Update and layout changes to The Drunken Shark of Port Joseph. Expanded the map to include ground outside the tavern walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15967 282e977c-c81d-0410-88c4-b93c2d0d6712
master
rjtanner 2011-11-30 06:36:32 +00:00
parent f0f4dd13ae
commit 6e27cfd4c7
2 changed files with 2199 additions and 1341 deletions

File diff suppressed because it is too large Load Diff

View File

@ -4,7 +4,7 @@ region portjoseph
width 50
height 50
msg
Modified: 2011-11-26 Rick Tanner
Modified: 2011-11-30 Rick Tanner
endmsg
outdoor 1
tile_path_1 world_101_113
@ -2980,8 +2980,8 @@ slaying /port_joseph/town/dshark
msg
A dangerous looking crowd . .
endmsg
hp 17
sp 5
hp 14
sp 14
x 12
y 43
end