diff --git a/python/misc/hall_of_fame.py b/python/misc/hall_of_fame.py new file mode 100644 index 000000000..14a5bd406 --- /dev/null +++ b/python/misc/hall_of_fame.py @@ -0,0 +1,57 @@ +# -*- coding: utf-8 -*- +# hall_of_fame.py - A script handling 'hall of fame' lists +# +# Copyright (C) 2010-2012 The Crossfire Development Team +# +# This program is free software; you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 2 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software +# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. +# +# +# This script is intended to be bound to event objects, generally the apply one. +# If the item this script is bound to is a SIGN, then it will display +# its list of players, preceded by the own item's message (as header). +# For any other item, the player is added to the list, with her title. If the event +# object itself has a message, it will be displayed to the player if she is added +# to the list. +# +# The script's parameters is the internal name of the quest. + +import Crossfire +from CFDataFile import CFData + +player = Crossfire.WhoIsActivator() +me = Crossfire.WhoAmI() +event = Crossfire.WhatIsEvent() +name = 'hall_of_fame_' + Crossfire.ScriptParameters() + +header = [ 'title' ] +file = CFData(name, header) + +if me.Type == Crossfire.Type.SIGN: + message = me.Message + "\n" + keys = file.get_keys() + for name in keys: + message = message + name + " " + file.get_record(name)['title'] + "\n" + if len(keys) == 0: + message = message + "No one is recorded, will you attempt to be the first?" + player.Write(message) + Crossfire.SetReturnValue(1) +else: + record = file.get_record(player.Name) + if record == 0: + file.put_record({ '#' : player.Name, 'title' : player.Title }) + if event.Message != None: + player.Write(event.Message) + +