- fix a problem with new players getting crushed by doors - (turned it
into a lesson...) git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2655 282e977c-c81d-0410-88c4-b93c2d0d6712master
parent
8c01dd28aa
commit
68d34977c3
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@ -95,12 +95,22 @@ end
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arch grass_only
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y 13
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end
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arch silvercoin
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nrof 12
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y 13
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end
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arch dungeon_magic
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y 14
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end
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arch grass_only
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y 14
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end
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arch sign
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msg
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Curiosity is it's own reward but a bit of money is nice too...
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endmsg
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y 14
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end
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arch dungeon_magic
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y 15
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end
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@ -305,6 +315,10 @@ arch woodfloor2
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x 1
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y 10
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end
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arch swall_1_1
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x 1
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y 10
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end
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arch wwall_2_1_1
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x 1
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y 10
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@ -317,7 +331,11 @@ arch woodfloor2
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x 1
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y 11
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end
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arch wwall_3_2
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arch swall_1_2
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x 1
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y 11
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end
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arch wwall_2_1_1
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x 1
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y 11
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end
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@ -589,6 +607,7 @@ y 6
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end
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arch mdoor_closed_1
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connected 88
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dam 2
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x 2
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y 6
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end
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@ -614,6 +633,11 @@ arch woodfloor2
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x 2
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y 8
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end
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arch button_small
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connected 86
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x 2
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y 8
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end
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arch dungeon_magic
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x 2
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y 9
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@ -622,6 +646,12 @@ arch woodfloor2
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x 2
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y 9
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end
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arch ggate_closed
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connected 86
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dam 1
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x 2
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y 9
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end
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arch dungeon_magic
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x 2
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y 10
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@ -630,8 +660,8 @@ arch woodfloor2
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x 2
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y 10
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end
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arch clock
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no_pick 1
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arch button_small
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connected 86
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x 2
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y 10
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end
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@ -643,7 +673,7 @@ arch woodfloor2
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x 2
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y 11
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end
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arch wwall_2_1_2
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arch carrot
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x 2
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y 11
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end
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@ -663,6 +693,14 @@ arch woodfloor2
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x 2
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y 13
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end
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arch sign
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msg
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Food is good stuff you need to keep healthy.
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You eat food by applying it.
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endmsg
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x 2
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y 13
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end
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arch dungeon_magic
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x 2
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y 14
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@ -949,6 +987,10 @@ arch woodfloor2
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x 3
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y 9
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end
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arch swall_1_4
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x 3
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y 9
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end
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arch dungeon_magic
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x 3
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y 10
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@ -957,6 +999,10 @@ arch woodfloor2
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x 3
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y 10
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end
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arch cabbage
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x 3
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y 10
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end
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arch dungeon_magic
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x 3
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y 11
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@ -965,10 +1011,6 @@ arch woodfloor2
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x 3
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y 11
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end
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arch wwall_2_1_2
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x 3
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y 11
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end
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arch dungeon_magic
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x 3
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y 12
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@ -977,6 +1019,10 @@ arch woodfloor2
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x 3
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y 12
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end
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arch water
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x 3
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y 12
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end
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arch dungeon_magic
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x 3
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y 13
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@ -985,6 +1031,10 @@ arch woodfloor2
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x 3
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y 13
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end
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arch food
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x 3
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y 13
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end
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arch dungeon_magic
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x 3
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y 14
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@ -1191,86 +1241,76 @@ arch woodfloor2
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x 4
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y 7
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end
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arch dungeon_magic
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x 4
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y 8
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end
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arch woodfloor2
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x 4
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y 8
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end
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arch dungeon_magic
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x 4
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y 9
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end
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arch woodfloor2
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x 4
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y 9
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end
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arch dungeon_magic
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x 4
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y 10
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end
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arch woodfloor2
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x 4
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y 10
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end
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arch dungeon_magic
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x 4
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y 11
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end
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arch woodfloor2
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x 4
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y 11
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end
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arch wwall_2_1_2
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x 4
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y 11
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end
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arch dungeon_magic
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x 4
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y 12
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end
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arch woodfloor2
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x 4
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y 12
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end
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arch guildmaster
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name Manu
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arch sign
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name Gates and doors
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msg
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@match *
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Hello,
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I will teach you how to use
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keybindings. There are two ways
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to do so. The first is to use the
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keybinding window provided
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with your client (see documentation
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of client for additional help).
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The second is to use the command
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'bind <command>'. Your client
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will then ask you to push the key
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you want to associate with
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<command>.
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Let's try and example. type
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the command
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---------
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bind apply
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---------
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and push the key 'a' when your
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client asks for a key. Is it done?
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Congratulation, you have done
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your first keybinding! Now each
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time you push the key 'a' you
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will apply an item on the ground.
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Some doors and gates actually swing open
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and by triggering a (sometimes hidden)button or switch.
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Be careful not to stand in the way when they swing
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close again...Ouch.
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endmsg
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title crazy key binder
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weight 5000000
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randomitems none
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monster 0
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friendly 1
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stand_still 1
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resist_physical 100
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resist_magic 100
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walk_on 1
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fly_on 1
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x 4
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y 7
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end
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arch dungeon_magic
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x 4
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y 8
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end
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arch woodfloor2
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x 4
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y 8
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end
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arch dungeon_magic
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x 4
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y 9
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end
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arch woodfloor2
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x 4
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y 9
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end
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arch swall_2_2_3
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x 4
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y 9
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end
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arch dungeon_magic
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x 4
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y 10
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end
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arch woodfloor2
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x 4
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y 10
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end
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arch swall_1_2
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x 4
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y 10
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end
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arch wwall_1_1
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x 4
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y 10
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end
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arch dungeon_magic
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x 4
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y 11
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end
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arch woodfloor2
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x 4
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y 11
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end
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arch wwall_3_2
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x 4
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y 11
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end
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arch dungeon_magic
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x 4
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y 12
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end
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arch woodfloor2
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x 4
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y 12
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end
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arch wwall_2_1_1
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x 4
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y 12
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end
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@ -1282,6 +1322,10 @@ arch woodfloor2
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x 4
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y 13
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end
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arch wwall_2_1_1
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x 4
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y 13
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end
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arch dungeon_magic
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x 4
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y 14
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@ -1290,7 +1334,11 @@ arch woodfloor2
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x 4
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y 14
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end
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arch wwall_2_1_2
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arch swall_0
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x 4
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y 14
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end
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arch wwall_3_1
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x 4
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y 14
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end
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@ -1541,6 +1589,45 @@ arch woodfloor2
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x 5
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y 12
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end
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arch guildmaster
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name Manu
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msg
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@match *
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Hello,
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I will teach you how to use
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keybindings. There are two ways
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to do so. The first is to use the
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keybinding window provided
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with your client (see documentation
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of client for additional help).
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The second is to use the command
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'bind <command>'. Your client
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will then ask you to push the key
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you want to associate with
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<command>.
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Let's try and example. type
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the command
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---------
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bind apply
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---------
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and push the key 'a' when your
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client asks for a key. Is it done?
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Congratulation, you have done
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your first keybinding! Now each
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time you push the key 'a' you
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will apply an item on the ground.
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endmsg
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title crazy key binder
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weight 5000000
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randomitems none
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monster 0
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friendly 1
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stand_still 1
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resist_physical 100
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resist_magic 100
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x 5
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y 12
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end
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arch dungeon_magic
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x 5
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y 13
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@ -2114,6 +2201,7 @@ msg
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Beds to reality
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endmsg
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walk_on 1
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fly_on 1
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x 7
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y 10
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end
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@ -3034,11 +3122,11 @@ y 16
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end
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arch sign
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msg
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If you have a ranged weapon this would be a good chance
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to practice firing it at some ants. First you ready the weapon,
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then hold down the fire key and press the direction
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key for the direction you wish to fire your missile.
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Fire is usually bound to <shift> key and the directions
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If you have a ranged weapon this would be a good chance
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to practice firing it at some ants. First you ready the weapon,
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then hold down the fire key and press the direction
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key for the direction you wish to fire your missile.
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Fire is usually bound to <shift> key and the directions
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you would have learned already to even get to this sign.
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Make sure you always have enough ammo!
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endmsg
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@ -3317,6 +3405,8 @@ arch sign_e
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msg
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Doors and keys.
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endmsg
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walk_on 1
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fly_on 1
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x 11
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y 10
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end
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@ -4598,9 +4688,9 @@ end
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arch sign
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msg
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Keys can also be used to open locked chests.
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Not all chests are locked and some doors
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Not all chests are locked and some doors
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and chests are trapped so use caution.
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This chest is locked and by chance the key to
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This chest is locked and by chance the key to
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open it is right here.
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endmsg
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x 15
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@ -4674,20 +4764,21 @@ msg
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Doors.
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There are many varieties of door
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the most basic type is a simple closed
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door. You can open this type of door
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door. You can open this type of door
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with a generic key like the one beside this sign.
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If you have no key you can try to break
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If you have no key you can try to break
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the door down by attacking it.
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If you have the skill lockpicking
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If you have the skill lockpicking
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you can try to open the door that way
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too by typing 'ready_skill lockpicking'
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then 'firing' (usually pressing shift + <direction>)
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towards the door like you would fire
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towards the door like you would fire
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an arrow or a bolt.
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There are also locked doors which
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can only be opened with special keys...
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endmsg
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walk_on 1
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fly_on 1
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x 15
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y 9
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end
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Loading…
Reference in New Issue