From 604f74ed8579979c906c727dc95897bd8547f75b Mon Sep 17 00:00:00 2001 From: mwedel Date: Thu, 29 Jun 2006 06:26:17 +0000 Subject: [PATCH] copying of the newbiehouse map used to test out some traps. MSW 2006-06-28 git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4653 282e977c-c81d-0410-88c4-b93c2d0d6712 --- test/traps | 5890 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 5890 insertions(+) create mode 100644 test/traps diff --git a/test/traps b/test/traps new file mode 100644 index 000000000..bf77ec4ca --- /dev/null +++ b/test/traps @@ -0,0 +1,5890 @@ +arch map +name starting_house +reset_timeout 1 +fixed_resettime 1 +difficulty 1 +region creation +width 19 +height 29 +enter_x 9 +enter_y 4 +msg +Creator: Tchize +CF Java Map Editor +Date: 7/31/2003 +endmsg +end +arch dungeon_magic +end +arch mountain +end +arch marker +Go through the newbiehouse, and learn how to play the game. +end +arch dungeon_magic +y 1 +end +arch grass_only +y 1 +end +arch dungeon_magic +y 2 +end +arch grass_only +y 2 +end +arch dungeon_magic +y 3 +end +arch grass_only +y 3 +end +arch dungeon_magic +y 4 +end +arch grass_only +y 4 +end +arch dungeon_magic +y 5 +end +arch grass_only +y 5 +end +arch dungeon_magic +y 6 +end +arch grass_only +y 6 +end +arch dungeon_magic +y 7 +end +arch grass_only +y 7 +end +arch dungeon_magic +y 8 +end +arch grass_only +y 8 +end +arch dungeon_magic +y 9 +end +arch grass_only +y 9 +end +arch dungeon_magic +y 10 +end +arch grass_only +y 10 +end +arch dungeon_magic +y 11 +end +arch grass_only +y 11 +end +arch dungeon_magic +y 12 +end +arch grass_only +y 12 +end +arch dungeon_magic +y 13 +end +arch grass_only +y 13 +end +arch silvercoin +y 13 +nrof 12 +end +arch dungeon_magic +y 14 +end +arch grass_only +y 14 +end +arch sign +msg +Curiosity is it's own reward but a bit of money is nice too... +endmsg +y 14 +end +arch dungeon_magic +y 15 +end +arch grass_only +y 15 +end +arch dungeon_magic +y 16 +end +arch grass_only +y 16 +end +arch dungeon_magic +y 17 +end +arch grass_only +y 17 +end +arch mountain3 +y 17 +no_pass 1 +is_floor 1 +end +arch dungeon_magic +y 18 +end +arch grass_only +y 18 +end +arch dungeon_magic +y 19 +end +arch grass_only +y 19 +end +arch dungeon_magic +y 20 +end +arch grass_only +y 20 +end +arch dungeon_magic +y 21 +end +arch grass_only +y 21 +end +arch dungeon_magic +y 22 +end +arch grass_only +y 22 +end +arch dungeon_magic +y 23 +end +arch grass_only +y 23 +end +arch dungeon_magic +y 24 +end +arch grass_only +y 24 +end +arch dungeon_magic +y 25 +end +arch grass_only +y 25 +end +arch dungeon_magic +y 26 +end +arch grass_only +y 26 +end +arch dungeon_magic +y 27 +end +arch grass_only +y 27 +end +arch grass +y 28 +end +arch dungeon_magic +x 1 +end +arch mountain +x 1 +end +arch dungeon_magic +x 1 +y 1 +end +arch grass +x 1 +y 1 +end +arch dungeon_magic +x 1 +y 2 +end +arch woodfloor2 +x 1 +y 2 +end +arch wwall_2_2_2 +x 1 +y 2 +end +arch dungeon_magic +x 1 +y 3 +end +arch woodfloor2 +x 1 +y 3 +end +arch wwall_2_1_1 +x 1 +y 3 +end +arch dungeon_magic +x 1 +y 4 +end +arch woodfloor2 +x 1 +y 4 +end +arch wwall_2_1_1 +x 1 +y 4 +end +arch dungeon_magic +x 1 +y 5 +end +arch woodfloor2 +x 1 +y 5 +end +arch wwall_2_1_1 +x 1 +y 5 +end +arch dungeon_magic +x 1 +y 6 +end +arch woodfloor2 +x 1 +y 6 +end +arch wwall_2_1_1 +x 1 +y 6 +end +arch dungeon_magic +x 1 +y 7 +end +arch woodfloor2 +x 1 +y 7 +end +arch wwall_2_1_1 +x 1 +y 7 +end +arch dungeon_magic +x 1 +y 8 +end +arch woodfloor2 +x 1 +y 8 +end +arch wwall_2_1_1 +x 1 +y 8 +end +arch dungeon_magic +x 1 +y 9 +end +arch woodfloor2 +x 1 +y 9 +end +arch wwall_2_1_1 +x 1 +y 9 +end +arch dungeon_magic +x 1 +y 10 +end +arch woodfloor2 +x 1 +y 10 +end +arch swall_1_1 +x 1 +y 10 +end +arch wwall_2_1_1 +x 1 +y 10 +end +arch dungeon_magic +x 1 +y 11 +end +arch woodfloor2 +x 1 +y 11 +end +arch swall_1_2 +x 1 +y 11 +end +arch wwall_2_1_1 +x 1 +y 11 +end +arch dungeon_magic +x 1 +y 12 +end +arch woodfloor2 +x 1 +y 12 +end +arch wwall_2_1_1 +x 1 +y 12 +end +arch dungeon_magic +x 1 +y 13 +end +arch woodfloor2 +x 1 +y 13 +end +arch wwall_2_1_1 +x 1 +y 13 +end +arch dungeon_magic +x 1 +y 14 +end +arch woodfloor2 +x 1 +y 14 +end +arch wwall_3_2 +x 1 +y 14 +end +arch dungeon_magic +x 1 +y 15 +end +arch woodfloor2 +x 1 +y 15 +end +arch wwall_2_1_1 +x 1 +y 15 +end +arch dungeon_magic +x 1 +y 16 +end +arch woodfloor2 +x 1 +y 16 +end +arch wwall_2_1_1 +x 1 +y 16 +end +arch dungeon_magic +x 1 +y 17 +end +arch woodfloor2 +x 1 +y 17 +end +arch wwall_3_2 +x 1 +y 17 +end +arch dungeon_magic +x 1 +y 18 +end +arch woodfloor2 +x 1 +y 18 +end +arch wwall_2_1_1 +x 1 +y 18 +end +arch dungeon_magic +x 1 +y 19 +end +arch woodfloor2 +x 1 +y 19 +end +arch wwall_2_1_1 +x 1 +y 19 +end +arch dungeon_magic +x 1 +y 20 +end +arch woodfloor2 +x 1 +y 20 +end +arch wwall_2_1_1 +x 1 +y 20 +end +arch dungeon_magic +x 1 +y 21 +end +arch woodfloor2 +x 1 +y 21 +end +arch wwall_2_1_1 +x 1 +y 21 +end +arch dungeon_magic +x 1 +y 22 +end +arch woodfloor2 +x 1 +y 22 +end +arch wwall_2_1_1 +x 1 +y 22 +end +arch dungeon_magic +x 1 +y 23 +end +arch woodfloor2 +x 1 +y 23 +end +arch wwall_2_1_1 +x 1 +y 23 +end +arch dungeon_magic +x 1 +y 24 +end +arch woodfloor2 +x 1 +y 24 +end +arch wwall_2_1_1 +x 1 +y 24 +end +arch dungeon_magic +x 1 +y 25 +end +arch woodfloor2 +x 1 +y 25 +end +arch wwall_2_1_1 +x 1 +y 25 +end +arch dungeon_magic +x 1 +y 26 +end +arch woodfloor2 +x 1 +y 26 +end +arch wwall_2_1_1 +x 1 +y 26 +end +arch dungeon_magic +x 1 +y 27 +end +arch woodfloor2 +x 1 +y 27 +end +arch wwall_2_2_1 +x 1 +y 27 +end +arch grass +x 1 +y 28 +end +arch dungeon_magic +x 2 +end +arch mountain +x 2 +no_pass 1 +end +arch dungeon_magic +x 2 +y 1 +end +arch mountain +x 2 +y 1 +no_pass 1 +end +arch dungeon_magic +x 2 +y 2 +end +arch woodfloor2 +x 2 +y 2 +end +arch wwall_2_1_2 +x 2 +y 2 +end +arch dungeon_magic +x 2 +y 3 +end +arch woodfloor2 +x 2 +y 3 +end +arch bed_save +x 2 +y 3 +end +arch dungeon_magic +x 2 +y 4 +end +arch woodfloor2 +x 2 +y 4 +end +arch dungeon_magic +x 2 +y 5 +end +arch woodfloor2 +x 2 +y 5 +end +arch button_small +x 2 +y 5 +invisible 1 +connected 88 +end +arch dungeon_magic +x 2 +y 6 +end +arch woodfloor2 +x 2 +y 6 +end +arch mdoor_closed_1 +dam 2 +x 2 +y 6 +connected 88 +end +arch dungeon_magic +x 2 +y 7 +end +arch woodfloor2 +x 2 +y 7 +end +arch button_small +x 2 +y 7 +invisible 1 +connected 88 +end +arch dungeon_magic +x 2 +y 8 +end +arch woodfloor2 +x 2 +y 8 +end +arch button_small +x 2 +y 8 +connected 86 +end +arch dungeon_magic +x 2 +y 9 +end +arch woodfloor2 +x 2 +y 9 +end +arch ggate_closed +dam 1 +x 2 +y 9 +connected 86 +end +arch dungeon_magic +x 2 +y 10 +end +arch woodfloor2 +x 2 +y 10 +end +arch button_small +x 2 +y 10 +connected 86 +end +arch dungeon_magic +x 2 +y 11 +end +arch woodfloor2 +x 2 +y 11 +end +arch carrot +x 2 +y 11 +end +arch dungeon_magic +x 2 +y 12 +end +arch woodfloor2 +x 2 +y 12 +end +arch dungeon_magic +x 2 +y 13 +end +arch woodfloor2 +x 2 +y 13 +end +arch sign +msg +Food is good stuff you need to keep healthy. +You eat food by applying it. +endmsg +x 2 +y 13 +end +arch dungeon_magic +x 2 +y 14 +end +arch woodfloor2 +x 2 +y 14 +end +arch wwall_2_1_2 +x 2 +y 14 +end +arch dungeon_magic +x 2 +y 15 +end +arch woodfloor2 +x 2 +y 15 +end +arch generate_ant +x 2 +y 15 +resist_physical 100 +resist_magic 100 +end +arch dungeon_magic +x 2 +y 16 +end +arch woodfloor2 +x 2 +y 16 +end +arch dungeon_magic +x 2 +y 17 +end +arch woodfloor2 +x 2 +y 17 +end +arch wwall_2_1_2 +x 2 +y 17 +end +arch dungeon_magic +x 2 +y 18 +end +arch rune_confusion +Cha 200 +hp 5000 +x 2 +y 18 +end +arch woodfloor2 +x 2 +y 18 +end +arch dungeon_magic +x 2 +y 19 +end +arch rune_confusion +Cha 200 +hp 5000 +x 2 +y 19 +end +arch woodfloor2 +x 2 +y 19 +end +arch dungeon_magic +x 2 +y 20 +end +arch rune_confusion +Cha 200 +hp 5000 +x 2 +y 20 +end +arch woodfloor2 +x 2 +y 20 +end +arch dungeon_magic +x 2 +y 21 +end +arch rune_confusion +Cha 200 +hp 5000 +x 2 +y 21 +end +arch woodfloor2 +x 2 +y 21 +end +arch dungeon_magic +x 2 +y 22 +end +arch rune_confusion +Cha 200 +hp 5000 +x 2 +y 22 +end +arch woodfloor2 +x 2 +y 22 +end +arch dungeon_magic +x 2 +y 23 +end +arch rune_confusion +Cha 200 +hp 5000 +x 2 +y 23 +end +arch woodfloor2 +x 2 +y 23 +end +arch dungeon_magic +x 2 +y 24 +end +arch rune_confusion +Cha 200 +hp 5000 +x 2 +y 24 +end +arch woodfloor2 +x 2 +y 24 +end +arch dungeon_magic +x 2 +y 25 +end +arch rune_confusion +Cha 200 +hp 5000 +x 2 +y 25 +end +arch woodfloor2 +x 2 +y 25 +end +arch dungeon_magic +x 2 +y 26 +end +arch rune_confusion +Cha 200 +hp 5000 +x 2 +y 26 +end +arch woodfloor2 +x 2 +y 26 +end +arch dungeon_magic +x 2 +y 27 +end +arch woodfloor2 +x 2 +y 27 +end +arch wwall_2_1_2 +x 2 +y 27 +end +arch grass +x 2 +y 28 +end +arch dungeon_magic +x 3 +end +arch mountain +x 3 +end +arch dungeon_magic +x 3 +y 1 +end +arch grass_only +x 3 +y 1 +end +arch dungeon_magic +x 3 +y 2 +end +arch woodfloor2 +x 3 +y 2 +end +arch wwall_2_2_3 +x 3 +y 2 +end +arch dungeon_magic +x 3 +y 3 +end +arch woodfloor2 +x 3 +y 3 +end +arch wwall_2_2_1 +x 3 +y 3 +end +arch dungeon_magic +x 3 +y 4 +end +arch woodfloor2 +x 3 +y 4 +end +arch bed_save +x 3 +y 4 +end +arch dungeon_magic +x 3 +y 5 +end +arch woodfloor2 +x 3 +y 5 +end +arch bed_save +x 3 +y 5 +end +arch dungeon_magic +x 3 +y 6 +end +arch woodfloor2 +x 3 +y 6 +end +arch wwall_1_4 +x 3 +y 6 +end +arch dungeon_magic +x 3 +y 7 +end +arch woodfloor2 +x 3 +y 7 +end +arch dungeon_magic +x 3 +y 8 +end +arch woodfloor2 +x 3 +y 8 +end +arch dungeon_magic +x 3 +y 9 +end +arch woodfloor2 +x 3 +y 9 +end +arch swall_1_4 +x 3 +y 9 +end +arch dungeon_magic +x 3 +y 10 +end +arch woodfloor2 +x 3 +y 10 +end +arch cabbage +x 3 +y 10 +end +arch dungeon_magic +x 3 +y 11 +end +arch woodfloor2 +x 3 +y 11 +end +arch dungeon_magic +x 3 +y 12 +end +arch woodfloor2 +x 3 +y 12 +end +arch water +x 3 +y 12 +end +arch dungeon_magic +x 3 +y 13 +end +arch woodfloor2 +x 3 +y 13 +end +arch food +x 3 +y 13 +end +arch dungeon_magic +x 3 +y 14 +end +arch woodfloor2 +x 3 +y 14 +end +arch wwall_2_1_2 +x 3 +y 14 +end +arch dungeon_magic +x 3 +y 15 +end +arch woodfloor2 +x 3 +y 15 +end +arch dungeon_magic +x 3 +y 16 +end +arch woodfloor2 +x 3 +y 16 +end +arch dungeon_magic +x 3 +y 17 +end +arch woodfloor2 +x 3 +y 17 +end +arch wwall_2_1_2 +x 3 +y 17 +end +arch dungeon_magic +x 3 +y 18 +end +arch blackmarble +x 3 +y 18 +end +arch dungeon_magic +x 3 +y 19 +end +arch blackmarble +x 3 +y 19 +end +arch dungeon_magic +x 3 +y 20 +end +arch blackmarble +x 3 +y 20 +end +arch dungeon_magic +x 3 +y 21 +end +arch blackmarble +x 3 +y 21 +end +arch dungeon_magic +x 3 +y 22 +end +arch blackmarble +x 3 +y 22 +end +arch dungeon_magic +x 3 +y 23 +end +arch blackmarble +x 3 +y 23 +end +arch dungeon_magic +x 3 +y 24 +end +arch blackmarble +x 3 +y 24 +end +arch dungeon_magic +x 3 +y 25 +end +arch blackmarble +x 3 +y 25 +end +arch dungeon_magic +x 3 +y 26 +end +arch blackmarble +x 3 +y 26 +end +arch dungeon_magic +x 3 +y 27 +end +arch woodfloor2 +x 3 +y 27 +end +arch wwall_2_1_2 +x 3 +y 27 +end +arch grass +x 3 +y 28 +end +arch dungeon_magic +x 4 +end +arch mountain2 +x 4 +end +arch dungeon_magic +x 4 +y 1 +end +arch grass_only +x 4 +y 1 +end +arch dungeon_magic +x 4 +y 2 +end +arch grass_only +x 4 +y 2 +end +arch dungeon_magic +x 4 +y 3 +end +arch woodfloor2 +x 4 +y 3 +end +arch wwall_2_2_3 +x 4 +y 3 +end +arch dungeon_magic +x 4 +y 4 +end +arch woodfloor2 +x 4 +y 4 +end +arch wwall_2_1_1 +x 4 +y 4 +end +arch dungeon_magic +x 4 +y 5 +end +arch woodfloor2 +x 4 +y 5 +end +arch wwall_2_1_1 +x 4 +y 5 +end +arch dungeon_magic +x 4 +y 6 +end +arch woodfloor2 +x 4 +y 6 +end +arch wwall_3_1 +x 4 +y 6 +end +arch dungeon_magic +x 4 +y 7 +end +arch woodfloor2 +x 4 +y 7 +end +arch sign +name Gates and doors +msg +Some doors and gates actually swing open +and by triggering a (sometimes hidden) button or switch. +Be careful not to stand in the way when they swing +close again...Ouch. +endmsg +x 4 +y 7 +walk_on 1 +fly_on 1 +end +arch dungeon_magic +x 4 +y 8 +end +arch woodfloor2 +x 4 +y 8 +end +arch dungeon_magic +x 4 +y 9 +end +arch woodfloor2 +x 4 +y 9 +end +arch swall_2_2_3 +x 4 +y 9 +end +arch dungeon_magic +x 4 +y 10 +end +arch woodfloor2 +x 4 +y 10 +end +arch swall_1_2 +x 4 +y 10 +end +arch wwall_1_1 +x 4 +y 10 +end +arch dungeon_magic +x 4 +y 11 +end +arch woodfloor2 +x 4 +y 11 +end +arch wwall_3_2 +x 4 +y 11 +end +arch dungeon_magic +x 4 +y 12 +end +arch woodfloor2 +x 4 +y 12 +end +arch wwall_2_1_1 +x 4 +y 12 +end +arch dungeon_magic +x 4 +y 13 +end +arch woodfloor2 +x 4 +y 13 +end +arch wwall_2_1_1 +x 4 +y 13 +end +arch dungeon_magic +x 4 +y 14 +end +arch woodfloor2 +x 4 +y 14 +end +arch swall_0 +x 4 +y 14 +end +arch wwall_3_1 +x 4 +y 14 +end +arch dungeon_magic +x 4 +y 15 +end +arch woodfloor2 +x 4 +y 15 +end +arch dungeon_magic +x 4 +y 16 +end +arch woodfloor2 +x 4 +y 16 +end +arch dungeon_magic +x 4 +y 17 +end +arch woodfloor2 +x 4 +y 17 +end +arch wwall_2_1_2 +x 4 +y 17 +end +arch dungeon_magic +x 4 +y 18 +end +arch blackmarble +x 4 +y 18 +end +arch dungeon_magic +x 4 +y 19 +end +arch blackmarble +x 4 +y 19 +end +arch dungeon_magic +x 4 +y 20 +end +arch blackmarble +x 4 +y 20 +end +arch dungeon_magic +x 4 +y 21 +end +arch blackmarble +x 4 +y 21 +end +arch dungeon_magic +x 4 +y 22 +end +arch blackmarble +x 4 +y 22 +end +arch dungeon_magic +x 4 +y 23 +end +arch blackmarble +x 4 +y 23 +end +arch dungeon_magic +x 4 +y 24 +end +arch blackmarble +x 4 +y 24 +end +arch dungeon_magic +x 4 +y 25 +end +arch blackmarble +x 4 +y 25 +end +arch magic_mouth +msg +You would have been quite badly hurt by that trap... +endmsg +x 4 +y 25 +connected 87 +walk_on 0 +fly_on 0 +activate_on_release 0 +end +arch trap +dam 0 +x 4 +y 25 +connected 87 +end +arch dungeon_magic +x 4 +y 26 +end +arch blackmarble +x 4 +y 26 +end +arch dungeon_magic +x 4 +y 27 +end +arch woodfloor2 +x 4 +y 27 +end +arch wwall_2_1_2 +x 4 +y 27 +end +arch grass +x 4 +y 28 +end +arch dungeon_magic +x 5 +end +arch mountain +x 5 +end +arch dungeon_magic +x 5 +y 1 +end +arch mountain +x 5 +y 1 +end +arch dungeon_magic +x 5 +y 2 +end +arch grass_only +x 5 +y 2 +end +arch dungeon_magic +x 5 +y 3 +end +arch grass_only +x 5 +y 3 +end +arch dungeon_magic +x 5 +y 4 +end +arch grass_only +x 5 +y 4 +end +arch dungeon_magic +x 5 +y 5 +end +arch grass_only +x 5 +y 5 +end +arch dungeon_magic +x 5 +y 6 +end +arch woodfloor2 +x 5 +y 6 +end +arch wwall_2_2_3 +x 5 +y 6 +end +arch dungeon_magic +x 5 +y 7 +end +arch woodfloor2 +x 5 +y 7 +end +arch wwall_2_2_1 +x 5 +y 7 +end +arch dungeon_magic +x 5 +y 8 +end +arch woodfloor2 +x 5 +y 8 +end +arch dungeon_magic +x 5 +y 9 +end +arch woodfloor2 +x 5 +y 9 +end +arch dungeon_magic +x 5 +y 10 +end +arch woodfloor2 +x 5 +y 10 +end +arch dungeon_magic +x 5 +y 11 +end +arch woodfloor2 +x 5 +y 11 +end +arch wwall_2_1_2 +x 5 +y 11 +end +arch dungeon_magic +x 5 +y 12 +end +arch woodfloor2 +x 5 +y 12 +end +arch guildmaster +name Manu +title crazy key binder +msg +@match * +Hello, +I will teach you how to use +keybindings. There are two ways +to do so. The first is to use the +keybinding window provided +with your client (see documentation +of client for additional help). +The second is to use the command +'bind '. Your client +will then ask you to push the key +you want to associate with +. +Let's try and example. type +the command +--------- +bind apply +--------- +and push the key 'a' when your +client asks for a key. Is it done? +Congratulation, you have done +your first keybinding! Now each +time you push the key 'a' you +will apply an item on the ground. +endmsg +x 5 +y 12 +resist_physical 100 +resist_magic 100 +weight 5000000 +randomitems none +monster 0 +friendly 1 +stand_still 1 +end +arch dungeon_magic +x 5 +y 13 +end +arch woodfloor2 +x 5 +y 13 +end +arch dungeon_magic +x 5 +y 14 +end +arch woodfloor2 +x 5 +y 14 +end +arch wwall_2_1_2 +x 5 +y 14 +end +arch dungeon_magic +x 5 +y 15 +end +arch woodfloor2 +x 5 +y 15 +end +arch dungeon_magic +x 5 +y 16 +end +arch woodfloor2 +x 5 +y 16 +end +arch dungeon_magic +x 5 +y 17 +end +arch woodfloor2 +x 5 +y 17 +end +arch wwall_2_1_2 +x 5 +y 17 +end +arch dungeon_magic +x 5 +y 18 +end +arch blackmarble +x 5 +y 18 +end +arch dungeon_magic +x 5 +y 19 +end +arch blackmarble +x 5 +y 19 +end +arch dungeon_magic +x 5 +y 20 +end +arch rune_confusion +Cha 200 +hp 5000 +x 5 +y 20 +end +arch woodfloor2 +x 5 +y 20 +end +arch dungeon_magic +x 5 +y 21 +end +arch rune_confusion +Cha 200 +hp 5000 +x 5 +y 21 +end +arch woodfloor2 +x 5 +y 21 +end +arch dungeon_magic +x 5 +y 22 +end +arch rune_confusion +Cha 200 +hp 5000 +x 5 +y 22 +end +arch woodfloor2 +x 5 +y 22 +end +arch dungeon_magic +x 5 +y 23 +end +arch rune_confusion +Cha 200 +hp 5000 +x 5 +y 23 +end +arch woodfloor2 +x 5 +y 23 +end +arch dungeon_magic +x 5 +y 24 +end +arch rune_confusion +Cha 200 +hp 5000 +x 5 +y 24 +end +arch woodfloor2 +x 5 +y 24 +end +arch dungeon_magic +x 5 +y 25 +end +arch rune_confusion +Cha 200 +hp 5000 +x 5 +y 25 +end +arch woodfloor2 +x 5 +y 25 +end +arch dungeon_magic +x 5 +y 26 +end +arch rune_confusion +Cha 200 +hp 5000 +x 5 +y 26 +end +arch woodfloor2 +x 5 +y 26 +end +arch dungeon_magic +x 5 +y 27 +end +arch woodfloor2 +x 5 +y 27 +end +arch wwall_2_1_2 +x 5 +y 27 +end +arch grass +x 5 +y 28 +end +arch dungeon_magic +x 6 +end +arch mountain +x 6 +end +arch dungeon_magic +x 6 +y 1 +end +arch mountain +x 6 +y 1 +end +arch dungeon_magic +x 6 +y 2 +end +arch mountain +x 6 +y 2 +end +arch dungeon_magic +x 6 +y 3 +end +arch grass_only +x 6 +y 3 +end +arch dungeon_magic +x 6 +y 4 +end +arch grass_only +x 6 +y 4 +end +arch brazier +x 6 +y 4 +end +arch dungeon_magic +x 6 +y 5 +end +arch grass_only +x 6 +y 5 +end +arch dungeon_magic +x 6 +y 6 +end +arch grass_only +x 6 +y 6 +end +arch dungeon_magic +x 6 +y 7 +end +arch woodfloor2 +x 6 +y 7 +end +arch wwall_2_2_3 +x 6 +y 7 +end +arch dungeon_magic +x 6 +y 8 +end +arch woodfloor2 +x 6 +y 8 +end +arch wwall_2_2_1 +x 6 +y 8 +end +arch dungeon_magic +x 6 +y 9 +end +arch woodfloor2 +x 6 +y 9 +end +arch dungeon_magic +x 6 +y 10 +end +arch woodfloor2 +x 6 +y 10 +end +arch dungeon_magic +x 6 +y 11 +end +arch woodfloor2 +x 6 +y 11 +end +arch wwall_2_1_2 +x 6 +y 11 +end +arch dungeon_magic +x 6 +y 12 +end +arch woodfloor2 +x 6 +y 12 +end +arch dungeon_magic +x 6 +y 13 +end +arch woodfloor2 +x 6 +y 13 +end +arch dungeon_magic +x 6 +y 14 +end +arch woodfloor2 +x 6 +y 14 +end +arch wwall_2_1_2 +x 6 +y 14 +end +arch dungeon_magic +x 6 +y 15 +end +arch woodfloor2 +x 6 +y 15 +end +arch check_inv +hp 1 +x 6 +y 15 +no_pass 1 +end +arch dungeon_magic +x 6 +y 16 +end +arch woodfloor2 +x 6 +y 16 +end +arch check_inv +hp 1 +x 6 +y 16 +no_pass 1 +end +arch dungeon_magic +x 6 +y 17 +end +arch woodfloor2 +x 6 +y 17 +end +arch wwall_2_1_2 +x 6 +y 17 +end +arch dungeon_magic +x 6 +y 18 +end +arch blackmarble +x 6 +y 18 +end +arch dungeon_magic +x 6 +y 19 +end +arch blackmarble +x 6 +y 19 +end +arch dungeon_magic +x 6 +y 20 +end +arch woodfloor2 +x 6 +y 20 +end +arch wwall_2_2_2 +x 6 +y 20 +end +arch dungeon_magic +x 6 +y 21 +end +arch woodfloor2 +x 6 +y 21 +end +arch wwall_2_1_1 +x 6 +y 21 +end +arch dungeon_magic +x 6 +y 22 +end +arch woodfloor2 +x 6 +y 22 +end +arch wwall_2_1_1 +x 6 +y 22 +end +arch dungeon_magic +x 6 +y 23 +end +arch woodfloor2 +x 6 +y 23 +end +arch wwall_2_1_1 +x 6 +y 23 +end +arch dungeon_magic +x 6 +y 24 +end +arch woodfloor2 +x 6 +y 24 +end +arch wwall_2_1_1 +x 6 +y 24 +end +arch dungeon_magic +x 6 +y 25 +end +arch woodfloor2 +x 6 +y 25 +end +arch wwall_3_2 +x 6 +y 25 +end +arch dungeon_magic +x 6 +y 26 +end +arch woodfloor2 +x 6 +y 26 +end +arch wwall_2_1_1 +x 6 +y 26 +end +arch dungeon_magic +x 6 +y 27 +end +arch woodfloor2 +x 6 +y 27 +end +arch wwall_3_1 +x 6 +y 27 +end +arch grass +x 6 +y 28 +end +arch dungeon_magic +x 7 +end +arch mountain4 +x 7 +end +arch dungeon_magic +x 7 +y 1 +end +arch mountain4 +x 7 +y 1 +end +arch dungeon_magic +x 7 +y 2 +end +arch sea1 +x 7 +y 2 +end +arch dungeon_magic +x 7 +y 3 +end +arch sea1 +x 7 +y 3 +end +arch dungeon_magic +x 7 +y 4 +end +arch sea1 +x 7 +y 4 +end +arch dungeon_magic +x 7 +y 5 +end +arch grass_only +x 7 +y 5 +end +arch dungeon_magic +x 7 +y 6 +end +arch grass_only +x 7 +y 6 +end +arch dungeon_magic +x 7 +y 7 +end +arch grass_only +x 7 +y 7 +end +arch dungeon_magic +x 7 +y 8 +end +arch woodfloor2 +x 7 +y 8 +end +arch wwall_2_2_3 +x 7 +y 8 +end +arch dungeon_magic +x 7 +y 9 +end +arch woodfloor2 +x 7 +y 9 +end +arch wwall_1_2 +x 7 +y 9 +end +arch dungeon_magic +x 7 +y 10 +end +arch woodfloor2 +x 7 +y 10 +end +arch sign_w +msg +Beds to reality +endmsg +x 7 +y 10 +walk_on 1 +fly_on 1 +end +arch dungeon_magic +x 7 +y 11 +end +arch woodfloor2 +x 7 +y 11 +end +arch wwall_1_3 +x 7 +y 11 +end +arch dungeon_magic +x 7 +y 12 +end +arch woodfloor2 +x 7 +y 12 +end +arch dungeon_magic +x 7 +y 13 +end +arch woodfloor2 +x 7 +y 13 +end +arch dungeon_magic +x 7 +y 14 +end +arch woodfloor2 +x 7 +y 14 +end +arch wwall_1_3 +x 7 +y 14 +end +arch dungeon_magic +x 7 +y 15 +end +arch woodfloor2 +x 7 +y 15 +end +arch sign +msg +------------------- +Tutorial: fighting +Get your first experience points! +Ants are the most easy to kill +creatures in the world of crossfire. +To fight, nothing is more easy. +Just run into the ants. +------------------- +endmsg +x 7 +y 15 +walk_on 1 +end +arch dungeon_magic +x 7 +y 16 +end +arch woodfloor2 +x 7 +y 16 +end +arch dungeon_magic +x 7 +y 17 +end +arch woodfloor2 +x 7 +y 17 +end +arch wwall_1_3 +x 7 +y 17 +end +arch dungeon_magic +x 7 +y 18 +end +arch blackmarble +x 7 +y 18 +end +arch sign +msg +------------------- +Tutorial: traps +Searching for traps can save +your life in crossfire. Some traps +are difficult to find, others are +easy. Some traps are dangerous, +others are harmless. To find a +trap, use your traps finding +skill. To do so, type +------ +use_skill find traps +------ +You may need to disarm them, +so you can continue your way +fully secure. To disarm a trap, +use the command +------ +use_skill disarm traps +------ +It is really useful to bind those +skills to keys, since they +are used a lot in the game. +If you don't know how to bind +a key, talk with Manu, 'the crazy +key binder' north from here. +Now, follow the black marbled +path and try to find traps around. +------------------- +endmsg +x 7 +y 18 +end +arch dungeon_magic +x 7 +y 19 +end +arch blackmarble +x 7 +y 19 +end +arch dungeon_magic +x 7 +y 20 +end +arch woodfloor2 +x 7 +y 20 +end +arch wwall_1_3 +x 7 +y 20 +end +arch dungeon_magic +x 7 +y 21 +end +arch woodfloor2 +x 7 +y 21 +end +arch dungeon_magic +x 7 +y 22 +end +arch woodfloor2 +x 7 +y 22 +end +arch farmer +name doorman +msg +@match * +So you are ready for the world +of crossfire? You will need to use +the knowledge you learned +in the tutorials to go outside. +There is no way back. You +can find beds to reality at Inns. +One more thing: +Some places will be inaccessible +until you reach level 3. In the +beginning, you won't be able to +use magic or wisdom. When you +are level 5 you can go to the city +hall to get a teleporter for the +famous city of Scorn. +Never mind speaking with other +players. The commands shout, say +and tell are very useful. The +command chat is useful too, but you +have to be listening carefully to +hear it. So use the command +'listen 10' to do that. +After you do that, if you +get tired of all that noise use +'listen 9' to ignore it. +And don't forget the most useful +command: +help +endmsg +x 7 +y 22 +resist_physical 100 +resist_magic 100 +weight 5000000 +no_pick 1 +end +arch dungeon_magic +x 7 +y 23 +end +arch woodfloor2 +x 7 +y 23 +end +arch dungeon_magic +x 7 +y 24 +end +arch woodfloor2 +x 7 +y 24 +end +arch dungeon_magic +x 7 +y 25 +end +arch woodfloor2 +x 7 +y 25 +end +arch wwall_2_1_2 +x 7 +y 25 +end +arch dungeon_magic +x 7 +y 26 +end +arch woodfloor2 +x 7 +y 26 +end +arch generate_ant +x 7 +y 26 +resist_physical 100 +resist_magic 100 +end +arch dungeon_magic +x 7 +y 27 +end +arch woodfloor2 +x 7 +y 27 +end +arch wwall_2_1_2 +x 7 +y 27 +end +arch dungeon_magic +x 7 +y 28 +end +arch grass_only +x 7 +y 28 +end +arch dungeon_magic +x 8 +end +arch mountain +x 8 +end +arch dungeon_magic +x 8 +y 1 +end +arch sea1 +x 8 +y 1 +end +arch dungeon_magic +x 8 +y 2 +end +arch sea1 +x 8 +y 2 +end +arch dungeon_magic +x 8 +y 3 +end +arch grass_only +x 8 +y 3 +end +arch dungeon_magic +x 8 +y 4 +end +arch grass_only +x 8 +y 4 +end +arch dungeon_magic +x 8 +y 5 +end +arch grass_only +x 8 +y 5 +end +arch dungeon_magic +x 8 +y 6 +end +arch grass_only +x 8 +y 6 +end +arch dungeon_magic +x 8 +y 7 +end +arch grass_only +x 8 +y 7 +end +arch dungeon_magic +x 8 +y 8 +end +arch grass_only +x 8 +y 8 +end +arch dungeon_magic +x 8 +y 9 +end +arch woodfloor2 +x 8 +y 9 +end +arch dungeon_magic +x 8 +y 10 +end +arch woodfloor2 +x 8 +y 10 +end +arch dungeon_magic +x 8 +y 11 +end +arch woodfloor2 +x 8 +y 11 +end +arch dungeon_magic +x 8 +y 12 +end +arch woodfloor2 +x 8 +y 12 +end +arch dungeon_magic +x 8 +y 13 +end +arch woodfloor2 +x 8 +y 13 +end +arch dungeon_magic +x 8 +y 14 +end +arch woodfloor2 +x 8 +y 14 +end +arch dungeon_magic +x 8 +y 15 +end +arch woodfloor2 +x 8 +y 15 +end +arch dungeon_magic +x 8 +y 16 +end +arch woodfloor2 +x 8 +y 16 +end +arch dungeon_magic +x 8 +y 17 +end +arch woodfloor2 +x 8 +y 17 +end +arch rune_summon_fire_elemental +x 8 +y 17 +end +arch dungeon_magic +x 8 +y 18 +end +arch woodfloor2 +x 8 +y 18 +end +arch dungeon_magic +x 8 +y 19 +end +arch woodfloor2 +x 8 +y 19 +end +arch dungeon_magic +x 8 +y 20 +end +arch woodfloor2 +x 8 +y 20 +end +arch dungeon_magic +x 8 +y 21 +end +arch woodfloor2 +x 8 +y 21 +end +arch dungeon_magic +x 8 +y 22 +end +arch woodfloor2 +x 8 +y 22 +end +arch dungeon_magic +x 8 +y 23 +end +arch woodfloor2 +x 8 +y 23 +end +arch dungeon_magic +x 8 +y 24 +end +arch woodfloor2 +x 8 +y 24 +end +arch dungeon_magic +x 8 +y 25 +end +arch woodfloor2 +x 8 +y 25 +end +arch wwall_2_1_2 +x 8 +y 25 +end +arch dungeon_magic +x 8 +y 26 +end +arch woodfloor2 +x 8 +y 26 +end +arch dungeon_magic +x 8 +y 27 +end +arch woodfloor2 +x 8 +y 27 +end +arch wwall_2_2_3 +x 8 +y 27 +end +arch dungeon_magic +x 8 +y 28 +end +arch grass_only +x 8 +y 28 +end +arch wwall_1_2 +x 8 +y 28 +end +arch dungeon_magic +x 9 +end +arch falls +x 9 +end +arch dungeon_magic +x 9 +y 1 +end +arch sea1 +x 9 +y 1 +end +arch dungeon_magic +x 9 +y 2 +end +arch grass_only +x 9 +y 2 +end +arch dungeon_magic +x 9 +y 3 +end +arch grass_only +x 9 +y 3 +end +arch dungeon_magic +x 9 +y 4 +end +arch grass_only +x 9 +y 4 +end +arch dungeon_magic +x 9 +y 5 +end +arch grass_only +x 9 +y 5 +end +arch sign +msg +Welcome to crossfire, newbie! +You are new to this game? +If this is the case, this map is +made for you. You will find lots +of information on how to play +Crossfire. Want a quick start? +Speak with Sigmund at the +entrance. Don't know how to +speak? just type +------- +say hello +------- +in the command box of your +client or use the chat boxes if +(there are any). You will find lots of signs +like this one in the game. +Never forget to read them. +They give you useful information. +endmsg +x 9 +y 5 +walk_on 1 +fly_on 1 +end +arch dungeon_magic +x 9 +y 6 +end +arch grass_only +x 9 +y 6 +end +arch dungeon_magic +x 9 +y 7 +end +arch grass_only +x 9 +y 7 +end +arch dungeon_magic +x 9 +y 8 +end +arch grass_only +x 9 +y 8 +end +arch dungeon_magic +x 9 +y 9 +end +arch woodfloor2 +x 9 +y 9 +end +arch dungeon_magic +x 9 +y 10 +end +arch woodfloor2 +x 9 +y 10 +end +arch chest +x 9 +y 10 +arch rune_confusion +end +end +arch dungeon_magic +x 9 +y 11 +end +arch woodfloor2 +x 9 +y 11 +end +arch dungeon_magic +x 9 +y 12 +end +arch woodfloor2 +x 9 +y 12 +end +arch dungeon_magic +x 9 +y 13 +end +arch woodfloor2 +x 9 +y 13 +end +arch dungeon_magic +x 9 +y 14 +end +arch woodfloor2 +x 9 +y 14 +end +arch rune_summon_fire_elemental +x 9 +y 14 +end +arch dungeon_magic +x 9 +y 15 +end +arch woodfloor2 +x 9 +y 15 +end +arch dungeon_magic +x 9 +y 16 +end +arch woodfloor2 +x 9 +y 16 +end +arch dungeon_magic +x 9 +y 17 +end +arch woodfloor2 +x 9 +y 17 +end +arch dungeon_magic +x 9 +y 18 +end +arch woodfloor2 +x 9 +y 18 +end +arch dungeon_magic +x 9 +y 19 +end +arch woodfloor2 +x 9 +y 19 +end +arch dungeon_magic +x 9 +y 20 +end +arch woodfloor2 +x 9 +y 20 +end +arch dungeon_magic +x 9 +y 21 +end +arch woodfloor2 +x 9 +y 21 +end +arch wwall_1_1 +x 9 +y 21 +end +arch dungeon_magic +x 9 +y 22 +end +arch woodfloor2 +x 9 +y 22 +end +arch wwall_2_1_1 +x 9 +y 22 +end +arch dungeon_magic +x 9 +y 23 +end +arch woodfloor2 +x 9 +y 23 +end +arch wwall_2_2_1 +x 9 +y 23 +end +arch dungeon_magic +x 9 +y 24 +end +arch woodfloor2 +x 9 +y 24 +end +arch dungeon_magic +x 9 +y 25 +end +arch woodfloor2 +x 9 +y 25 +end +arch wwall_2_1_2 +x 9 +y 25 +end +arch dungeon_magic +x 9 +y 26 +end +arch woodfloor2 +x 9 +y 26 +end +arch dungeon_magic +x 9 +y 27 +end +arch woodfloor2 +x 9 +y 27 +end +arch oakdoor +face odoor_2.111 +x 9 +y 27 +end +arch dungeon_magic +x 9 +y 28 +end +arch woodfloor2 +x 9 +y 28 +end +arch invis_exit +slaying /start/Nexus +hp 12 +sp 12 +x 9 +y 28 +end +arch dungeon_magic +x 10 +end +arch mountain +x 10 +end +arch dungeon_magic +x 10 +y 1 +end +arch sea1 +x 10 +y 1 +end +arch dungeon_magic +x 10 +y 2 +end +arch sea1 +x 10 +y 2 +end +arch dungeon_magic +x 10 +y 3 +end +arch grass_only +x 10 +y 3 +end +arch dungeon_magic +x 10 +y 4 +end +arch grass_only +x 10 +y 4 +end +arch dungeon_magic +x 10 +y 5 +end +arch grass_only +x 10 +y 5 +end +arch dungeon_magic +x 10 +y 6 +end +arch grass_only +x 10 +y 6 +end +arch dungeon_magic +x 10 +y 7 +end +arch grass_only +x 10 +y 7 +end +arch dungeon_magic +x 10 +y 8 +end +arch grass_only +x 10 +y 8 +end +arch dungeon_magic +x 10 +y 9 +end +arch woodfloor2 +x 10 +y 9 +end +arch dungeon_magic +x 10 +y 10 +end +arch woodfloor2 +x 10 +y 10 +end +arch dungeon_magic +x 10 +y 11 +end +arch woodfloor2 +x 10 +y 11 +end +arch dungeon_magic +x 10 +y 12 +end +arch woodfloor2 +x 10 +y 12 +end +arch dungeon_magic +x 10 +y 13 +end +arch woodfloor2 +x 10 +y 13 +end +arch dungeon_magic +x 10 +y 14 +end +arch woodfloor2 +x 10 +y 14 +end +arch rune_summon_fire_elemental +x 10 +y 14 +end +arch dungeon_magic +x 10 +y 15 +end +arch woodfloor2 +x 10 +y 15 +end +arch dungeon_magic +x 10 +y 16 +end +arch woodfloor2 +x 10 +y 16 +end +arch sign +msg +If you have a ranged weapon this would be a good chance +to practice firing it at some ants. First you ready the weapon, +then hold down the fire key and press the direction +key for the direction you wish to fire your missile. +Fire is usually bound to key and the directions +you would have learned already to even get to this sign. +Make sure you always have enough ammo! +endmsg +x 10 +y 16 +end +arch dungeon_magic +x 10 +y 17 +end +arch woodfloor2 +x 10 +y 17 +end +arch dungeon_magic +x 10 +y 18 +end +arch woodfloor2 +x 10 +y 18 +end +arch dungeon_magic +x 10 +y 19 +end +arch woodfloor2 +x 10 +y 19 +end +arch dungeon_magic +x 10 +y 20 +end +arch woodfloor2 +x 10 +y 20 +end +arch rune_summon_fire_elemental +x 10 +y 20 +end +arch dungeon_magic +x 10 +y 21 +end +arch woodfloor2 +x 10 +y 21 +end +arch dungeon_magic +x 10 +y 22 +end +arch woodfloor2 +x 10 +y 22 +end +arch dungeon_magic +x 10 +y 23 +end +arch woodfloor2 +x 10 +y 23 +end +arch wwall_2_1_2 +x 10 +y 23 +end +arch dungeon_magic +x 10 +y 24 +end +arch woodfloor2 +x 10 +y 24 +end +arch trigger +x 10 +y 24 +connected 31 +end +arch dungeon_magic +x 10 +y 25 +end +arch woodfloor2 +x 10 +y 25 +end +arch wwall_2_1_2 +x 10 +y 25 +end +arch dungeon_magic +x 10 +y 26 +end +arch woodfloor2 +x 10 +y 26 +end +arch dungeon_magic +x 10 +y 27 +end +arch woodfloor2 +x 10 +y 27 +end +arch oakdoor +face odoor_2.111 +x 10 +y 27 +end +arch dungeon_magic +x 10 +y 28 +end +arch woodfloor2 +x 10 +y 28 +end +arch invis_exit +slaying /start/Nexus +hp 12 +sp 12 +x 10 +y 28 +end +arch dungeon_magic +x 11 +end +arch mountain +x 11 +end +arch dungeon_magic +x 11 +y 1 +end +arch mountain +x 11 +y 1 +end +arch dungeon_magic +x 11 +y 2 +end +arch sea1 +x 11 +y 2 +end +arch dungeon_magic +x 11 +y 3 +end +arch sea1 +x 11 +y 3 +end +arch dungeon_magic +x 11 +y 4 +end +arch sea1 +x 11 +y 4 +end +arch dungeon_magic +x 11 +y 5 +end +arch grass_only +x 11 +y 5 +end +arch dungeon_magic +x 11 +y 6 +end +arch grass_only +x 11 +y 6 +end +arch dungeon_magic +x 11 +y 7 +end +arch grass_only +x 11 +y 7 +end +arch guildmaster +name Sigmund +msg +@match yes|Yes|YES|bed to reality|Bed to reality|beds to reality|Beds to reality +A bed to reality is the way you quit +the crossfire world to get back to +your real life. While you are in +real life, your character is asleep. +Nothing can happens to it. But +beware! If you use a bed to +reality all items you could have +left on the ground may disappear +or be stolen by other players. If +you want to keep them with you, +they must be put in your inventory +or in your permanent apartments. +You can not use a bed to reality +until you have earned at least +one experience point. You must +use a bed to reality at least +once to have you character saved. +You can find beds to reality +just southwest of here. +You may also want to get +extra information on how to +apply an object in crossfire. +@match * +Hello, dear newbie. I am a NPC. +This mean you can interact with +me. To do this, just speak with me. +Like all NPCs in crossfire, i react +to some words you could say when +you are near me (using the +'say ' command). +If you want some additional +information, just ask me. +I know everything about what +you should do next, where to heal, +how to bind keys, how to use items, +beds to reality and experience. +Would you like me to tell you +about beds to reality? That's one +of the most important things in +crossfire. +endmsg +x 11 +y 7 +resist_physical 100 +resist_magic 100 +weight 50000000 +friendly 1 +stand_still 1 +end +arch dungeon_magic +x 11 +y 8 +end +arch woodfloor2 +x 11 +y 8 +end +arch wwall_2_2_2 +x 11 +y 8 +end +arch dungeon_magic +x 11 +y 9 +end +arch woodfloor2 +x 11 +y 9 +end +arch wwall_1_2 +x 11 +y 9 +end +arch dungeon_magic +x 11 +y 10 +end +arch woodfloor2 +x 11 +y 10 +end +arch sign_e +msg +Doors and keys. +endmsg +x 11 +y 10 +walk_on 1 +fly_on 1 +end +arch dungeon_magic +x 11 +y 11 +end +arch woodfloor2 +x 11 +y 11 +end +arch wwall_1_4 +x 11 +y 11 +end +arch dungeon_magic +x 11 +y 12 +end +arch woodfloor2 +x 11 +y 12 +end +arch sign +msg +------------------- +Tutorial: using items +To use items in crossfire, +there are 2 ways. The first is +to use mouse buttons in your +inventory. The second is to +use the command +----- +apply +----- +which will use the first object on +the ground where you are standing. +Of course it isn't easy to type +the command each time you want +to use a lever on the ground or +eat some food. I recommend you +bind the command to a key. +If you don't know how to do so, +i recommend you follow the +binding tutorial on your left +and talk with Manu, the crazy +key binder. +------------------- +endmsg +x 11 +y 12 +walk_on 1 +end +arch dungeon_magic +x 11 +y 13 +end +arch woodfloor2 +x 11 +y 13 +end +arch dungeon_magic +x 11 +y 14 +end +arch woodfloor2 +x 11 +y 14 +end +arch wwall_1_1 +x 11 +y 14 +end +arch dungeon_magic +x 11 +y 15 +end +arch woodfloor2 +x 11 +y 15 +end +arch wwall_2_1_1 +x 11 +y 15 +end +arch dungeon_magic +x 11 +y 16 +end +arch woodfloor2 +x 11 +y 16 +end +arch wwall_2_1_1 +x 11 +y 16 +end +arch dungeon_magic +x 11 +y 17 +end +arch woodfloor2 +x 11 +y 17 +end +arch wwall_2_2_1 +x 11 +y 17 +end +arch dungeon_magic +x 11 +y 18 +end +arch woodfloor2 +x 11 +y 18 +end +arch sign +msg +------------------- +Tutorial: books +You will find a lot of books +in the crossfire world. Their +content is not always +interesting. Some are so +difficult your character may +not understand them. +But there is one important +fact with books: +Reading them may brings you +some experience. +Simply apply a book to read it. +------------------- +endmsg +x 11 +y 18 +end +arch dungeon_magic +x 11 +y 19 +end +arch woodfloor2 +x 11 +y 19 +end +arch dungeon_magic +x 11 +y 20 +end +arch woodfloor2 +x 11 +y 20 +end +arch wwall_1_4 +x 11 +y 20 +end +arch dungeon_magic +x 11 +y 21 +end +arch woodfloor2 +x 11 +y 21 +end +arch sign +msg +------------------- +Tutorial: food +You need to eat in crossfire, or +you'll starve. Never forget to +carry food with you. When you cast +spells or are healing, you are +consuming more food than usual. +When your food level reach zero, you +begin to lose life very fast. +If you carry food with you and your +food level reach zero, your character +will randomly eat some of it. You want +food now? Go near the altar and +say food +------------------- +endmsg +x 11 +y 21 +end +arch dungeon_magic +x 11 +y 22 +end +arch woodfloor2 +x 11 +y 22 +end +arch creator +slaying Magical food +other_arch food +x 11 +y 22 +connected 11 +lifesave 1 +end +arch dungeon_magic +x 11 +y 23 +end +arch woodfloor2 +x 11 +y 23 +end +arch wwall_2_1_2 +x 11 +y 23 +end +arch dungeon_magic +x 11 +y 24 +end +arch woodfloor2 +x 11 +y 24 +end +arch grate_closed_2 +x 11 +y 24 +connected 31 +end +arch dungeon_magic +x 11 +y 25 +end +arch woodfloor2 +x 11 +y 25 +end +arch wwall_2_1_2 +x 11 +y 25 +end +arch dungeon_magic +x 11 +y 26 +end +arch woodfloor2 +x 11 +y 26 +end +arch gateTrg2 +x 11 +y 26 +connected 32 +end +arch dungeon_magic +x 11 +y 27 +end +arch woodfloor2 +x 11 +y 27 +end +arch wwall_2_2_2 +x 11 +y 27 +end +arch dungeon_magic +x 11 +y 28 +end +arch grass_only +x 11 +y 28 +end +arch wwall_1_2 +x 11 +y 28 +end +arch dungeon_magic +x 12 +end +arch mountain4 +x 12 +end +arch dungeon_magic +x 12 +y 1 +end +arch mountain +x 12 +y 1 +end +arch dungeon_magic +x 12 +y 2 +end +arch mountain +x 12 +y 2 +end +arch dungeon_magic +x 12 +y 3 +end +arch grass_only +x 12 +y 3 +end +arch dungeon_magic +x 12 +y 4 +end +arch grass_only +x 12 +y 4 +end +arch brazier +x 12 +y 4 +end +arch dungeon_magic +x 12 +y 5 +end +arch grass_only +x 12 +y 5 +end +arch dungeon_magic +x 12 +y 6 +end +arch grass_only +x 12 +y 6 +end +arch dungeon_magic +x 12 +y 7 +end +arch woodfloor2 +x 12 +y 7 +end +arch wwall_2_2_2 +x 12 +y 7 +end +arch dungeon_magic +x 12 +y 8 +end +arch woodfloor2 +x 12 +y 8 +end +arch wwall_3_1 +x 12 +y 8 +end +arch dungeon_magic +x 12 +y 9 +end +arch woodfloor2 +x 12 +y 9 +end +arch dungeon_magic +x 12 +y 10 +end +arch woodfloor2 +x 12 +y 10 +end +arch dungeon_magic +x 12 +y 11 +end +arch woodfloor2 +x 12 +y 11 +end +arch wwall_2_1_2 +x 12 +y 11 +end +arch dungeon_magic +x 12 +y 12 +end +arch woodfloor2 +x 12 +y 12 +end +arch dungeon_magic +x 12 +y 13 +end +arch woodfloor2 +x 12 +y 13 +end +arch sign +msg +Apply one of those 2 levers +to open one door. +endmsg +x 12 +y 13 +end +arch dungeon_magic +x 12 +y 14 +end +arch woodfloor2 +x 12 +y 14 +end +arch button_lever +x 12 +y 14 +connected 1 +end +arch dungeon_magic +x 12 +y 15 +end +arch woodfloor2 +x 12 +y 15 +end +arch swall_1_4 +x 12 +y 15 +end +arch dungeon_magic +x 12 +y 16 +end +arch woodfloor2 +x 12 +y 16 +end +arch igateTrg1 +x 12 +y 16 +connected 1 +end +arch dungeon_magic +x 12 +y 17 +end +arch woodfloor2 +x 12 +y 17 +end +arch wwall_2_1_2 +x 12 +y 17 +end +arch dungeon_magic +x 12 +y 18 +end +arch woodfloor2 +x 12 +y 18 +end +arch dungeon_magic +x 12 +y 19 +end +arch woodfloor2 +x 12 +y 19 +end +arch dungeon_magic +x 12 +y 20 +end +arch woodfloor2 +x 12 +y 20 +end +arch wwall_2_1_2 +x 12 +y 20 +end +arch dungeon_magic +x 12 +y 21 +end +arch woodfloor2 +x 12 +y 21 +end +arch magic_ear +msg +@match food +Food for you +endmsg +x 12 +y 21 +connected 11 +end +arch dungeon_magic +x 12 +y 22 +end +arch woodfloor2 +x 12 +y 22 +no_pass 1 +end +arch altar +food 0 +x 12 +y 22 +end +arch dungeon_magic +x 12 +y 23 +end +arch woodfloor2 +x 12 +y 23 +end +arch wwall_2_1_2 +x 12 +y 23 +end +arch dungeon_magic +x 12 +y 24 +end +arch woodfloor2 +x 12 +y 24 +end +arch button_small +x 12 +y 24 +invisible 1 +connected 31 +end +arch dungeon_magic +x 12 +y 25 +end +arch woodfloor2 +x 12 +y 25 +end +arch wwall_2_1_2 +x 12 +y 25 +end +arch dungeon_magic +x 12 +y 26 +end +arch woodfloor2 +x 12 +y 26 +end +arch magic_ear +msg +@match Hello world|hello world|HELLO WORLD +Have a nice trip and don't die too +quickly. +endmsg +x 12 +y 26 +connected 32 +end +arch dungeon_magic +x 12 +y 27 +end +arch woodfloor2 +x 12 +y 27 +end +arch wwall_2_1_2 +x 12 +y 27 +end +arch dungeon_magic +x 12 +y 28 +end +arch grass_only +x 12 +y 28 +end +arch dungeon_magic +x 13 +end +arch mountain +x 13 +end +arch dungeon_magic +x 13 +y 1 +end +arch mountain +x 13 +y 1 +end +arch dungeon_magic +x 13 +y 2 +end +arch grass_only +x 13 +y 2 +end +arch dungeon_magic +x 13 +y 3 +end +arch grass_only +x 13 +y 3 +end +arch dungeon_magic +x 13 +y 4 +end +arch grass_only +x 13 +y 4 +end +arch dungeon_magic +x 13 +y 5 +end +arch grass_only +x 13 +y 5 +end +arch dungeon_magic +x 13 +y 6 +end +arch woodfloor2 +x 13 +y 6 +end +arch wwall_2_2_2 +x 13 +y 6 +end +arch dungeon_magic +x 13 +y 7 +end +arch woodfloor2 +x 13 +y 7 +end +arch wwall_3_4 +x 13 +y 7 +end +arch dungeon_magic +x 13 +y 8 +end +arch woodfloor2 +x 13 +y 8 +end +arch wwall_3_1 +x 13 +y 8 +end +arch dungeon_magic +x 13 +y 9 +end +arch woodfloor2 +x 13 +y 9 +end +arch key +x 13 +y 9 +end +arch dungeon_magic +x 13 +y 10 +end +arch woodfloor2 +x 13 +y 10 +end +arch dungeon_magic +x 13 +y 11 +end +arch woodfloor2 +x 13 +y 11 +end +arch wwall_2_1_2 +x 13 +y 11 +end +arch dungeon_magic +x 13 +y 12 +end +arch woodfloor2 +x 13 +y 12 +end +arch dungeon_magic +x 13 +y 13 +end +arch woodfloor2 +x 13 +y 13 +end +arch dungeon_magic +x 13 +y 14 +end +arch woodfloor2 +x 13 +y 14 +end +arch button_handle +x 13 +y 14 +connected 2 +end +arch dungeon_magic +x 13 +y 15 +end +arch woodfloor2 +x 13 +y 15 +end +arch swall_2_1_2 +x 13 +y 15 +end +arch dungeon_magic +x 13 +y 16 +end +arch woodfloor2 +x 13 +y 16 +end +arch igateTrg2 +x 13 +y 16 +connected 2 +end +arch dungeon_magic +x 13 +y 17 +end +arch woodfloor2 +x 13 +y 17 +end +arch wwall_2_1_2 +x 13 +y 17 +end +arch dungeon_magic +x 13 +y 18 +end +arch woodfloor2 +x 13 +y 18 +end +arch random_reading +x 13 +y 18 +no_pick 1 +end +arch dungeon_magic +x 13 +y 19 +end +arch woodfloor2 +x 13 +y 19 +end +arch random_reading +x 13 +y 19 +no_pick 1 +end +arch dungeon_magic +x 13 +y 20 +end +arch woodfloor2 +x 13 +y 20 +end +arch wwall_3_3 +x 13 +y 20 +end +arch dungeon_magic +x 13 +y 21 +end +arch woodfloor2 +x 13 +y 21 +end +arch wwall_2_1_1 +x 13 +y 21 +end +arch dungeon_magic +x 13 +y 22 +end +arch woodfloor2 +x 13 +y 22 +end +arch wwall_2_1_1 +x 13 +y 22 +end +arch dungeon_magic +x 13 +y 23 +end +arch woodfloor2 +x 13 +y 23 +end +arch wwall_2_2_4 +x 13 +y 23 +end +arch dungeon_magic +x 13 +y 24 +end +arch woodfloor2 +x 13 +y 24 +end +arch dungeon_magic +x 13 +y 25 +end +arch woodfloor2 +x 13 +y 25 +end +arch wwall_2_1_2 +x 13 +y 25 +end +arch dungeon_magic +x 13 +y 26 +end +arch woodfloor2 +x 13 +y 26 +end +arch magic_mouth +msg +say hello world +if you want the door to open +endmsg +x 13 +y 26 +end +arch dungeon_magic +x 13 +y 27 +end +arch woodfloor2 +x 13 +y 27 +end +arch wwall_2_1_2 +x 13 +y 27 +end +arch dungeon_magic +x 13 +y 28 +end +arch grass_only +x 13 +y 28 +end +arch dungeon_magic +x 14 +end +arch mountain +x 14 +end +arch dungeon_magic +x 14 +y 1 +end +arch grass_only +x 14 +y 1 +end +arch dungeon_magic +x 14 +y 2 +end +arch grass_only +x 14 +y 2 +end +arch dungeon_magic +x 14 +y 3 +end +arch woodfloor2 +x 14 +y 3 +end +arch wwall_2_2_2 +x 14 +y 3 +end +arch dungeon_magic +x 14 +y 4 +end +arch woodfloor2 +x 14 +y 4 +end +arch wwall_2_1_1 +x 14 +y 4 +end +arch dungeon_magic +x 14 +y 5 +end +arch woodfloor2 +x 14 +y 5 +end +arch wwall_2_1_1 +x 14 +y 5 +end +arch dungeon_magic +x 14 +y 6 +end +arch woodfloor2 +x 14 +y 6 +end +arch wwall_3_1 +x 14 +y 6 +end +arch dungeon_magic +x 14 +y 7 +end +arch woodfloor2 +x 14 +y 7 +end +arch chest +x 14 +y 7 +randomitems none +arch random_wealth +end +arch random_food +end +end +arch dungeon_magic +x 14 +y 8 +end +arch woodfloor2 +x 14 +y 8 +end +arch wwall_2_1_2 +x 14 +y 8 +end +arch dungeon_magic +x 14 +y 9 +end +arch woodfloor2 +x 14 +y 9 +end +arch key +x 14 +y 9 +end +arch dungeon_magic +x 14 +y 10 +end +arch woodfloor2 +x 14 +y 10 +end +arch dungeon_magic +x 14 +y 11 +end +arch woodfloor2 +x 14 +y 11 +end +arch wwall_2_1_2 +x 14 +y 11 +end +arch dungeon_magic +x 14 +y 12 +end +arch woodfloor2 +x 14 +y 12 +end +arch dungeon_magic +x 14 +y 13 +end +arch woodfloor2 +x 14 +y 13 +end +arch sign +msg +This door will open when you +walk near it. +endmsg +x 14 +y 13 +end +arch dungeon_magic +x 14 +y 14 +end +arch woodfloor2 +x 14 +y 14 +end +arch button_small +x 14 +y 14 +connected 3 +end +arch dungeon_magic +x 14 +y 15 +end +arch woodfloor2 +x 14 +y 15 +end +arch swall_2_1_2 +x 14 +y 15 +end +arch dungeon_magic +x 14 +y 16 +end +arch woodfloor2 +x 14 +y 16 +end +arch igate_closed_1 +x 14 +y 16 +connected 3 +end +arch dungeon_magic +x 14 +y 17 +end +arch woodfloor2 +x 14 +y 17 +end +arch wwall_2_1_2 +x 14 +y 17 +end +arch dungeon_magic +x 14 +y 18 +end +arch woodfloor2 +x 14 +y 18 +end +arch random_reading +x 14 +y 18 +no_pick 1 +end +arch dungeon_magic +x 14 +y 19 +end +arch woodfloor2 +x 14 +y 19 +end +arch random_reading +x 14 +y 19 +no_pick 1 +end +arch dungeon_magic +x 14 +y 20 +end +arch woodfloor2 +x 14 +y 20 +end +arch wwall_2_1_2 +x 14 +y 20 +end +arch dungeon_magic +x 14 +y 21 +end +arch rune_paralysis +x 14 +y 21 +end +arch woodfloor2 +x 14 +y 21 +end +arch dungeon_magic +x 14 +y 22 +end +arch woodfloor2 +x 14 +y 22 +end +arch dungeon_magic +x 14 +y 23 +end +arch woodfloor2 +x 14 +y 23 +end +arch dungeon_magic +x 14 +y 24 +end +arch woodfloor2 +x 14 +y 24 +end +arch dungeon_magic +x 14 +y 25 +end +arch woodfloor2 +x 14 +y 25 +end +arch wwall_2_1_2 +x 14 +y 25 +end +arch dungeon_magic +x 14 +y 26 +end +arch woodfloor2 +x 14 +y 26 +end +arch check_inv +hp 1 +x 14 +y 26 +no_pass 1 +end +arch dungeon_magic +x 14 +y 27 +end +arch woodfloor2 +x 14 +y 27 +end +arch wwall_2_1_2 +x 14 +y 27 +end +arch dungeon_magic +x 14 +y 28 +end +arch grass_only +x 14 +y 28 +end +arch dungeon_magic +x 15 +end +arch mountain2 +x 15 +end +arch dungeon_magic +x 15 +y 1 +end +arch grass_only +x 15 +y 1 +end +arch dungeon_magic +x 15 +y 2 +end +arch woodfloor2 +x 15 +y 2 +end +arch wwall_2_2_2 +x 15 +y 2 +end +arch dungeon_magic +x 15 +y 3 +end +arch woodfloor2 +x 15 +y 3 +end +arch wwall_2_2_4 +x 15 +y 3 +end +arch dungeon_magic +x 15 +y 4 +end +arch woodfloor2 +x 15 +y 4 +end +arch sign +msg +Keys can also be used to open locked chests. +Not all chests are locked and some doors +and chests are trapped so use caution. +This chest is locked and by chance the key to +open it is right here. +endmsg +x 15 +y 4 +end +arch dungeon_magic +x 15 +y 5 +end +arch woodfloor2 +x 15 +y 5 +end +arch key2 +name chest key +name_pl chest keys +slaying open_chest +msg +Use this key to open the locked door in the training house. +endmsg +x 15 +y 5 +end +arch dungeon_magic +x 15 +y 6 +end +arch woodfloor2 +x 15 +y 6 +end +arch wwall_1_3 +x 15 +y 6 +end +arch dungeon_magic +x 15 +y 7 +end +arch woodfloor2 +x 15 +y 7 +end +arch locked_door2 +slaying open_door +x 15 +y 7 +end +arch dungeon_magic +x 15 +y 8 +end +arch woodfloor2 +x 15 +y 8 +end +arch wwall_1_3 +x 15 +y 8 +end +arch dungeon_magic +x 15 +y 9 +end +arch woodfloor2 +x 15 +y 9 +end +arch sign +msg +Doors. +There are many varieties of door +the most basic type is a simple closed +door. You can open this type of door +with a generic key like the one beside this sign. +If you have no key you can try to break +the door down by attacking it. +If you have the skill lockpicking +you can try to open the door that way +too by typing 'ready_skill lockpicking' +then 'firing' (usually pressing shift + ) +towards the door like you would fire +an arrow or a bolt. +There are also locked doors which +can only be opened with special keys... +endmsg +x 15 +y 9 +walk_on 1 +fly_on 1 +end +arch dungeon_magic +x 15 +y 10 +end +arch woodfloor2 +x 15 +y 10 +end +arch dungeon_magic +x 15 +y 11 +end +arch woodfloor2 +x 15 +y 11 +end +arch wwall_2_1_2 +x 15 +y 11 +end +arch dungeon_magic +x 15 +y 12 +end +arch woodfloor2 +x 15 +y 12 +end +arch dungeon_magic +x 15 +y 13 +end +arch woodfloor2 +x 15 +y 13 +end +arch sign +msg +This door opens only when you say +------- +shazam +------- +endmsg +x 15 +y 13 +end +arch dungeon_magic +x 15 +y 14 +end +arch woodfloor2 +x 15 +y 14 +end +arch magic_ear +msg +@match Shazam|shazam +endmsg +x 15 +y 14 +connected 4 +end +arch dungeon_magic +x 15 +y 15 +end +arch woodfloor2 +x 15 +y 15 +end +arch swall_2_1_2 +x 15 +y 15 +end +arch dungeon_magic +x 15 +y 16 +end +arch woodfloor2 +x 15 +y 16 +end +arch igate_closed_2 +x 15 +y 16 +connected 4 +end +arch dungeon_magic +x 15 +y 17 +end +arch woodfloor2 +x 15 +y 17 +end +arch wwall_2_1_2 +x 15 +y 17 +end +arch dungeon_magic +x 15 +y 18 +end +arch woodfloor2 +x 15 +y 18 +end +arch random_reading +x 15 +y 18 +no_pick 1 +end +arch dungeon_magic +x 15 +y 19 +end +arch woodfloor2 +x 15 +y 19 +end +arch random_reading +x 15 +y 19 +no_pick 1 +end +arch dungeon_magic +x 15 +y 20 +end +arch woodfloor2 +x 15 +y 20 +end +arch wwall_2_1_2 +x 15 +y 20 +end +arch dungeon_magic +x 15 +y 21 +end +arch woodfloor2 +x 15 +y 21 +end +arch dungeon_magic +x 15 +y 22 +end +arch woodfloor2 +x 15 +y 22 +end +arch trap_spikes2 +dam 2 +x 15 +y 22 +end +arch dungeon_magic +x 15 +y 23 +end +arch woodfloor2 +x 15 +y 23 +end +arch wwall_1_1 +x 15 +y 23 +end +arch dungeon_magic +x 15 +y 24 +end +arch woodfloor2 +x 15 +y 24 +end +arch wwall_2_1_1 +x 15 +y 24 +end +arch dungeon_magic +x 15 +y 25 +end +arch woodfloor2 +x 15 +y 25 +end +arch wwall_2_2_4 +x 15 +y 25 +end +arch dungeon_magic +x 15 +y 26 +end +arch woodfloor2 +x 15 +y 26 +end +arch dungeon_magic +x 15 +y 27 +end +arch woodfloor2 +x 15 +y 27 +end +arch wwall_2_1_2 +x 15 +y 27 +end +arch grass +x 15 +y 28 +end +arch dungeon_magic +x 16 +end +arch mountain +x 16 +no_pass 1 +end +arch dungeon_magic +x 16 +y 1 +end +arch mountain +x 16 +y 1 +no_pass 1 +end +arch dungeon_magic +x 16 +y 2 +end +arch woodfloor2 +x 16 +y 2 +end +arch wwall_2_1_2 +x 16 +y 2 +end +arch dungeon_magic +x 16 +y 3 +end +arch woodfloor2 +x 16 +y 3 +end +arch chest_2 +slaying open_chest +x 16 +y 3 +no_pick 1 +arch key2 +slaying open_door +msg +Use this key to open the locked door in the training house. +endmsg +end +end +arch dungeon_magic +x 16 +y 4 +end +arch woodfloor2 +x 16 +y 4 +end +arch dungeon_magic +x 16 +y 5 +end +arch woodfloor2 +x 16 +y 5 +end +arch dungeon_magic +x 16 +y 6 +end +arch woodfloor2 +x 16 +y 6 +end +arch door_2 +x 16 +y 6 +randomitems none +end +arch dungeon_magic +x 16 +y 7 +end +arch woodfloor2 +x 16 +y 7 +end +arch dungeon_magic +x 16 +y 8 +end +arch woodfloor2 +x 16 +y 8 +end +arch door_look_1 +x 16 +y 8 +randomitems none +end +arch dungeon_magic +x 16 +y 9 +end +arch woodfloor2 +x 16 +y 9 +end +arch dungeon_magic +x 16 +y 10 +end +arch woodfloor2 +x 16 +y 10 +end +arch clock +x 16 +y 10 +no_pick 1 +end +arch dungeon_magic +x 16 +y 11 +end +arch woodfloor2 +x 16 +y 11 +end +arch wwall_2_1_2 +x 16 +y 11 +end +arch dungeon_magic +x 16 +y 12 +end +arch woodfloor2 +x 16 +y 12 +end +arch dungeon_magic +x 16 +y 13 +end +arch woodfloor2 +x 16 +y 13 +end +arch dungeon_magic +x 16 +y 14 +end +arch woodfloor2 +x 16 +y 14 +end +arch dungeon_magic +x 16 +y 15 +end +arch woodfloor2 +x 16 +y 15 +end +arch swall_1_3 +x 16 +y 15 +end +arch dungeon_magic +x 16 +y 16 +end +arch woodfloor2 +x 16 +y 16 +end +arch lightningwall_3 +x 16 +y 16 +end +arch dungeon_magic +x 16 +y 17 +end +arch woodfloor2 +x 16 +y 17 +end +arch wwall_2_1_2 +x 16 +y 17 +end +arch dungeon_magic +x 16 +y 18 +end +arch woodfloor2 +x 16 +y 18 +end +arch random_reading +x 16 +y 18 +no_pick 1 +end +arch dungeon_magic +x 16 +y 19 +end +arch woodfloor2 +x 16 +y 19 +end +arch random_reading +x 16 +y 19 +no_pick 1 +end +arch dungeon_magic +x 16 +y 20 +end +arch woodfloor2 +x 16 +y 20 +end +arch wwall_2_1_2 +x 16 +y 20 +end +arch dungeon_magic +x 16 +y 21 +end +arch woodfloor2 +x 16 +y 21 +end +arch dungeon_magic +x 16 +y 22 +end +arch woodfloor2 +x 16 +y 22 +end +arch dungeon_magic +x 16 +y 23 +end +arch woodfloor2 +x 16 +y 23 +end +arch dungeon_magic +x 16 +y 24 +end +arch woodfloor2 +x 16 +y 24 +end +arch dungeon_magic +x 16 +y 25 +end +arch woodfloor2 +x 16 +y 25 +end +arch dungeon_magic +x 16 +y 26 +end +arch rune_paralysis +x 16 +y 26 +end +arch woodfloor2 +x 16 +y 26 +end +arch dungeon_magic +x 16 +y 27 +end +arch woodfloor2 +x 16 +y 27 +end +arch wwall_2_1_2 +x 16 +y 27 +end +arch grass +x 16 +y 28 +end +arch dungeon_magic +x 17 +end +arch mountain +x 17 +end +arch dungeon_magic +x 17 +y 1 +end +arch grass +x 17 +y 1 +end +arch dungeon_magic +x 17 +y 2 +end +arch woodfloor2 +x 17 +y 2 +end +arch wwall_2_2_3 +x 17 +y 2 +end +arch dungeon_magic +x 17 +y 3 +end +arch woodfloor2 +x 17 +y 3 +end +arch wwall_2_1_1 +x 17 +y 3 +end +arch dungeon_magic +x 17 +y 4 +end +arch woodfloor2 +x 17 +y 4 +end +arch wwall_2_1_1 +x 17 +y 4 +end +arch dungeon_magic +x 17 +y 5 +end +arch woodfloor2 +x 17 +y 5 +end +arch wwall_2_1_1 +x 17 +y 5 +end +arch dungeon_magic +x 17 +y 6 +end +arch woodfloor2 +x 17 +y 6 +end +arch wwall_2_1_1 +x 17 +y 6 +end +arch dungeon_magic +x 17 +y 7 +end +arch woodfloor2 +x 17 +y 7 +end +arch wwall_2_1_1 +x 17 +y 7 +end +arch dungeon_magic +x 17 +y 8 +end +arch woodfloor2 +x 17 +y 8 +end +arch wwall_2_1_1 +x 17 +y 8 +end +arch dungeon_magic +x 17 +y 9 +end +arch woodfloor2 +x 17 +y 9 +end +arch wwall_2_1_1 +x 17 +y 9 +end +arch dungeon_magic +x 17 +y 10 +end +arch woodfloor2 +x 17 +y 10 +end +arch wwall_2_1_1 +x 17 +y 10 +end +arch dungeon_magic +x 17 +y 11 +end +arch woodfloor2 +x 17 +y 11 +end +arch wwall_3_4 +x 17 +y 11 +end +arch dungeon_magic +x 17 +y 12 +end +arch woodfloor2 +x 17 +y 12 +end +arch wwall_2_1_1 +x 17 +y 12 +end +arch dungeon_magic +x 17 +y 13 +end +arch woodfloor2 +x 17 +y 13 +end +arch wwall_2_1_1 +x 17 +y 13 +end +arch dungeon_magic +x 17 +y 14 +end +arch woodfloor2 +x 17 +y 14 +end +arch wwall_2_1_1 +x 17 +y 14 +end +arch dungeon_magic +x 17 +y 15 +end +arch woodfloor2 +x 17 +y 15 +end +arch wwall_2_1_1 +x 17 +y 15 +end +arch dungeon_magic +x 17 +y 16 +end +arch woodfloor2 +x 17 +y 16 +end +arch wwall_2_1_1 +x 17 +y 16 +end +arch dungeon_magic +x 17 +y 17 +end +arch woodfloor2 +x 17 +y 17 +end +arch wwall_3_4 +x 17 +y 17 +end +arch dungeon_magic +x 17 +y 18 +end +arch woodfloor2 +x 17 +y 18 +end +arch wwall_2_1_1 +x 17 +y 18 +end +arch dungeon_magic +x 17 +y 19 +end +arch woodfloor2 +x 17 +y 19 +end +arch wwall_2_1_1 +x 17 +y 19 +end +arch dungeon_magic +x 17 +y 20 +end +arch woodfloor2 +x 17 +y 20 +end +arch wwall_3_4 +x 17 +y 20 +end +arch dungeon_magic +x 17 +y 21 +end +arch woodfloor2 +x 17 +y 21 +end +arch wwall_2_1_1 +x 17 +y 21 +end +arch dungeon_magic +x 17 +y 22 +end +arch woodfloor2 +x 17 +y 22 +end +arch wwall_2_1_1 +x 17 +y 22 +end +arch dungeon_magic +x 17 +y 23 +end +arch woodfloor2 +x 17 +y 23 +end +arch wwall_2_1_1 +x 17 +y 23 +end +arch dungeon_magic +x 17 +y 24 +end +arch woodfloor2 +x 17 +y 24 +end +arch wwall_2_1_1 +x 17 +y 24 +end +arch dungeon_magic +x 17 +y 25 +end +arch woodfloor2 +x 17 +y 25 +end +arch wwall_2_1_1 +x 17 +y 25 +end +arch dungeon_magic +x 17 +y 26 +end +arch woodfloor2 +x 17 +y 26 +end +arch wwall_2_1_1 +x 17 +y 26 +end +arch dungeon_magic +x 17 +y 27 +end +arch woodfloor2 +x 17 +y 27 +end +arch wwall_2_2_4 +x 17 +y 27 +end +arch grass +x 17 +y 28 +end +arch dungeon_magic +x 18 +end +arch mountain +x 18 +end +arch dungeon_magic +x 18 +y 1 +end +arch grass_only +x 18 +y 1 +end +arch dungeon_magic +x 18 +y 2 +end +arch grass_only +x 18 +y 2 +end +arch dungeon_magic +x 18 +y 3 +end +arch grass_only +x 18 +y 3 +end +arch dungeon_magic +x 18 +y 4 +end +arch grass_only +x 18 +y 4 +end +arch dungeon_magic +x 18 +y 5 +end +arch grass_only +x 18 +y 5 +end +arch dungeon_magic +x 18 +y 6 +end +arch grass_only +x 18 +y 6 +end +arch dungeon_magic +x 18 +y 7 +end +arch grass_only +x 18 +y 7 +end +arch dungeon_magic +x 18 +y 8 +end +arch grass_only +x 18 +y 8 +end +arch dungeon_magic +x 18 +y 9 +end +arch grass_only +x 18 +y 9 +end +arch dungeon_magic +x 18 +y 10 +end +arch grass_only +x 18 +y 10 +end +arch dungeon_magic +x 18 +y 11 +end +arch grass_only +x 18 +y 11 +end +arch dungeon_magic +x 18 +y 12 +end +arch grass_only +x 18 +y 12 +end +arch dungeon_magic +x 18 +y 13 +end +arch grass_only +x 18 +y 13 +end +arch dungeon_magic +x 18 +y 14 +end +arch grass_only +x 18 +y 14 +end +arch dungeon_magic +x 18 +y 15 +end +arch grass_only +x 18 +y 15 +end +arch dungeon_magic +x 18 +y 16 +end +arch grass_only +x 18 +y 16 +end +arch dungeon_magic +x 18 +y 17 +end +arch grass_only +x 18 +y 17 +end +arch dungeon_magic +x 18 +y 18 +end +arch grass_only +x 18 +y 18 +end +arch dungeon_magic +x 18 +y 19 +end +arch grass_only +x 18 +y 19 +end +arch dungeon_magic +x 18 +y 20 +end +arch grass_only +x 18 +y 20 +end +arch dungeon_magic +x 18 +y 21 +end +arch grass_only +x 18 +y 21 +end +arch dungeon_magic +x 18 +y 22 +end +arch grass_only +x 18 +y 22 +end +arch dungeon_magic +x 18 +y 23 +end +arch grass_only +x 18 +y 23 +end +arch mountain3 +x 18 +y 23 +no_pass 1 +is_floor 1 +end +arch dungeon_magic +x 18 +y 24 +end +arch grass_only +x 18 +y 24 +end +arch dungeon_magic +x 18 +y 25 +end +arch grass_only +x 18 +y 25 +end +arch dungeon_magic +x 18 +y 26 +end +arch grass_only +x 18 +y 26 +end +arch dungeon_magic +x 18 +y 27 +end +arch grass_only +x 18 +y 27 +end +arch grass +x 18 +y 28 +end