Add condition to make item reset in lose_buffs_on_drop.py only occur if the items has been used since last time it was reset.

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21301 282e977c-c81d-0410-88c4-b93c2d0d6712
master
silvernexus 2020-08-23 02:39:00 +00:00
parent 219e1b9049
commit 7ecd9c667a
2 changed files with 25 additions and 21 deletions

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@ -1,5 +1,7 @@
2020-08-22 Daniel Hawkins
* python/commands/dip.py: Make the water identified to avoid infinite identify xp.
* python/items/lose_buffs_on_drop.py: Add condition to make the calculation only
if the item has been used since last time it was dropped.
2020-08-16 Rick Tanner

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@ -3,24 +3,26 @@ import Crossfire
me = Crossfire.WhoAmI()
ac = Crossfire.WhoIsActivator()
me.Str = me.Archetype.Clone.Str
me.Dex = me.Archetype.Clone.Dex
me.Con = me.Archetype.Clone.Con
me.Int = me.Archetype.Clone.Int
me.Pow = me.Archetype.Clone.Pow
me.Wis = me.Archetype.Clone.Wis
me.Cha = me.Archetype.Clone.Cha
me.HP = me.Archetype.Clone.HP
me.SP = me.Archetype.Clone.SP
me.Grace = me.Archetype.Clone.Grace
me.LastSP = me.Archetype.Clone.LastSP
me.WC = me.Archetype.Clone.WC
me.AC = me.Archetype.Clone.AC
me.Dam = me.Archetype.Clone.Dam
me.Weight = me.Archetype.Clone.Weight
me.AttackType = me.Archetype.Clone.AttackType
me.Food = me.Archetype.Clone.Food
# Experience should be affected before Item Power, since it affects that field
me.AddExp(-me.PermExp)
me.ItemPower = me.Archetype.Clone.ItemPower
ac.Write("The "+me.Name+" shudders and looks almost like a normal weapon again.")
# It is assumed that this buffed weapon uses PermExp to denote how much it has been used.
if me.PermExp > 0:
me.Str = me.Archetype.Clone.Str
me.Dex = me.Archetype.Clone.Dex
me.Con = me.Archetype.Clone.Con
me.Int = me.Archetype.Clone.Int
me.Pow = me.Archetype.Clone.Pow
me.Wis = me.Archetype.Clone.Wis
me.Cha = me.Archetype.Clone.Cha
me.HP = me.Archetype.Clone.HP
me.SP = me.Archetype.Clone.SP
me.Grace = me.Archetype.Clone.Grace
me.LastSP = me.Archetype.Clone.LastSP
me.WC = me.Archetype.Clone.WC
me.AC = me.Archetype.Clone.AC
me.Dam = me.Archetype.Clone.Dam
me.Weight = me.Archetype.Clone.Weight
me.AttackType = me.Archetype.Clone.AttackType
me.Food = me.Archetype.Clone.Food
# Experience should be affected before Item Power, since it affects that field
me.AddExp(-me.PermExp)
me.ItemPower = me.Archetype.Clone.ItemPower
ac.Write("The "+me.Name+" shudders and looks almost like a normal weapon again.")