- fix a problem with new players getting crushed by doors - (turned it

into a lesson...)


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2655 282e977c-c81d-0410-88c4-b93c2d0d6712
master
temitchell 2004-02-29 04:27:42 +00:00
parent 8c01dd28aa
commit 68d34977c3
1 changed files with 189 additions and 98 deletions

View File

@ -95,12 +95,22 @@ end
arch grass_only arch grass_only
y 13 y 13
end end
arch silvercoin
nrof 12
y 13
end
arch dungeon_magic arch dungeon_magic
y 14 y 14
end end
arch grass_only arch grass_only
y 14 y 14
end end
arch sign
msg
Curiosity is it's own reward but a bit of money is nice too...
endmsg
y 14
end
arch dungeon_magic arch dungeon_magic
y 15 y 15
end end
@ -305,6 +315,10 @@ arch woodfloor2
x 1 x 1
y 10 y 10
end end
arch swall_1_1
x 1
y 10
end
arch wwall_2_1_1 arch wwall_2_1_1
x 1 x 1
y 10 y 10
@ -317,7 +331,11 @@ arch woodfloor2
x 1 x 1
y 11 y 11
end end
arch wwall_3_2 arch swall_1_2
x 1
y 11
end
arch wwall_2_1_1
x 1 x 1
y 11 y 11
end end
@ -589,6 +607,7 @@ y 6
end end
arch mdoor_closed_1 arch mdoor_closed_1
connected 88 connected 88
dam 2
x 2 x 2
y 6 y 6
end end
@ -614,6 +633,11 @@ arch woodfloor2
x 2 x 2
y 8 y 8
end end
arch button_small
connected 86
x 2
y 8
end
arch dungeon_magic arch dungeon_magic
x 2 x 2
y 9 y 9
@ -622,6 +646,12 @@ arch woodfloor2
x 2 x 2
y 9 y 9
end end
arch ggate_closed
connected 86
dam 1
x 2
y 9
end
arch dungeon_magic arch dungeon_magic
x 2 x 2
y 10 y 10
@ -630,8 +660,8 @@ arch woodfloor2
x 2 x 2
y 10 y 10
end end
arch clock arch button_small
no_pick 1 connected 86
x 2 x 2
y 10 y 10
end end
@ -643,7 +673,7 @@ arch woodfloor2
x 2 x 2
y 11 y 11
end end
arch wwall_2_1_2 arch carrot
x 2 x 2
y 11 y 11
end end
@ -663,6 +693,14 @@ arch woodfloor2
x 2 x 2
y 13 y 13
end end
arch sign
msg
Food is good stuff you need to keep healthy.
You eat food by applying it.
endmsg
x 2
y 13
end
arch dungeon_magic arch dungeon_magic
x 2 x 2
y 14 y 14
@ -949,6 +987,10 @@ arch woodfloor2
x 3 x 3
y 9 y 9
end end
arch swall_1_4
x 3
y 9
end
arch dungeon_magic arch dungeon_magic
x 3 x 3
y 10 y 10
@ -957,6 +999,10 @@ arch woodfloor2
x 3 x 3
y 10 y 10
end end
arch cabbage
x 3
y 10
end
arch dungeon_magic arch dungeon_magic
x 3 x 3
y 11 y 11
@ -965,10 +1011,6 @@ arch woodfloor2
x 3 x 3
y 11 y 11
end end
arch wwall_2_1_2
x 3
y 11
end
arch dungeon_magic arch dungeon_magic
x 3 x 3
y 12 y 12
@ -977,6 +1019,10 @@ arch woodfloor2
x 3 x 3
y 12 y 12
end end
arch water
x 3
y 12
end
arch dungeon_magic arch dungeon_magic
x 3 x 3
y 13 y 13
@ -985,6 +1031,10 @@ arch woodfloor2
x 3 x 3
y 13 y 13
end end
arch food
x 3
y 13
end
arch dungeon_magic arch dungeon_magic
x 3 x 3
y 14 y 14
@ -1191,86 +1241,76 @@ arch woodfloor2
x 4 x 4
y 7 y 7
end end
arch dungeon_magic arch sign
x 4 name Gates and doors
y 8
end
arch woodfloor2
x 4
y 8
end
arch dungeon_magic
x 4
y 9
end
arch woodfloor2
x 4
y 9
end
arch dungeon_magic
x 4
y 10
end
arch woodfloor2
x 4
y 10
end
arch dungeon_magic
x 4
y 11
end
arch woodfloor2
x 4
y 11
end
arch wwall_2_1_2
x 4
y 11
end
arch dungeon_magic
x 4
y 12
end
arch woodfloor2
x 4
y 12
end
arch guildmaster
name Manu
msg msg
@match * Some doors and gates actually swing open
Hello, and by triggering a (sometimes hidden)button or switch.
I will teach you how to use Be careful not to stand in the way when they swing
keybindings. There are two ways close again...Ouch.
to do so. The first is to use the
keybinding window provided
with your client (see documentation
of client for additional help).
The second is to use the command
'bind <command>'. Your client
will then ask you to push the key
you want to associate with
<command>.
Let's try and example. type
the command
---------
bind apply
---------
and push the key 'a' when your
client asks for a key. Is it done?
Congratulation, you have done
your first keybinding! Now each
time you push the key 'a' you
will apply an item on the ground.
endmsg endmsg
title crazy key binder walk_on 1
weight 5000000 fly_on 1
randomitems none x 4
monster 0 y 7
friendly 1 end
stand_still 1 arch dungeon_magic
resist_physical 100 x 4
resist_magic 100 y 8
end
arch woodfloor2
x 4
y 8
end
arch dungeon_magic
x 4
y 9
end
arch woodfloor2
x 4
y 9
end
arch swall_2_2_3
x 4
y 9
end
arch dungeon_magic
x 4
y 10
end
arch woodfloor2
x 4
y 10
end
arch swall_1_2
x 4
y 10
end
arch wwall_1_1
x 4
y 10
end
arch dungeon_magic
x 4
y 11
end
arch woodfloor2
x 4
y 11
end
arch wwall_3_2
x 4
y 11
end
arch dungeon_magic
x 4
y 12
end
arch woodfloor2
x 4
y 12
end
arch wwall_2_1_1
x 4 x 4
y 12 y 12
end end
@ -1282,6 +1322,10 @@ arch woodfloor2
x 4 x 4
y 13 y 13
end end
arch wwall_2_1_1
x 4
y 13
end
arch dungeon_magic arch dungeon_magic
x 4 x 4
y 14 y 14
@ -1290,7 +1334,11 @@ arch woodfloor2
x 4 x 4
y 14 y 14
end end
arch wwall_2_1_2 arch swall_0
x 4
y 14
end
arch wwall_3_1
x 4 x 4
y 14 y 14
end end
@ -1541,6 +1589,45 @@ arch woodfloor2
x 5 x 5
y 12 y 12
end end
arch guildmaster
name Manu
msg
@match *
Hello,
I will teach you how to use
keybindings. There are two ways
to do so. The first is to use the
keybinding window provided
with your client (see documentation
of client for additional help).
The second is to use the command
'bind <command>'. Your client
will then ask you to push the key
you want to associate with
<command>.
Let's try and example. type
the command
---------
bind apply
---------
and push the key 'a' when your
client asks for a key. Is it done?
Congratulation, you have done
your first keybinding! Now each
time you push the key 'a' you
will apply an item on the ground.
endmsg
title crazy key binder
weight 5000000
randomitems none
monster 0
friendly 1
stand_still 1
resist_physical 100
resist_magic 100
x 5
y 12
end
arch dungeon_magic arch dungeon_magic
x 5 x 5
y 13 y 13
@ -2114,6 +2201,7 @@ msg
Beds to reality Beds to reality
endmsg endmsg
walk_on 1 walk_on 1
fly_on 1
x 7 x 7
y 10 y 10
end end
@ -3034,11 +3122,11 @@ y 16
end end
arch sign arch sign
msg msg
If you have a ranged weapon this would be a good chance If you have a ranged weapon this would be a good chance
to practice firing it at some ants. First you ready the weapon, to practice firing it at some ants. First you ready the weapon,
then hold down the fire key and press the direction then hold down the fire key and press the direction
key for the direction you wish to fire your missile. key for the direction you wish to fire your missile.
Fire is usually bound to <shift> key and the directions Fire is usually bound to <shift> key and the directions
you would have learned already to even get to this sign. you would have learned already to even get to this sign.
Make sure you always have enough ammo! Make sure you always have enough ammo!
endmsg endmsg
@ -3317,6 +3405,8 @@ arch sign_e
msg msg
Doors and keys. Doors and keys.
endmsg endmsg
walk_on 1
fly_on 1
x 11 x 11
y 10 y 10
end end
@ -4598,9 +4688,9 @@ end
arch sign arch sign
msg msg
Keys can also be used to open locked chests. Keys can also be used to open locked chests.
Not all chests are locked and some doors Not all chests are locked and some doors
and chests are trapped so use caution. and chests are trapped so use caution.
This chest is locked and by chance the key to This chest is locked and by chance the key to
open it is right here. open it is right here.
endmsg endmsg
x 15 x 15
@ -4674,20 +4764,21 @@ msg
Doors. Doors.
There are many varieties of door There are many varieties of door
the most basic type is a simple closed the most basic type is a simple closed
door. You can open this type of door door. You can open this type of door
with a generic key like the one beside this sign. with a generic key like the one beside this sign.
If you have no key you can try to break If you have no key you can try to break
the door down by attacking it. the door down by attacking it.
If you have the skill lockpicking If you have the skill lockpicking
you can try to open the door that way you can try to open the door that way
too by typing 'ready_skill lockpicking' too by typing 'ready_skill lockpicking'
then 'firing' (usually pressing shift + <direction>) then 'firing' (usually pressing shift + <direction>)
towards the door like you would fire towards the door like you would fire
an arrow or a bolt. an arrow or a bolt.
There are also locked doors which There are also locked doors which
can only be opened with special keys... can only be opened with special keys...
endmsg endmsg
walk_on 1 walk_on 1
fly_on 1
x 15 x 15
y 9 y 9
end end