Move the "alarm system" inside the castle. Pseudo-randomize when the alarm will

go off.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5847 282e977c-c81d-0410-88c4-b93c2d0d6712
master
eracc 2007-03-23 17:37:04 +00:00
parent 43b9ac1c8a
commit 97abc49723
1 changed files with 388 additions and 157 deletions

View File

@ -15,38 +15,15 @@ outdoor 1
end
arch brush
end
arch spikes_closed
invisible 1
connected 1987
end
arch spikes_moving
invisible 1
end
arch food
end
arch brush
y 1
end
arch spikes_closed
y 1
connected 1987
end
arch brush
y 2
end
arch altar_trigger
name trigger the nasty events
food 1
y 2
connected 12000
end
arch brush
y 3
end
arch awall_1_4
name alarm system
y 3
end
arch brush
y 4
end
@ -223,48 +200,18 @@ end
arch brush
x 1
end
arch awall_1_1
name alarm system
x 1
end
arch brush
x 1
y 1
end
arch awall_2_1_1
name alarm system
x 1
y 1
end
arch magic_mouth
name alarm goes off!
msg
YOU SUDDENLY HEAR A LOUD ALARM AND THE SOUNDS OF ACTIVITY!
RUN! GET AWAY! RUN! GET AWAY! RUN! GET AWAY! RUN! GET AWAY!
endmsg
x 1
y 2
connected 12000
activate_on_release 0
end
arch brush
x 1
y 2
end
arch awall_2_1_1
name alarm system
x 1
y 2
end
arch brush
x 1
y 3
end
arch awall_3_1
name alarm system
x 1
y 3
end
arch brush
x 1
y 4
@ -498,37 +445,18 @@ end
arch brush
x 2
end
arch awall_1_1
name alarm system
x 2
end
arch brush
x 2
y 1
end
arch awall_2_1_1
name alarm system
x 2
y 1
end
arch brush
x 2
y 2
end
arch awall_2_1_1
name alarm system
x 2
y 2
end
arch brush
x 2
y 3
end
arch awall_2_2_4
name alarm system
x 2
y 3
end
arch brush
x 2
y 4
@ -9686,22 +9614,47 @@ arch cobblestones2
x 24
y 9
end
arch awall_1_1
name alarm system
x 24
y 9
end
arch cobblestones2
x 24
y 10
end
arch awall_2_1_1
name alarm system
x 24
y 10
end
arch cobblestones2
x 24
y 11
end
arch awall_2_1_1
name alarm system
x 24
y 11
end
arch cobblestones2
x 24
y 12
end
arch awall_2_1_1
name alarm system
x 24
y 12
end
arch cobblestones2
x 24
y 13
end
arch awall_2_2_1
name alarm system
x 24
y 13
end
arch cobblestones2
x 24
y 14
@ -10054,22 +10007,47 @@ arch cobblestones2
x 25
y 9
end
arch awall_1_1
name alarm system
x 25
y 9
end
arch cobblestones2
x 25
y 10
end
arch awall_2_1_1
name alarm system
x 25
y 10
end
arch cobblestones2
x 25
y 11
end
arch awall_2_1_1
name alarm system
x 25
y 11
end
arch cobblestones2
x 25
y 12
end
arch awall_2_2_1
name alarm system
x 25
y 12
end
arch cobblestones2
x 25
y 13
end
arch awall_2_1_2
name alarm system
x 25
y 13
end
arch cobblestones2
x 25
y 14
@ -10422,22 +10400,59 @@ arch cobblestones2
x 26
y 9
end
arch spikes_closed
x 26
y 9
invisible 1
connected 1987
end
arch spikes_moving
x 26
y 9
invisible 1
end
arch food
x 26
y 9
end
arch cobblestones2
x 26
y 10
end
arch spikes_closed
x 26
y 10
connected 1987
end
arch cobblestones2
x 26
y 11
end
arch altar_trigger
name trigger the nasty events
food 1
x 26
y 11
connected 12000
end
arch cobblestones2
x 26
y 12
end
arch awall_2_1_2
name alarm system
x 26
y 12
end
arch cobblestones2
x 26
y 13
end
arch awall_2_1_2
name alarm system
x 26
y 13
end
arch cobblestones2
x 26
y 14
@ -10782,7 +10797,11 @@ arch cobblestones2
x 27
y 8
end
arch cwall_1_3
arch cobblestones2
x 27
y 8
end
arch cwall_2_1_2
x 27
y 8
end
@ -10790,21 +10809,36 @@ arch stonefloor2
x 27
y 9
end
arch creator
name random encounter 1
slaying Zorn Security Guard
other_arch deathshead
arch awall_1_1
name alarm system
x 27
y 9
end
arch stonefloor2
x 27
y 10
end
arch awall_2_1_1
name alarm system
x 27
y 10
end
arch magic_mouth
name alarm goes off!
msg
YOU SUDDENLY HEAR A LOUD ALARM AND THE SOUNDS OF ACTIVITY! RUN! GET AWAY! RUN! GET AWAY! RUN! GET AWAY! RUN! GET AWAY!
endmsg
x 27
y 11
connected 12000
lifesave 1
activate_on_release 0
end
arch stonefloor2
x 27
y 10
y 11
end
arch stonefloor2
arch awall_2_1_1
name alarm system
x 27
y 11
end
@ -10812,10 +10846,20 @@ arch stonefloor2
x 27
y 12
end
arch awall_2_2_4
name alarm system
x 27
y 12
end
arch stonefloor2
x 27
y 13
end
arch awall_2_1_2
name alarm system
x 27
y 13
end
arch stonefloor2
x 27
y 14
@ -10824,6 +10868,16 @@ arch stonefloor2
x 27
y 15
end
arch creator
name random encounter 1
slaying Zorn Security Guard
other_arch deathshead
x 27
y 16
connected 12000
lifesave 1
activate_on_release 0
end
arch stonefloor2
x 27
y 16
@ -11202,11 +11256,11 @@ arch cobblestones2
x 28
y 8
end
arch swall_1_4
arch cobblestones2
x 28
y 8
end
arch dungeon_magic
arch cwall_2_1_2
x 28
y 8
end
@ -11214,22 +11268,47 @@ arch stonefloor2
x 28
y 9
end
arch awall_1_1
name alarm system
x 28
y 9
end
arch stonefloor2
x 28
y 10
end
arch awall_2_1_1
name alarm system
x 28
y 10
end
arch stonefloor2
x 28
y 11
end
arch awall_2_1_1
name alarm system
x 28
y 11
end
arch stonefloor2
x 28
y 12
end
arch awall_2_1_1
name alarm system
x 28
y 12
end
arch stonefloor2
x 28
y 13
end
arch awall_3_1
name alarm system
x 28
y 13
end
arch stonefloor2
x 28
y 14
@ -11568,11 +11647,11 @@ arch cobblestones2
x 29
y 8
end
arch swall_2_1_2
arch cobblestones2
x 29
y 8
end
arch dungeon_magic
arch cwall_2_1_2
x 29
y 8
end
@ -11580,40 +11659,86 @@ arch stonefloor2
x 29
y 9
end
arch creator
name random encounter 1
slaying Zorn Security Guard
other_arch deathshead
arch awall_1_1
name alarm system
x 29
y 9
end
arch magic_mouth
msg
You hear a click and a subtle ticking sound as if a timer has started. You get the feeling that staying here for very long might be a bad idea.
endmsg
x 29
y 10
connected 12000
lifesave 1
connected 1987
activate_on_release 0
end
arch stonefloor2
x 29
y 10
end
arch awall_2_1_1
name alarm system
x 29
y 10
end
arch stonefloor2
x 29
y 11
end
arch awall_2_1_1
name alarm system
x 29
y 11
end
arch stonefloor2
x 29
y 12
end
arch awall_2_2_1
name alarm system
x 29
y 12
end
arch stonefloor2
x 29
y 13
end
arch awall_2_1_2
name alarm system
x 29
y 13
end
arch stonefloor2
x 29
y 14
end
arch dwall_0
name Plaque
msg
Alarm system installed by Acme Inc.
Come to Acme Inc. for all your
building supplies.
endmsg
face dwall_AA.111
x 29
y 14
no_pass 0
end
arch stonefloor2
x 29
y 15
end
arch creator
name random encounter 1
slaying Zorn Security Guard
other_arch deathshead
x 29
y 16
connected 12000
lifesave 1
activate_on_release 0
end
arch stonefloor2
x 29
y 16
@ -12014,11 +12139,11 @@ arch cobblestones2
x 30
y 8
end
arch swall_1_3
arch cobblestones2
x 30
y 8
end
arch dungeon_magic
arch cwall_2_1_2
x 30
y 8
end
@ -12026,22 +12151,56 @@ arch stonefloor2
x 30
y 9
end
arch altar_trigger
name start timer
exp 59900
food 1
x 30
y 9
connected 1987
end
arch stonefloor2
x 30
y 10
end
arch altar_trigger
name start timer
exp 9
food 1
x 30
y 10
connected 1987
end
arch stonefloor2
x 30
y 11
end
arch altar_trigger
name start timer
exp 900
food 1
x 30
y 11
connected 1987
end
arch stonefloor2
x 30
y 12
end
arch awall_2_1_2
name alarm system
x 30
y 12
end
arch stonefloor2
x 30
y 13
end
arch awall_2_1_2
name alarm system
x 30
y 13
end
arch stonefloor2
x 30
y 14
@ -12370,7 +12529,11 @@ arch cobblestones2
x 31
y 8
end
arch cwall_1_4
arch cobblestones2
x 31
y 8
end
arch cwall_2_1_2
x 31
y 8
end
@ -12378,32 +12541,62 @@ arch stonefloor2
x 31
y 9
end
arch creator
name random encounter 1
slaying Zorn Security Guard
other_arch deathshead
arch altar_trigger
name start timer
exp 49900
food 1
x 31
y 10
connected 12000
lifesave 1
activate_on_release 0
y 9
connected 1987
end
arch stonefloor2
x 31
y 10
end
arch spikes_moving
name alarm system randomizer
msg
There are 8 chances here. From near two hours
down to the alarm goes off immediately. This
should make thing *really* fun. :)
endmsg
x 31
y 10
end
arch food
x 31
y 10
end
arch stonefloor2
x 31
y 11
end
arch altar_trigger
name start timer
exp 9900
food 1
x 31
y 11
connected 1987
end
arch stonefloor2
x 31
y 12
end
arch awall_2_1_2
name alarm system
x 31
y 12
end
arch stonefloor2
x 31
y 13
end
arch awall_2_1_2
name alarm system
x 31
y 13
end
arch stonefloor2
x 31
y 14
@ -12412,6 +12605,16 @@ arch stonefloor2
x 31
y 15
end
arch creator
name random encounter 1
slaying Zorn Security Guard
other_arch deathshead
x 31
y 16
connected 12000
lifesave 1
activate_on_release 0
end
arch stonefloor2
x 31
y 16
@ -12807,22 +13010,56 @@ arch cobblestones2
x 32
y 9
end
arch altar_trigger
name start timer
exp 39900
food 1
x 32
y 9
connected 1987
end
arch cobblestones2
x 32
y 10
end
arch altar_trigger
name start timer
exp 29900
food 1
x 32
y 10
connected 1987
end
arch cobblestones2
x 32
y 11
end
arch altar_trigger
name start timer
exp 19900
food 1
x 32
y 11
connected 1987
end
arch cobblestones2
x 32
y 12
end
arch awall_2_1_2
name alarm system
x 32
y 12
end
arch cobblestones2
x 32
y 13
end
arch awall_2_1_2
name alarm system
x 32
y 13
end
arch cobblestones2
x 32
y 14
@ -13204,22 +13441,47 @@ arch cobblestones2
x 33
y 9
end
arch awall_1_1
name alarm system
x 33
y 9
end
arch cobblestones2
x 33
y 10
end
arch awall_2_1_1
name alarm system
x 33
y 10
end
arch cobblestones2
x 33
y 11
end
arch awall_2_1_1
name alarm system
x 33
y 11
end
arch cobblestones2
x 33
y 12
end
arch awall_2_2_4
name alarm system
x 33
y 12
end
arch cobblestones2
x 33
y 13
end
arch awall_2_1_2
name alarm system
x 33
y 13
end
arch cobblestones2
x 33
y 14
@ -13568,22 +13830,47 @@ arch cobblestones2
x 34
y 9
end
arch awall_1_1
name alarm system
x 34
y 9
end
arch cobblestones2
x 34
y 10
end
arch awall_2_1_1
name alarm system
x 34
y 10
end
arch cobblestones2
x 34
y 11
end
arch awall_2_1_1
name alarm system
x 34
y 11
end
arch cobblestones2
x 34
y 12
end
arch awall_2_1_1
name alarm system
x 34
y 12
end
arch cobblestones2
x 34
y 13
end
arch awall_2_2_4
name alarm system
x 34
y 13
end
arch cobblestones2
x 34
y 14
@ -22762,28 +23049,14 @@ end
arch brush
x 56
end
arch awall_1_1
name alarm system
x 56
end
arch brush
x 56
y 1
end
arch awall_2_1_1
name alarm system
x 56
y 1
end
arch brush
x 56
y 2
end
arch awall_2_2_1
name alarm system
x 56
y 2
end
arch brush
x 56
y 3
@ -23021,37 +23294,14 @@ end
arch brush
x 57
end
arch awall_1_1
name alarm system
x 57
end
arch magic_mouth
msg
You hear a click and a subtle ticking sound as if a timer has started. You get the feeling that staying here for very long might be a bad idea.
endmsg
x 57
y 1
connected 1987
activate_on_release 0
end
arch brush
x 57
y 1
end
arch awall_2_1_1
name alarm system
x 57
y 1
end
arch brush
x 57
y 2
end
arch awall_3_1
name alarm system
x 57
y 2
end
arch brush
x 57
y 3
@ -23289,33 +23539,14 @@ end
arch brush
x 58
end
arch spikes_moving
x 58
end
arch food
x 58
end
arch brush
x 58
y 1
end
arch altar_trigger
name start timer
exp 59900
food 1
x 58
y 1
connected 1987
end
arch brush
x 58
y 2
end
arch awall_1_3
name alarm system
x 58
y 2
end
arch brush
x 58
y 3