From 8bc38918a27944c71a33f59511a2cfbf443220e8 Mon Sep 17 00:00:00 2001 From: kbulgrien Date: Tue, 3 Oct 2006 03:29:06 +0000 Subject: [PATCH] - Miscellaneous spelling and grammatical adjustments. git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@4988 282e977c-c81d-0410-88c4-b93c2d0d6712 --- test/anthony/special_objects | 41 ++++++++++++++++++------------------ 1 file changed, 21 insertions(+), 20 deletions(-) diff --git a/test/anthony/special_objects b/test/anthony/special_objects index d08666318..cc671b077 100644 --- a/test/anthony/special_objects +++ b/test/anthony/special_objects @@ -238,9 +238,9 @@ name Trapdoors msg Objects falling in a trapdoor only appear somewhere nearby the requested -spot. However the destination can be +spot, however the destination can be constrained with walls, and could be -hidden teleport (see below) for +a hidden teleport (see below) for an exact 'port to the final location. --- WARNING: This is broken in v95.1 @@ -255,8 +255,8 @@ A teleport can move players to different maps like exits, but can also teleport objects and items to a specific spot. The speed of the -teleport can also be set, allowing for -a delay in the objects teleport! +teleport can be set, allowing for +a delay in the object's teleport! (See Teleport Cascade below!) endmsg x 4 @@ -309,19 +309,20 @@ arch sign name Teleport Cascade msg Teleports can also be used as a flip -flops or cascades! The time in each -location can be controled to a degree -(watch carfully below when active - -especially how the midle one can vary) +flop or in a cascade! The time in each +location may be controlled to a degree +(watch carefully below when active - +especially how the middle one can vary) and buttons underneath can generate secondary actions. Also the teleports -themselves fences are NOT needed! +may be used by themselves - fences are +NOT needed! -- -However unless the last teleport in a -sequence is to something else, the -sequence can not be easilly stopped! -Such as the handle connected spikes -to the left. A button under initial +Unless the last teleport in a sequence +connects to something else, the process +cannot be easily stopped! An example +is the handle connected spikes to the +left. The button under the initial teleport resets the spikes after it is started. -- @@ -439,7 +440,7 @@ arch sign_e name Inverted Trigger Gate! msg Inverted Trigger Gate... -This uses a boudler to effectivally +This uses a boulder to effectively invert a trigger gate. - The trigger handle triggers the @@ -447,7 +448,7 @@ trigger gate inside the enclosure. The boulder then rolls automatically off the normally up spikes onto the trigger gate. The button under the gate -lowers then lowers the spikes and rasies +depresses then lowers the spikes and raises the `inverted trigger gate' to the left. When enclosed trigger gate resets, the boulder moves back and the whole thing @@ -472,9 +473,9 @@ asymmetric behaviour. -- Because trigger gates are normally up by default the flip flop also -requires to be initialised. If you +needs to be initialized. If you just want to have the flip flop run -continuously then no initialisation +continuously then no initialization should be required endmsg x 8 @@ -500,11 +501,11 @@ arch sign_e name A Faster, Slow Flip Flop msg A Faster, Slow Flip Flop... -This is simular to the above flip flop +This is similar to the above flip flop but simpler, a little faster, but asymmetic in positions. EG: one side has the boulder for a much longer -peiod than the other +period than the other. endmsg x 8 y 9