Add a 'questdone' precondition to vary dialogs.

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13339 282e977c-c81d-0410-88c4-b93c2d0d6712
master
ryo_saeba 2010-05-30 10:43:07 +00:00
parent 8a1647f4e0
commit 764c046bdf
1 changed files with 17 additions and 0 deletions

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# -*- coding: utf-8 -*-
#questdone.py
# This is one of the files that can be called by an npc_dialog,
# The following code runs when a dialog has a pre rule of 'questdone'
# The syntax is ["questdone", "questname"]
# All arguments are required, questname must be a quest that is
# defined by one of the .quests files.
# To deliver a True verdict, the player must have completed at least once the quest.
## DIALOGCHECK
## MINARGS 1
## MAXARGS 1
## .*
## ENDDIALOGCHECK
questname = args[0]
verdict = character.QuestWasCompleted(questname)