + else: + break payoff = pot*pay Slots.payoff(payoff) id = activator.Map.CreateObject(cointype, x, y) diff --git a/python/casino/silverslots.py b/python/casino/silverslots.py index df51169a6..1a7c72004 100644 --- a/python/casino/silverslots.py +++ b/python/casino/silverslots.py @@ -21,6 +21,11 @@ cost = 1 #Price of usage #Change the items on the slot spinner or the number of items. slotlist = ["Merchant", "Coin", "Diamond", "Imp", "Devil", "JackPot"] +#Pay for minor and major wins. +#Major as percent of pot. Minor as how many times cost. +slotminor = [1, 2, 4, 5, 10, 20] +slotmajor = [.10, .15, .20, .30, .5, 1] + spinners = 4 #How many spinners on the slotmachine? @@ -35,20 +40,10 @@ if (activator.PayAmount(cost)):#silvercoin for item in results: #match all but one - pays out by coin e.g 3 to 1 or 4 to 1 if results.count(item) == spinners-1: - if item == "Merchant": - pay = 1 - elif item == "Coin": - pay = 2 - elif item == "Diamond": - pay = 4 - elif item == "Imp": - pay = 5 - elif item == "Devil": - pay = 10 - elif item == "JackPot": - pay = 20 + if item in slotlist: + pay = slotminor[slotlist.index(item)] else: - break + break activator.Write("%d %ss, a minor win!" %(spinners-1,item)) payoff = cost*pay Slots.payoff(payoff) @@ -62,18 +57,10 @@ if (activator.PayAmount(cost)):#silvercoin elif results.count(item) == spinners: #all match - pays out as percent of pot activator.Write('%d %ss, a Major win!' %(spinners,item)) - if item == "Merchant": - pay = .10 - elif item == "Coin": - pay = .15 - elif item == "Diamond": - pay = .20 - elif item == "Imp": - pay = .30 - elif item == "Devil": - pay = .50 - elif item == "JackPot": - pay = 1 + if item in slotlist: + pay = slotmajor[slotlist.index(item)] + else: + break payoff = pot*pay Slots.payoff(payoff) id = activator.Map.CreateObject(cointype, x, y)