Fix issue when message is not defined.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14106 282e977c-c81d-0410-88c4-b93c2d0d6712master
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49fe321395
commit
5eb8d7a926
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@ -17,7 +17,7 @@ def find_player(object):
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whoami=Crossfire.WhoAmI()
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texta=string.split(Crossfire.WhatIsMessage())
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def CheckClearance(lParams,oActivator):
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ClearanceLevels={"Initiate":1,"Novice":2,"Guildman":3,"Journeyman":4,"Master":5,"GuildMaster":6}
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@ -44,7 +44,11 @@ def CheckClearance(lParams,oActivator):
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if __name__=='__builtin__':
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texta = [ '' ]
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if Crossfire.WhatIsMessage():
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texta=string.split(Crossfire.WhatIsMessage())
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if (texta[0].upper() == 'ENTER'):
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Params=string.split(Crossfire.ScriptParameters())
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if CheckClearance(Params,activator):
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