Fix broken weapon check
parent
24a5af3fa9
commit
7615c2b723
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@ -6,8 +6,8 @@ killer = Crossfire.WhoIsActivator()
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if killer.Owner is None and killer.Type == Crossfire.Type.PLAYER:
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if killer.Owner is None and killer.Type == Crossfire.Type.PLAYER:
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# Find the equipped weapon on the player.
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# Find the equipped weapon on the player.
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weap = killer.CurrentWeapon
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weap = killer.CurrentWeapon
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# Don't bother with xp if weapon is missing or already at the maximum level.
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# Don't bother with xp if weapon is not the right one or already at the maximum level.
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if weap != None and weap.ItemPower < 115:
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if weap != None and weap.Applied == 1 and weap.Cursed == 1 and weap.Title == 'of Souls' and weap.ItemPower < 115:
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# Get the victim -- we need to know how much exp they are worth.
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# Get the victim -- we need to know how much exp they are worth.
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victim = Crossfire.WhoAmI()
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victim = Crossfire.WhoAmI()
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if victim is not None:
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if victim is not None:
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