diff --git a/ChangeLog b/ChangeLog index 36240d96d..5c52959a7 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,245 @@ +2009-04-04 05:18 rjtanner + + * darcap/darcap/circus/fz_boulderball: Final checkin of patch 'fun + zone updates - ID: 2650371'; limit the number of players that can + enter to eight (8) + +2009-04-04 05:14 rjtanner + + * darcap/darcap/circus/fz_d1: Partial checkin of patch 'fun zone + updates - ID: 2650371'; enlarged the 'death area' to prevent + trapping players in the map + +2009-04-04 05:10 rjtanner + + * darcap/darcap/circus/fz_d1volcano: Partial checkin of patch 'fun + zone updates - ID: 2650371'; enlarged the 'death area' to prevent + trapping players in the map + +2009-04-04 05:07 rjtanner + + * darcap/darcap/circus/fz_o1: Partial checkin of patch 'fun zone + updates - ID: 2650371'; made it impossible for more than 1 to + enter the obstacle course, enlarged the 'death area' to prevent + trapping players in the map + +2009-04-04 05:04 rjtanner + + * darcap/darcap/circus/fz_sumowrestling: Partial checkin of patch + 'fun zone updates - ID: 2650371'; made it impossible for more + than 2 to enter sumo wrestling, removed the clouds that + conflicted with the teleporters, enlarged the 'death area' to + prevent trapping players in the map + +2009-04-03 18:16 akirschbaum + + * brest/shops/brest.magic: Remove duplicated floor tiles. + +2009-04-02 22:09 akirschbaum + + * editor/scripts/LegacySpellConverter, + editor/scripts/MapNormalizer: Fix LegacySpellConverter and + MapNormalizer editor plugin scripts. + +2009-03-04 19:50 anmaster + + * quests/mcz/castle_water: Fix broken floor in + /quests/mcz/castle_water which was using glue that was supposed + to look like water (and making it a floor). Replace it with a + walkable water floor with same slowdown as glue. + +2009-03-04 19:47 anmaster + + * quests/mcz/castle_low1: Add missing floor under wall in + /quests/mcz/castle_low1 + +2009-02-19 23:48 anmaster + + * editor/pickmaps/indoor: Add more altars to the indoor pickmap. + +2009-02-15 15:44 anmaster + + * brest/pshops/pshop1/basement, brest/pshops/pshop10/basement, + brest/pshops/pshop11/basement, brest/pshops/pshop12/basement, + brest/pshops/pshop13/basement, brest/pshops/pshop14/basement, + brest/pshops/pshop15/basement, brest/pshops/pshop16/basement, + brest/pshops/pshop17/basement, brest/pshops/pshop18/basement, + brest/pshops/pshop19/basement, brest/pshops/pshop2/basement, + brest/pshops/pshop20/basement, brest/pshops/pshop21/basement, + brest/pshops/pshop22/basement, brest/pshops/pshop23/basement, + brest/pshops/pshop24/basement, brest/pshops/pshop25/basement, + brest/pshops/pshop26/basement, brest/pshops/pshop27/basement, + brest/pshops/pshop3/basement, brest/pshops/pshop4/basement, + brest/pshops/pshop5/basement, brest/pshops/pshop6/basement, + brest/pshops/pshop7/basement, brest/pshops/pshop8/basement, + brest/pshops/pshop9/basement: Fix broken connections in the + basement maps of all pshops in Brest. This may require updating + unique server maps. + +2009-02-15 15:40 anmaster + + * brest/pshops/pshop18/floor2, brest/pshops/pshop21/floor1, + brest/pshops/pshop26/floor1, brest/pshops/pshop9/floor2: Sync + pshop maps with script + +2009-02-15 15:37 anmaster + + * brest/pshops/pshop_copier: Fix some bugs in the pshop_copier + script for the brest pshops. + +2009-02-14 18:00 anmaster + + * python/casino/diamondslots.py, python/casino/goldslots.py, + python/casino/imperialslots.py, python/casino/platinumslots.py, + python/casino/silverslots.py: The casino code for major wins (in + all the different slot types) was missing a cast to integer, this + resulted in a traceback on Python 3.x. + +2009-02-14 17:09 anmaster + + * python/IPO/banksay.py: The exchange code in + /python/IPO/banksay.py was missing a cast to integer, this + resulted in a traceback on Python 3.x. + +2009-02-12 09:28 anmaster + + * python/start/dragon_attune.py: Fix a bug causing tracebacks in + /python/start/dragon_attune.py. If there was no player on the + changer it ended up as None which resulted in a traceback. + +2009-02-12 08:11 anmaster + + * python/CFDataFile.py: Make /python/CFDataFile.py work on both + Python 2.x and Python 3.x with no need to run 2to3 for the python + 3.x users. + +2009-02-11 21:52 anmaster + + * python/guilds/guild_dues.py, python/guilds/guild_entry.py, + python/guilds/guildoracle.py, python/guilds/guildpay.py, + python/guilds/storage_entry.py, python/tod/filter.py, + python/tod/push.py, python/tod/replace.py, + python/tod/replace_in_map.py, python/tod/sleep.py: Replace + deprecated string.split() amd string.lower() in /python/*/*.py + +2009-02-11 21:47 anmaster + + * python/CFDialog.py, python/CFWorld.py: Replace deprecated + string.find() amd string.lower() in /python/*.py + +2009-02-11 21:39 anmaster + + * python/CFDataFile.py: Replace deprecated string.split() and + string.join() in /python/CFDataFile.py. Also open in text mode + instead of binary mode to make the script work under python 3.x + +2009-02-11 21:36 anmaster + + * python/CFDialog.py: Replace deprecated string.split() calls in + /python/CFDialog.py + +2009-02-11 21:20 anmaster + + * python/CFGamble.py: Fix tab error in CFGamble.py + +2009-02-11 21:08 anmaster + + * python/IPO/banksay.py, python/IPO/board.py, python/IPO/say.py, + python/IPO/seen.py, python/IPO/send.py: Replace deprecated + string.split() calls in /python/IPO/*.py. + +2009-02-11 21:02 anmaster + + * python/items/banquet.py: Fix division error in + /python/items/banquet.py + +2009-02-11 20:54 rjtanner + + * scorn/temples/ruggilli2: Removed duplicate passes (set the qty to + 1) for theservant_ found in /scorn/temples/ruggilli2 + +2009-02-11 19:36 rjtanner + + * brest/shops/brest.cvt: Set floor tiles in the blacksmith area of + Brest CVT (/brest/shops/brest.cvt) to shop tiles (type 68) in + order for the conversion anvils to function properlly, also + removed some unneeded double stacked slate floor tiles + +2009-02-11 18:55 anmaster + + * python/IPO/receive.py: Fix a case of "TabError: inconsistent use + of tabs and spaces in indentation" in /python/IPO/receive.py + +2009-02-11 18:42 anmaster + + * python/IPO/say.py: Fix a case of "TabError: inconsistent use of + tabs and spaces in indentation" in /python/IPO/say.py + +2009-02-11 12:49 anmaster + + * test/python.py: Fix a typo in /test/python.py that broke the exp + test. + +2009-02-11 06:02 rjtanner + + * scorn/misc/beginners2: Replace the very dangerous for new players + (and multiplying) centipede with a Gnoll Champion in Beginners2 + (/scorn/misc/beginners2) + +2009-02-11 05:59 rjtanner + + * scorn/misc/castle2: Make the King and Queen of Scorn + (/scorn/misc/castle2) level 120 to prevent them from being + charmed by players + +2009-02-11 05:56 rjtanner + + * navar_city/misc/buildshop: Add a shop inventory sign to Ye ol' + Home Depote (/navar_city/misc/buildshop) + +2009-02-11 05:54 rjtanner + + * navar_city/magara/houses/museum: Set quest items in Museum of + Arms (/navar_city/magara/houses/museum) to no_pick to prevent pet + theft abuse + +2009-02-11 05:48 rjtanner + + * brest/shops/brest.cvt, navar_city/magara/houses/museum: Place + no_spells (dungeon magic) tiles at the bottom most level in the + stack + +2009-02-11 05:45 rjtanner + + * lake_country/shops/clems_archery: Set quest items in Clem's + Archery to no_pick to prevent pet theft abuse, also removed + 'no_pretext 1' since this is no longer used or supported + +2009-02-09 18:54 anmaster + + * pup_land/rainbow/islands: Unbreak exit from river map. + +2009-02-09 18:22 anmaster + + * pup_land/rainbow/Lv1/hut3: Fix typo in message in + /pup_land/rainbow/Lv1/hut3 (mistery -> mystery) + +2009-02-09 18:14 anmaster + + * pup_land/rainbow/Lv1/cage: Fix broken map in rainbow quest: + Players got stuck in cage map due to arch on target having + move_block all. + +2009-02-09 17:44 anmaster + + * python/items/ring_occidental_mages.py: Limit allowed range of + stats for rings of Occidental Mages in + /python/items/ring_occidental_mages.py + +2009-02-09 10:15 anmaster + + * ChangeLog: Updated ChangeLog file using svn2cl. + 2009-02-08 15:38 anmaster * world/world_105_115: Prevent the wagon outside scorn from being @@ -21446,169 +21688,168 @@ 2006-09-17 15:15 akirschbaum - * : Add missing floor tile below destroyable earthwall. + * Add missing floor tile below destroyable earthwall. 2006-09-16 04:07 qal21 - * : Minor cleanup of slot code. Seperated payout values from logic. + * Minor cleanup of slot code. Seperated payout values from logic. Still need to clean code up further and eliminate duplicated code. 2006-09-16 03:29 qal21 - * : Fix minor win jackpots on plat, imperial, and diamond slot + * Fix minor win jackpots on plat, imperial, and diamond slot machines. Courtesy of the anonymous submitter of tracker item #1559643. 2006-09-10 06:58 qal21 - * : Add floor under statues. Fixes bug #1555583. + * Add floor under statues. Fixes bug #1555583. 2006-09-09 22:43 eracc - * : Copied Yolanda Zorn with her fixed Ice robe to the castle map. + * Copied Yolanda Zorn with her fixed Ice robe to the castle map. 2006-09-09 22:41 eracc - * : Fix a problem with Yolanda's Ice Robe. + * Fix a problem with Yolanda's Ice Robe. 2006-09-09 21:30 eracc - * : Fix design problem with wall hidden under one of the shop - tiles. + * Fix design problem with wall hidden under one of the shop tiles. 2006-09-09 20:43 eracc - * : Several new modifications to the creatures in the store and to + * Several new modifications to the creatures in the store and to the first upper floor of Zorn castle. More to come later. 2006-09-09 20:42 eracc - * : Committing for backup the new stuff I did today. + * Committing for backup the new stuff I did today. 2006-09-09 19:00 eracc - * : A file containing customized things for the Zorn quest. Putting + * A file containing customized things for the Zorn quest. Putting this on CVS mainly for backup purposes. 2006-09-09 16:59 lalo - * : changing the altar of Valkyrie to use flesh exp if available + * changing the altar of Valkyrie to use flesh exp if available 2006-09-09 01:24 qal21 - * : Remove pirate's den from scorn sign. Patch courtsey of Kevin R. + * Remove pirate's den from scorn sign. Patch courtsey of Kevin R. Bulgrien. 2006-09-06 22:32 eracc - * : Fix an error with the converters. + * Fix an error with the converters. 2006-09-06 22:08 eracc - * : Add amberium to jade and jade to platinum converters in the - Scorn bank. + * Add amberium to jade and jade to platinum converters in the Scorn + bank. Also make the darn thing look more like a bank. 2006-09-06 20:56 lalo - * : new god: Valkyrie, of warriors, scourge of magic + * new god: Valkyrie, of warriors, scourge of magic 2006-09-03 10:06 akirschbaum - * : Add more exits to prevent players from being trapped. + * Add more exits to prevent players from being trapped. 2006-09-02 14:26 ryo_saeba - * : Patch #1550744 (Python scripts should not hardcode timezones) + * Patch #1550744 (Python scripts should not hardcode timezones) courtesy Mark Kidder 2006-08-31 18:26 eracc - * : Cosmetic changes to the maps. Some modification of the - creatures. Add a + * Cosmetic changes to the maps. Some modification of the creatures. + Add a warning when entering the shop. 2006-08-27 15:01 ryo_saeba - * : New small tests. + * New small tests. 2006-08-26 22:30 eracc - * : Cosmetic changes to the Scorn portgate map and make the Exits - for the port + * Cosmetic changes to the Scorn portgate map and make the Exits for + the port match the new look of the porgate from the world map update. 2006-08-26 22:28 eracc - * : Cosmetic changes to Scorn portgate to make it look like the - East gate. + * Cosmetic changes to Scorn portgate to make it look like the East + gate. 2006-08-26 03:20 qal21 - * : Fix container to have limited capacity. + * Fix container to have limited capacity. 2006-08-21 23:05 eracc - * : Fix a minor error with a bottle of wine in brest.inn + * Fix a minor error with a bottle of wine in brest.inn Fix an inventory error with Zorn's Pet in brest.scrolls Fix the lighting, block dimdoor and fix an interaction error in the tavern 2006-08-21 21:49 akirschbaum - * : Fix syntax error in shopitems header. + * Fix syntax error in shopitems header. 2006-08-21 21:48 ryo_saeba - * : Talking fireplace scripts. + * Talking fireplace scripts. 2006-08-20 16:28 eracc - * : Edit the entrance of each shop to make them less claustrophobia + * Edit the entrance of each shop to make them less claustrophobia inducing and to give them a consistent look. 2006-08-20 16:26 eracc - * : Add shop names to the shop icons for the shops in Brest. They + * Add shop names to the shop icons for the shops in Brest. They were all originally just called "shop". 2006-08-20 11:48 akirschbaum - * : Make the way to exit this map more obvious. + * Make the way to exit this map more obvious. 2006-08-20 10:03 ryo_saeba - * : Timer tests. + * Timer tests. 2006-08-19 23:10 eracc - * : Fix bug reported in Tracker: Undead TC traps player (#1539115) + * Fix bug reported in Tracker: Undead TC traps player (#1539115) 2006-08-19 22:58 eracc - * : World map updated to add tavern where players can get - information about + * World map updated to add tavern where players can get information + about Irritable Zorn. 2006-08-19 22:57 eracc - * : Adding a tavern where players can find information about + * Adding a tavern where players can find information about Irritable Zorn. 2006-08-19 20:43 bbotbuilder - * : Fix for bug #1475095 (Private area where player can get stuck). + * Fix for bug #1475095 (Private area where player can get stuck). Set "can_roll" to 0 on the concrete blocks, so they can't be pushed onto the stairs. 2006-08-19 19:26 eracc - * : It was pointed out to me that the Awful Rats and Irritable Zorn + * It was pointed out to me that the Awful Rats and Irritable Zorn did not give experience commensurate with their difficulty. Fixed in this commit. @@ -21618,8 +21859,8 @@ 2006-08-19 00:34 quinet - * : Fix for bug #1542479 "Gems from fire temple don't stack": - change the + * Fix for bug #1542479 "Gems from fire temple don't stack": change + the title of these gems that are immune to fire so that they appear as " of Lava". This is not a perfect solution, but at least it @@ -21629,17 +21870,17 @@ 2006-08-15 14:08 ryo_saeba - * : Time test + * Time test 2006-08-14 19:45 eracc - * : Missed a few skills that should be in the Grand Titan - inventory. Added with + * Missed a few skills that should be in the Grand Titan inventory. + Added with this commit. 2006-08-14 19:15 eracc - * : Changes to Grand Titan to make sure it has Smasher equipped. + * Changes to Grand Titan to make sure it has Smasher equipped. Removed the Titan treasure list to avoid Grand Titans also having Bonecrusher. Added @@ -21647,22 +21888,21 @@ 2006-08-13 19:03 lalo - * : reverting last commit, which was supposed to happen on the - branch + * reverting last commit, which was supposed to happen on the branch 2006-08-13 18:59 lalo - * : making a ship in port pupland go to "new" pupland, for testing + * making a ship in port pupland go to "new" pupland, for testing purposes 2006-08-13 18:47 lalo - * : some minor fixes to land.c that I needed to run it for pupland + * some minor fixes to land.c that I needed to run it for pupland 2006-08-13 03:25 eracc - * : Changes to the main floor of Zorn castle. Some cosmetic, some - to add exits + * Changes to the main floor of Zorn castle. Some cosmetic, some to + add exits to the first upper floor. Created the first upper floor and began adding critters and the main layout. The upper floors will have items @@ -21671,12 +21911,12 @@ 2006-08-12 19:13 qal21 - * : Make guild portals to ancient pupland use the 'time travel' - map. Impliments feature request #1539206 + * Make guild portals to ancient pupland use the 'time travel' map. + Impliments feature request #1539206 2006-08-12 19:00 gros - * : Fixed the Burial Ground so the clues cannot be destroyed or + * Fixed the Burial Ground so the clues cannot be destroyed or removed. Added a couple of details on the gravestones to make them a little more, @@ -21688,7 +21928,7 @@ 2006-08-11 21:36 eracc - * : Added Ancient Dragon (Ice - Chinese) and Ancient Blue Dragon + * Added Ancient Dragon (Ice - Chinese) and Ancient Blue Dragon (Electric) to these styles for the highest levels of random maps using the monsterstyle @@ -21696,211 +21936,210 @@ 2006-08-10 03:40 qal21 - * : Fix bug #1537410. Monsters now teleport back when you pull the + * Fix bug #1537410. Monsters now teleport back when you pull the lever again. 2006-08-10 02:35 qal21 - * : Regions file moved to map tree. + * Regions file moved to map tree. 2006-08-07 18:16 k_ahlers - * : Added modified patch #1073461 + * Added modified patch #1073461 2006-08-07 08:22 k_ahlers - * : Bug #1535788 + * Bug #1535788 2006-08-07 07:32 k_ahlers - * : Fixed bug #1528016 sf.net-tracker + * Fixed bug #1528016 sf.net-tracker 2006-08-07 07:29 ryo_saeba - * : Add jade/amber converters, part of patch #1389033 (large-value + * Add jade/amber converters, part of patch #1389033 (large-value coins) courtesy Lalo Martins 2006-08-06 21:03 eracc - * : Oops! The stove in the kitchen did not work and could be picked + * Oops! The stove in the kitchen did not work and could be picked up. This is fixed with this commit. 2006-08-06 11:16 akirschbaum - * : Fix syntax error in shopitems header. + * Fix syntax error in shopitems header. 2006-08-05 10:39 lalo - * : Adding some Halls of Selection, courtsy of Pippijn van - Steenhoven + * Adding some Halls of Selection, courtsy of Pippijn van Steenhoven 2006-08-03 08:25 akirschbaum - * : Restrict dimension door to reach the key; this prevents players + * Restrict dimension door to reach the key; this prevents players from skipping the Jessy. 2006-08-02 16:07 k_ahlers - * : Fixed bugs in mapdesign + * Fixed bugs in mapdesign 2006-08-02 15:37 k_ahlers - * : Added a no-way-back-warning + * Added a no-way-back-warning 2006-08-02 14:33 k_ahlers - * : Added the 40th part of the FT-Quest + * Added the 40th part of the FT-Quest ATTENTION: This questpart is not linked! Do NOT add a link! 2006-08-02 11:16 k_ahlers - * : Fixed designerror in a fence + * Fixed designerror in a fence 2006-08-02 08:38 k_ahlers - * : Added some hints for lower level players + * Added some hints for lower level players 2006-08-01 19:20 k_ahlers - * : Corrected a designerror in a wall + * Corrected a designerror in a wall 2006-08-01 16:29 k_ahlers - * : Added a permanent portal to the portal-Area + * Added a permanent portal to the portal-Area 2006-08-01 10:13 k_ahlers - * : Added patch #1531289 from the sf.net-Patchtracker + * Added patch #1531289 from the sf.net-Patchtracker 2006-07-31 22:14 ryo_saeba - * : Needed to avoid polluting + * Needed to avoid polluting 2006-07-30 08:44 ryo_saeba - * : Fix spellings courtesy Kevin R. Bulgrien - kbulgrien (bug + * Fix spellings courtesy Kevin R. Bulgrien - kbulgrien (bug #1531072) 2006-07-29 10:19 ryo_saeba - * : Patch #1518307 courtesy Kevin R. Bulgrien - kbulgrien + * Patch #1518307 courtesy Kevin R. Bulgrien - kbulgrien 2006-07-28 18:29 k_ahlers - * : Corrected Name of the Quest2-Castle + * Corrected Name of the Quest2-Castle 2006-07-28 17:54 k_ahlers - * : Added the second part of the Forgotten Town Quest + * Added the second part of the Forgotten Town Quest 2006-07-28 14:28 k_ahlers - * : Moved a listening ear under the floor to hide it. + * Moved a listening ear under the floor to hide it. 2006-07-28 14:21 k_ahlers - * : Added a hint to the Forgotten Town + * Added a hint to the Forgotten Town 2006-07-27 15:02 k_ahlers - * : Corrected floortile On Position 1/15 + * Corrected floortile On Position 1/15 PatchTracker #1518289 2006-07-25 20:41 akirschbaum - * : Fix typos in message. + * Fix typos in message. 2006-07-25 19:12 akirschbaum - * : Fix typo in shopitems header name; the shop now pays a little + * Fix typo in shopitems header name; the shop now pays a little more than before. 2006-07-22 22:23 akirschbaum - * : Extend the battleground to the treasure compartment and to the + * Extend the battleground to the treasure compartment and to the exit stairs; this removes the possibility for players to die for real in the arena. 2006-07-16 22:18 akirschbaum - * : Add proper plural name to Necomancer's ring. + * Add proper plural name to Necomancer's ring. 2006-07-08 21:03 akirschbaum - * : Fix one way gate bug. + * Fix one way gate bug. 2006-07-06 22:03 akirschbaum - * : Fix typo in region "portjoseph"; bug #1518392 by Kevin R. + * Fix typo in region "portjoseph"; bug #1518392 by Kevin R. Bulgrien. 2006-06-29 06:26 mwedel - * : copying of the newbiehouse map used to test out some traps. + * copying of the newbiehouse map used to test out some traps. MSW 2006-06-28 2006-06-29 06:24 mwedel - * : add license to maps directory. + * add license to maps directory. MSW 2006-06-28 2006-06-27 07:11 mwedel - * : commit missing file. + * commit missing file. MSW 2006-06-26 2006-06-25 06:48 mwedel - * : Add new easy house maps. + * Add new easy house maps. MSW 2006-06-24 2006-06-06 10:02 k_ahlers - * : * Added the first Quest to the forgotten Town + * * Added the first Quest to the forgotten Town 2006-06-05 20:03 k_ahlers - * : * Added Shop Inventory Sign + * * Added Shop Inventory Sign 2006-06-05 18:27 k_ahlers - * : * Added a Library with integrated Shop to the Forgotten Town + * * Added a Library with integrated Shop to the Forgotten Town 2006-06-05 14:47 k_ahlers - * : Fixed Enter-Bug + * Fixed Enter-Bug 2006-06-05 14:44 k_ahlers - * : * Fixed X-Ray Bug + * * Fixed X-Ray Bug 2006-06-05 14:37 k_ahlers - * : * Addet a Funhouse in the Forgotten Town + * * Addet a Funhouse in the Forgotten Town 2006-06-05 13:27 k_ahlers - * : Deleted 9 Rows to make the City a bit more little. + * Deleted 9 Rows to make the City a bit more little. 2006-06-03 22:01 ryo_saeba - * : Add random map's name + * Add random map's name 2006-05-22 20:56 akirschbaum - * : Remove skill scroll_set_traps since it is a + * Remove skill scroll_set_traps since it is a disabled/unimplemented skill in the server. 2006-04-05 19:28 akirschbaum - * : Add additional handles to prevent players from being trapped. + * Add additional handles to prevent players from being trapped. 2006-02-24 23:32 eracc - * : Andrew Fuchs caught a problem with the booths on scorn.sale2 - that allows + * Andrew Fuchs caught a problem with the booths on scorn.sale2 that + allows players to drop items then pick them up unpaid, move to scorn.sale1 and Word of Recall out. This edit removes that problem while leaving @@ -21909,7 +22148,7 @@ 2006-02-24 03:58 eracc - * : One is /supposed/ to be able to cast spells in the back of the + * One is /supposed/ to be able to cast spells in the back of the shop. I designed it that way on purpose in the last edit I made. The mats already prevent one from using Word of Recall to remove unpaid @@ -21918,63 +22157,63 @@ 2006-02-24 02:47 bbotbuilder - * : Block spells in back, so WoR can't be used to remove unpaid + * Block spells in back, so WoR can't be used to remove unpaid items. 2006-02-19 18:42 akirschbaum - * : Move top map of light house to cellar level: part of the map - has a cave border which does not make sense at the top of a light + * Move top map of light house to cellar level: part of the map has + a cave border which does not make sense at the top of a light house. 2006-02-19 17:38 akirschbaum - * : Add new style map to make greater hellhounds appear. + * Add new style map to make greater hellhounds appear. 2006-02-19 16:55 akirschbaum - * : Remove stray map header line. + * Remove stray map header line. 2006-02-19 16:52 akirschbaum - * : Prevent the treasure room from being reachable via dimension + * Prevent the treasure room from being reachable via dimension door. 2006-02-19 11:22 akirschbaum - * : Fix typo in map header. + * Fix typo in map header. 2006-02-14 22:35 ryo_saeba - * : A few more tests. + * A few more tests. 2006-02-14 21:34 ryo_saeba - * : Archetype is a property, not a method. + * Archetype is a property, not a method. 2006-02-12 14:05 akirschbaum - * : Change face of statues to grey_drag.172 to make them visible + * Change face of statues to grey_drag.172 to make them visible again (as suggested by Maurice Massar). 2006-02-10 02:56 eracc - * : Move map naming/directory information from README to mapguide - and update. + * Move map naming/directory information from README to mapguide and + update. 2006-02-07 08:03 mwedel - * : Add a couple TRANSPORT boats for people to sail around with. + * Add a couple TRANSPORT boats for people to sail around with. MSW 2006-02-06 2006-02-05 22:58 mwedel - * : Remove last commit - improper commit. + * Remove last commit - improper commit. MSW 2006-02-05 2006-02-04 06:49 mikeeusa - * : go fuck yourselves lauwren and errac, here is the rest of my + * go fuck yourselves lauwren and errac, here is the rest of my beautiful world, if the islamic jihadists can remove from the world men and women that deny their fellow man good obedient and young wives may they be victorious 23\:33 \< eracc\> Speaking of @@ -21988,7 +22227,7 @@ 2006-02-04 05:51 mikeeusa - * : go fuck yourselves lauwren and errac, here is the rest of my + * go fuck yourselves lauwren and errac, here is the rest of my beautiful world, if the islamic jihadists can remove from the world men and women that deny their fellow man good obedient and young wives may they be victorious 23:33 < eracc> Speaking of @@ -22002,106 +22241,105 @@ 2006-02-01 14:47 cavesomething - * : change the scale on world maps to one chain per tile + * change the scale on world maps to one chain per tile 2006-01-20 02:29 cavesomething - * : fix typo + * fix typo 2006-01-15 14:56 ryo_saeba - * : Remove obsolete files + * Remove obsolete files 2006-01-11 03:21 eracc - * : Cosmetic changes to the buildshop and the town map. + * Cosmetic changes to the buildshop and the town map. 2006-01-08 22:20 eracc - * : Modify the General Store in Lone Town so an IPO mailbox could - be + * Modify the General Store in Lone Town so an IPO mailbox could be included. 2006-01-08 20:55 mikeeusa - * : applying new weap east shop floor to azumauindo suno-yamatoshi + * applying new weap east shop floor to azumauindo suno-yamatoshi weap shop 2006-01-08 20:54 mikeeusa - * : applying navar barn to navar + * applying navar barn to navar 2006-01-08 10:21 ryo_saeba - * : Check if path exists to not display an error message + * Check if path exists to not display an error message 2006-01-08 09:31 ryo_saeba - * : Remove obsolete files + * Remove obsolete files 2006-01-08 06:38 mikeeusa - * : applying barn2_northwest to darcap + * applying barn2_northwest to darcap 2006-01-07 23:44 ryo_saeba - * : Split event files, make subdirs. + * Split event files, make subdirs. 2006-01-07 17:25 ryo_saeba - * : Python test map/script + * Python test map/script 2006-01-07 14:19 akirschbaum - * : Make the 'FT-Access Pass' work again. + * Make the 'FT-Access Pass' work again. 2006-01-06 02:15 eracc - * : Forgot to block dimension door to the East dragon. Fixed. + * Forgot to block dimension door to the East dragon. Fixed. 2006-01-06 02:11 eracc - * : Make the east dragon go to Nurnberg. Entrance gained only if - one has a + * Make the east dragon go to Nurnberg. Entrance gained only if one + has a Regular Army Passport. 2006-01-06 02:10 eracc - * : Add a dragon hangar to Nurnberg. + * Add a dragon hangar to Nurnberg. 2006-01-05 21:44 eracc - * : Move magic_ear under floor to hide from "show invisible". + * Move magic_ear under floor to hide from "show invisible". 2006-01-05 18:27 qal21 - * : Template maps: update test map + * Template maps: update test map 2006-01-05 02:11 cavesomething - * : use the proper name for the shopheader, shopitems not shopitem + * use the proper name for the shopheader, shopitems not shopitem 2006-01-05 00:43 eracc - * : Repair shop headers. Change "race human" to "shoprace human". + * Repair shop headers. Change "race human" to "shoprace human". 2006-01-04 23:04 eracc - * : Fix error in shop header. Change "race human" to "shoprace + * Fix error in shop header. Change "race human" to "shoprace human". 2006-01-04 03:10 mikeeusa - * : Jail for navar + * Jail for navar 2006-01-02 03:37 eracc - * : Oops, missed a couple of problems that showed up in local + * Oops, missed a couple of problems that showed up in local testing. Fixed. 2006-01-02 03:22 eracc - * : Finish (mostly) the first basement level of Zorn's castle. Add + * Finish (mostly) the first basement level of Zorn's castle. Add slaying fields in castle.mainfloor to link to castle.basement0 and vice-versa. The @@ -22109,28 +22347,28 @@ 2005-12-31 21:11 mikeeusa - * : Adding nice doors to brest shops + * Adding nice doors to brest shops 2005-12-31 20:58 mikeeusa - * : door fix + * door fix 2005-12-31 19:12 mikeeusa - * : Style to darcap + * Style to darcap 2005-12-31 19:05 mikeeusa - * : New door to brest inn, matches outside + * New door to brest inn, matches outside 2005-12-28 14:40 ryo_saeba - * : Fix wrong slaying field for check_inv + * Fix wrong slaying field for check_inv 2005-12-27 21:21 eracc - * : Fixed the silly looking firebolt that was in place of a - campfire with an + * Fixed the silly looking firebolt that was in place of a campfire + with an actual campfire tile. Copied the exit tile across the bottom of the map and covered all the exits with ground tiles. Modified the ground to @@ -22139,89 +22377,88 @@ 2005-12-27 06:59 mikeeusa - * : azamuindo quest working on + * azamuindo quest working on 2005-12-27 02:07 mikeeusa - * : Setting the face of 'a blue crystal' to blue_crystal.111 + * Setting the face of 'a blue crystal' to blue_crystal.111 2005-12-27 02:02 mikeeusa - * : Setting the face of 'a blue crystal' to blue_crystal.111 + * Setting the face of 'a blue crystal' to blue_crystal.111 2005-12-26 16:59 mikeeusa - * : working on the azumauindo quest + * working on the azumauindo quest 2005-12-26 06:39 mikeeusa - * : Working on the quest which starts in azamuindo + * Working on the quest which starts in azamuindo 2005-12-25 08:52 eracc - * : Found more problems relating to locations in /pup_land/... - Fixed. + * Found more problems relating to locations in /pup_land/... Fixed. 2005-12-25 07:35 eracc - * : Problem with transport to Lone Town. Fixed. + * Problem with transport to Lone Town. Fixed. 2005-12-25 06:12 mikeeusa - * : working on azamuindo quest + * working on azamuindo quest 2005-12-24 22:53 mikeeusa - * : working on azamuindo quest + * working on azamuindo quest 2005-12-24 22:03 mikeeusa - * : working on azamuindo quest + * working on azamuindo quest 2005-12-24 21:05 eracc - * : Fix magic mouth so it only prints its' message once to the - player on the + * Fix magic mouth so it only prints its' message once to the player + on the map. No reason to have it repeat and spam the player message list. 2005-12-24 06:08 mikeeusa - * : Working on quest, starts in azumauindo + * Working on quest, starts in azumauindo 2005-12-24 04:41 eracc - * : Lone Town dragon hangar - remove magic mouth for Lone Town + * Lone Town dragon hangar - remove magic mouth for Lone Town dragon. Since the thing is Closed anyway, being in Lone Town already and all that. 2005-12-24 04:38 eracc - * : Remove 2 of the shop mats. Was a bad idea to have 4 close + * Remove 2 of the shop mats. Was a bad idea to have 4 close together. Also extended the entry area a bit. 2005-12-23 23:36 eracc - * : Missed a no_pass tile that was blocking access to the new - dragon hangar. + * Missed a no_pass tile that was blocking access to the new dragon + hangar. Fixed that and made another "port" entry into the city near the hangar. 2005-12-23 21:09 eracc - * : Fix region header on dragon hangar to be in lonetown. Add build + * Fix region header on dragon hangar to be in lonetown. Add build shop to Lone Town. 2005-12-23 07:38 mikeeusa - * : working on the quest + * working on the quest 2005-12-23 03:58 eracc - * : Add a dragon tranport hangar building to Lone Town. More + * Add a dragon tranport hangar building to Lone Town. More temptation to get a new apartment away from Scorn in Lone Town. :-) @@ -22232,306 +22469,303 @@ 2005-12-23 00:31 mikeeusa - * : Working on antartic castle, part of a larger quest I'm working - on that will start in azamuindo + * Working on antartic castle, part of a larger quest I'm working on + that will start in azamuindo 2005-12-23 00:17 mikeeusa - * : Working on antartic castle, part of a larger quest I'm working - on that will start in azamuindo + * Working on antartic castle, part of a larger quest I'm working on + that will start in azamuindo 2005-12-22 23:56 mikeeusa - * : Working on antartic castle, part of a larger quest I'm working - on that will start in azamuindo + * Working on antartic castle, part of a larger quest I'm working on + that will start in azamuindo 2005-12-21 07:09 mikeeusa - * : Added foodshop to scorn + * Added foodshop to scorn 2005-12-21 07:02 mikeeusa - * : Added foodshop to scorn + * Added foodshop to scorn 2005-12-21 06:37 mikeeusa - * : some work on the navar theater quest + * some work on the navar theater quest 2005-12-21 06:35 mikeeusa - * : some work on the antartic castle + * some work on the antartic castle 2005-12-21 06:25 eracc - * : Changed the altar in the Undead Church (Scorn) to one that can - be + * Changed the altar in the Undead Church (Scorn) to one that can be consecrated. Saw no reason to have a payment altar in there. 2005-12-21 06:17 eracc - * : Fix entrance to add a message stating /which/ shield is desired + * Fix entrance to add a message stating /which/ shield is desired for the entrance fee. 2005-12-20 16:50 mikeeusa - * : Applying the new fant inn archtype to brest + * Applying the new fant inn archtype to brest 2005-12-18 16:04 mikeeusa - * : Starting work on a castle in antartica + * Starting work on a castle in antartica 2005-12-17 07:57 mikeeusa - * : Starting work on a castle in antartica + * Starting work on a castle in antartica 2005-12-16 21:57 akirschbaum - * : Prevent a 'random_wealth' object from dropping on the floor. + * Prevent a 'random_wealth' object from dropping on the floor. 2005-12-16 21:04 mikeeusa - * : Trying to fix a bug in this map + * Trying to fix a bug in this map 2005-12-16 20:35 mikeeusa - * : Trying to fix a bug in this map + * Trying to fix a bug in this map 2005-12-16 20:19 mikeeusa - * : Trying to fix a bug in this map + * Trying to fix a bug in this map 2005-12-16 19:27 mikeeusa - * : Adding navarish capitalhold to navar + * Adding navarish capitalhold to navar 2005-12-16 19:22 mikeeusa - * : Adding navarish capitalhold to navar + * Adding navarish capitalhold to navar 2005-12-16 19:16 mikeeusa - * : Adding navarish capitalhold to navar + * Adding navarish capitalhold to navar 2005-12-16 19:01 mikeeusa - * : Adding navarish capitalhold to navar + * Adding navarish capitalhold to navar 2005-12-16 05:38 mikeeusa - * : Applying new navarish bank arch to world map + * Applying new navarish bank arch to world map 2005-12-15 05:19 mikeeusa - * : Maps: making tower of illusion exit consistent with the world + * Maps: making tower of illusion exit consistent with the world again 2005-12-15 04:59 mikeeusa - * : Maps: making tower of illusion exit consistent with the world + * Maps: making tower of illusion exit consistent with the world again 2005-12-15 04:46 mikeeusa - * : Maps: Added a new guild to azumauindo called Zaseki Dzuki - Ryoku, which means Seat To Power, for you anime fans ... now you - know! (what ryoku means, yes they named some female anime char - 'power' and then put said char in a retarded love triangle with a - man who couldnt choose to have both of them but, rather, fell - into their trap of 'you must only choose one'... on another note - both of said ficticious females were centuries old at least... - yeah they haven't been around the block a few...) + * Maps: Added a new guild to azumauindo called Zaseki Dzuki Ryoku, + which means Seat To Power, for you anime fans ... now you know! + (what ryoku means, yes they named some female anime char 'power' + and then put said char in a retarded love triangle with a man who + couldnt choose to have both of them but, rather, fell into their + trap of 'you must only choose one'... on another note both of + said ficticious females were centuries old at least... yeah they + haven't been around the block a few...) 2005-12-15 03:40 mikeeusa - * : Removing the now unneeded dept_store in lieu of the uber recent + * Removing the now unneeded dept_store in lieu of the uber recent additions of dept_store_ASTERIK eceterah ah 2005-12-15 03:38 mikeeusa - * : MapZ: Applying cave's shop header patch for wolfsburg dept - store to the Consumer Value Store on the interwebnet (CVS) + * MapZ: Applying cave's shop header patch for wolfsburg dept store + to the Consumer Value Store on the interwebnet (CVS) 2005-12-15 03:38 mikeeusa - * : MapZ: Applying cave's shop header patch for wolfsburg dept - store to the Consumer Value Store on the interwebnet (CVS) + * MapZ: Applying cave's shop header patch for wolfsburg dept store + to the Consumer Value Store on the interwebnet (CVS) 2005-12-15 03:30 mikeeusa - * : Adding header to a japan area shop + * Adding header to a japan area shop 2005-12-11 17:28 mikeeusa - * : Maps: more theather in navar stuff + * Maps: more theather in navar stuff 2005-12-11 10:01 akirschbaum - * : Convert absolute map tiling paths to relative paths. + * Convert absolute map tiling paths to relative paths. 2005-12-11 05:33 mikeeusa - * : navar theater stuff + * navar theater stuff 2005-12-11 05:23 mikeeusa - * : theater stuff + * theater stuff 2005-12-10 18:42 akirschbaum - * : Add missing exits to prevent players from experiencing a cut - off world. + * Add missing exits to prevent players from experiencing a cut off + world. 2005-12-10 18:22 akirschbaum - * : Fix incorrectly set blocking/nonblocking sea tiles; one of them + * Fix incorrectly set blocking/nonblocking sea tiles; one of them did allow to cast spells. 2005-12-08 18:02 akirschbaum - * : Remove '//' from path names. + * Remove '//' from path names. 2005-12-08 01:37 mikeeusa - * : putting ultra viscious oil floor in oil floor style so is + * putting ultra viscious oil floor in oil floor style so is nonblocking 2005-12-07 19:33 mikeeusa - * : Navar area: added some mysterious rand maps + * Navar area: added some mysterious rand maps 2005-12-07 19:20 mikeeusa - * : Navar area: added some mysterious rand maps + * Navar area: added some mysterious rand maps 2005-12-07 18:46 mikeeusa - * : adding some usefull styles, will use shortly in navar area + * adding some usefull styles, will use shortly in navar area 2005-12-04 20:38 akirschbaum - * : Prevent Great Wyrm from being blocked after he appears. Now he + * Prevent Great Wyrm from being blocked after he appears. Now he attacks players again. 2005-12-04 17:42 cavesomething - * : various shop header typo, etc fixes + * various shop header typo, etc fixes 2005-12-04 14:03 ryo_saeba - * : Fix Navar and Brest teleporters + * Fix Navar and Brest teleporters 2005-12-04 13:53 ryo_saeba - * : Fix Navar and Brest teleporters + * Fix Navar and Brest teleporters 2005-12-04 11:20 ryo_saeba - * : Force binary mode to avoid newline madness + * Force binary mode to avoid newline madness 2005-12-03 21:11 mikeeusa - * : More theater stuff for navar + * More theater stuff for navar 2005-12-02 22:16 akirschbaum - * : Add 'move_type 1' to icecube to make map work again; it does - not change map behavior. + * Add 'move_type 1' to icecube to make map work again; it does not + change map behavior. 2005-11-30 16:29 mikeeusa - * : maps Changing antartica's light house to use keteche's new - snowy lighthouse arch + * maps Changing antartica's light house to use keteche's new snowy + lighthouse arch 2005-11-28 21:17 akirschbaum - * : Make pushable objects work again. This patch fixes a problem + * Make pushable objects work again. This patch fixes a problem introduced by a recent server change; it does not change map behavior. 2005-11-28 21:12 akirschbaum - * : Properly set plural names of delivered objects. + * Properly set plural names of delivered objects. 2005-11-28 20:16 akirschbaum - * : Fix Zorn's inventory: spell inside spell does not make sense. + * Fix Zorn's inventory: spell inside spell does not make sense. 2005-11-26 23:58 mikeeusa - * : More theater stuff for navar + * More theater stuff for navar 2005-11-26 19:59 mikeeusa - * : Build shop in azumauindo + * Build shop in azumauindo 2005-11-26 19:52 mikeeusa - * : Build shop in azumauindo + * Build shop in azumauindo 2005-11-26 18:31 mikeeusa - * : More theater stuff for navar + * More theater stuff for navar 2005-11-26 02:51 mikeeusa - * : azamuindo edits + * azamuindo edits 2005-11-25 22:07 mikeeusa - * : Maps-BIGWORLD\(1\!OMG\!1\): added civic the-ar-ter\!1one to - Navar + * Maps-BIGWORLD\(1\!OMG\!1\): added civic the-ar-ter\!1one to Navar 2005-11-25 21:55 mikeeusa - * : Maps-BIGWORLD\(1\!OMG\!1\): added civic the-ar-ter\!1one to - Navar + * Maps-BIGWORLD\(1\!OMG\!1\): added civic the-ar-ter\!1one to Navar 2005-11-21 19:24 eracc - * : Move magic mouths under stairs going up to third floor. + * Move magic mouths under stairs going up to third floor. 2005-11-19 23:57 eracc - * : Attempt to fix shop headers in the files to have sane values - when buying + * Attempt to fix shop headers in the files to have sane values when + buying scrolls. Contact me (poof@eracc.com) if you test this and the scroll purchase values still seem outrageous. 2005-11-13 22:44 mikeeusa - * : CVS: maps-bigworld: made navar thamshop, jeweler, and IPO walls + * CVS: maps-bigworld: made navar thamshop, jeweler, and IPO walls adobe(yellowearthwall) as outer arch suggests 2005-11-13 22:38 mikeeusa - * : CVS: maps-bigworld: made buildshop's walls brown as the outside + * CVS: maps-bigworld: made buildshop's walls brown as the outside arch suggests 2005-11-11 07:14 akirschbaum - * : Fix syntax error in script. + * Fix syntax error in script. 2005-11-10 22:20 akirschbaum - * : Make it work with with new Python plugin; remove debug output; + * Make it work with with new Python plugin; remove debug output; make source-code formatting consistent. 2005-11-10 21:41 akirschbaum - * : Bug fixes: make it work with with new Python plugin, do not - make it talk to itself, prevent abuse with out of range amounts; - make source-code formatting consistent. + * Bug fixes: make it work with with new Python plugin, do not make + it talk to itself, prevent abuse with out of range amounts; make + source-code formatting consistent. 2005-11-10 20:16 akirschbaum - * : Bug fixes: make it work with with new Python plugin, add 'yes' + * Bug fixes: make it work with with new Python plugin, add 'yes' for help message, do not make it talk to itself. 2005-11-10 19:28 akirschbaum - * : Lots of bug fixes: make it work with new Python plugin, fix + * Lots of bug fixes: make it work with new Python plugin, fix truncated help message, set plural names of created objects, reword messages, prevent re-use of already sent packets, add safeguards for array-access; make source-code formatting @@ -22539,44 +22773,43 @@ 2005-11-10 19:21 akirschbaum - * : Disallow player name '#' since this key is used for the file - head line. + * Disallow player name '#' since this key is used for the file head + line. 2005-11-10 19:17 akirschbaum - * : Fix spelling errors. + * Fix spelling errors. 2005-11-10 04:57 eracc - * : Did not know about dimdoor working through windows. Fixed map - to stop that. + * Did not know about dimdoor working through windows. Fixed map to + stop that. 2005-11-09 16:18 mikeeusa - * : maps: added some no_spell so you can dd into the brest town - house + * maps: added some no_spell so you can dd into the brest town house 2005-11-09 15:53 mikeeusa - * : maps: made the townhouse in brest use redcwall + * maps: made the townhouse in brest use redcwall 2005-11-09 15:44 mikeeusa - * : maps: made the townhouse in brest use the _fant arch + * maps: made the townhouse in brest use the _fant arch 2005-11-09 15:28 mikeeusa - * : CVS: maps: regexed shop_building to shop_building_fant for + * CVS: maps: regexed shop_building to shop_building_fant for brest's build shop 2005-11-09 15:26 mikeeusa - * : CVS: maps: regexed shop_building to shop_building_west for + * CVS: maps: regexed shop_building to shop_building_west for navar's build shop 2005-11-09 06:11 eracc - * : Change the Lone Town town map to reflect the new path on the + * Change the Lone Town town map to reflect the new path on the apartment. People updating from CVS maps that have already gotten recent CVS maps will @@ -22586,89 +22819,89 @@ 2005-11-09 06:09 eracc - * : Files for permanent apartment in Lone Town. + * Files for permanent apartment in Lone Town. 2005-11-07 16:06 cavesomething - * : stop using *:100 in a shop header. + * stop using *:100 in a shop header. 2005-11-06 20:45 akirschbaum - * : Fix misnamed method names; fix looping over inventories. + * Fix misnamed method names; fix looping over inventories. 2005-11-06 19:57 eracc - * : Add a 2nd floor to the Brest build shop. + * Add a 2nd floor to the Brest build shop. 2005-11-06 19:35 eracc - * : Repair problems with the walls in the buildable areas of the - town house in + * Repair problems with the walls in the buildable areas of the town + house in Brest. Should be usable now and ready for download ... Leaf. :-) 2005-11-05 23:51 eracc - * : Add shop inventory sign to buildshop in Brest. + * Add shop inventory sign to buildshop in Brest. 2005-11-05 21:10 eracc - * : Add 'item builder' to shop header for building shop. + * Add 'item builder' to shop header for building shop. 2005-11-05 20:16 cavesomething - * : add item builders to shop headers for building shops + * add item builders to shop headers for building shops 2005-11-05 19:30 eracc - * : Add Acme Inc. build shop on world map in Brest. + * Add Acme Inc. build shop on world map in Brest. 2005-11-05 19:26 eracc - * : Build shop for Brest. + * Build shop for Brest. 2005-11-05 15:27 mikeeusa - * : CVS: maps-bigworld: set the golden axe face to axe_3_golden.111 + * CVS: maps-bigworld: set the golden axe face to axe_3_golden.111 2005-11-05 10:40 ryo_saeba - * : Fix case + * Fix case 2005-11-05 03:30 eracc - * : Fix check_inv tile to only trigger magic mouth when walked on - not when + * Fix check_inv tile to only trigger magic mouth when walked on not + when walking off. 2005-11-05 03:14 eracc - * : Adding Brest Town House to world map. + * Adding Brest Town House to world map. 2005-11-05 03:13 eracc - * : Permanent living for Brest. (buildable) + * Permanent living for Brest. (buildable) 2005-11-03 00:47 eracc - * : Fix Bragh to give hints of what keywords to use. + * Fix Bragh to give hints of what keywords to use. 2005-10-27 19:24 akirschbaum - * : Add weak wall to prevent trapped players. + * Add weak wall to prevent trapped players. 2005-10-26 16:25 cavesomething - * : shop headers for lake country, stoneville, nurnberg, red town, + * shop headers for lake country, stoneville, nurnberg, red town, euthville and port joesph 2005-10-25 19:33 akirschbaum - * : Add levers inside the compartments to prevent trapped players. + * Add levers inside the compartments to prevent trapped players. 2005-10-23 21:36 eracc - * : People are whining about "too easy to get good dragon food" so - I removed + * People are whining about "too easy to get good dragon food" so I + removed the treasure list for the basilisks and all but one of the Awful rats. Let me know if this is a wildly unpopular edit and I will put them @@ -22676,41 +22909,40 @@ 2005-10-21 00:39 cavesomething - * : make free skill scrolls require purchasing, set shop headers - and remove value hacks + * make free skill scrolls require purchasing, set shop headers and + remove value hacks 2005-10-20 01:19 eracc - * : Adding Lake Country dragon hangar to world map. + * Adding Lake Country dragon hangar to world map. 2005-10-20 01:18 eracc - * : Fix an error with Navar dragon hangar. + * Fix an error with Navar dragon hangar. 2005-10-20 01:17 eracc - * : Adding dragon hangar for Lake Country. + * Adding dragon hangar for Lake Country. 2005-10-19 20:51 eracc - * : Modify the TC entrances to add better terrain look and to make + * Modify the TC entrances to add better terrain look and to make the sign speak about cowardly running about when walked or flown over. 2005-10-19 20:45 bbotbuilder - * : Prevent more warnings + * Prevent more warnings 2005-10-19 20:12 bbotbuilder - * : Adding to prevent the server from giving a warning about it - being + * Adding to prevent the server from giving a warning about it being missing, which was resulting in lots of spam to the console. 2005-10-19 19:56 eracc - * : Modify map mainly to add to sign explaining that cowardly - running around in + * Modify map mainly to add to sign explaining that cowardly running + around in the TC entrance is frowned upon. Also added different grasses and stones to improve the "look" of the map. Will likely do the same with the @@ -22719,68 +22951,68 @@ 2005-10-18 21:03 eracc - * : Fix region in navar hangar to be navar. + * Fix region in navar hangar to be navar. 2005-10-18 18:53 gros - * : Update of the Global Events scripts to the new 2.0 CFPython. + * Update of the Global Events scripts to the new 2.0 CFPython. Update of the Guild-related scripts to the new 2.0 CFPython. Update of the remaining scripts to the new 2.0 CFPython. Gros - 18/10/2005 2005-10-18 18:45 gros - * : Adapted the casino-related scripts to CFPython 2.0. + * Adapted the casino-related scripts to CFPython 2.0. Gros - 18/10/2005 2005-10-18 18:13 gros - * : Update of the maps for CFPython version 2.0. + * Update of the maps for CFPython version 2.0. Update of the IPO-related scripts. Gros - 18/10/2005 2005-10-18 07:21 qal21 - * : Template maps: Update example to reflect new features. + * Template maps: Update example to reflect new features. 2005-10-18 00:47 eracc - * : Added ticket booth for Stoneville in place of the Navar ticket + * Added ticket booth for Stoneville in place of the Navar ticket booth in the Navar dragon hangar. 2005-10-17 22:34 eracc - * : Update world map to add road and dragon hangar building. + * Update world map to add road and dragon hangar building. 2005-10-17 22:33 eracc - * : Adding those dragon hangars I keep threatening to add. This one + * Adding those dragon hangars I keep threatening to add. This one is hear Navar. 2005-10-17 20:32 eracc - * : Missed a spot where there should have been a "No Spells" tile. + * Missed a spot where there should have been a "No Spells" tile. Fixed. 2005-10-16 22:54 qal21 - * : Add small test map for random template maps. + * Add small test map for random template maps. 2005-10-14 21:20 mikeeusa - * : world_104_115 + * world_104_115 2005-10-14 21:20 mikeeusa - * : CVS: maps-bigworld: added an abandoned temple which hosts + * CVS: maps-bigworld: added an abandoned temple which hosts kolbolds to scorn 2005-10-14 17:36 eracc - * : Add buttons to stop players getting trapped behind the iron - gate that leads + * Add buttons to stop players getting trapped behind the iron gate + that leads to the basement of Goths. The buttons are on the inside of the area behind the gate and one under the gate. Still have to pay booze from the @@ -22789,164 +23021,164 @@ 2005-10-13 00:45 eracc - * : Fix "graveyard manager". See tracker: + * Fix "graveyard manager". See tracker: http://sourceforge.net/tracker/index.php?func=detail&aid=1114821&group_id=13833&atid=113833 2005-10-11 20:45 bbotbuilder - * : Set "Guild Houses Inc."'s exit coords, so that the server won't + * Set "Guild Houses Inc."'s exit coords, so that the server won't give a warning about it. 2005-10-10 23:15 eracc - * : Change one exit going back to world_105_115. + * Change one exit going back to world_105_115. 2005-10-09 10:05 ryo_saeba - * : Fix bug #1277774 by making summoner stand still + * Fix bug #1277774 by making summoner stand still 2005-10-08 09:47 ryo_saeba - * : GPS script + * GPS script 2005-10-07 05:54 mikeeusa - * : CVS: maps-bigworld: added IPO and tradecenter to brest (small + * CVS: maps-bigworld: added IPO and tradecenter to brest (small loghouses next to inn) 2005-10-07 05:49 mikeeusa - * : CVS: maps-bigworld: added IPO and tradecenter to brest (small + * CVS: maps-bigworld: added IPO and tradecenter to brest (small loghouses next to inn) 2005-10-07 05:01 mikeeusa - * : CVS: maps-bigworld: brest.magic regexed wall to redcwall to - match the outer building (made the walls red like the building + * CVS: maps-bigworld: brest.magic regexed wall to redcwall to match + the outer building (made the walls red like the building representing it) 2005-10-07 04:55 mikeeusa - * : CVS: maps-bigworld: brest.food regexed wall to redcwall to - match the outer building (made the walls red like the building + * CVS: maps-bigworld: brest.food regexed wall to redcwall to match + the outer building (made the walls red like the building representing it) 2005-10-07 04:52 mikeeusa - * : CVS: maps-bigworld: amphis: regexed cwall to redcwall to match + * CVS: maps-bigworld: amphis: regexed cwall to redcwall to match the outer building (made the walls red like the building representing it) 2005-10-07 02:49 cavesomething - * : shop headers for brest + * shop headers for brest 2005-10-06 20:40 akirschbaum - * : Fix incorrect exit coordinates. + * Fix incorrect exit coordinates. 2005-10-06 17:00 cavesomething - * : shop headers for darcap + * shop headers for darcap 2005-10-05 21:55 akirschbaum - * : Disallow the Avatar of the Fire God from wearing cloaks/mithril + * Disallow the Avatar of the Fire God from wearing cloaks/mithril chainmail to prevent him loosing his custom resistances. 2005-10-05 04:44 mikeeusa - * : CVS: maps-bigworld: added shop headers to azumauindo shops + * CVS: maps-bigworld: added shop headers to azumauindo shops 2005-10-05 01:18 eracc - * : Begin work on Zorn castle basement first level. + * Begin work on Zorn castle basement first level. 2005-10-05 01:17 eracc - * : Add connection to the first basement level of Zorn castle. + * Add connection to the first basement level of Zorn castle. 2005-10-04 01:48 cavesomething - * : remove value hacks from some shops + * remove value hacks from some shops 2005-10-04 00:13 cavesomething - * : add rod and horn to scorn magic shop specialisations + * add rod and horn to scorn magic shop specialisations 2005-10-03 23:38 akirschbaum - * : Fix exit coordinates for slave_pit2 to not drop players into a + * Fix exit coordinates for slave_pit2 to not drop players into a void. 2005-10-03 17:53 cavesomething - * : shop headers for santo dominion + * shop headers for santo dominion 2005-10-03 17:21 cavesomething - * : patch #1311200 by sacq to fix typos, grammos, formatting - oddness, etc in the Hall of Selection + * patch #1311200 by sacq to fix typos, grammos, formatting oddness, + etc in the Hall of Selection 2005-10-03 16:33 cavesomething - * : shop headers for navar + * shop headers for navar 2005-10-03 15:02 cavesomething - * : fix header typo + * fix header typo 2005-10-03 03:05 cavesomething - * : add shop headers to scorn + * add shop headers to scorn 2005-10-02 19:48 akirschbaum - * : Change out of range hp of monsters to 32000; these monsters - used to flood the server log with error messages. + * Change out of range hp of monsters to 32000; these monsters used + to flood the server log with error messages. 2005-10-02 07:02 eracc - * : Added ballroom to Zorn castle. More guards. Move some things + * Added ballroom to Zorn castle. More guards. Move some things around a bit. Created and added fearless zorn guard sergeant. 2005-10-01 20:48 temitchell - * : Keep template (unfinished example of a larger map template for + * Keep template (unfinished example of a larger map template for building) 2005-10-01 20:39 temitchell - * : Bungalo template (an unfinished example map template) + * Bungalo template (an unfinished example map template) 2005-10-01 04:24 qal21 - * : Removing mlab from unlinked. (again, Mikee is having lock file + * Removing mlab from unlinked. (again, Mikee is having lock file issues) Mikee thinks it's best that it's removed until a solution (i.e. another cvs module) is found. 2005-10-01 03:40 qal21 - * : Removing mlab tarball from unlinked. (Mikee tried to remove, - but was having weird lock file issues.) + * Removing mlab tarball from unlinked. (Mikee tried to remove, but + was having weird lock file issues.) 2005-10-01 00:33 eracc - * : Added more zorn guards and a dining hall to Zorn castle. + * Added more zorn guards and a dining hall to Zorn castle. 2005-09-30 20:00 ryo_saeba - * : Improved post office, can now send/receive items + * Improved post office, can now send/receive items 2005-09-30 19:10 ryo_saeba - * : Storage room for items sent via post + * Storage room for items sent via post 2005-09-30 05:43 eracc - * : Modify "pipeweed" for "race tobacco" and modify "tobacco pouch" + * Modify "pipeweed" for "race tobacco" and modify "tobacco pouch" to hold "race tobacco". Hopefully this works as planned. The modified pouch should @@ -22954,21 +23186,21 @@ 2005-09-29 12:56 mikeeusa - * : CVS: maps-bigworld: unlinked updating mlab + * CVS: maps-bigworld: unlinked updating mlab 2005-09-29 12:31 qal21 - * : Clean up accidential extra commit by mikee. + * Clean up accidential extra commit by mikee. 2005-09-29 12:19 mikeeusa - * : CVS: map-bigworld: ug, was tired, uploaded the tar to - mlab-devel (can someone del that tar in mlab-devel?) + * CVS: map-bigworld: ug, was tired, uploaded the tar to mlab-devel + (can someone del that tar in mlab-devel?) 2005-09-29 06:23 eracc - * : More fleshing out of Zorn castle's main floor. Added library - with more + * More fleshing out of Zorn castle's main floor. Added library with + more guards and trophy room with more guards. The library will create many random reading in the bookshelves on load. The trophy room is @@ -22977,22 +23209,22 @@ 2005-09-29 04:24 mikeeusa - * : CVS: maps-bigworld: unlinked: mlab: fixed bug in maquis quest, + * CVS: maps-bigworld: unlinked: mlab: fixed bug in maquis quest, improved casino 2005-09-29 04:17 mikeeusa - * : CVS: maps-bigworld: unlinked: mlab: fixed bug in maquis quest, + * CVS: maps-bigworld: unlinked: mlab: fixed bug in maquis quest, improved casino 2005-09-29 04:15 mikeeusa - * : CVS: maps-bigworld: unlinked: mlab: fixed bug in maquis quest, + * CVS: maps-bigworld: unlinked: mlab: fixed bug in maquis quest, improved casino 2005-09-29 02:29 mikeeusa - * : CVS: maps-bigworld: added the scorn trade center so it isn't + * CVS: maps-bigworld: added the scorn trade center so it isn't taken for an empty lot again :P the trade center has recently been under abit of development so I'm putting it in the top level mlab dir for now (and so all the exits work) the region is set to @@ -23001,21 +23233,21 @@ 2005-09-29 02:19 mikeeusa - * : CVS: maps-bigworld: moved reiser's house from reserved spot for + * CVS: maps-bigworld: moved reiser's house from reserved spot for the trade center over to behind the city hall, i'll upload the trade center after this, it's region is set to scorn so will appear properly on who 2005-09-29 02:12 mikeeusa - * : CVS: maps-bigworld: moved reiser's house from reserved spot for + * CVS: maps-bigworld: moved reiser's house from reserved spot for the trade center over to behind the city hall, i'll upload the trade center after this, it's region is set to scorn so will appear properly on who 2005-09-28 07:03 eracc - * : A bit of adjustment to the guards and a slight rearrangement of + * A bit of adjustment to the guards and a slight rearrangement of items and guards in zorn/castle.mainfloor. Next update should add furniture and other @@ -23025,31 +23257,31 @@ 2005-09-28 06:00 eracc - * : Fleshed out /brest/zorn/castle.mainfloor a bit and added - fearless zorn + * Fleshed out /brest/zorn/castle.mainfloor a bit and added fearless + zorn guards. Yeah, these should be fun guys with which to party. (heh heh heh) 2005-09-28 00:58 mikeeusa - * : CVS: maps-bigworld: added another underground area to antartica + * CVS: maps-bigworld: added another underground area to antartica 2005-09-28 00:54 mikeeusa - * : CVS: maps-bigworld: enhanced CDC quests + * CVS: maps-bigworld: enhanced CDC quests 2005-09-28 00:43 mikeeusa - * : CVS: maps-bigworld: added another underground area to antartica + * CVS: maps-bigworld: added another underground area to antartica 2005-09-27 06:55 eracc - * : Modified the castle to add the link to + * Modified the castle to add the link to /brest/zorn/castle.mainfloor 2005-09-27 06:54 eracc - * : Main floor of Zorn's castle, unfinished. Beginning map for Zorn + * Main floor of Zorn's castle, unfinished. Beginning map for Zorn scrolls quest. I scrapped a bunch of what I did and started over. I will upload the @@ -23059,378 +23291,378 @@ 2005-09-26 07:08 mikeeusa - * : CVS: big-world: unlinked: added some more duengon to the + * CVS: big-world: unlinked: added some more duengon to the prisondemadness and added more quest hints to the NPCs in city de clouds as to the dark elf lord quest there 2005-09-26 07:01 mikeeusa - * : CVS: big-world: unlinked: added some more duengon to the + * CVS: big-world: unlinked: added some more duengon to the prisondemadness and added more quest hints to the NPCs in city de clouds as to the dark elf lord quest there 2005-09-26 01:45 mikeeusa - * : added a potion shop to azumauindo + * added a potion shop to azumauindo 2005-09-25 18:22 ryo_saeba - * : Basic quest test map. + * Basic quest test map. 2005-09-24 18:32 eracc - * : Added a gaggle of wyvern's near dragon TC entrance. + * Added a gaggle of wyvern's near dragon TC entrance. 2005-09-24 18:24 eracc - * : Added two bands of wandering ogre's and ogre hero's near - humanoid TC + * Added two bands of wandering ogre's and ogre hero's near humanoid + TC entrance. 2005-09-24 18:15 eracc - * : Added a band of marauding demons and fiends near demon TC + * Added a band of marauding demons and fiends near demon TC entrance. 2005-09-24 17:47 eracc - * : Added two bands of maurauding skeletal crews near the undead TC + * Added two bands of maurauding skeletal crews near the undead TC entrance. 2005-09-24 09:37 ryo_saeba - * : Patches #1255825 #1257252 #1260045 - alchemy classroom in Scorn + * Patches #1255825 #1257252 #1260045 - alchemy classroom in Scorn 2005-09-22 02:19 mikeeusa - * : CVS: maps-bigworld: azumauindo: added small apartment to + * CVS: maps-bigworld: azumauindo: added small apartment to ranbounagisatoshi 2005-09-21 09:16 akirschbaum - * : Fix default entry coodinates. Previously the preceeding random + * Fix default entry coodinates. Previously the preceeding random map ended in a wall. 2005-09-21 06:47 mikeeusa - * : CVS: maps-bigworld azumauindo: added a trade center to + * CVS: maps-bigworld azumauindo: added a trade center to ranbounagisatoshi and updated dictionary in the private apartment in suno- 2005-09-21 06:43 mikeeusa - * : CVS: maps-bigworld azumauindo: added a trade center to + * CVS: maps-bigworld azumauindo: added a trade center to ranbounagisatoshi 2005-09-21 06:01 mikeeusa - * : CVS: maps-bigworld azumauindo: added groupshop maps + * CVS: maps-bigworld azumauindo: added groupshop maps 2005-09-21 05:15 mikeeusa - * : CVS: maps-bigworld azumauindo: name_pl of guild keys fixed - + * CVS: maps-bigworld azumauindo: name_pl of guild keys fixed - error found by cavesomething 2005-09-20 21:42 mikeeusa - * : CVS: maps-bigworld azumauindo: added groupshop maps + * CVS: maps-bigworld azumauindo: added groupshop maps 2005-09-20 06:06 mikeeusa - * : CVS: maps-bigworld azumauindo: added groupshop maps + * CVS: maps-bigworld azumauindo: added groupshop maps 2005-09-20 02:14 eracc - * : Fix funky looking lake in ancient pupland mountain.b1 and add + * Fix funky looking lake in ancient pupland mountain.b1 and add ferns around the edges. Cosmetic change only. 2005-09-20 00:21 mikeeusa - * : Moving 'antartica' more southerly so it never thaws as previous + * Moving 'antartica' more southerly so it never thaws as previous 2005-09-19 02:08 mikeeusa - * : CVS: unlinked maps: mlab: some City de Clouds shop fixes + * CVS: unlinked maps: mlab: some City de Clouds shop fixes 2005-09-17 20:26 qal21 - * : Fix more missing things in commit of mlab-devel in unlinked + * Fix more missing things in commit of mlab-devel in unlinked 2005-09-17 20:23 qal21 - * : Fixed things that were missing + * Fixed things that were missing 2005-09-17 19:46 qal21 - * : Fixed commit of untarred mlab in unlinked. + * Fixed commit of untarred mlab in unlinked. 2005-09-17 15:02 qal21 - * : Adding untarrred mlab. + * Adding untarrred mlab. 2005-09-17 12:10 akirschbaum - * : Fix destination coordinates of stairs going up/down. One did - end in a wall, the other was off by one. + * Fix destination coordinates of stairs going up/down. One did end + in a wall, the other was off by one. 2005-09-17 06:23 mikeeusa - * : CVS commit: maps-bigworld: mlab-devel.tar.gz update + * CVS commit: maps-bigworld: mlab-devel.tar.gz update 2005-09-16 22:39 mikeeusa - * : CVS maps-bigworld commit, whalingpost and antartica maps + * CVS maps-bigworld commit, whalingpost and antartica maps 2005-09-16 22:12 mikeeusa - * : CVS maps-bigworld commit, stone stairway exit style + * CVS maps-bigworld commit, stone stairway exit style 2005-09-16 21:28 eracc - * : New style file, dragon_16, to add a few chaos wyverns in high + * New style file, dragon_16, to add a few chaos wyverns in high level random dragon style dungeons. Should be fun. 2005-09-16 04:27 mikeeusa - * : The mlab development tarball: I uploaded this so that those who + * The mlab development tarball: I uploaded this so that those who would wish to check out, install, or CVSify mlab would have the maps at their fingertips. 2005-09-15 22:28 akirschbaum - * : Fix plural names of altars. + * Fix plural names of altars. 2005-09-15 22:14 akirschbaum - * : Dragon Emissary now demands exactly emeralds of great value. + * Dragon Emissary now demands exactly emeralds of great value. 2005-09-15 22:01 akirschbaum - * : Fix tiling. + * Fix tiling. 2005-09-15 21:54 akirschbaum - * : Hide magic mouths below floor to prevent detection by show + * Hide magic mouths below floor to prevent detection by show invisible. 2005-09-15 21:46 akirschbaum - * : Hide invisible exits and magic mouths below floor to prevent + * Hide invisible exits and magic mouths below floor to prevent detection by show invisible. 2005-09-15 21:34 akirschbaum - * : Hide invisible exits below floor to prevent detection by show + * Hide invisible exits below floor to prevent detection by show invisible. 2005-09-15 21:27 akirschbaum - * : Hide magic mouths and invisible exits below floor to prevent + * Hide magic mouths and invisible exits below floor to prevent detection by show invisible. 2005-09-15 20:13 akirschbaum - * : Hide magic mouths and invisible exits below floor to prevent + * Hide magic mouths and invisible exits below floor to prevent detection by show invisible. 2005-09-15 19:52 akirschbaum - * : Hide magic mouths below floor to prevent detection by show + * Hide magic mouths below floor to prevent detection by show invisible. 2005-09-15 18:47 eracc - * : It was pointed out that the random_potion was too easy to get. + * It was pointed out that the random_potion was too easy to get. Fixed. 2005-09-15 18:19 akirschbaum - * : Hide invibisle exits, magic mouths, and buttons below floor to + * Hide invibisle exits, magic mouths, and buttons below floor to prevent detection by show invisible. 2005-09-12 17:57 akirschbaum - * : Hide magic mouths below floor to prevent detection by show + * Hide magic mouths below floor to prevent detection by show invisible. 2005-09-11 19:36 akirschbaum - * : Hide invisible exits and magic mouths below floor to prevent + * Hide invisible exits and magic mouths below floor to prevent detection by show invisible. 2005-09-11 19:24 akirschbaum - * : Fix enter_x/y coordinates. + * Fix enter_x/y coordinates. 2005-09-11 19:24 akirschbaum - * : Hide invisible exits and magic mouths below floor to prevent + * Hide invisible exits and magic mouths below floor to prevent detection by show invisible. 2005-09-11 19:09 akirschbaum - * : Fix enter_x/y coordinates. + * Fix enter_x/y coordinates. 2005-09-11 18:11 akirschbaum - * : Hide magic mouths below floor to prevent detection by show + * Hide magic mouths below floor to prevent detection by show invisible. 2005-09-11 16:54 akirschbaum - * : Hide magic mouths below floor to prevent detection by show + * Hide magic mouths below floor to prevent detection by show invisible. 2005-09-11 16:42 akirschbaum - * : Hide magic mouths and invisible exits below floor to prevent + * Hide magic mouths and invisible exits below floor to prevent detection by show invisible. 2005-09-11 16:01 akirschbaum - * : Hide magic mouths and invisible exits below floor to prevent + * Hide magic mouths and invisible exits below floor to prevent detection by show invisible. 2005-09-11 15:45 akirschbaum - * : Hide magic mouths below floor to prevent detection by show + * Hide magic mouths below floor to prevent detection by show invisible. 2005-09-11 15:35 akirschbaum - * : Hide magic mouths below floor to prevent detection by show + * Hide magic mouths below floor to prevent detection by show invisible. 2005-09-11 13:57 akirschbaum - * : Hide magic mouths and invisible exits below floor to prevent + * Hide magic mouths and invisible exits below floor to prevent detection by show invisible. 2005-09-11 12:51 akirschbaum - * : Hide magic mouths, buttons, and invisible exits below floor to + * Hide magic mouths, buttons, and invisible exits below floor to prevent detection by show invisible. 2005-09-11 09:56 akirschbaum - * : Remove useless 'invisible 1' from random_wealth objects. + * Remove useless 'invisible 1' from random_wealth objects. 2005-09-10 19:01 akirschbaum - * : Fix spelling errors. + * Fix spelling errors. 2005-09-10 17:52 akirschbaum - * : Remove magic mouth without message. + * Remove magic mouth without message. 2005-09-07 21:41 akirschbaum - * : Fix map name. + * Fix map name. 2005-09-07 21:33 akirschbaum - * : Make the dresser working. + * Make the dresser working. 2005-09-07 21:29 akirschbaum - * : Make library key work. + * Make library key work. 2005-09-07 21:26 akirschbaum - * : Fix messages. + * Fix messages. 2005-09-07 21:25 akirschbaum - * : Fix magic mouth for right altar. + * Fix magic mouth for right altar. 2005-09-07 21:18 akirschbaum - * : Fix layout of ascii image in nautical map. + * Fix layout of ascii image in nautical map. 2005-09-07 20:28 akirschbaum - * : Hide magic mouths and invisible exits below floor to prevent + * Hide magic mouths and invisible exits below floor to prevent detection by show invisible. 2005-09-06 20:10 akirschbaum - * : Hide magic mouths, invisible exits, teleporters, and buttons + * Hide magic mouths, invisible exits, teleporters, and buttons below floor to prevent detection by show invisible. 2005-09-05 20:11 akirschbaum - * : Move magic mouths, invisible exits, and buttons below floor to + * Move magic mouths, invisible exits, and buttons below floor to prevent detection by show invisible. 2005-09-05 20:06 akirschbaum - * : Remove magic mouth with no message. + * Remove magic mouth with no message. 2005-09-04 19:43 eracc - * : Following the lead of akirschbaum and hiding beneath the - terrain invisible + * Following the lead of akirschbaum and hiding beneath the terrain + invisible tiles that are supposed to remain unseen. 2005-09-04 18:24 akirschbaum - * : Move magic mouths and invisible exits below floor to prevent + * Move magic mouths and invisible exits below floor to prevent detection by show invisible. 2005-09-03 21:07 tchize - * : Fixed for RFE 947871 and fixed the altar. + * Fixed for RFE 947871 and fixed the altar. Shop now contains new skill scrolls Shop now require exactly exceptional beauty diamonds to enter. 2005-09-01 23:24 akirschbaum - * : Move magic mouths, buttons, and invisible exits below floor to + * Move magic mouths, buttons, and invisible exits below floor to prevent detection by show invisible. 2005-08-30 20:26 akirschbaum - * : Move magic mouths and buttons below floor to prevent detection - by show invisible. + * Move magic mouths and buttons below floor to prevent detection by + show invisible. 2005-08-30 20:21 akirschbaum - * : Move magic mouths and invisible exits below floor to prevent + * Move magic mouths and invisible exits below floor to prevent detection by show invisible. 2005-08-30 19:50 akirschbaum - * : Move magic mouths and invisible exits below floor to prevent + * Move magic mouths and invisible exits below floor to prevent detection by show invisible. 2005-08-28 22:43 akirschbaum - * : Move magic mouths, invisible exits, and teleporters below floor + * Move magic mouths, invisible exits, and teleporters below floor to prevent detection by show invisible. 2005-08-28 16:45 akirschbaum - * : Move magic mouths and invisible exits below floor to prevent + * Move magic mouths and invisible exits below floor to prevent detection by show invisible. 2005-08-19 19:29 qal21 - * : Update in-game documentation of building to include recent + * Update in-game documentation of building to include recent changes/additions. 2005-08-13 05:57 qal21 - * : Fix several bugs with the arena death teleporter. + * Fix several bugs with the arena death teleporter. 2005-08-11 16:10 bbotbuilder - * : Fixed issue where players can get stuck. + * Fixed issue where players can get stuck. 2005-08-11 15:55 bbotbuilder - * : Fixed issue where players can get "locked out" of their guild's + * Fixed issue where players can get "locked out" of their guild's storage rooms. Caused because the inventory checker didn't fall on a unique @@ -23438,128 +23670,128 @@ 2005-08-10 08:12 ryo_saeba - * : Add more battleground as players were getting killed later on + * Add more battleground as players were getting killed later on (RFE 1222304) 2005-08-10 05:17 qal21 - * : Fix spelling error in the region. + * Fix spelling error in the region. 2005-07-31 08:34 k_ahlers - * : Corrected Bugs in King/Princess/Guards + * Corrected Bugs in King/Princess/Guards 2005-07-22 19:32 ryo_saeba - * : Log, then check mail - if mail fails, log is still written. + * Log, then check mail - if mail fails, log is still written. 2005-07-22 08:16 k_ahlers - * : shops/*: added shop inventory signs + * shops/*: added shop inventory signs city: corrected entrance to the palace 2005-07-21 21:51 k_ahlers - * : city: link to inn added + * city: link to inn added inn: inserted and designed 2005-07-21 18:20 k_ahlers - * : redesigned, houses inserted + * redesigned, houses inserted 2005-07-21 12:29 k_ahlers - * : general, general2: redesigned; map splitted in two files; part - of a little quest inserted + * general, general2: redesigned; map splitted in two files; part of + a little quest inserted magic: built in; other part of the little quest inserted 2005-07-21 08:10 k_ahlers - * : armour, potion, weapon: all nomagic-tiles removed, selling - works now + * armour, potion, weapon: all nomagic-tiles removed, selling works + now city: redesign, addet transportarea, magic now allowed palace: redesign, more guards, stronger guards, magic now allowed 2005-07-20 09:35 k_ahlers - * : general: New Shop added + * general: New Shop added potion: New Shop added city: Link to shops/general and shops/potion set 2005-07-19 10:06 k_ahlers - * : palace: changed design, added npcs + * palace: changed design, added npcs 2005-07-19 07:44 k_ahlers - * : city: Link to palace set + * city: Link to palace set enter: automatic teleport when the pass is availible palace: added 2005-07-19 05:45 k_ahlers - * : shops/armour: Armourshop added + * shops/armour: Armourshop added city: Armourshop linked ALL: Region set to 'Forgotten Town' 2005-07-19 05:25 k_ahlers - * : weapon: Changed Exitlocation in the city-map + * weapon: Changed Exitlocation in the city-map city: linked weaponshop to shops/weapon 2005-07-18 21:45 akirschbaum - * : Remove undefined field 'splaying'. + * Remove undefined field 'splaying'. 2005-07-18 18:19 k_ahlers - * : city: automatic doorcloser added + * city: automatic doorcloser added enter: bug with the monstermovers deleted 2005-07-18 16:02 k_ahlers - * : Added the weaponshop and the questpart-area + * Added the weaponshop and the questpart-area 2005-07-18 15:51 k_ahlers - * : Made the Vampires weaker (physical+50) + * Made the Vampires weaker (physical+50) 2005-07-18 15:39 k_ahlers - * : map for the forgotten_town weaponshop added; entermap - corrected: the sign for the exit was corrected and monstermovers - were build in because of blocking the teleporters + * map for the forgotten_town weaponshop added; entermap corrected: + the sign for the exit was corrected and monstermovers were build + in because of blocking the teleporters 2005-07-18 00:47 cavesomething - * : quest-ise the newbie house + * quest-ise the newbie house 2005-07-17 22:43 k_ahlers - * : k_ahlers: Changed building in Darcap to castle and linked it - with the forgotten-town maps + * k_ahlers: Changed building in Darcap to castle and linked it with + the forgotten-town maps 2005-07-17 22:37 k_ahlers - * : k_ahlers: Added maps for the forgotten_town quest; city - + * k_ahlers: Added maps for the forgotten_town quest; city - Maincity; entry - Test for enter the Maintown 2005-07-17 17:30 ryo_saeba - * : Map on tracker, #1239566 by Knut Ahlers + * Map on tracker, #1239566 by Knut Ahlers 2005-07-10 14:43 temitchell - * : replace instances of s_bridge with stonebridge arches + * replace instances of s_bridge with stonebridge arches 2005-07-07 20:39 akirschbaum - * : Fix spelling of slaying field for payment altar. + * Fix spelling of slaying field for payment altar. 2005-06-25 07:52 mwedel - * : Clean up some of the signs - instead of 'warez' english, make - it proper + * Clean up some of the signs - instead of 'warez' english, make it + proper english (U->You). Remove a sign that makes too bloody obvious in a dead end area. @@ -23567,7 +23799,7 @@ 2005-06-25 06:57 mwedel - * : Minor map changes: + * Minor map changes: enigme: State what clues are needed at start of dungeon - as it was, since the clues weren't until long after you killed the monster, the @@ -23582,15 +23814,15 @@ 2005-06-16 16:28 eracc - * : Fix area around Lord Ludo tower to stop ddoor. + * Fix area around Lord Ludo tower to stop ddoor. 2005-06-16 16:27 eracc - * : Fix areas that might allow ddoor to bypass payment. + * Fix areas that might allow ddoor to bypass payment. 2005-06-14 21:28 eracc - * : Apparently in an edit I removed the "damned" attribute from the + * Apparently in an edit I removed the "damned" attribute from the new floor. Fixed in this edit by adding a no_spells tile over the section of floor in @@ -23598,17 +23830,17 @@ 2005-06-14 03:46 eracc - * : Major overhaul. New look. Made the area around the entrance mat + * Major overhaul. New look. Made the area around the entrance mat No Sale so lazy dinks would quit dropping crap there. 2005-06-10 20:01 eracc - * : Fix problem with 2 of the payment altars. Cosmetic changes. + * Fix problem with 2 of the payment altars. Cosmetic changes. 2005-06-09 04:09 eracc - * : Changed entrance to brest.inn for cosmetic reasons. Removed the + * Changed entrance to brest.inn for cosmetic reasons. Removed the odd, and totally incongruous, invisible light sources and added "Street Lamps". @@ -23616,7 +23848,7 @@ 2005-06-09 04:06 eracc - * : Major overhaul to the Inn. Some things were apparently left in + * Major overhaul to the Inn. Some things were apparently left in from move to bigworld from smallworld. They no longer made sense so I removed them. Also @@ -23624,14 +23856,14 @@ 2005-06-08 22:05 eracc - * : Fix problem with inablility to walk on the dock and get to - Zorn's fishing + * Fix problem with inablility to walk on the dock and get to Zorn's + fishing boat. 2005-06-08 22:03 eracc - * : Change wording on magic mouth on ground floor to reflect - changes on the + * Change wording on magic mouth on ground floor to reflect changes + on the upper.1 floor. Remove bullet walls on upper.1 (they "felt" artificial) and added some new @@ -23641,74 +23873,74 @@ 2005-06-08 21:03 eracc - * : Fix the "sea" area near the SW corner of the map. Hoping I - missed nothing + * Fix the "sea" area near the SW corner of the map. Hoping I missed + nothing else this time. 2005-06-08 21:01 eracc - * : Fix the "sea" area in the NW corner of the map. + * Fix the "sea" area in the NW corner of the map. 2005-06-08 20:59 eracc - * : Fix the odd little pond in the middle of the inn. + * Fix the odd little pond in the middle of the inn. 2005-06-08 20:54 eracc - * : Add NPC with information about one of the TC roads. + * Add NPC with information about one of the TC roads. 2005-06-08 20:44 eracc - * : Added a road to another high level TC. + * Added a road to another high level TC. 2005-06-08 07:32 eracc - * : Fix spelling error. + * Fix spelling error. 2005-06-08 05:48 eracc - * : Added sign and road to one of the high level TCs. + * Added sign and road to one of the high level TCs. 2005-06-08 05:47 eracc - * : Added NPC with information about Training Center move. + * Added NPC with information about Training Center move. 2005-06-06 21:11 eracc - * : Added sign and road to TC. + * Added sign and road to TC. 2005-06-06 21:10 eracc - * : Added NPC with information on TC move. + * Added NPC with information on TC move. 2005-06-06 03:27 eracc - * : Add NPC character with information about Training Centers. + * Add NPC character with information about Training Centers. 2005-06-06 03:14 eracc - * : Added more information to Bragh about the TC move. + * Added more information to Bragh about the TC move. 2005-06-06 03:04 eracc - * : Added a road to one of the high level training centers. + * Added a road to one of the high level training centers. 2005-06-04 15:31 temitchell - * : edits to greenway maps + * edits to greenway maps - add new entry points - edit entrances (making random maps less deep but more dangerous) 2005-06-03 19:51 eracc - * : Added a randomized 2 in 8 chance of getting figurine of xan - based on chance + * Added a randomized 2 in 8 chance of getting figurine of xan based + on chance of one of the other buttons being pushed. 2005-06-02 02:28 eracc - * : Leaf pointed out that the firewalls were killing the CPU on + * Leaf pointed out that the firewalls were killing the CPU on metalforge. Reduced the number of firewalls to 2. Replaced 2nd altar with a timer altar that opens the gates for a @@ -23723,74 +23955,73 @@ 2005-06-01 21:11 eracc - * : Update for TC road. + * Update for TC road. 2005-06-01 21:07 eracc - * : Map fixes. + * Map fixes. 2005-06-01 21:05 eracc - * : Fixed timer. + * Fixed timer. 2005-06-01 04:48 eracc - * : Oops. Used actual steaks for the altar examples and of course + * Oops. Used actual steaks for the altar examples and of course they were edible. Replaced with walls that have the face changed to look like a steak and renamed to the type of steak needed for each altar. Also renamed the altars. 2005-06-01 03:47 eracc - * : Fixed some errors I made that prevented players from reaching - the TC. + * Fixed some errors I made that prevented players from reaching the + TC. 2005-06-01 03:00 eracc - * : Timer didn't work. Trying a new method with this commit. + * Timer didn't work. Trying a new method with this commit. 2005-06-01 02:58 eracc - * : Forgot to use "@match" in the NPC dialog for the TC info. - Fixed. + * Forgot to use "@match" in the NPC dialog for the TC info. Fixed. 2005-05-31 04:37 eracc - * : Part of the Training Center move. + * Part of the Training Center move. 2005-05-31 03:58 eracc - * : Part of the Training Center move. + * Part of the Training Center move. 2005-05-31 01:07 eracc - * : Part of the Training Center move. + * Part of the Training Center move. 2005-05-31 01:06 eracc - * : Fixed region and made map an outdoor map. + * Fixed region and made map an outdoor map. 2005-05-30 23:23 eracc - * : Noticed an error with one of the payment altars. Fixed with - this version. + * Noticed an error with one of the payment altars. Fixed with this + version. 2005-05-30 23:15 eracc - * : Add a new NPC with information on the TC move. + * Add a new NPC with information on the TC move. 2005-05-30 23:14 eracc - * : Tweak the map to add a bit of fun and some information on the - TC move. + * Tweak the map to add a bit of fun and some information on the TC + move. 2005-05-30 23:13 eracc - * : Part of the Training Center move. + * Part of the Training Center move. 2005-05-29 01:18 temitchell - * : - added cdc bank (simplified names) + * - added cdc bank (simplified names) - removed all imperial converters - imperial notes should always be exchanged using IPO bank or the service charge cannot be applied @@ -23799,19 +24030,19 @@ 2005-05-28 23:07 akirschbaum - * : Add plural name to item. + * Add plural name to item. 2005-05-28 23:04 akirschbaum - * : Add plural name to items. + * Add plural name to items. 2005-05-28 22:57 akirschbaum - * : Add plural name to items. + * Add plural name to items. 2005-05-28 20:11 temitchell - * : - add more citydecloud maps, spire, bigstore + * - add more citydecloud maps, spire, bigstore - MANY fixes to the shops to prevent players walking off with unpaid items. @@ -23821,142 +24052,142 @@ 2005-05-28 03:14 eracc - * : Entrance to part of low level TC moved to this map. + * Entrance to part of low level TC moved to this map. 2005-05-28 03:13 eracc - * : Closed the TC in Scorn. Map modified to reflect status. + * Closed the TC in Scorn. Map modified to reflect status. 2005-05-28 03:10 eracc - * : Part of the Training Center move. + * Part of the Training Center move. 2005-05-28 03:07 eracc - * : Recommit. Previous gave errors. + * Recommit. Previous gave errors. 2005-05-28 03:02 eracc - * : Commit again. Previous gave errors. + * Commit again. Previous gave errors. 2005-05-28 02:56 eracc - * : New directory and maps for the Training Center move. Low level + * New directory and maps for the Training Center move. Low level maps are in this commit along with the old TC for reference. 2005-05-27 22:22 akirschbaum - * : Fix money exploit for converters. + * Fix money exploit for converters. 2005-05-27 21:23 akirschbaum - * : Add proper names to buildings. + * Add proper names to buildings. 2005-05-27 21:17 akirschbaum - * : Add plural name for Essence of Flame; change description to - match it the other Essence of Flame. + * Add plural name for Essence of Flame; change description to match + it the other Essence of Flame. 2005-05-27 21:08 akirschbaum - * : Remove trailing white space from text. + * Remove trailing white space from text. 2005-05-27 21:06 akirschbaum - * : Fix spelling errors. + * Fix spelling errors. 2005-05-27 20:58 akirschbaum - * : Fix spelling errors. + * Fix spelling errors. 2005-05-27 20:46 akirschbaum - * : Fix spelling error. + * Fix spelling error. 2005-05-27 20:44 akirschbaum - * : Fix spelling errors. + * Fix spelling errors. 2005-05-27 20:39 akirschbaum - * : Fix spelling errors. + * Fix spelling errors. 2005-05-27 20:35 akirschbaum - * : Fix spelling error. + * Fix spelling error. 2005-05-27 18:26 eracc - * : Yet another try to commit this map. CVS is irritating me ... + * Yet another try to commit this map. CVS is irritating me ... 2005-05-27 18:24 eracc - * : Recommit because of errors in the last commit attempt. Crossing + * Recommit because of errors in the last commit attempt. Crossing fingers ... 2005-05-27 18:21 eracc - * : Missed updating these altars in the previous fit of editing. + * Missed updating these altars in the previous fit of editing. Perhaps the ones in scorn/misc should be moved to scorn/temples ... but another day. 2005-05-26 02:59 eracc - * : Fixed ground floor to be an outdoor map. Try #4 to get + * Fixed ground floor to be an outdoor map. Try #4 to get brest.scrolls.upper.2 to commit. 2005-05-26 02:56 eracc - * : Try #3 to commit these maps ... + * Try #3 to commit these maps ... 2005-05-26 02:55 eracc - * : Try #2 to commit these files ... + * Try #2 to commit these files ... 2005-05-26 02:52 eracc - * : Adding Brest Scroll Shop + * Adding Brest Scroll Shop 2005-05-26 01:20 eracc - * : Fix name field on tables in thamshop. Still trying to get fixed + * Fix name field on tables in thamshop. Still trying to get fixed valriel temple in. 2005-05-26 01:16 eracc - * : Fixing region in lone_town/town, hoping valriel temple gets in + * Fixing region in lone_town/town, hoping valriel temple gets in this time. 2005-05-26 01:06 eracc - * : Several maps updated and never committed. + * Several maps updated and never committed. 2005-05-26 01:02 eracc - * : Recommit of these maps with fixed altars due to receiving an + * Recommit of these maps with fixed altars due to receiving an error with the last commit attempt. eracc 2005-05-26 00:55 eracc - * : Fixes to permanent temple altars in Navar to prevent + * Fixes to permanent temple altars in Navar to prevent reconsecration. 2005-05-25 23:24 eracc - * : Fixed thaumaturgy shop to remove money exploit. + * Fixed thaumaturgy shop to remove money exploit. 2005-05-25 23:15 eracc - * : Updated Scorn temples to level 120 so high level players cannot + * Updated Scorn temples to level 120 so high level players cannot reconsecrate them and cause DM headaches. 2005-05-21 23:35 temitchell - * : - add castle keep maps to citydeclouds + * - add castle keep maps to citydeclouds 2005-05-21 23:01 temitchell - * : - add citydecloud maps (now split into 50x50 maps) + * - add citydecloud maps (now split into 50x50 maps) - fix exit from ttower - note still have some things to fix up in cloud city (shops I suspect @@ -23964,45 +24195,44 @@ 2005-05-21 22:50 temitchell - * : - sell healing potions at grumm's + * - sell healing potions at grumm's 2005-05-21 22:47 temitchell - * : - change price on healing potions to match value + * - change price on healing potions to match value 2005-05-21 22:15 temitchell - * : - update potion shop now that creator potions work again. + * - update potion shop now that creator potions work again. 2005-05-21 18:17 bbotbuilder - * : Add a hint for the "fareast" maps. + * Add a hint for the "fareast" maps. 2005-05-21 16:56 bbotbuilder - * : Removing one of mikee's comments... + * Removing one of mikee's comments... 2005-05-21 12:14 akirschbaum - * : Add plural names to items; allow guildmaster's key to merge - with other keys. + * Add plural names to items; allow guildmaster's key to merge with + other keys. 2005-05-20 20:42 bbotbuilder - * : Commit of mikeeusa's "fareast" patch to add a "japan-like" - area. + * Commit of mikeeusa's "fareast" patch to add a "japan-like" area. 2005-05-03 18:36 ryo_saeba - * : Removed unused file, marked as 'don't use' since august + * Removed unused file, marked as 'don't use' since august 2005-04-28 14:53 cavesomething - * : some region definition updates + * some region definition updates 2005-04-21 06:56 mwedel - * : Update directions to Castle Aaarg - with old directions, no one + * Update directions to Castle Aaarg - with old directions, no one would ever find it, since it isn't anywhere near a swamp. At least with the @@ -24011,11 +24241,11 @@ 2005-04-20 20:32 bbotbuilder - * : "Fix" for bug #1084056: A. Pupland potion selling tablets nuts + * "Fix" for bug #1084056: A. Pupland potion selling tablets nuts 2005-04-14 07:24 mwedel - * : Add some background in mlab map tiling. + * Add some background in mlab map tiling. Add some useful script (rewrite_..) which are generally handy, but will mostly be used to get the mlab maps into some sort of sane @@ -24026,8 +24256,7 @@ 2005-04-14 07:02 mwedel - * : Add difficulty_increase 0.5 to mushroom quest - this puts it - more + * Add difficulty_increase 0.5 to mushroom quest - this puts it more in line with the difficulty of the final map and where it is in the sceme of all the scorn knighthood quests. @@ -24035,195 +24264,195 @@ 2005-04-09 13:29 akirschbaum - * : Remove tailing spaces from @match lines. + * Remove tailing spaces from @match lines. 2005-04-09 12:00 akirschbaum - * : Fix spelling errors. + * Fix spelling errors. 2005-04-09 08:26 akirschbaum - * : Fix spelling error. + * Fix spelling error. 2005-04-09 08:20 akirschbaum - * : Fix spelling error. + * Fix spelling error. 2005-04-09 07:57 akirschbaum - * : Fix spelling error. + * Fix spelling error. 2005-04-04 00:26 temitchell - * : - update illusion + * - update illusion 2005-04-04 00:24 temitchell - * : Add mlab tavern and tower to Navar. + * Add mlab tavern and tower to Navar. - added some walls to tavernb3 and some floors to tavern3 2005-04-03 23:30 temitchell - * : Add new Scorn quest by huhanhi. Sourceforge tracker #1175030. + * Add new Scorn quest by huhanhi. Sourceforge tracker #1175030. 2005-03-30 19:22 akirschbaum - * : Make the test for admission to the guild work again. + * Make the test for admission to the guild work again. 2005-03-24 21:53 majorwoo - * : Increased length of time marker lasts for teams in teamwar + * Increased length of time marker lasts for teams in teamwar 2005-03-23 21:02 cavesomething - * : region updates for some maps in navar and brest + * region updates for some maps in navar and brest 2005-03-22 21:02 majorwoo - * : Updates to the teamwar map, moved team registration to a new - map, added spectator area + * Updates to the teamwar map, moved team registration to a new map, + added spectator area 2005-03-21 05:59 majorwoo - * : Moved to a real map, instead of a DM only after final testing. + * Moved to a real map, instead of a DM only after final testing. 2005-03-21 05:49 majorwoo - * : Correct teleport on teamwar map. + * Correct teleport on teamwar map. 2005-03-21 02:59 majorwoo - * : New Brest look from mikeeusa + * New Brest look from mikeeusa 2005-03-20 22:35 majorwoo - * : This is the new teamwar map, and modified world map with the + * This is the new teamwar map, and modified world map with the entrance 2005-03-17 18:20 akirschbaum - * : Fix exit destination. + * Fix exit destination. 2005-03-16 21:39 akirschbaum - * : Fix spelling errors. + * Fix spelling errors. 2005-03-15 21:44 ryo_saeba - * : Applied patch #1145089 (cavesomething) to add region support + * Applied patch #1145089 (cavesomething) to add region support 2005-03-14 19:17 akirschbaum - * : Add missing floor tile. + * Add missing floor tile. 2005-03-14 19:07 akirschbaum - * : Add missing floor tiles. + * Add missing floor tiles. 2005-03-14 05:24 temitchell - * : removing mlab from scorn (upstream has moved to Navar) + * removing mlab from scorn (upstream has moved to Navar) 2005-03-14 01:20 temitchell - * : - oops make apartment unique exit + * - oops make apartment unique exit 2005-03-14 01:15 temitchell - * : - add perm apartment for Navar (thanks to techolous) + * - add perm apartment for Navar (thanks to techolous) 2005-03-13 22:32 temitchell - * : add private apartment exit to Navar maps (but not apartment - maps yet) + * add private apartment exit to Navar maps (but not apartment maps + yet) move exits for two dungeons add buildshop Change requires updated arches as of 2005/03/13 2005-03-13 16:02 akirschbaum - * : Fix exit destination. + * Fix exit destination. 2005-03-13 03:58 temitchell - * : Patch in elevation from origiunal bigworld maps - fix mountains + * Patch in elevation from origiunal bigworld maps - fix mountains (wasteland -> mountain5) 2005-03-12 09:50 temitchell - * : Move Pirate Den to Wolfsburg + * Move Pirate Den to Wolfsburg 2005-03-10 00:10 akirschbaum - * : Fix exit destinations back into world map. + * Fix exit destinations back into world map. 2005-03-09 22:24 akirschbaum - * : Fix deposit option. + * Fix deposit option. 2005-03-09 22:16 akirschbaum - * : Fix spelling error; remove surplus @match from messages. + * Fix spelling error; remove surplus @match from messages. 2005-03-09 21:50 akirschbaum - * : Fix spelling error. + * Fix spelling error. 2005-03-09 21:44 akirschbaum - * : Fix exit destination back into world map. + * Fix exit destination back into world map. 2005-03-09 21:36 akirschbaum - * : Use correct name in book. + * Use correct name in book. 2005-03-09 21:17 akirschbaum - * : Fix spelling error. + * Fix spelling error. 2005-03-09 20:42 akirschbaum - * : Remove surplus dot from end of key name. + * Remove surplus dot from end of key name. 2005-03-09 20:39 akirschbaum - * : Fix spelling errors. + * Fix spelling errors. 2005-03-09 20:23 akirschbaum - * : Remove shop tile atop wall. + * Remove shop tile atop wall. 2005-03-09 20:20 akirschbaum - * : Fix spelling error. + * Fix spelling error. 2005-03-09 20:12 akirschbaum - * : Fix spelling error. + * Fix spelling error. 2005-03-07 21:52 ryo_saeba - * : Commit changes by Mikeeusa + * Commit changes by Mikeeusa 2005-03-06 21:42 akirschbaum - * : Fix spelling error. + * Fix spelling error. 2005-03-06 21:39 akirschbaum - * : Fix spelling errors. + * Fix spelling errors. 2005-03-06 21:29 akirschbaum - * : Fix spelling error. + * Fix spelling error. 2005-03-06 21:21 akirschbaum - * : Add missing msg/endmsg tags. + * Add missing msg/endmsg tags. 2005-02-28 05:55 temitchell - * : -modify Navar maps to use new style walls and buildings (thanks + * -modify Navar maps to use new style walls and buildings (thanks to Mitch Obrian). -move ship to Wolfsburg from Scorn to Navar @@ -24232,20 +24461,20 @@ 2005-02-22 12:12 salathar - * : Apply patch 1136551 courtesy Techolous. + * Apply patch 1136551 courtesy Techolous. - Add a mention of 'chat command 2005-02-13 00:26 temitchell - * : - fix typos on troll bridge, add mid level random map. + * - fix typos on troll bridge, add mid level random map. 2005-02-11 16:39 temitchell - * : Add README doc for python scripts + * Add README doc for python scripts 2005-02-08 14:56 salathar - * : Apply patch 1114803 courtesy Mithzi + * Apply patch 1114803 courtesy Mithzi - Fix player being teleported into wall - Fix typo to read "treasure chamber" - "Joseph" is called "Jacob" from now on to be consistend with @@ -24254,17 +24483,17 @@ 2005-02-02 13:31 salathar - * : Fix a typo + * Fix a typo 2005-01-24 08:21 mwedel - * : test map I used for treasurelist testing - might as well put it + * test map I used for treasurelist testing - might as well put it into CVS. MSW 2005-01-23 2005-01-24 08:19 mwedel - * : Commit a couple patches: + * Commit a couple patches: 1) Fixes quest spellbooks so that randomitems is set to none, so that spell won't change. @@ -24273,57 +24502,57 @@ 2005-01-22 21:18 temitchell - * : Add a few random low level 'sporting' caves near Navar. + * Add a few random low level 'sporting' caves near Navar. 2005-01-07 21:33 ryo_saeba - * : Patch #1061034 courtesy majorwoo: passoffice fix to prevent DD + * Patch #1061034 courtesy majorwoo: passoffice fix to prevent DD 2004-12-12 23:22 crowbert - * : set short timeout because some players have reported glitches + * set short timeout because some players have reported glitches 2004-12-12 23:19 crowbert - * : block dimension door to force use of altars for high-level - random maps + * block dimension door to force use of altars for high-level random + maps 2004-12-12 22:51 crowbert - * : copied from smallworld + * copied from smallworld 2004-12-10 15:41 majorwoo - * : Fixed pshops basement map to prevent map reset from removing + * Fixed pshops basement map to prevent map reset from removing check_inv - oops 2004-12-06 05:59 temitchell - * : - add README (and prototype warning) to guild templates + * - add README (and prototype warning) to guild templates 2004-12-06 05:47 temitchell - * : - add (brief) readme for python guilds. + * - add (brief) readme for python guilds. 2004-12-06 04:48 temitchell - * : - remove item scripts long ago moved into items + * - remove item scripts long ago moved into items - update scripts to remove path (init script does it for us) 2004-12-06 04:45 temitchell - * : - updates to datafile for guild scripts + * - updates to datafile for guild scripts 2004-12-06 04:42 temitchell - * : - remove python path bootstrapping - init script not appends + * - remove python path bootstrapping - init script not appends module path for us. - add guild functions to init and remove scripts 2004-12-06 04:02 temitchell - * : Adding Python Guild framework. + * Adding Python Guild framework. Initial (and not usable as yet) commit of guild templates and guild scripts for new more automated guild system. - requires Python @@ -24335,27 +24564,27 @@ 2004-11-28 07:38 salathar - * : Fix giant oak tree teleporting players on top of water + * Fix giant oak tree teleporting players on top of water 2004-11-28 07:02 salathar - * : Fix portal teleporting players on top of water + * Fix portal teleporting players on top of water 2004-11-12 16:21 salathar - * : -Add magic mouths to southern waiting cells + * -Add magic mouths to southern waiting cells 2004-11-11 22:56 salathar - * : Update map to have more waiting cells. Minor cleanups. + * Update map to have more waiting cells. Minor cleanups. 2004-11-09 23:21 salathar - * : -Add second floor to Scorn jail + * -Add second floor to Scorn jail 2004-11-09 00:46 salathar - * : - Commit several patches: + * - Commit several patches: 1055076 Takuse lair map exit teleports player into wall 1055091 MwizardG locks out players 1055870 MwizardT added an exit to the map @@ -24365,100 +24594,99 @@ 2004-11-07 09:44 salathar - * : Fix spellcasting in Scorn, patch 1054375 + * Fix spellcasting in Scorn, patch 1054375 2004-10-24 21:42 majorwoo - * : Fixed guild storage rooms no_pass 1 so only guild members can + * Fixed guild storage rooms no_pass 1 so only guild members can enter 2004-10-23 20:57 majorwoo - * : pshops 1.4.3 - fixed some monkey business in the basement maps + * pshops 1.4.3 - fixed some monkey business in the basement maps 2004-10-23 06:44 majorwoo - * : pshops 1.4.2 + * pshops 1.4.2 2004-10-23 05:28 majorwoo - * : pshops 1.4.1 - fix the monkies! :-) + * pshops 1.4.1 - fix the monkies! :-) 2004-10-22 21:07 majorwoo - * : Added pshops basement maps & underground river + * Added pshops basement maps & underground river 2004-10-21 23:27 majorwoo - * : Removed a duplicate file + * Removed a duplicate file 2004-10-21 22:28 majorwoo - * : pshops v1.3 updates + * pshops v1.3 updates 2004-10-21 18:57 akirschbaum - * : Add script for bootstrapping code. The script runs right after + * Add script for bootstrapping code. The script runs right after the python plugin is loaded. 2004-10-21 01:33 majorwoo - * : Individual pshops maps for Brest + * Individual pshops maps for Brest 2004-10-21 01:14 majorwoo - * : *** empty log message *** + * *** empty log message *** 2004-10-21 01:05 majorwoo - * : Added new phops maps (brest/pshops/). Player museum of sorts. + * Added new phops maps (brest/pshops/). Player museum of sorts. 2004-10-17 23:21 temitchell - * : - remove/replace arches which no longer exist with ones that - do. + * - remove/replace arches which no longer exist with ones that do. 2004-10-09 17:08 temitchell - * : - Rockgardens is a new tenement building in Navar. + * - Rockgardens is a new tenement building in Navar. 2004-10-07 03:46 temitchell - * : - add little adventure for Navar + * - add little adventure for Navar 2004-10-04 03:35 temitchell - * : - fix coastline wolfsburg, add a temple for Ixalovh + * - fix coastline wolfsburg, add a temple for Ixalovh 2004-10-03 15:49 temitchell - * : - minor fixes to these maps + * - minor fixes to these maps 2004-09-27 05:02 temitchell - * : - oops small fix so folks don't get stranded. + * - oops small fix so folks don't get stranded. 2004-09-27 04:41 temitchell - * : a small branch on a big tree. + * a small branch on a big tree. 2004-09-19 05:56 temitchell - * : - fix help message - add info command which dumps the record. + * - fix help message - add info command which dumps the record. 2004-09-08 01:26 temitchell - * : - add another branch to the dark forest + * - add another branch to the dark forest 2004-09-01 03:08 temitchell - * : - fix tiny bug where player logging in has no record gets a + * - fix tiny bug where player logging in has no record gets a record made. 2004-09-01 02:03 temitchell - * : - add new CF module - classes CFDataFile and CFData + * - add new CF module - classes CFDataFile and CFData - replace crossfirelog shelf with plain text datafile (less efficient but more accessable) - add logging for kick and muzzle @@ -24469,20 +24697,20 @@ 2004-08-29 18:50 temitchell - * : - add ixalovh shrine and tomassos house to port joseph + * - add ixalovh shrine and tomassos house to port joseph 2004-08-29 18:22 temitchell - * : - add ixalovh temple to scorn port, add curse detector to + * - add ixalovh temple to scorn port, add curse detector to generalstore 2004-08-28 00:57 temitchell - * : - move arch item scripts to their own folder + * - move arch item scripts to their own folder 2004-08-28 00:19 temitchell - * : - change path finding to use os.path - hopefully this will fix + * - change path finding to use os.path - hopefully this will fix these scripts for the (new) windows server - CFgetPaths is now dead and will be removed - change your @@ -24491,13 +24719,13 @@ 2004-08-16 01:57 temitchell - * : - commit multipart notaiton fixes for editor and euthville + * - commit multipart notaiton fixes for editor and euthville (almost done these now...anyone see any bugs yet) 2004-08-16 01:51 temitchell - * : - commit multipart notation fixes + * - commit multipart notation fixes - make modifications to small (LC_nn) - add floors to more maps and fix access to sunset lake fortress (it's @@ -24505,12 +24733,12 @@ 2004-08-15 19:26 temitchell - * : add inn and house to elf village north of Scorn, touchup guard + * add inn and house to elf village north of Scorn, touchup guard posts 2004-08-10 03:52 temitchell - * : - added a *whole* lot of flooring and fixed some broken spell + * - added a *whole* lot of flooring and fixed some broken spell archs in inventories. Fixed problem with exit getting covered in wist_study by removing the walls. Multipart notation fixes I @@ -24519,104 +24747,102 @@ 2004-08-09 03:23 temitchell - * : - minor updates + * - minor updates 2004-08-09 03:11 temitchell - * : - fix more floors, fix shop item outside shop, pinned down the + * - fix more floors, fix shop item outside shop, pinned down the brat in the fountain 2004-08-08 04:00 temitchell - * : - minor fixes to maps including adjusting a swearing dwarf, - some + * - minor fixes to maps including adjusting a swearing dwarf, some flooring in marksel and some portals into sylvan realms 2004-08-08 03:47 temitchell - * : - commit multipart monster notation changes to the quests - folder + * - commit multipart monster notation changes to the quests folder 2004-08-08 03:39 temitchell - * : - commit multipart notation fixes to brest + * - commit multipart notation fixes to brest 2004-08-03 02:02 temitchell - * : - oops fix long stnading error preventing bank accounts being + * - oops fix long stnading error preventing bank accounts being deleted when player quits.. (blush) 2004-08-02 23:38 temitchell - * : - move event scripts into their own directory + * - move event scripts into their own directory - add README - add disguise script (warning usage still subject to bug 878949) 2004-07-29 01:02 temitchell - * : - fix shop (proper flooring) + * - fix shop (proper flooring) 2004-07-11 19:47 temitchell - * : - remove old sale.shop file + * - remove old sale.shop file 2004-07-11 16:55 temitchell - * : add IPO and bank facilities to Santo Dominion and Nurnberg + * add IPO and bank facilities to Santo Dominion and Nurnberg add slots to Night Flower bar 2004-07-10 03:21 temitchell - * : - dark forest updates - linking more treehouse guard stations + * - dark forest updates - linking more treehouse guard stations 2004-07-10 00:41 temitchell - * : - add no_magic walls to protect our fine postal workers from + * - add no_magic walls to protect our fine postal workers from miscreants 2004-07-07 04:08 temitchell - * : - fix emergency exit,remove some unique tiles on sale1 + * - fix emergency exit,remove some unique tiles on sale1 2004-07-07 03:48 temitchell - * : - fix scorn pawn shop (was a way to smuggle items out) + * - fix scorn pawn shop (was a way to smuggle items out) - put in booths to allow selling for free but paid access to pawn items. 2004-07-04 21:59 temitchell - * : - multipart image notation fix + * - multipart image notation fix 2004-07-04 21:48 temitchell - * : - pupland changes for multipart object notation + * - pupland changes for multipart object notation 2004-07-04 21:26 temitchell - * : - add missed map for greenway + * - add missed map for greenway 2004-07-04 21:21 temitchell - * : -map updates for greenway + * -map updates for greenway 2004-07-04 21:11 temitchell - * : -update world maps for greenway + * -update world maps for greenway 2004-07-04 15:48 temitchell - * : - minor fix so the magic-ear is more reliable - BUG 977265 + * - minor fix so the magic-ear is more reliable - BUG 977265 2004-07-01 19:54 temitchell - * : - expand ixalovh temple + * - expand ixalovh temple 2004-07-01 17:59 temitchell - * : - update scorn sale shop - make into two levels and add a 300gp + * - update scorn sale shop - make into two levels and add a 300gp day pass mechanism for pawn area map remaned to make it cleaner to update unique-items (move items @@ -24626,14 +24852,14 @@ 2004-06-14 00:57 temitchell - * : - apply same type of fix to Navar as was applied to gatehouse - in Scorn + * - apply same type of fix to Navar as was applied to gatehouse in + Scorn to prevent spells propagating into the city (add a wall basically) 2004-06-14 00:14 temitchell - * : - fix issue with Hero of Scorn expiration. If this was the + * - fix issue with Hero of Scorn expiration. If this was the intentional behaviour for the marker to expire, will the maker please inform me to @@ -24641,30 +24867,30 @@ 2004-06-14 00:12 temitchell - * : - fix for player casting spells through the gatehouse and - killing people + * - fix for player casting spells through the gatehouse and killing + people 2004-06-13 22:42 temitchell - * : - fix exit target errors. + * - fix exit target errors. 2004-06-11 20:37 ryo_saeba - * : Fixed exploit letting get much money + * Fixed exploit letting get much money 2004-06-11 20:36 ryo_saeba - * : Fixed entryway + * Fixed entryway 2004-06-09 04:56 temitchell - * : - add scorn sale shop, move build store to port area, move + * - add scorn sale shop, move build store to port area, move generalstore to southern scorn and make it more general storish. 2004-06-09 02:12 avogl - * : Re-balancing and bugfixing for the volcano mapset: + * Re-balancing and bugfixing for the volcano mapset: - The comet gargoyle statues have been toned down in power and the spells got a smaller range. - Spell objects have been inserted and adjusted. @@ -24679,102 +24905,102 @@ 2004-06-07 03:29 temitchell - * : - apply fix by Jacek Konieczny. + * - apply fix by Jacek Konieczny. 2004-06-07 03:06 temitchell - * : - apply multipart notation fix to santo_dominion + * - apply multipart notation fix to santo_dominion 2004-06-07 03:01 temitchell - * : - apply multipart notation cleanup to these maps + * - apply multipart notation cleanup to these maps 2004-06-07 02:56 temitchell - * : apply patch from Jacek Konieczny to fix bat room trap. + * apply patch from Jacek Konieczny to fix bat room trap. 2004-06-07 02:48 temitchell - * : - commit fix made by Jacek Konieczny. Remove warning message as + * - commit fix made by Jacek Konieczny. Remove warning message as the map appears to work properly again. 2004-06-07 02:33 temitchell - * : - fix coffee tables + * - fix coffee tables 2004-06-06 16:24 temitchell - * : - fix the difficulty and level depth on these random maps. + * - fix the difficulty and level depth on these random maps. 2004-05-28 05:51 temitchell - * : - experimental temple for Ixalovh + * - experimental temple for Ixalovh 2004-05-28 05:48 temitchell - * : - map updates - casino has free access to silver slots now and - a lower + * - map updates - casino has free access to silver slots now and a + lower cover charge 2004-05-28 05:20 temitchell - * : - some improvements to hall of DMs to make the boards less + * - some improvements to hall of DMs to make the boards less annoying and provide space for some exits 2004-05-25 04:08 temitchell - * : - add some dark forest magic and little elf settlement to this + * - add some dark forest magic and little elf settlement to this map 2004-05-25 03:49 temitchell - * : - link gaea temple map to the Greenway + * - link gaea temple map to the Greenway 2004-05-25 03:43 temitchell - * : - add new map folder for non localized locations + * - add new map folder for non localized locations 2004-05-25 01:45 temitchell - * : - add some new arch type exits to the styles also make special + * - add some new arch type exits to the styles also make special style for darkforest (used for the Greenway) 2004-05-24 23:34 temitchell - * : - remove horn generator to address potential economic abuse + * - remove horn generator to address potential economic abuse 2004-05-24 18:52 temitchell - * : - fix DM boards to - apparently the java editor does not copy + * - fix DM boards to - apparently the java editor does not copy script paramaters when copying objects 2004-05-24 18:14 temitchell - * : - adding DM petition boards to Scorn cityhall and Navar + * - adding DM petition boards to Scorn cityhall and Navar courthouse these are linked to the message board in the HallOfDMs for easy access 2004-05-09 00:57 temitchell - * : -changes to clean up old multipart notation + * -changes to clean up old multipart notation 2004-05-09 00:50 temitchell - * : - fix old multipart map notation. + * - fix old multipart map notation. 2004-04-21 06:18 mwedel - * : fix up abilities on this map. + * fix up abilities on this map. MSW 2004-04-20 2004-04-18 07:29 mwedel - * : Patch by Brian Angeletti to replace wyverns on map with proper + * Patch by Brian Angeletti to replace wyverns on map with proper chaos wyvern archetypes. Note the changes appear much larger due to difference @@ -24784,7 +25010,7 @@ 2004-04-18 06:50 mwedel - * : commit modified ring of occidental mages, which reduces the + * commit modified ring of occidental mages, which reduces the stats. This should balance the item - much harder to get it to have 30 stats @@ -24794,21 +25020,20 @@ 2004-04-18 06:09 mwedel - * : Fix image for book on map. + * Fix image for book on map. MSW 2004-04-17 2004-04-15 03:08 temitchell - * : - fix water under galleon to allow passage + * - fix water under galleon to allow passage 2004-04-12 06:39 temitchell - * : - fix water under the pier + * - fix water under the pier 2004-04-11 01:33 temitchell - * : - add special map for DMs to use with mailbox, an Oracle and - some + * - add special map for DMs to use with mailbox, an Oracle and some messageboards (one for inter DM messages, one for players to petition DMs). Map has unique floors and five areas for @@ -24817,52 +25042,52 @@ 2004-04-11 00:33 temitchell - * : - fix maps with old image notation (storing more than head). + * - fix maps with old image notation (storing more than head). 2004-04-03 13:49 ryo_saeba - * : Guild for Damned Heretics + * Guild for Damned Heretics 2004-04-03 13:39 ryo_saeba - * : Guild for Dreaming Sage + * Guild for Dreaming Sage 2004-04-03 13:24 ryo_saeba - * : Guild for Drunken Barbarian + * Guild for Drunken Barbarian 2004-04-03 10:58 ryo_saeba - * : Storage rooms for PurpleButterfly & LaughingSkull + * Storage rooms for PurpleButterfly & LaughingSkull 2004-04-03 10:38 ryo_saeba - * : Made instructions non-destructible. + * Made instructions non-destructible. 2004-04-03 10:37 ryo_saeba - * : Readded Acme Inc. building shop. + * Readded Acme Inc. building shop. 2004-04-03 07:52 ryo_saeba - * : Fixed broken default entry coordinates pointing outside real - map area. + * Fixed broken default entry coordinates pointing outside real map + area. 2004-04-02 17:05 ryo_saeba - * : Restored version 1.9 due to some corruption from me. + * Restored version 1.9 due to some corruption from me. 2004-03-23 05:07 temitchell - * : - change map title + * - change map title 2004-03-23 05:03 temitchell - * : -add special skill rooms to random maps + * -add special skill rooms to random maps 2004-03-23 03:17 temitchell - * : - changes to fix up old multipart arch notation + * - changes to fix up old multipart arch notation - fixes to demon styles 10,11,12,13 which would not load in editor for some reason, and arch overlaps @@ -24871,104 +25096,102 @@ 2004-03-15 22:40 ryo_saeba - * : Storage room for BlackShield + * Storage room for BlackShield 2004-03-15 22:31 ryo_saeba - * : Storage rooms for guilds in Darcap + * Storage rooms for guilds in Darcap 2004-03-15 22:24 ryo_saeba - * : Fixed exit coordinates + * Fixed exit coordinates 2004-03-15 22:15 ryo_saeba - * : Fixed exit coordinates + * Fixed exit coordinates 2004-03-15 22:11 ryo_saeba - * : Wrong slaying value... + * Wrong slaying value... 2004-03-15 21:46 ryo_saeba - * : Added storage room for MailedFist + * Added storage room for MailedFist 2004-03-15 20:59 ryo_saeba - * : Added building shop + * Added building shop 2004-02-29 04:27 temitchell - * : - fix a problem with new players getting crushed by doors - + * - fix a problem with new players getting crushed by doors - (turned it into a lesson...) 2004-02-29 04:12 temitchell - * : - fix stairs (as reported by Katia) + * - fix stairs (as reported by Katia) 2004-02-22 19:56 temitchell - * : - updating some worldmaps with some changes (mostly + * - updating some worldmaps with some changes (mostly shoreline and beaches - some mountains) 2004-02-22 19:37 temitchell - * : - add entrances to new navar shops (also new temple coming - soon) + * - add entrances to new navar shops (also new temple coming soon) 2004-02-22 19:32 temitchell - * : - add three more workshops fix workshops to stop people - sneaking in so + * - add three more workshops fix workshops to stop people sneaking + in so easily 2004-02-22 19:30 temitchell - * : - fix workshops to prevent magical access and sneaking folks in + * - fix workshops to prevent magical access and sneaking folks in 2004-02-21 15:41 temitchell - * : - add two workshop buildings to Navar, change exit for - Gunther's + * - add two workshop buildings to Navar, change exit for Gunther's 2004-02-21 15:39 temitchell - * : - add smith facilities to Gunthers, add kitchen and jewler + * - add smith facilities to Gunthers, add kitchen and jewler workshops for Navar 2004-02-21 15:36 temitchell - * : - minor cosmetic changes to workshops + * - minor cosmetic changes to workshops 2004-01-17 20:58 temitchell - * : - fix corpse to not display msg field when examined (turn into + * - fix corpse to not display msg field when examined (turn into magic ear - make him more annoying) 2004-01-06 02:26 temitchell - * : committing bug fix for guilds as reported by RYO + * committing bug fix for guilds as reported by RYO fix gates to trigger properly (walls fire south, increase speed to -0.2) 2003-12-28 20:18 temitchell - * : - change exits to moved maps + * - change exits to moved maps 2003-12-28 20:17 temitchell - * : - adding a misc folder for building in Navar + * - adding a misc folder for building in Navar 2003-12-28 20:16 temitchell - * : - moving these to a subfolder + * - moving these to a subfolder 2003-12-23 05:33 temitchell - * : - put blocking between houses, added some triggers so that the + * - put blocking between houses, added some triggers so that the home owners react if you seem to be looting their treasure. Added a man with @@ -24976,106 +25199,105 @@ 2003-12-23 05:30 temitchell - * : - Added Mr White's house. Fixed broken dressers. + * - Added Mr White's house. Fixed broken dressers. 2003-12-14 23:25 temitchell - * : - Add temple for gorokh in Navar (right beside the casino + * - Add temple for gorokh in Navar (right beside the casino infernal - how handy...) 2003-12-14 02:44 temitchell - * : - touch up these maps mainly to use new windows now available + * - touch up these maps mainly to use new windows now available 2003-12-14 01:35 temitchell - * : - fix stupid error with pass name + * - fix stupid error with pass name 2003-12-14 01:28 temitchell - * : - harder quest made for ruggilli temple in Navar + * - harder quest made for ruggilli temple in Navar - pass is compatible with scorn temple 2003-11-30 03:37 onefang - * : Removed bat generator. DVS 2003-11-30 + * Removed bat generator. DVS 2003-11-30 2003-11-24 09:23 onefang - * : Moved Dark Forest. DVS 2003-11-24 + * Moved Dark Forest. DVS 2003-11-24 2003-11-24 09:20 onefang - * : Moved Dark Forest, and added external critters. DVS 2003-11-24 + * Moved Dark Forest, and added external critters. DVS 2003-11-24 2003-11-24 08:36 onefang - * : Allowed access to sea from Navar DVS 2003-11-24 + * Allowed access to sea from Navar DVS 2003-11-24 2003-11-14 07:45 mwedel - * : Fix up all the maps related to abilities of monsters on the - maps, as + * Fix up all the maps related to abilities of monsters on the maps, + as well as spellbooks on maps, to work with the new spell code. MSW 2003-11-13 2003-11-04 01:02 onefang - * : Fixed some trees in the large forest I forgot to put grass - under last time. + * Fixed some trees in the large forest I forgot to put grass under + last time. DVS 4-11-2003 2003-11-03 00:34 mwedel - * : Fix spellbooks in shop so they work with new spell system. + * Fix spellbooks in shop so they work with new spell system. MSW 2003-11-02 2003-11-02 08:02 temitchell - * : - fix some patern maching on newbieshouse map + * - fix some patern maching on newbieshouse map - added in door and chest tutorial as well ---------------------------------------------------------------------- 2003-11-01 23:30 temitchell - * : add gaea shrine to Navar + * add gaea shrine to Navar 2003-11-01 23:27 temitchell - * : - add whirlwind exit to random exits + * - add whirlwind exit to random exits 2003-11-01 21:48 temitchell - * : - add links to new temples - add no magic to city streets + * - add links to new temples - add no magic to city streets 2003-11-01 21:36 temitchell - * : - add some temples to Navar - some minor changes to scorn - temples + * - add some temples to Navar - some minor changes to scorn temples hopefully these can be rounded out a bit soon 2003-10-30 00:50 onefang - * : world/world_*: Added large forest between the roads near Scorn + * world/world_*: Added large forest between the roads near Scorn and Brest. 2003-10-27 06:41 temitchell - * : - change the inns to use a marker good for 5040 seconds (~one + * - change the inns to use a marker good for 5040 seconds (~one game day AFAIK) 2003-10-27 06:22 temitchell - * : - change the marker time for access to approximate a game day + * - change the marker time for access to approximate a game day (5040 seconds or 1.4 hours by my poor estimation). 2003-10-27 04:35 temitchell - * : - change these to use trigger_markers to insert a time expiring + * - change these to use trigger_markers to insert a time expiring force - this allows personal access to the caldrons for an hour (360 food = ~1hour) for 200 platinum @@ -25083,7 +25305,7 @@ 2003-10-27 03:22 temitchell - * : - oops fix the gate at the end so it closes. I am thinking this + * - oops fix the gate at the end so it closes. I am thinking this might make a good unique map perhaps (then you could add some doors and stuff). @@ -25091,26 +25313,26 @@ 2003-10-27 02:58 temitchell - * : - moved to start directory + * - moved to start directory 2003-10-27 02:58 temitchell - * : - add newbie house to starting map + * - add newbie house to starting map - move Nexus to start folder - fix Nexus floor (was shop floor creating unpaid items!) 2003-10-26 22:06 crowbert - * : fix connection + * fix connection 2003-10-25 02:53 temitchell - * : - touch up the casino now that plugin option support is working + * - touch up the casino now that plugin option support is working 2003-10-25 02:20 temitchell - * : - fixed issue with slotmachines where items created reset - number of + * - fixed issue with slotmachines where items created reset number + of existing items in the same space. (using itemborker to set number of items add or remove as a safer way to @@ -25119,12 +25341,12 @@ 2003-10-21 03:00 temitchell - * : - fix message board names now that python plugin option is + * - fix message board names now that python plugin option is working 2003-10-20 17:57 temitchell - * : fix monkey_temple WARNING SPOILER! + * fix monkey_temple WARNING SPOILER! - add some magic mouth for antioc appearing... - add the listener for the secret exit (local copy of map was not @@ -25132,136 +25354,136 @@ 2003-10-20 17:44 temitchell - * : - a couple more slight touchups to the aljwaf maps + * - a couple more slight touchups to the aljwaf maps 2003-10-20 07:50 temitchell - * : - modifications to the special door (rocks, webs ...) to remove + * - modifications to the special door (rocks, webs ...) to remove door treasures 2003-10-20 07:42 temitchell - * : - the proverbial ruined temple filled with monkeys and traps + * - the proverbial ruined temple filled with monkeys and traps 2003-10-20 05:30 temitchell - * : - changes to maps to fix broken spell stuff (spell walls and + * - changes to maps to fix broken spell stuff (spell walls and monster inventories) - some cosmetics too. 2003-10-18 06:14 temitchell - * : - fixes to these maps - grumms inn needed some connect fixes - and the + * - fixes to these maps - grumms inn needed some connect fixes and + the stairs were accessable without payment. The bridge over the estuary was not passable (water was no_pass - now passable) 2003-10-12 01:43 temitchell - * : - change hall of selection to drop players on the Nexus + * - change hall of selection to drop players on the Nexus 2003-10-12 01:41 temitchell - * : - add new adventure near Navar, add Nexus for choosing your + * - add new adventure near Navar, add Nexus for choosing your starting position when making new player, add maps for the market area of Navar 2003-10-09 04:28 temitchell - * : - oops forgot the decimal that made the serbice charges work. + * - oops forgot the decimal that made the serbice charges work. 2003-10-07 19:11 crowbert - * : move /crow/train to /scorn/crow/train + * move /crow/train to /scorn/crow/train 2003-10-06 03:49 temitchell - * : - add link to casino infernal in Navar + * - add link to casino infernal in Navar 2003-10-06 03:45 temitchell - * : - add casino infernal - gamblers paradise and money pit + * - add casino infernal - gamblers paradise and money pit 2003-10-06 03:41 temitchell - * : -fix banksay.py (was a small issue with a missing =) + * -fix banksay.py (was a small issue with a missing =) -add reusable script for adding/removing items -add two new slotmachines -add an insult generator 2003-10-06 03:14 mwedel - * : Fix bug in Mork's speech - he should be asking about Gork, + * Fix bug in Mork's speech - he should be asking about Gork, not himself. MSW 2003-10-05 2003-10-04 23:17 crowbert - * : add new training center to a barn in the Scorn port area + * add new training center to a barn in the Scorn port area 2003-10-04 21:57 crowbert - * : remove quest-only monster from generic undead style + * remove quest-only monster from generic undead style 2003-10-04 21:55 crowbert - * : switch pirateisland quest monsterstyle to undead_quest + * switch pirateisland quest monsterstyle to undead_quest 2003-10-04 21:26 crowbert - * : create undead_quest style; copied from undead style + * create undead_quest style; copied from undead style 2003-10-04 13:22 temitchell - * : - drop the value on gramp's horn and hide it a bit better. + * - drop the value on gramp's horn and hide it a bit better. 2003-10-03 03:55 temitchell - * : - slight fix based on observations from our friendly + * - slight fix based on observations from our friendly neighbourhood playtester Leaf. 2003-10-01 02:46 temitchell - * : - replace some princesses with some women + * - replace some princesses with some women 2003-09-28 22:13 temitchell - * : - fixed this stupid mistake (added quotes around bank DB name) + * - fixed this stupid mistake (added quotes around bank DB name) 2003-09-28 21:49 temitchell - * : - minor change to allow multiple bank databases + * - minor change to allow multiple bank databases (not advising that happen, but the bank class should be as modular as possible IMHO) and so I did it. Added README from unlinked with changes 2003-09-28 21:12 temitchell - * : - remove these from unlinked - moving the READMe to the python + * - remove these from unlinked - moving the READMe to the python IPO folder 2003-09-28 21:07 temitchell - * : - Add the IPO maps to Scorn and Navar + * - Add the IPO maps to Scorn and Navar 2003-09-28 20:50 temitchell - * : - add Imperial post office outlets to Navar and Scorn maps + * - add Imperial post office outlets to Navar and Scorn maps - repair some of the elevation damage around scorn due to map changes 2003-09-28 17:18 temitchell - * : - add tellers to these banks hooked to python banking scripts + * - add tellers to these banks hooked to python banking scripts 2003-09-28 16:49 temitchell - * : - touchups for banking system + * - touchups for banking system Bank now uses imperials (1000 gold) for withdrawls and can do enchanges of currency to platinum. Added a cleanup routine in the @@ -25272,7 +25494,7 @@ 2003-09-21 07:03 temitchell - * : - changes to the sylvan styles and minor changes to the wall + * - changes to the sylvan styles and minor changes to the wall styles that are not 'autojoining' type. For some reason these walls do not retain @@ -25287,76 +25509,76 @@ 2003-09-21 01:49 temitchell - * : - the java editor keeps tricking me and turnig these back to + * - the java editor keeps tricking me and turnig these back to walls - hopefully this is the final time 2003-09-20 22:44 temitchell - * : - modify these to work like doors, add stones and webs as - special door + * - modify these to work like doors, add stones and webs as special + door styles. (modifications to the random door code is required to work this - patch forthcoming) 2003-09-20 19:27 temitchell - * : - add a couple things to the styles like special doors for - sylvan maps + * - add a couple things to the styles like special doors for sylvan + maps and a wall file for making hedge mazes tweek some existing styles 2003-09-14 10:50 temitchell - * : - adding a bridge with (no trolls under it) + * - adding a bridge with (no trolls under it) removing some excess elevation entries 2003-09-14 05:47 temitchell - * : - add in a few random maps south of scorn, add an orchard + * - add in a few random maps south of scorn, add an orchard backport elevation from old maps and assign some elevations based on ground type (groan). 2003-09-14 05:24 temitchell - * : - add adventure lead, rework the pink elephants + * - add adventure lead, rework the pink elephants 2003-09-14 00:06 temitchell - * : - I've long wanted to fix up the entry to this shop + * - I've long wanted to fix up the entry to this shop - Hopefully there will be less bumping and more room now. 2003-09-01 00:28 temitchell - * : - added no-magic to floors to prevent portal exploits + * - added no-magic to floors to prevent portal exploits - extended map to make some room for a couple new classes in future 2003-08-01 02:24 temitchell - * : - add in DM check so that seen script gives DM the last IP used + * - add in DM check so that seen script gives DM the last IP used by the player they are asking about. 2003-07-25 05:51 temitchell - * : - another npc linked to the seen.py script + * - another npc linked to the seen.py script 2003-07-25 05:45 temitchell - * : - Another person has seen you around... + * - Another person has seen you around... 2003-07-25 05:28 temitchell - * : - hook the fellow at the front door into the seen.py script - + * - hook the fellow at the front door into the seen.py script - he's likely to have seen lots of people. 2003-07-25 05:27 temitchell - * : - breaking out seen into it's own script, the bank stuff into + * - breaking out seen into it's own script, the bank stuff into it's own script and removing the part if the seen command that hands out players @@ -25364,75 +25586,75 @@ 2003-07-21 01:01 temitchell - * : - fix palace references + * - fix palace references 2003-07-16 03:49 temitchell - * : - some beaches + * - some beaches 2003-07-16 03:10 temitchell - * : - remove some evidence + * - remove some evidence 2003-06-18 04:43 temitchell - * : - change wasteland to impassable mountains, 12001-16000 ft + * - change wasteland to impassable mountains, 12001-16000 ft mountain4, 16001+ mountain5 2003-06-11 18:06 gros - * : Opened a channel between the Sea of Navar and the Outer Ocean + * Opened a channel between the Sea of Navar and the Outer Ocean 2003-06-09 03:50 temitchell - * : - small fix to make the slots deal with plurality + * - small fix to make the slots deal with plurality 2003-06-03 12:46 gros - * : Corrected one of the exits of House of Porters leading to a - wrong worldmap. + * Corrected one of the exits of House of Porters leading to a wrong + worldmap. - Gros 03/06/03 2003-05-26 17:13 jbontje - * : Move cathedral + * Move cathedral mids 2003-05-26 2003-05-26 17:08 jbontje - * : Change exit to Navar + * Change exit to Navar mids 2003-05-26 2003-05-24 16:28 temitchell - * : - adding new creatures to the style maps + * - adding new creatures to the style maps 2003-05-24 11:58 avogl - * : Used new ancient red dragon arch where the ancient + * Used new ancient red dragon arch where the ancient dragons are. Also added one to the last dragon randommap style. --AV 2003-05-21 06:16 temitchell - * : - two tiny quests - a bit of atmosphere at the tavern, couple + * - two tiny quests - a bit of atmosphere at the tavern, couple small fixes. 2003-05-20 04:36 temitchell - * : - minor fix makes the contraption work smoother, also removed + * - minor fix makes the contraption work smoother, also removed spider generator and put in a warning. 2003-05-19 05:38 temitchell - * : - added a level 2-4 map, moved esmeralda a touch + * - added a level 2-4 map, moved esmeralda a touch 2003-05-18 21:47 temitchell - * : Generating new elevation information for maps in + * Generating new elevation information for maps in /kameria/CVS/work/ ...this may take a minute map file: /kameria/CVS/work/world_105_122, 15 elevations @@ -25489,7 +25711,7 @@ 2003-05-18 19:31 avogl - * : These are the new Brittany worldmaps, as announced on cf-maps + * These are the new Brittany worldmaps, as announced on cf-maps mailing list: Brittany is now enclosed by a ring of no-pass mountains. There are two passages where the road leads over the mountains. @@ -25504,43 +25726,42 @@ 2003-05-18 04:56 mwedel - * : Fix by Bernd Edler to clarify process of alchemy. + * Fix by Bernd Edler to clarify process of alchemy. MSW 2003-05-17 2003-05-08 05:11 temitchell - * : - more done on the 'bring back the big forest' project. The + * - more done on the 'bring back the big forest' project. The forest to the east of scorn should be noticably more wooded. Also some rivers and a few little lakes. 2003-05-05 06:39 temitchell - * : - missed this one... + * - missed this one... 2003-05-05 06:38 temitchell - * : -new low level quest to fill out newbie area in scorn. Added + * -new low level quest to fill out newbie area in scorn. Added farmhouse by H.S. Teoh 2003-04-29 01:52 temitchell - * : - forgot to remove Beginners2 from here whe it was moved to - Scorn + * - forgot to remove Beginners2 from here whe it was moved to Scorn 2003-04-29 01:25 temitchell - * : - Update dialogue for Al, maybe update her picture soon too - poor girl. + * - Update dialogue for Al, maybe update her picture soon too poor + girl. 2003-04-29 01:17 temitchell - * : - oops, elevation in map header from script slipped by me. + * - oops, elevation in map header from script slipped by me. 2003-04-28 06:57 temitchell - * : - making newbie annex in scorn. New players will now appear on + * - making newbie annex in scorn. New players will now appear on worlds_105_116 4 4. Moved some lower level maps and the free inn to accommodate. A couple new maps heavy on the training would be @@ -25556,38 +25777,37 @@ 2003-04-10 01:18 temitchell - * : - deleted extra altar under the floor left over from moving the + * - deleted extra altar under the floor left over from moving the drunk guy. 2003-04-10 01:06 temitchell - * : - fixed the scorn portal in the guilds and dropped a couple - slot + * - fixed the scorn portal in the guilds and dropped a couple slot machines in goths tavern to drum up some customers. 2003-04-06 19:36 jbontje - * : IPO moved to unlinked/ImperialPost/ + * IPO moved to unlinked/ImperialPost/ mids 2003-04-06 2003-04-06 19:16 jbontje - * : Remove Python files. They are in python/ and python/IPO now. + * Remove Python files. They are in python/ and python/IPO now. mids 2003-04-06 2003-04-02 03:22 temitchell - * : - greening project - fixing my old mistakes + * - greening project - fixing my old mistakes 2003-03-24 19:11 jbontje - * : fixed download url + * fixed download url mids 2003-03-24 2003-03-21 08:13 mwedel - * : bring forward some typos that were made in the small world maps + * bring forward some typos that were made in the small world maps to the big world maps (library & beginners). remove some excess floors from the tinytrade map. @@ -25595,7 +25815,7 @@ 2003-02-25 07:29 mwedel - * : Update update_apart to update scorn apartments. + * Update update_apart to update scorn apartments. Update peterm maps so that players can't as easily avoid the draining runes. Add some test maps I have used. @@ -25603,39 +25823,39 @@ 2003-02-03 23:05 temitchell - * : - made the big forest a bit bigger + * - made the big forest a bit bigger 2003-02-02 20:49 temitchell - * : - touch up IPO changes and update the README + * - touch up IPO changes and update the README 2003-02-02 20:05 temitchell - * : - move the ImperialPost python files to the python directory, + * - move the ImperialPost python files to the python directory, unclude system pathfinding from CFPython 2003-02-02 20:03 temitchell - * : -IPO conversion + * -IPO conversion 2003-02-02 07:50 temitchell - * : - using new directory getting functions in the Plugin, makes + * - using new directory getting functions in the Plugin, makes python more better - converted the slots over, now easier to install - added a script that returns the directories for easy use 2003-01-30 15:12 crowbert - * : redo oldcity to use tiling + * redo oldcity to use tiling 2003-01-30 06:40 garbled - * : Move the messhall over and link the big tower/tavern thingie + * Move the messhall over and link the big tower/tavern thingie 2003-01-30 06:38 garbled - * : Add the tavern and tower maps from + * Add the tavern and tower maps from that was posted to the mailing list awhile ago. This is a very nice mapset, with @@ -25643,11 +25863,11 @@ 2003-01-30 02:36 garbled - * : Port AV's changes to the bigmap versions.. + * Port AV's changes to the bigmap versions.. 2003-01-28 08:08 mwedel - * : Fix floor tiles in map - was using floor tiles before, which + * Fix floor tiles in map - was using floor tiles before, which wasn't really the right thing to do. @@ -25655,38 +25875,38 @@ 2003-01-27 07:14 mwedel - * : Fix a few bugs in this file - oakdoor was outside the map, bad + * Fix a few bugs in this file - oakdoor was outside the map, bad match for the shopkeeper, oakdoor also had bad exit coords. MSW 2003-01-27 2003-01-19 21:40 temitchell - * : -adding casino scripts (Python) + * -adding casino scripts (Python) 2003-01-17 07:34 garbled - * : Change the difficulty of all the shops. Make some shops more + * Change the difficulty of all the shops. Make some shops more likely to generate better stuff, based on area. 2003-01-13 08:12 mwedel - * : Fix exit coordinates for rowboat - was dropping players in the + * Fix exit coordinates for rowboat - was dropping players in the middle of the ocean. MSW 2003-01-13 2003-01-13 05:33 temitchell - * : - monsters for random sylvan areas + * - monsters for random sylvan areas 2003-01-07 19:02 garbled - * : Oops.. add a handle so you can escape! + * Oops.. add a handle so you can escape! 2003-01-07 06:45 garbled - * : Add the township of Marksel. These maps are redesigned kandora + * Add the township of Marksel. These maps are redesigned kandora maps, that were either fixed, or created newly by Joel South. Part of this was @@ -25696,20 +25916,20 @@ 2003-01-07 06:33 garbled - * : Add floors to kandora.. (why did I bother?) + * Add floors to kandora.. (why did I bother?) Add the new maps for the alchemy shops to the bigworld. 2002-12-09 04:58 garbled - * : I twiddled these a bit.. Cleaning them up... trying to address - a few of + * I twiddled these a bit.. Cleaning them up... trying to address a + few of the problems on these. Someone should take a look at them now, and consider linking them somwhere. 2002-12-04 08:08 mwedel - * : Fix final_map path for goblin chief. Also, set difficulty 2 - + * Fix final_map path for goblin chief. Also, set difficulty 2 - hopefully this won't be too hard, as it now adds some monsters to the maps leading up to the final map. @@ -25717,25 +25937,25 @@ 2002-12-03 09:18 garbled - * : Change any exits that were directly on the floor to have a - floor arch + * Change any exits that were directly on the floor to have a floor + arch underneath them. 2002-12-01 07:02 mwedel - * : Fix exit for wyvern quest - was missing the slaying /! portion. + * Fix exit for wyvern quest - was missing the slaying /! portion. MSW 2002-11-30 2002-12-01 06:40 mwedel - * : Fix exit path for this map - was dumping players out to wrong + * Fix exit path for this map - was dumping players out to wrong map, leaving them in the middle of the ocean. MSW 2002-11-30 2002-11-30 07:57 mwedel - * : Add 'update_apart.pl' script which will update unique maps - + * Add 'update_apart.pl' script which will update unique maps - both per player and global. The script should do it all - update the exits on the map, as well as rename it if appropriate. Update @@ -25745,32 +25965,32 @@ 2002-11-09 22:56 temitchell - * : added some lighting to lake country area (very little), Santo - D., Darcap, stoneville + * added some lighting to lake country area (very little), Santo D., + Darcap, stoneville 2002-11-04 04:20 temitchell - * : Forgot about this- fixed added in lights and made this a - outside map Now the illusion is complete + * Forgot about this- fixed added in lights and made this a outside + map Now the illusion is complete 2002-11-03 23:11 temitchell - * : modified inn lighting (removed redundant lights) + * modified inn lighting (removed redundant lights) added streetlights to Navar fixed map tiling info for Navar and Scorn finished up the river in Navar 2002-11-03 07:05 temitchell - * : Added streetlights to Scorn + * Added streetlights to Scorn 2002-11-03 07:04 temitchell - * : Added lighting to the scorn gatehouses + * Added lighting to the scorn gatehouses 2002-10-30 05:52 mwedel - * : Fix goblin head quest (final map was wrong). + * Fix goblin head quest (final map was wrong). Add new image (Info/world.gif) - this is a representation of what the world looks like. Add script (Info/combine.pl) that I used to @@ -25783,16 +26003,16 @@ 2002-10-30 05:35 garbled - * : These maps were actually missing spaces, causing some big fun. + * These maps were actually missing spaces, causing some big fun. 2002-10-29 05:55 temitchell - * : Added new inn, linked it on world map - fixed A.V's change I + * Added new inn, linked it on world map - fixed A.V's change I clobbered on world_101_114 2002-10-28 07:05 temitchell - * : Made the main road wider (except the mountain underpass to + * Made the main road wider (except the mountain underpass to darcap). added folder inn_and_outpost for standalone buildings on the worldmap @@ -25805,7 +26025,7 @@ 2002-10-27 16:59 avogl - * : Corrections for teleporter problem due to + * Corrections for teleporter problem due to missing "activate_on_push/release" flags. Same changes as to the standard map set, including a fix for reception tower map-bug. @@ -25814,17 +26034,17 @@ 2002-10-27 04:09 temitchell - * : Added to Aljwaf quest and moved the ruins to the wolrd map - + * Added to Aljwaf quest and moved the ruins to the wolrd map - changed old map link to this quest 2002-10-16 05:36 mwedel - * : Add a bunch more maps to the bigworld. + * Add a bunch more maps to the bigworld. MSW 2002-10-15 2002-10-15 07:13 mwedel - * : Add a bunch of new maps to the bigworld maps. Update many maps + * Add a bunch of new maps to the bigworld maps. Update many maps they sit on. Update HallOfQuests with update information for where some of these maps are. @@ -25832,7 +26052,7 @@ 2002-09-27 06:40 mwedel - * : Sync up these files with changes AV made to the oldworld files + * Sync up these files with changes AV made to the oldworld files (MSW, 2002/09/26): Used the new activate_on_release flags to make the ancient epigraphs in ancient castle work correctly. @@ -25840,19 +26060,19 @@ 2002-09-22 06:24 mwedel - * : Add langley (port_joseph) maps. Other locations updated as they + * Add langley (port_joseph) maps. Other locations updated as they have links going to these set of maps. MSW 2002-09-21 2002-09-20 07:25 mwedel - * : More maps added to the bigworld distribution. Also some fixes + * More maps added to the bigworld distribution. Also some fixes of existing maps. MSW 2002-09-20 2002-09-19 07:09 mwedel - * : Add wolfsburg to maps-bigworld. Other updated maps most likely + * Add wolfsburg to maps-bigworld. Other updated maps most likely because they had exits pointing to wolfsburg which now point to the new locaton. @@ -25860,7 +26080,7 @@ 2002-09-16 05:44 mwedel - * : Add dtabb (darcap) maps. + * Add dtabb (darcap) maps. Update world maps to add a road to darcap from navar_city. Update some signs. Add some low level maps from dtabb to be around @@ -25873,24 +26093,24 @@ 2002-09-12 07:02 mwedel - * : Fix a few broken exits. + * Fix a few broken exits. Move the Fogs map to to the unlinked directory. MSW 2002-09-11 2002-09-09 07:20 mwedel - * : Add dragonisland (stoneville) maps to bigworld distribution. + * Add dragonisland (stoneville) maps to bigworld distribution. Other maps outside that directory were updated because they have exits leading to stoneville. MSW 2002-09-08 2002-09-05 06:59 mwedel - * : Update maps-bigworld to keep in sync with maps (old). + * Update maps-bigworld to keep in sync with maps (old). 2002-09-04 06:49 mwedel - * : Various updates - + * Various updates - scorn/oldcity/oldcity2: Add some missing floor tiles. scorn/temples/gnarg: Link in with with new maps. world/world_105_116, world/world_127_114: Updated with gnard and @@ -25902,18 +26122,18 @@ 2002-07-26 05:15 mwedel - * : Add floors to map. + * Add floors to map. MSW 2002-07-25 2002-07-24 06:14 mwedel - * : Re-add outdoor flag to maps in which the value got stripped. + * Re-add outdoor flag to maps in which the value got stripped. MSW 2002-07-23 2002-07-23 07:07 mwedel - * : Add unlinked map directory - started with file from lake_county - - seems + * Add unlinked map directory - started with file from lake_county - + seems to be missing lefftower1 and lefttower3, so as is, map isn't of any real use. @@ -25921,7 +26141,7 @@ 2002-07-23 07:04 mwedel - * : Add lake_county (kundi_area) maps to world southeast of brest. + * Add lake_county (kundi_area) maps to world southeast of brest. Update world maps road connects to this city. Also, fix up some typos/ @@ -25932,8 +26152,8 @@ 2002-06-15 07:51 mwedel - * : scorn/scorn: Removed, city is world map - keeping that one - around will + * scorn/scorn: Removed, city is world map - keeping that one around + will likely result in confusion. .emergency: New file, contains emergency map information to use for @@ -25951,7 +26171,7 @@ 2002-06-05 07:31 mwedel - * : Fix a bunch of broken exits. + * Fix a bunch of broken exits. Add some of the peterm maps that are linked to maps already added. @@ -25959,7 +26179,7 @@ 2002-06-03 07:27 mwedel - * : Add navar_city maps. + * Add navar_city maps. Update background picks to include shallow sea, deep sea. @@ -25967,7 +26187,7 @@ 2002-06-03 07:24 mwedel - * : Add navar_city to maps, with road connecting to scorn. + * Add navar_city to maps, with road connecting to scorn. Fix some broken exits in brest. @@ -25975,7 +26195,7 @@ 2002-06-01 08:13 mwedel - * : Add brest/brittany maps. + * Add brest/brittany maps. Update the scorn map so that there are some light sources, so even at night @@ -25987,12 +26207,12 @@ 2002-05-31 07:00 mwedel - * : Add sign to Euthville town square. + * Add sign to Euthville town square. MSW 2002-05-30 2002-05-31 06:27 mwedel - * : Fix some exits in santo_dominion which didn't lead back to the + * Fix some exits in santo_dominion which didn't lead back to the map properly. @@ -26002,20 +26222,20 @@ 2002-05-29 07:03 mwedel - * : Properly add mailed_fist entries to the maps-bigworld. + * Properly add mailed_fist entries to the maps-bigworld. Previously, they weren't properly re-parented and corrupted the main entries. MSW 2002-05-28 2002-05-22 07:23 mwedel - * : Some maps that didn't make it in the last commit. + * Some maps that didn't make it in the last commit. Add pupland to maps-bigworld. Maps are basically unchanged. MSW 2002-05-21 2002-05-22 07:19 mwedel - * : Add pup_land maps to maps-bigworld. Other than the return exits + * Add pup_land maps to maps-bigworld. Other than the return exits being updated and locating the guilds within pupland within this directory, @@ -26024,7 +26244,7 @@ 2002-05-22 06:47 mwedel - * : README: Add notes to describe process of moving unique maps to + * README: Add notes to describe process of moving unique maps to maps-bigworld system. update_exits.pl: Modified to include any number of source and @@ -26035,12 +26255,12 @@ 2002-05-20 06:07 mwedel - * : Add some files that didn't get in the last commit for addition + * Add some files that didn't get in the last commit for addition of Santo Dominion. MSW 2002-05-19 2002-05-20 03:46 mwedel - * : Update scorn maps with changes that have been made in the main + * Update scorn maps with changes that have been made in the main map distribution. @@ -26050,12 +26270,12 @@ 2001-12-18 07:10 mwedel - * : Add some missing files. + * Add some missing files. MSW 2001-12-17 2001-12-18 07:09 mwedel - * : commit of editor picks. These are just copied from the main + * commit of editor picks. These are just copied from the main distribution, but are useful so the editor can find something when editing the maps. @@ -26063,14 +26283,14 @@ 2001-12-18 07:04 mwedel - * : Commit of scorn city. It has been updated via update_exits.pl + * Commit of scorn city. It has been updated via update_exits.pl to point to the new world maps. Probably not 100% perfect, but on a quick check, it the exits work OK. MSW 2001-12-17 2001-12-18 06:44 mwedel - * : Initial import of new world. See the Info/README for more + * Initial import of new world. See the Info/README for more information. This import is largely as generated by the program, but I have placed scorn onto it. @@ -26078,7 +26298,7 @@ 2001-12-18 04:42 mwedel - * : Initial import of new world along with scorn and editor picks. + * Initial import of new world along with scorn and editor picks. Info directory contains some utils (like the program made to make the map), information, images of the map, and a script to update the exits.