diff --git a/darcap/darcap/manor.brown b/darcap/darcap/manor.brown new file mode 100644 index 000000000..f96158a5c --- /dev/null +++ b/darcap/darcap/manor.brown @@ -0,0 +1,4871 @@ +arch map +name Darcap's Manor - brown zone +width 30 +height 30 +msg +Created: 2010-10-17 Nicolas Weeger +Modified: 2010-10-17 Nicolas Weeger +endmsg +end +arch afloor_left +end +arch cwall_2_2_2 +end +arch afloor_left +y 1 +end +arch cwall_2_1_1 +y 1 +end +arch afloor_left +y 2 +end +arch cwall_2_1_1 +y 2 +end +arch afloor_left +y 3 +end +arch cwall_2_1_1 +y 3 +end +arch afloor_left +y 4 +end +arch cwall_3_2 +y 4 +end +arch afloor_left +y 5 +end +arch cwall_2_1_1 +y 5 +end +arch afloor_left +y 6 +end +arch cwall_2_1_1 +y 6 +end +arch afloor_left +y 7 +end +arch cwall_2_1_1 +y 7 +end +arch afloor_left +y 8 +end +arch cwall_2_1_1 +y 8 +end +arch afloor_left +y 9 +end +arch cwall_2_1_1 +y 9 +end +arch afloor_left +y 10 +end +arch cwall_2_1_1 +y 10 +end +arch afloor_left +y 11 +end +arch cwall_2_1_1 +y 11 +end 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The button on this spot is here to clear Gridarta's warning, and ensure that if you change the number for any reason, you'll check this spot. +endmsg +x 23 +y 9 +end +arch blocked +x 23 +y 10 +end +arch afloor_left +x 23 +y 11 +end +arch afloor_left +x 23 +y 12 +end +arch afloor_left +x 23 +y 13 +end +arch afloor_left +x 23 +y 14 +end +arch cwall_2_1_2 +x 23 +y 14 +end +arch afloor_left +x 23 +y 15 +end +arch button_handle +name Kaptel weakener +x 23 +y 15 +connected 20 +end +arch afloor_left +x 23 +y 16 +end +arch afloor_left +x 23 +y 17 +end +arch afloor_left +x 23 +y 18 +end +arch afloor_left +x 23 +y 19 +end +arch afloor_left +x 23 +y 20 +end +arch sign +msg +Welcome, adventurer. + +Death is an important thing, that can either hit you without any warning, or that you can accept. + +You are morally stronger when you're ready for it, though you must not waste it. + +Now you can apply the lever in this room and try again to kill Kaptel, or you can come back later. +endmsg +x 23 +y 20 +end +arch dungeon_magic +x 23 +y 21 +end +arch afloor_left +x 23 +y 21 +end +arch dungeon_magic +x 23 +y 22 +end +arch afloor_left +x 23 +y 22 +end +arch igate_closed_1 +x 23 +y 22 +connected 6 +end +arch dungeon_magic +x 23 +y 23 +end +arch afloor_left +x 23 +y 23 +end +arch button_handle +x 23 +y 23 +connected 5 +end +arch dungeon_magic +x 23 +y 24 +end +arch afloor_left +x 23 +y 24 +end +arch igate_open_1 +x 23 +y 24 +connected 6 +end +arch afloor_left +x 23 +y 25 +end +arch afloor_left +x 23 +y 26 +end +arch afloor_left +x 23 +y 27 +end +arch afloor_left +x 23 +y 28 +end +arch cwall_2_1_2 +x 23 +y 28 +end +arch afloor_left +x 23 +y 29 +end +arch blocked +x 24 +end +arch afloor_left +x 24 +y 1 +end +arch blocked +x 24 +y 2 +end +arch afloor_left +x 24 +y 3 +end +arch blocked +x 24 +y 4 +end +arch afloor_left +x 24 +y 5 +end +arch grate_open_2 +x 24 +y 5 +connected 5 +end +arch boulder +x 24 +y 5 +end +arch blocked +x 24 +y 6 +end +arch afloor_left +x 24 +y 7 +end +arch blocked +x 24 +y 8 +end +arch afloor_left +x 24 +y 9 +end +arch button_plate +x 24 +y 9 +connected 10 +end +arch blocked +x 24 +y 10 +end +arch afloor_left +x 24 +y 11 +end +arch afloor_left +x 24 +y 12 +end +arch afloor_left +x 24 +y 13 +end +arch afloor_left +x 24 +y 14 +end +arch cwall_2_1_2 +x 24 +y 14 +end +arch afloor_left +x 24 +y 15 +end +arch afloor_left +x 24 +y 16 +end +arch afloor_left +x 24 +y 17 +end +arch afloor_left +x 24 +y 18 +end +arch afloor_left +x 24 +y 19 +end +arch afloor_left +x 24 +y 20 +end +arch dungeon_magic +x 24 +y 21 +end +arch afloor_left +x 24 +y 21 +end +arch afloor_left +x 24 +y 22 +end +arch cwall_2_2_2 +x 24 +y 22 +end +arch afloor_left +x 24 +y 23 +end +arch cwall_2_1_1 +x 24 +y 23 +end +arch afloor_left +x 24 +y 24 +end +arch cwall_2_2_1 +x 24 +y 24 +end +arch afloor_left +x 24 +y 25 +end +arch igate_closed_2 +x 24 +y 25 +connected 6 +end +arch afloor_left +x 24 +y 26 +end +arch cwall_2_2_2 +x 24 +y 26 +end +arch afloor_left +x 24 +y 27 +end +arch cwall_2_1_1 +x 24 +y 27 +end +arch afloor_left +x 24 +y 28 +end +arch cwall_2_2_4 +x 24 +y 28 +end +arch afloor_left +x 24 +y 29 +end +arch blocked +x 25 +end +arch blocked +x 25 +y 1 +end +arch blocked +x 25 +y 2 +end +arch afloor_left +x 25 +y 3 +end +arch blocked +x 25 +y 4 +end +arch afloor_left +x 25 +y 5 +end +arch button_plate +x 25 +y 5 +connected 6 +end +arch blocked +x 25 +y 6 +end +arch afloor_left +x 25 +y 7 +end +arch blocked +x 25 +y 8 +end +arch afloor_left +x 25 +y 9 +end +arch igate_open_2 +x 25 +y 9 +connected 11 +end +arch boulder +x 25 +y 9 +end +arch blocked +x 25 +y 10 +end +arch afloor_left +x 25 +y 11 +end +arch afloor_left +x 25 +y 12 +end +arch afloor_left +x 25 +y 13 +end +arch afloor_left +x 25 +y 14 +end +arch cwall_2_1_2 +x 25 +y 14 +end +arch afloor_left +x 25 +y 15 +end +arch afloor_left +x 25 +y 16 +end +arch afloor_left +x 25 +y 17 +end +arch afloor_left +x 25 +y 18 +end +arch afloor_left +x 25 +y 19 +end +arch afloor_left +x 25 +y 20 +end +arch afloor_left +x 25 +y 21 +end +arch afloor_left +x 25 +y 22 +end +arch cwall_2_1_2 +x 25 +y 22 +end +arch afloor_left +x 25 +y 23 +end +arch afloor_left +x 25 +y 24 +end +arch cwall_2_1_2 +x 25 +y 24 +end +arch magic_mouth +msg +Defeated, you have no choice but leave this place. Maybe come back when you're stronger? +endmsg +x 25 +y 25 +end +arch afloor_left +x 25 +y 25 +end +arch afloor_left +x 25 +y 26 +end +arch cwall_2_1_2 +x 25 +y 26 +end +arch afloor_left +x 25 +y 27 +end +arch afloor_left +x 25 +y 28 +end +arch afloor_left +x 25 +y 29 +end +arch afloor_left +x 26 +end +arch afloor_left +x 26 +y 1 +end +arch afloor_left +x 26 +y 2 +end +arch afloor_left +x 26 +y 3 +end +arch blocked +x 26 +y 4 +end +arch blocked +x 26 +y 5 +end +arch blocked +x 26 +y 6 +end +arch afloor_left +x 26 +y 7 +end +arch blocked +x 26 +y 8 +end +arch blocked +x 26 +y 9 +end +arch blocked +x 26 +y 10 +end +arch afloor_left +x 26 +y 11 +end +arch afloor_left +x 26 +y 12 +end +arch afloor_left +x 26 +y 13 +end +arch afloor_left +x 26 +y 14 +end +arch cwall_2_1_2 +x 26 +y 14 +end +arch afloor_left +x 26 +y 15 +end +arch afloor_left +x 26 +y 16 +end +arch afloor_left +x 26 +y 17 +end +arch afloor_left +x 26 +y 18 +end +arch afloor_left +x 26 +y 19 +end +arch afloor_left +x 26 +y 20 +end +arch cwall_1_4 +x 26 +y 20 +end +arch magic_mouth +msg +Step on this teleporter to get back to safety. +endmsg +x 26 +y 21 +end +arch afloor_left +x 26 +y 21 +end +arch afloor_left +x 26 +y 22 +end +arch cwall_2_1_2 +x 26 +y 22 +end +arch afloor_left +x 26 +y 23 +end +arch afloor_left +x 26 +y 24 +end +arch cwall_2_1_2 +x 26 +y 24 +end +arch afloor_left +x 26 +y 25 +end +arch afloor_left +x 26 +y 26 +end +arch cwall_2_1_2 +x 26 +y 26 +end +arch afloor_left +x 26 +y 27 +end +arch afloor_left +x 26 +y 28 +end +arch afloor_left +x 26 +y 29 +end +arch afloor_left +x 27 +end +arch afloor_left +x 27 +y 1 +end +arch afloor_left +x 27 +y 2 +end +arch afloor_left +x 27 +y 3 +end +arch afloor_left +x 27 +y 4 +end +arch afloor_left +x 27 +y 5 +end +arch afloor_left +x 27 +y 6 +end +arch afloor_left +x 27 +y 7 +end +arch afloor_left +x 27 +y 8 +end +arch afloor_left +x 27 +y 9 +end +arch afloor_left +x 27 +y 10 +end +arch afloor_left +x 27 +y 11 +end +arch afloor_left +x 27 +y 12 +end +arch afloor_left +x 27 +y 13 +end +arch afloor_left +x 27 +y 14 +end +arch cwall_2_1_2 +x 27 +y 14 +end +arch afloor_left +x 27 +y 15 +end +arch afloor_left +x 27 +y 16 +end +arch afloor_left +x 27 +y 17 +end +arch afloor_left +x 27 +y 18 +end +arch afloor_left +x 27 +y 19 +end +arch afloor_left +x 27 +y 20 +end +arch cwall_2_1_2 +x 27 +y 20 +end +arch afloor_left +x 27 +y 21 +end +arch afloor_left +x 27 +y 22 +end +arch cwall_2_1_2 +x 27 +y 22 +end +arch afloor_left +x 27 +y 23 +end +arch afloor_left +x 27 +y 24 +end +arch cwall_2_1_2 +x 27 +y 24 +end +arch afloor_left +x 27 +y 25 +end +arch teleporter +name Darcap's Manor +slaying manor.ground +hp 16 +sp 3 +x 27 +y 25 +speed 1.0 +end +arch afloor_left +x 27 +y 26 +end +arch cwall_2_1_2 +x 27 +y 26 +end +arch afloor_left +x 27 +y 27 +end +arch afloor_left +x 27 +y 28 +end +arch afloor_left +x 27 +y 29 +end +arch afloor_left +x 28 +end +arch afloor_left +x 28 +y 1 +end +arch afloor_left +x 28 +y 2 +end +arch afloor_left +x 28 +y 3 +end +arch afloor_left +x 28 +y 4 +end +arch afloor_left +x 28 +y 5 +end +arch afloor_left +x 28 +y 6 +end +arch afloor_left +x 28 +y 7 +end +arch afloor_left +x 28 +y 8 +end +arch afloor_left +x 28 +y 9 +end +arch afloor_left +x 28 +y 10 +end +arch afloor_left +x 28 +y 11 +end +arch afloor_left +x 28 +y 12 +end +arch afloor_left +x 28 +y 13 +end +arch afloor_left +x 28 +y 14 +end +arch cwall_2_1_2 +x 28 +y 14 +end +arch afloor_left +x 28 +y 15 +end +arch teleporter +name back to fight +hp 15 +sp 12 +x 28 +y 15 +speed 1.0 +end +arch afloor_left +x 28 +y 16 +end +arch afloor_left +x 28 +y 17 +end +arch afloor_left +x 28 +y 18 +end +arch afloor_left +x 28 +y 19 +end +arch afloor_left +x 28 +y 20 +end +arch cwall_2_1_2 +x 28 +y 20 +end +arch afloor_left +x 28 +y 21 +end +arch teleporter +name Darcap's Manor +slaying manor.ground +hp 16 +sp 3 +x 28 +y 21 +speed 1.0 +end +arch afloor_left +x 28 +y 22 +end +arch cwall_2_1_2 +x 28 +y 22 +end +arch afloor_left +x 28 +y 23 +end +arch afloor_left +x 28 +y 24 +end +arch cwall_2_2_3 +x 28 +y 24 +end +arch afloor_left +x 28 +y 25 +end +arch cwall_2_1_1 +x 28 +y 25 +end +arch afloor_left +x 28 +y 26 +end +arch cwall_2_2_4 +x 28 +y 26 +end +arch afloor_left +x 28 +y 27 +end +arch afloor_left +x 28 +y 28 +end +arch afloor_left +x 28 +y 29 +end +arch afloor_left +x 29 +end +arch afloor_left +x 29 +y 1 +end +arch afloor_left +x 29 +y 2 +end +arch afloor_left +x 29 +y 3 +end +arch afloor_left +x 29 +y 4 +end +arch afloor_left +x 29 +y 5 +end +arch afloor_left +x 29 +y 6 +end +arch afloor_left +x 29 +y 7 +end +arch afloor_left +x 29 +y 8 +end +arch afloor_left +x 29 +y 9 +end +arch afloor_left +x 29 +y 10 +end +arch afloor_left +x 29 +y 11 +end +arch afloor_left +x 29 +y 12 +end +arch afloor_left +x 29 +y 13 +end +arch afloor_left +x 29 +y 14 +end +arch cwall_2_2_3 +x 29 +y 14 +end +arch afloor_left +x 29 +y 15 +end +arch cwall_2_1_1 +x 29 +y 15 +end +arch afloor_left +x 29 +y 16 +end +arch cwall_2_1_1 +x 29 +y 16 +end +arch afloor_left +x 29 +y 17 +end +arch cwall_2_1_1 +x 29 +y 17 +end +arch afloor_left +x 29 +y 18 +end +arch cwall_2_1_1 +x 29 +y 18 +end +arch afloor_left +x 29 +y 19 +end +arch cwall_2_1_1 +x 29 +y 19 +end +arch afloor_left +x 29 +y 20 +end +arch cwall_3_4 +x 29 +y 20 +end +arch afloor_left +x 29 +y 21 +end +arch cwall_2_1_1 +x 29 +y 21 +end +arch afloor_left +x 29 +y 22 +end +arch cwall_2_2_4 +x 29 +y 22 +end +arch afloor_left +x 29 +y 23 +end +arch afloor_left +x 29 +y 24 +end +arch afloor_left +x 29 +y 25 +end +arch afloor_left +x 29 +y 26 +end +arch afloor_left +x 29 +y 27 +end +arch afloor_left +x 29 +y 28 +end +arch afloor_left +x 29 +y 29 +end diff --git a/darcap/darcap/manor.ground b/darcap/darcap/manor.ground index 07e07c708..f6b6d740c 100644 --- a/darcap/darcap/manor.ground +++ b/darcap/darcap/manor.ground @@ -5,7 +5,7 @@ width 20 height 20 msg Created: 2010-10-10 Nicolas Weeger -Modified: 2010-10-10 Nicolas Weeger +Modified: 2010-10-17 Nicolas Weeger endmsg end arch grass_only @@ -1026,7 +1026,7 @@ name Politos msg @match * *************************** -Note: this is a work in progress. Only one reward for now, but only one key required. +Note: this is a work in progress. Only one reward for now, and two keys required. *************************** @@ -1856,6 +1856,10 @@ x 17 y 2 end arch stair_3_up +name Darcap's Manor - brown zone +slaying manor.brown +hp 1 +sp 1 x 17 y 2 end diff --git a/darcap/darcap/manor.treasure b/darcap/darcap/manor.treasure index 6adc2db19..80576049d 100644 --- a/darcap/darcap/manor.treasure +++ b/darcap/darcap/manor.treasure @@ -5,7 +5,7 @@ width 20 height 22 msg Created: 2010-10-10 Nicolas Weeger -Modified: 2010-10-10 Nicolas Weeger +Modified: 2010-10-17 Nicolas Weeger endmsg end arch tile_shop @@ -1695,7 +1695,7 @@ arch tile_shop x 12 y 8 end -arch cwall_1_3 +arch cwall_2_1_2 x 12 y 8 end @@ -1813,6 +1813,10 @@ arch tile_shop x 13 y 8 end +arch cwall_2_1_2 +x 13 +y 8 +end arch tile_shop x 13 y 9 @@ -1927,7 +1931,7 @@ arch tile_shop x 14 y 8 end -arch cwall_0 +arch cwall_1_3 x 14 y 8 end diff --git a/python/maps/darcap/manor.py b/python/maps/darcap/manor.py index 146f95fb0..60fedd6ee 100644 --- a/python/maps/darcap/manor.py +++ b/python/maps/darcap/manor.py @@ -75,7 +75,29 @@ def potion_check(): env.Map.Print('The wall explodes!') +def kaptel_death(): + ''' + Handle Kaptel's death event. Depending on whether the player triggered the lever, + either prevent death or trigger the opening of the exit. + ''' + who = Crossfire.WhoAmI() + + floor = who.Map.ObjectAt(24, 1) + while floor != None and floor.Above != None: + floor = floor.Above + + if floor.Name == 'boulder': + who.Say('AAAAAAAAAaaaaahhhhhhhhhhhhhh!!!!!!!!!') + who.Map.TriggerConnected(11, 1) + return + + who.Map.Print("%s roars and seems to regenerate!"%(Crossfire.WhoAmI().Name)) + who.HP = who.MaxHP / 2 + Crossfire.SetReturnValue(1) + if Crossfire.ScriptParameters() == 'blue': blue_check() elif Crossfire.ScriptParameters() == 'potion': potion_check() +elif Crossfire.ScriptParameters() == 'kaptel': + kaptel_death()