Add autojailing scripts for PK, activated by DMs.

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14535 282e977c-c81d-0410-88c4-b93c2d0d6712
master
ryo_saeba 2011-06-09 22:20:06 +00:00
parent 0a6b0b1664
commit 68094029af
4 changed files with 58 additions and 0 deletions

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import Crossfire
who = Crossfire.WhoAmI()
if who.DungeonMaster:
value = Crossfire.ScriptParameters()
dict = Crossfire.GetSharedDictionary()
if value == '1':
dict['autojail'] = 1
who.Message('Autojail enabled')
elif value == '0':
dict['autojail'] = 0
who.Message('Autojail disabled')
else:
autojail = 0
if 'autojail' in dict and dict['autojail'] == 1:
autojail = 1
who.Message('Autojail is %d'%autojail)

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#
# This module will automaticall arrest players killing other players,
# provided the option was activated by a DM through 'autojail 1'.
# Note the settings defaults to 0 and isn't kept during server resets.
import Crossfire
def check_autojail():
killer = Crossfire.WhoIsActivator()
if killer.Type != Crossfire.Type.PLAYER or killer.DungeonMaster:
return
dict = Crossfire.GetSharedDictionary()
if not 'autojail' in dict or dict['autojail'] != 1:
return
victim = Crossfire.WhoAmI()
killer.Message('You are auto-jailed for PKing %s'%victim.Name)
ret = killer.Arrest()
if ret == 0:
msg = '%s was auto-jailed for PKing %s'%(killer.Name, victim.Name)
else:
msg = 'Failed to auto-jail %s for PKing %s, code %d'%(killer.Name, victim.Name, ret)
players = Crossfire.GetPlayers()
for player in players:
if player.DungeonMaster:
player.Message(msg)
check_autojail()

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import Crossfire
Crossfire.RegisterCommand("autojail", "/python/commands/autojail", 0)

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import Crossfire
dict = Crossfire.GetSharedDictionary()
if 'autojail' in dict and dict['autojail'] == 1:
activator = Crossfire.WhoIsActivator()
activator.Message("Notice: killing another player will automatically send you to jail.")