Rework the Big Chest script to correctly remove (all) forces
parent
ee16f00739
commit
760c43f6d7
|
@ -3,27 +3,24 @@ activator=Crossfire.WhoIsActivator()
|
|||
mymap=activator.Map
|
||||
|
||||
whoami=Crossfire.WhoAmI()
|
||||
def GetForce(Target):
|
||||
while Target!=None:
|
||||
if Target.Name=="BigChest":
|
||||
return Target
|
||||
else:
|
||||
Target=Target.Below
|
||||
|
||||
if whoami.Name=="Big Chest":
|
||||
myPath=mymap.Path
|
||||
Target=activator.CheckInventory("BigChest")
|
||||
if Target !=None:
|
||||
Target.Quantity=0
|
||||
|
||||
# Remove all forces, in case player had more than one
|
||||
check = activator.Inventory
|
||||
while check:
|
||||
below = check.Below
|
||||
if check.Name == "BigChest":
|
||||
check.Remove()
|
||||
check = below
|
||||
|
||||
Card=activator.CreateObject("event_apply")
|
||||
Card.Name="BigChest"
|
||||
|
||||
myPath=mymap.Path
|
||||
Card.Title=myPath
|
||||
else:
|
||||
Target=activator.Inventory
|
||||
Target=GetForce(Target)
|
||||
Target=activator.CheckInventory("BigChest")
|
||||
if Target==None:
|
||||
whoami.Say("I'm sorry, I can't send you home. It seems my attachment to the material plane has shifted.")
|
||||
else:
|
||||
|
|
Loading…
Reference in New Issue