- Re-orient the armourshop to have the door inside the building match the

location on the world map by rotating the map 180 degrees and fixing up
  walls and fences.  To keep the door style the same, the door was moved
  over by one.  To make the player exit on the world tile that has the
  door on it, the target coordinate was also adjusted.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11980 282e977c-c81d-0410-88c4-b93c2d0d6712
master
kbulgrien 2009-06-23 03:50:05 +00:00
parent f121b285e9
commit 8fa77454ef
2 changed files with 953 additions and 933 deletions

File diff suppressed because it is too large Load Diff

View File

@ -9,7 +9,7 @@ enter_x 1
enter_y 1
msg
Created: 2001-02-16
Modified: 2008-11-30 Rick Tanner
Modified: 2009-06-22 Kevin Bulgrien
endmsg
outdoor 1
tile_path_1 world_104_114
@ -14082,8 +14082,8 @@ end
arch store_armour
name Armour Shop
slaying /scorn/shops/armourshop
hp 14
sp 1
hp 2
sp 15
x 47
y 31
end