diff --git a/ChangeLog b/ChangeLog index 17ada1e83..1eddfeea6 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,212 @@ +2007-03-11 07:16 rjtanner + + * mlab/citydeclouds/cloudworlddecity, mlab/citydeclouds/misc, + mlab/citydeclouds/misc/cwdcchessarenaa1, + mlab/citydeclouds/misc/cwdcchessarenaa2, + mlab/citydeclouds/misc/cwdcchessarenab2: Merge in missing maps, + Chess Collesium + +2007-03-11 06:42 rjtanner + + * mlab/citydeclouds/citydeclouds2I, + mlab/citydeclouds/cloudworlddecity, mlab/citydeclouds/temples, + mlab/citydeclouds/temples/valriel: Updates and corrections to + map paths to fix broken exits (entrances) + +2007-03-11 06:41 rjtanner + + * mlab/citydeclouds/shops, mlab/citydeclouds/shops/cdcwcafe1, + mlab/citydeclouds/shops/cwdcgenshop1, + mlab/citydeclouds/shops/cwdckitchen, + mlab/citydeclouds/shops/cwdcpotionshop1: Merge in missing shop + mops - kitchen, cafe, general store and potion store + +2007-03-11 06:36 eracc + + * maps/branches/1.x/brest/zorn/castle.upper.floor.two, + brest/zorn/castle.upper.floor.two: Still a bit too much + experience gain. Removed some of the generators. Added a + desk and chair for each sergeant. + +2007-03-11 05:35 eracc + + * maps/branches/1.x/brest/zorn/castle.upper.floor.two, + brest/zorn/castle.upper.floor.two: It was discovered that the + beds generating Fearless personal guards so fast + could (and would) be abused by devourer players and red death. + The generation + was slowed down considerably with this commit. + +2007-03-10 03:36 rjtanner + + * mlab/citydeclouds/cdcnwgateuprlv1: Merging in a missing map. + +2007-03-10 03:25 rjtanner + + * mlab/citydeclouds/citydeclouds2A: Map path correction for an + exit (entrance). + +2007-03-10 03:21 rjtanner + + * mlab/citydeclouds/cdccloudre1: Merged in real estate map which + is necessary for purchasing town homes elsewhere in this region. + +2007-03-10 03:03 rjtanner + + * mlab/citydeclouds/cdcmesshluper1: Merge in missing map with + minor cosmetic updates (changes with swall_ merging) and Map + Editor reformatting. + +2007-03-10 02:59 rjtanner + + * mlab/citydeclouds/cdcapart1, mlab/citydeclouds/citydeclouds2E: + Removed exits to unmerged (unused) maps. + +2007-03-10 02:58 rjtanner + + * mlab/citydeclouds/cdcgatea2, mlab/citydeclouds/cdcscasino: + Merged in missing maps, with some corrections and cosmetic + udpates. + +2007-03-10 02:57 rjtanner + + * mlab/citydeclouds/cdccourthsuplvl1: Corrected brokem map path in + the teleporters, cosmetic updates on the where 'swall_' merges + with adjacent walls. + +2007-03-09 03:56 rjtanner + + * mlab/citydeclouds/citydeclouds2E, + mlab/citydeclouds/citydeclouds2H: Map exit (entrance) + corrections. + +2007-03-09 03:49 rjtanner + + * mlab/citydeclouds/cdcbigstore/cdcbigstore3f, + mlab/citydeclouds/cdccastlekeepb1: Removed duplicate copy of a + map, map exit (entrance) correction. + +2007-03-09 03:44 rjtanner + + * mlab/citydeclouds/citydeclouds2G: Map name and destination + coordinate correction. + +2007-03-09 02:39 rjtanner + + * mlab/citydeclouds/cdcwgrotto1, mlab/citydeclouds/citydeclouds2F, + mlab/citydeclouds/citydeclouds2H, + mlab/citydeclouds/citydeclouds2I, + mlab/citydeclouds/villa/citydecloudsvillab1: Corrected map paths + for broken exits, merged in missing map. + +2007-03-08 23:13 eracc + + * maps/branches/1.x/start/Nexus, start/Nexus: Update the Nexus to + block access to Navar without knowing some information. To + keep true novices on the safer paths. Also set the map to + "fixed" reset" with + a 15 second timeout. + +2007-03-08 21:50 eracc + + * maps/branches/1.x/navar_city/mouse_house, + navar_city/mouse_house: Goofed in the placement of the + generators. Fixed. + +2007-03-08 21:34 eracc + + * maps/branches/1.x/navar_city/mouse_house, + maps/branches/1.x/world/world_121_117, navar_city/mouse_house, + world/world_121_117: Create and add another low level house for + beginners starting in Navar. + +2007-03-08 19:43 eracc + + * maps/branches/1.x/dungeons/gorokh/gorokh_final, + dungeons/gorokh/gorokh_final: The Demonspawn shield of Gorokh + was damned and apparently this caused it to + burn when it fell on the "eternal lake of fire". Removed the + damnation from + the shield. + + The Avatars (created by the generators) were a little too fast + still. Slowed + them some. They are also now "race Divine" instead of "race + demon" to stop + "rod of banishment" abuse. + +2007-03-08 02:30 eracc + + * maps/branches/1.x/brest/zorn/castle.upper.floor.three, + brest/zorn/castle.upper.floor.three: Forgot to make the treasure + doors block the view. Fixed. + +2007-03-08 01:55 eracc + + * maps/branches/1.x/brest/zorn/castle.upper.floor.three, + maps/branches/1.x/brest/zorn/castle.upper.floor.two, + brest/zorn/castle.upper.floor.three, + brest/zorn/castle.upper.floor.two: Minor tweaks to fix some + things. + New treasure on brest/zorn/castle.upper.floor.three added. + +2007-03-07 03:06 rjtanner + + * mlab/citydeclouds/cdccastlekeepb1, + mlab/citydeclouds/citydeclouds2C, + mlab/citydeclouds/citydeclouds2E, + mlab/citydeclouds/citydeclouds2F, + mlab/citydeclouds/citydeclouds2G, + mlab/citydeclouds/cloudworlddecity, mlab/mlabscrntrd2, + navar_city/mlab/tadobebuild3, navar_city/mlab/tavernb3, + navar_city/mlab/ttowerchoswld1: Merged in missing maps, updated + exits and map paths. + +2007-03-06 23:44 aaron_baugher + + * start/tutorial1, unlinked/tutorial1: Moving new unlinked map to + appropriate location + +2007-03-06 19:23 eracc + + * maps/branches/1.x/brest/zorn/castle.upper.floor.three, + brest/zorn/castle.upper.floor.three: More monster tweaks based + on player feedback. + Added another surprise treasure. :-) + +2007-03-06 19:19 aaron_baugher + + * start/tutorial1: New tutorial map available for newbie use + +2007-03-06 08:21 eracc + + * maps/branches/1.x/brest/zorn/castle.upper.floor.three, + maps/branches/1.x/brest/zorn/castle.upper.floor.two, + brest/zorn/castle.upper.floor.three, + brest/zorn/castle.upper.floor.two: Made some changes to the + monsters based on player input. + They should now be a little more challenging. + +2007-03-06 07:47 eracc + + * maps/branches/1.x/brest/zorn/castle.upper.floor.three, + brest/zorn/castle.upper.floor.three: Apparently putting + invisible items on a level 95 map makes it impossible to + make the item appear even with level 110 show invisible. Removed + the invisible + attribute from the item. + +2007-03-06 07:11 eracc + + * maps/branches/1.x/brest/zorn/castle.upper.floor.three, + brest/zorn/castle.upper.floor.three: As usual forgot to make + some changes I meant to make before committing. Fixed the names + of some of the creatures. + +2007-03-06 06:02 rjtanner + + * ChangeLog: ChangeLog updates + 2007-03-06 05:50 rjtanner * mlab/citydeclouds/IPO_citydeclouds,