Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9995 282e977c-c81d-0410-88c4-b93c2d0d6712master
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1babc1804d
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9ed60aa2ec
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@ -1,12 +1,15 @@
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arch map
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arch map
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name Armour Department
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name Armour Department
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fixed_resettime 1
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fixed_resettime 1
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difficulty 1
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difficulty 14
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region wolfsburg
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region wolfsburg
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width 17
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width 17
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height 14
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height 14
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enter_x 16
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enter_y 1
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msg
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msg
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Created: 2005-09-18
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Created: 2005-09-18
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Modified: 2008-10-04 Rick Tanner
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endmsg
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endmsg
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tile_path_2 dept_store_weapon
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tile_path_2 dept_store_weapon
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tile_path_3 dept_store_magic
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tile_path_3 dept_store_magic
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@ -1,13 +1,14 @@
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arch map
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arch map
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name Magic Department
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name Magic Department
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fixed_resettime 1
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fixed_resettime 1
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difficulty 1
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difficulty 14
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region wolfsburg
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region wolfsburg
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width 17
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width 17
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height 14
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height 14
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enter_x 15
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msg
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msg
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Created: 2005-09-18
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Created: 2005-09-18
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Modified: 2007-11-04 Andreas Kirschbaum
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Modified: 2008-10-04 Rick Tanner
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endmsg
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endmsg
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tile_path_1 dept_store_armour
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tile_path_1 dept_store_armour
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tile_path_2 dept_store_misc
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tile_path_2 dept_store_misc
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@ -1,12 +1,14 @@
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arch map
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arch map
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name General Department
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name General Department
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fixed_resettime 1
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fixed_resettime 1
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difficulty 1
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difficulty 14
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region wolfsburg
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region wolfsburg
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width 18
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width 18
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height 14
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height 14
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enter_x 1
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msg
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msg
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Created: 2005-09-18
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Created: 2005-09-18
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Modified: 2008-10-04 Rick Tanner
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endmsg
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endmsg
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tile_path_1 dept_store_weapon
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tile_path_1 dept_store_weapon
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tile_path_4 dept_store_magic
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tile_path_4 dept_store_magic
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@ -1,12 +1,15 @@
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arch map
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arch map
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name Weapons Department
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name Weapons Department
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fixed_resettime 1
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fixed_resettime 1
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difficulty 1
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difficulty 14
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region wolfsburg
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region wolfsburg
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width 18
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width 18
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height 14
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height 14
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enter_x 1
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enter_y 1
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msg
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msg
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Created: 2005-09-18
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Created: 2005-09-18
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Modified: 2008-10-04 Rick Tanner
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endmsg
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endmsg
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tile_path_3 dept_store_misc
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tile_path_3 dept_store_misc
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tile_path_4 dept_store_armour
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tile_path_4 dept_store_armour
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