From 994e82d6521fc636b323bedc806302d39da6d1a5 Mon Sep 17 00:00:00 2001 From: rjtanner Date: Fri, 2 Mar 2012 00:54:06 +0000 Subject: [PATCH] Word spacing changes and punctuation corrections to message text in Lone Town's Acme Building Supply (pup_land/lone_town/shops/buildshop) in Pup Land. git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17307 282e977c-c81d-0410-88c4-b93c2d0d6712 --- pup_land/lone_town/shops/buildshop | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/pup_land/lone_town/shops/buildshop b/pup_land/lone_town/shops/buildshop index e681c9db8..1ec9dc290 100644 --- a/pup_land/lone_town/shops/buildshop +++ b/pup_land/lone_town/shops/buildshop @@ -10,7 +10,7 @@ enter_x 19 enter_y 21 msg Created: 2005-12-23 Gene Alexander -Modified: 2011-12-07 Rick Tanner +Modified: 2012-03-01 Rick Tanner endmsg outdoor 1 end @@ -2848,7 +2848,7 @@ end arch book_read name Building other items msg -All items not requiring any special handling are built simply by marking the appropriate material and firing the builder. Note that, to avoid any issue, those items can not be picked up. Note also that you can build an item on another. +All items not requiring any special handling are built simply by marking the appropriate material and firing the builder. Note that, to avoid any issue, those items can not be picked up. Note also that you can build an item on another. endmsg x 18 y 18 @@ -2864,7 +2864,7 @@ arch book_read name Building gates and buttons/pedestals msg Some items, like gates, require buttons, pedestals, ..., something to be opened and closed. To build a gate with its associated button: -* put a marking rune at the spot where you wish to build the door. The text can be whatever you want, make sure to remember it. +* put a marking rune at the spot where you wish to build the door. The text can be whatever you want, make sure to remember it. * build the gate on this spot * put a marking rune at the spot where you with to put the button. Use the same text as for the door. * build the button @@ -2877,7 +2877,7 @@ Also, it is possible to make buttons, levers, and pedestals underneath gates, ho * make 2 marking runes on the square that you want to build the button and gate on * build the gate first * then build the button underneath it -This is useful for making a gate avoid crushing people underneath it. Also, you can use this same technique with inverted gates in order to make a square that pushes objects placed on it off of it. +This is useful for making a gate avoid crushing people underneath it. Also, you can use this same technique with inverted gates in order to make a square that pushes objects placed on it off of it. endmsg x 18 y 19 @@ -2897,10 +2897,10 @@ arch book_read name Building floor and walls msg Building enables you to put walls and floors where you want. -Building a floor lets you remove walls. This is the only way to remove them. -You can change an existing floor by building another on top. Same goes for walls. +Building a floor lets you remove walls. This is the only way to remove them. +You can change an existing floor by building another on top. Same goes for walls. All created floors are magic, and will preserve items you put on them. -You can add a window in some walls. To remove the window, build a new wall. +You can add a window in some walls. To remove the window, build a new wall. endmsg x 18 y 20 @@ -2916,9 +2916,9 @@ arch book_read name Basic building instructions msg To build your own home, you can use different items: -* generic builder: this tool lets you build anything. You need one to build. -* generic destroyer: this tool lets you destroy a built item. This will remove any built item, except floors and white_walls. -* materials: you need those to build items. For instance, a 'Wood floor material' enables you to build a woodfloor. +* generic builder: this tool lets you build anything. You need one to build. +* generic destroyer: this tool lets you destroy a built item. This will remove any built item, except floors and white_walls. +* materials: you need those to build items. For instance, a 'Wood floor material' enables you to build a woodfloor. To build an item: * apply the builder * mark the material of the item you want to build @@ -3412,9 +3412,9 @@ end arch book_read name Building restrictions msg -To build on a spot, all items on this spot must be 'buildable'. +To build on a spot, all items on this spot must be 'buildable.' Buildable items will display 'this is a buildable item' when examined. -There are several exceptions though. In all cases you can build on marking runes as they are used for making gates and buttons work together. Also you can build signs and talking books on of books and or scrolls, because they are needed for specifying the message. Also, buttons, levers and pedestals can be build underneath gates. Don't worry, you should have some clear messages on why you can't build. +There are several exceptions though. In all cases you can build on marking runes as they are used for making gates and buttons work together. Also you can build signs and talking books on of books and or scrolls, because they are needed for specifying the message. Also, buttons, levers and pedestals can be build underneath gates. Don't worry, you should have some clear messages on why you can't build. endmsg x 21 y 19 @@ -3433,9 +3433,9 @@ end arch book_read name Removing items msg -To remove built items, you need a 'generic destroyer'. -Simply apply it, and fire in the desired direction. It will remove the first built item from the location. -Warning: a destroyer will remove items starting from the lowest order on the spot. Basically, this means the first removed item will be a pedestal (underground), then items on floor. +To remove built items, you need a 'generic destroyer.' +Simply apply it, and fire in the desired direction. It will remove the first built item from the location. +Warning: a destroyer will remove items starting from the lowest order on the spot. Basically, this means the first removed item will be a pedestal (underground), then items on floor. Note that the destroyer will not remove walls or floors. endmsg x 21